A Reskinning Project: The Awakened Wombat


Homebrew and House Rules

Grand Lodge

Recently I got inspired to create a stat block for an Awakened Wombat. It's a fairly simple re-skin of the Donkey Rat from the Inner Sea Guide, with some adjustments from what I know about Wombats:

You see a stout furry creature with large claws.
Awakened Wombat CR 1/4
XP 135
N Small animal
Init +3; Senses low-light vision, scent, Perception +4
Defense
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will +1
Offense
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +1 (1d4), +1 2 claws (1d3)
Special Attacks rake (2 claws +1, 1d3)
Statistics
Str 10, Dex 17, Con 13, Int 10, Wis 13, Cha 10
Base Atk +0; CMB –1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers uses Dex to modify Climb and Swim
Ecology
Environment any temperate
Organization solitary or pack (2–20)
Treasure none
Wombats grow up to 2 feet long and weigh up to 25 pounds. They are irritable and will attack when even mildly disturbed.

I hope someone finds this useful or entertaining.


Awaken as written adds 2HD to the creature.

The Exchange

Wombats grow up to 4 feet long and 70 pounds. Or is this like a smaller weaker wombat that can climb?


Dunno, but the OP stopped posting a month after posting this, almost exactly 2 years ago.

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