why not allow musket masters to start with blunderbuss


Pathfinder First Edition General Discussion


Other than the name, why do you think the blunderbuss wasn't included as a starting choice for musket master?
From what I understand the blunderbuss is most effective at low levels, so why not allow musket masters pick the blunderbuss when it will be most useful?


Pathfinder Rulebook Subscriber

I guess thematic reasons. They say musket master they want musket.

It's sort of funny because musket masters are the only characters in the game that can full attack with blunderbusses too.


I really wish siege gunners would start with blunderbusses.. They even have a scatter buff.

maybe that 500 extra was the problem.


Squiggit wrote:
It's sort of funny because musket masters are the only characters in the game that can full attack with blunderbusses too.

Can you explain how to do that, please?


DrNegative wrote:
Squiggit wrote:
It's sort of funny because musket masters are the only characters in the game that can full attack with blunderbusses too.
Can you explain how to do that, please?

I believe it works as follows:

Quote:
Fast Musket (Ex): At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm. This deed replaces the utility shot deed.
Quote:

Rapid Reload (Combat)

Choose a type of crossbow (hand, light, heavy) or a single type of one-handed or two-handed firearm that you are proficient with. You can reload such a weapon quickly.

Prerequisites: Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm).

Benefit: The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or one-handed firearm), or a standard action (two-handed firearm). Reloading a crossbow or firearm still provokes attacks of opportunity.

Quote:
Alchemical Cartridges: An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic material added, which is then wrapped in paper or cloth and sealed with beeswax, lard, or tallow. There are many types of alchemical cartridges, the simplest being the paper cartridge—a simple mix of black powder and either pellets or a bullet. Alchemical cartridges make loading a firearm easier, reducing the time to load a firearm by one step (a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a free action), but they tend to be unstable. The misfire value of a weapon firing an alchemical cartridge increases as listed in each entry.

It goes from a two-handed firearm to a one handed firearm (Fast Musket), which takes a move action to reload (Rapid Reload). Using alchemical cartridges reduces that by a step to a free action.


Okay. I was not aware that the reload speed reduction jumped from a move action to a free action. I assumed a move action would have reduced to a swift action.

Thanks for that.

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