Gaming with work colleagues?


Advice


I work at a huge place (c 3000 employees) and have just discovered through the grapevine that there are a few gaming groups on the go (couple old school, one Warhammer, one Cthulu style, couple of 3.5/PF).

Im slightly apprehensive about mixing work with pleasure in this way - does anyone have any experiences about gaming with people from work?....

Weird...awkward...hilarious... good for your career?!?! ;))


I have.
coworkers are fine. Bosses are.. complciation depending on their managerial style..

Also depends on the business type. I mean if its super professional... showing your coworkers your extremely weird side via how you RP could be.. awkward..

worth a shot though usualy.


Our current group formed through the public school system where we were working. A little weird at first, maybe, while we figured out how chummy we could be outside the workplace, but we quickly discovered we're all just big dorks, and we've had a blast. I'd like to think, anyway, that sharing the hobby, coming together for a tabletop game, puts everyone on even enough footing. Though I'm sure that's not always the case. So, yeah. Some feeling out probably required.

No bosses involved; that might be really weird, I'unno.

Biggest thing, while four of the five of us were all working in the same building, was that we'd lose a decent chunk of each session gabbing about work. Which wasn't awful, or anything; just kind of went with the territory, I guess.


I think Pathfinder has quite a lot of conflict potential. When the GM lets some beloved PCˋs die or when he forbids this one awesome build you were working on for weeks...
When the playerˋs donˋt acknowledge the effort which the GM put into his campaign and story telling.

Regarding PC - GM relation, Pathfinder is no cooperative game and considering its freedom of rules and content, it is up to the GM to make the rules, so the power levels are different.

What Iˋm trying to say is: There will probably be minor conflicts and the players have to work against it in order to not make them major. IF you want to play it with work colleauges, you should be careful, because it gets awkward when the group blows up.

Liberty's Edge

I think the 3000 employees works in your favor, because no one knows everyone. I think it would be a lot more awkward at a small company, where if there was a falling out you would still be seeing everyone else all of the time every day.

I would still probably err on the cautious side when interacting with them gaming, however, especially if one of them is in a management position.

Dark Archive

I think it should work fine, we gamed with some work colleagues of my wife and continued to do so after people moved on to other jobs, but definitely think seriously about gaming with bosses, if it should end poorly and there could be real world implications potentially.


Pathfinder Rulebook Subscriber

I've had a (somewhat short-lived) gaming group that started after I found out a couple guys where I worked either played Pathfinder before or wanted to learn, and we were all roughly the same age. Even though I was technically their boss it didn't really matter to us, since outside of work we were just a bunch of huge nerds who wanted to have a good time. We got through about 1.2 books of Wrath of the Righteous before the group fell apart for real-life reasons that would've affected any other group just the same (I changed jobs, another guy moved away, so distance became an issue).


While it wasn't a business, I gamed with some of my fellow officers in the army. Different mentality about fraternization in military vs most civilian companies I'd wager.
In Korea I played a couple times with some enlisted Soldiers from a different unit, and while it was fun I wouldn't have felt comfortable gaming with my own troops. It can be great until you have to discipline someone, you just never know how that's going to go. Similar to gaming with girlfriend/boyfriend, much more issues than spouses.

Long answer to say - co-workers should be fine, supervisors or boss, should be avoided. Don't invite them is easiest way to -not- put them in the position of having to say they shouldn't. I personally wouldn't feel put off by not getting an invite, but that's just me.


I had a short-lived group where everyone was working at the same place, but the company was shift-based. It didn´t work, because there was almost no time where all of us were available. Large companies with normal working times should be okay.


Won't be a problem if the people are relatively mature and chill. It will be like a baby version of "couple's crisis" if they are not. I ran a 4.5 year campaign with colleagues and it worked fine.


I agree on the boss thing mentioned above. Supervisors and subordinates hanging out regularly is usually a recipe for problems, whether perceived or actual.

My wife and I actually work together (in separate buildings but same organization and campus) and we found a coworker who is a gaming nerd like us. She invited us to hang out and paint minis one evening, and we have since developed a wonderful friendship and gaming companion. Not only is she a fun gamer/hobbyist but she's got the largest D&D book collection I've ever seen -- by a longshot! (shelves and shelves, oldschool through newschool). We now game with this coworker every week.

I would say treat the coworkers no differently than you would treat anyone who you might opt to game with. Avoid those who you personally wouldn't mesh well with, and embrace those who seem like a right fit.

A good gaming group is more about friendship and socialization than it is about the actual game, so choose your friends accordingly.


It didn't work well for Ted.


I currently play in three different groups and two of them are almost exclusively work colleagues. It works wonderfully. The more we gamed together the more we realized how many mutual interests we have. Like calls to like and all that. People that like playing Pathfinder will probably also like tabletop games like Warhammer or various fandoms like Tolkien, Star Trek, Star Wars, comic books, anime, etc.

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