Synthetic summoner


Advice


Home game, this archetype is allowed as long as I use unchained summoner as the base. I wasn't really playing when this archetype was legal(pfs) and all the guides are years old and there have been books since then.

The DM wants us to be super optimized and will be throwing CR 7-9 at us. Only stipulations are have to be human, start level 2, 28point buy and 1000g


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CR 5-7 above APL?

Rather than going into this with a class in mind, I'd go in asking if there's anything that can handle that challenge. (Although anything is beatable if the GM runs it poorly enough.)

If you stick with it, weapon-based is the only thing with a chance to get past DR.


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Yeah, and even then Cold Iron and Alignment based DR is just flat-out outside of your price range at level 2.

What's your party look like?


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Green Smashomancer wrote:

Yeah, and even then Cold Iron and Alignment based DR is just flat-out outside of your price range at level 2.

What's your party look like?

Cold iron is really cheap, and definitely within price range. It only costs a bunch extra to make it magical.


Dr won't be a big problem from the stats he was showing us. Even in adventure paths you can fight CR 5-6 at CL 1 and be fine if you play ok. Forget about the CR part if that helps, just help me work on a build :) thinking either zatara with great sword and reach or elemental with a bow


Synthesist in a point buy is just begging for abuse. When suited up, the eidolon's strength, dexterity and constitution replace your own, so you just dump those things as low as they go and never go out of eidolon mode. Though there is some benefit to having a decent innate constitution so you don't die if pushed out of eidolon mode.


Right, I was thinking about the extra magic price.

Greatsword + str evolutions is a good way to go. Once you can afford a few weapons, I'd suggest the typical Kali goddess of destruction build and pick yourself up extra arms and a light melee weapon in each. Use your spells to self-buff, and grab pounce at some point.


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Rather than a greatsword, I'd just max out Slam until you reach higher gear levels and can take advantage of the multi attack build. Pick a form that gets Slam. Then use your 2 evolutions for Improved Damage(Slam) and Reach(Slam). Now you have a 2d6 Slam attack with reach. So, you can better overcome DR while not getting quite as close to things that want to kill you.


What's "the typical Kali of destruction" build? All the builds I saw were years old.

If I go the slam route it doesn't sound like I'm getting much damage :/ the great sword just needs reach which is 1 evo point allowing me to get ability score buffs faster.

I was looking at doing emental with the trip(bite) seeing as it starts with reach(bite) and use a longspear to get multiple attacks at range with free trips


It's pretty questionable if the Reach evolution can be applied to a manufactured weapon. You'd better run that by your DM first, if you are planning to do it. You will also be forced to go Azata or burn a feat, if you want proficiency with the Greatsword.


Reach just says "choose an attack" what about that can be misconstrued at all?


For starters, greatsword isn't an attack. It's a weapon.


I mean sure, but if you want to be like that I'll just say "meele" that's an attack and now all my meele gets reach, right? :)


I didn't say that you should or shouldn't allow it. Just that it's questionable.


thomas kiger 930 wrote:
I mean sure, but if you want to be like that I'll just say "meele" that's an attack and now all my meele gets reach, right? :)

Nope. It's a specific attack, like one of your claw attacks. There was a clarifying FAQ related to Reach a while ago. It wasn't about this in particular, but it did shut down just saying "melee".

The Exchange

There's nothing in hell that's going to let you take CR +5/+7. 28 on point buy or not.

Your AC won't cut it, saves won't cut it, a single hit will kill you instantly. Lets not look at the to hit. I think I'd rather get the ability to fly right off the bat - using an animal companion, say, a roc. Guess they'll have to catch you before they can do anything to you.

Suggestion: Human hunter using ant haul, and undersized mount, liberally. Two world magic for acid splash gives you a short range touch attack that has no SR. Might be eaaier to hit with then a bow.

Low level synthesiststs aren't that powerful because they can't keep their mage armor on 24/7. Sure they have the hp of a barbarian, but their to hit isn't that great. Without mage armor on they have the AC of a not raging barbarian.


You might want to look at the 3rd party book Everyman Unchained Eidolons. I love the Golems and the Phoenix eidolons! The author is a genius! He has created outsiders, aberrations, animals, constructs, dragons, fey, humanoid, magical beasts, monstrous humanoids, oozes, plants, and undead eidolons. They are created to be balanced with the pazio unchained eidolons, and to give players more creativity while having the same rules.

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