Question: FATE core intercompatibility?


Other RPGs


Mindjammer uses FATE core. So does the new Eclipse Phase book, among others. I'm not that familiar with the system - are different FATE core elements interchangeable? Could I use a character from one in an adventure from another without conversion (for example)? If conversion is required, is it a little or a lot?

Thanks.


Characters are created in the same way, and the rules are generally the same with specific additions for the particular setting. I haven't seen the Eclipse Phase one, though I have Mindjammer, but I imagine the main problems would come if Aspects created for one setting weren't appropriate for another. Those aren't too difficult to convert, in my experience. The other place there might be difficulty is if there's a lot of setting-specific rules attached to the character, that's usually as Aspects but not always, and those can be hard to convert (though, having used Tianxia characters with other settings, it's not difficult to find a way).


Thank you. Is there some kind of guide for how to go about doing such conversion?


No real guide as far as I'm aware of. Having skimmed thru some of the different FATE settings, it tends to look like the main dice mechanics do remain about the same but are usually "re-skinned" to better fit their respective settings. That being said, I'm still personally fuzzy on some the nuances of the rules set myself.


Guang wrote:
Thank you. Is there some kind of guide for how to go about doing such conversion?

I don't know of one. It might be worth looking on the wiki.

If I was doing it my starting point would be to start from the same high concept and build from there along the same lines as the original character. Skills probably would be the same, aspects would change to reflect the different setting (no references to the Commonality in Eclipse Phase, for example), and pick stunts from the newer book when they're from the old one.


I had an idea like this, where the same "avatars" go from one world to the next, and have to adjust to new worlds after saving the previous one. It would mean to me that some conversion would be done in-game, like adapting one skill to another.

On paper, I would have both sets of rules side by side, and the characters would narratively help decide how each skill applies to the new context, instead of a declaration from on high. I think this approach fits well with the FATE paradigm.

Of course, this might be more complicated than it sounds if the worlds are vastly different. Just a thought.


Bluenose wrote:
Guang wrote:
Thank you. Is there some kind of guide for how to go about doing such conversion?

I don't know of one. It might be worth looking on the wiki.

If I was doing it my starting point would be to start from the same high concept and build from there along the same lines as the original character. Skills probably would be the same, aspects would change to reflect the different setting (no references to the Commonality in Eclipse Phase, for example), and pick stunts from the newer book when they're from the old one.

There's some really interesting links on that page!

Haven't found what I was originally looking for yet, but enjoying the journey. Thanks.


Swivl wrote:

I had an idea like this, where the same "avatars" go from one world to the next, and have to adjust to new worlds after saving the previous one. It would mean to me that some conversion would be done in-game, like adapting one skill to another.

On paper, I would have both sets of rules side by side, and the characters would narratively help decide how each skill applies to the new context, instead of a declaration from on high. I think this approach fits well with the FATE paradigm.

Of course, this might be more complicated than it sounds if the worlds are vastly different. Just a thought.

Is that 'Quantum Leap' style where the characters would inhabit a different body each time, in which case you'd probably be creating new avatars in each setting? Or a 'Dimension Leaper' style one where the character moves whole to another reality, where most of the character would be the same?

If I was doing something like that then I'd probably allow a bigger pool of aspects than normal, because there'd certainly be some that would be applicable in one type of setting (or even one setting) that wouldn't be of any use in another. Probably with 'tags' that applied to particular types of setting, so an aspect with the Hard SF tag wouldn't be usable in a Sword & Sorcery tagged setting - unless you could give a really good reason why it should. Then instead of swapping one aspect for another at a milestone, you'd add the new aspect with the relevant tag. Stunts I'd probably keep as they are, a new setting would some much less useful, which does have the problem that people are likely to end up with blander-but-more-universal ones; they'd still work, but Lightning Snake stunts from Tianxia are likely to be less often useful in a Star Trek space merchants campaign.

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