Idea for Torch upgrade - light up as swift action


Pathfinder Society


I am brand new to PFS and reading to the great beginner´s guides, i come up with this idea. A torch attach with flint, a string or some glue, you need only hit some armor/metal or attach the steel on the other arm. It would probably not allowed or it needs a DEX check against xxDC, but thats its GM decision. Hope for some improvements.

4/5 *

First of all, welcome to the PFS Organized Campaign! It's a great way to be able to play Pathfinder with a rotating group of players and GMs.

Alas, you can't craft things in the Organized Play campaign, so this sort of house-rule doesn't work. This is because the GM you have this week might want to rule differently than the one you had last week, so the only stuff allowed comes from a book somewhere. The Additional Resources ist on the PFS Player Resources page lists what stuff from each book is legal for PFS.

Grand Lodge 4/5

I have some questions about this device. Does it light if struck by a metal object, or if you fall onto/against metal? Have you declared to each GM that you carry these items ready for use and thus exposed to possible mishaps?

You can use the alchemical items or magical means that already exist for this purpose. A tindertwig requires a standard action and two hands. Spark is a zero-level spell that takes a standard action and can be cast as verbal only. A sunrod requires a standard action but doesn't provide flame, which you may prefer. You can light objects with a flaming weapon (if your GM really needs proof, refer him to its prerequisite spell effects) with an action type not clearly specified. If you want more benefit than that, I'd expect a significant cost for a mechanical striker, or magic that specifically has this effect.


Thank you, one guide mentions selfmade flour/chalk bombs for detect invisible things so I through that some improvements like a alchemist bomb with some glue(sticky bomb) can be made. Thanks for the explanation.

The idea is that of turn efficieny a example, move to an enemy as move action take out a selfmade torch(+1 bab), swift action ignite, you have standart action left. I wanted the steel as part of bracers of armor, stick in the bandages or not PFS crafted with a steel part, or use these for to produce a spark.

Grand Lodge 4/5

Kraschong wrote:
Thank you, one guide mentions selfmade flour/chalk bombs for detect invisible things so I through that some improvements like a alchemist bomb with some glue(sticky bomb) can be made.

Don't get me started on guides. There's a rule for this item (powder bag) in the APG. For the Core campaign, the invisibility spell mentions that physical conditions can allow detection of an invisible creature.

I don't want to give the impression that nothing exists in PFS without a written rule - I certainly don't run games or characters that way - but if such a rule exists, particularly if it's in the CRB or a long-standing source, you won't get around it more cheaply just by argument.

4/5

ummm... if you want an "instant" torch, Ioun Torch $75 or a Wayfinder $250 is probably the way to go.
Later at higher level you can have the Ioun Torch upgraded with a heightened Cont. Flame from a party member with the requisite feat & spell for $50.

alternatively you can hit the monster with a flask of alchemist's fire and that works well too.

Scarab Sages 5/5 *** Venture-Captain, Oregon—Portland

Remember that for an Ioun Torch you need to have the minimum fame required to purchase, which according to the GtOP is 5 fame to purchase items costing 500 gold or less. Ioun Torch isn't listed on the "Always Available" list in the guide.

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