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Building a Nightcrawler type character


Advice

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Hi all hoping you can help me. I am long time player of 3.5 almost finished playing Rise of the Runelords, and but a relatively new GM. Most of my GM experience comes running the Fate Dresden Files RPG, with my alternate group.
Eventually I'd like to run Reign of Winter with my group, once my current campaign has wound it's way to a decent end. One of players, who's completely new to Pathfinder has had a lifelong RPG goal to play a Nightcrawler style teleporter. The player in question is a feet first, learn the mechanics as you play type with some 3.5 experience.

Any good ways to make this work as far as classes, archetypes or feat trees? Less complicated is probably better since there will only be one veteran pathfinder player in the group.

Thanks in advance, the help is much appreciated.

Grand Lodge

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Pathfinder Tales Subscriber

I know Monks get the Abundant Step ability, but not til 8th for the Unchained Monk; 12th for the core Monk.
and there are several feats that use Abundant Step for combat maneuvers- Dimensional Dervish & Dimensional Assault are two that may be most akin to Nightcrawler's abilities.

Arcanists can use "Dimensional Slide" in place of its movement, and Clerics of the Travel Domain get "Dimensional Hop" at 8th lvl

odds are, he won't be doing his BAMFing til late levels.

Liberty's Edge

There aren't any real ways to teleport at low levels for people who actually fight themselves (rather than full casters).

At higher levels, Magus manages the teleport and fight thing really well, as does Unchained Monk, and the Dimensional Agility Feat line can really help.

So...I'd consider those.


Deadmanwalking wrote:

There aren't any real ways to teleport at low levels for people who actually fight themselves (rather than full casters).

At higher levels, Magus manages the teleport and fight thing really well, as does Unchained Monk, and the Dimensional Agility Feat line can really help.

So...I'd consider those.

Which of the full casters is better for teleportation? I'm most familiar with Druid at the moment and they don't realy have access to that particular spell list

Liberty's Edge

Kathleen Cunningham wrote:
Which of the full casters is better for teleportation? I'm most familiar with Druid at the moment and they don't realy have access to that particular spell list

An Arcanist can get Dimensional Slide at 1st level and do very short range teleports semi-regularly.

It's a bit complicated for a new player, IMO, and terible at the actual fighting part of being Nightcrawler.


Well, the classic version of this is the shadowdancer with the dimensional agility feat line. Since the player just wants Nightcrawler, maybe sit down with the player and remove some of the shadowdancer abilities for earlier access to the shadow jump, more feet per day, maybe feats from the dimensional agility line. You can even throw some extra sneak attack damage in there if you want a teleportation only build.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Three levels of Horizon Walker. Ideally go Slayer 6 / Horizon Walker 3 and go for a ton of feat retraining for the dimensional dervish feat line. Prioritize STR, WIS and maybe CON and DEX.

Edit:

PROs:

3+WIS MOD dimension Door/day
Ranger Combat Style
Sneak Attack
Medium Armor and martial weapons

CONs:

Super feat intensive
Doesnt fully come online until level 9

Dark Archive

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I recommend unchained monk wielding a 9 ring broad sword. Going with the feat chain already mentioned that is unlocked at 8th level with abundant step. (You can also use the retraining rules then to pick up the whole feat chain) And remember to select Tiefling as easily the best race for Nightcrawler.

The best low level fantasy RPG Nightcrawler I've seen is the 4e D&D swordmage.


I recommend the Dimensional Jaunter Rogue Archtype
http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/rite-publishi ng---rogue-archetypes/dimensional-jaunter-rogue-archetype


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The Teleportation Wizard Shift Power is the closest you can get to Nightcrawler style teleporting at lower levels - though apparently some people say it carries the same penalty as casting Dimension Door, despite the fact that it only references the mode of movement and is otherwise a totally different, supernatural ability. You don't need that much Wizard to get at least a short teleport out of it, since it's 5ft. per 2 levels.

An Eldritch Knight using Teleportation Wizard 6 would get a 15ft. swift-action teleport ability, and can start to pick up the Dimensional Dervish feats at 9 when they get Dimension Door. Eldritch Knight can be a lot better than many people think, but it's something a newer player without a lot of system mastery should really get help with.

Alternately you can just go with a multiclass-friendly martial character with high INT (maybe Tiefling or Elf for extra uses through Wizard Favored Class Bonus?), and take just enough Teleportation Wizard to eventually get 15ft. Shift (and cast Heroism, which mostly makes up for the BAB difference). There's other good stuff for a high-INT melee character with a few levels of Wizard, but it really depends on what sources are available.


If you are OK with third party material, the awesome Path of War supplement can let martials start teleporting as early as level 3. You probably want a Stalker specializing in Veiled Moon. Links below:

http://www.d20pfsrd.com/path-of-war/classes/stalker
http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/veiled-moon-m aneuvers

Path of War: Expanded also has style feats for Veiled Moon, and a Stalker talent which allows you to get Dex to hit and damage at level 1, which is important for Kurt's swashbuckling. While the Harbinger class would also allow for Veiled Moon access and other teleporting shenanigans, the Stalker gets more feat access, which you'll want if you are still going for dimensional dervish. Plus sneak attack like mechanics which complement porting around nicely.

Be aware this makes for a significantly more versatile than normal martial. The general consensus is Path of War is well balanced though, with it's classes landing squarely in tier 3. I also find it surprisingly newbie friendly. It gives you specific maneuvers which explain explicitly what they do, which is helpful for people not used to D&D combat. The PoW classes also have a very high optimization floor, which means it is hard to screw up TOO bad even if you don't build the character for the player.

An Asura Spawn Tiefling is probably the way to go.


I always felt Nightcrawler was a blue furred creature more than a demon. A Kitsune could be a good choice: blue fur-check, agile-check, charismatic-check. From time to time, he pulls out the rapier as well. If I were playing him, I would consider an arcane trickster build using unchained rogue/arcanist. You could also consider a swashbuckler/arcanist as well.

Part of the teleporting is just being in one place rather than another, which the spells like displacement and blur take care of. Of course dimensional slide doesn't hurt either.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Remington Wolfgang wrote:

I always felt Nightcrawler was a blue furred creature more than a demon. A Kitsune could be a good choice: blue fur-check, agile-check, charismatic-check. From time to time, he pulls out the rapier as well. If I were playing him, I would consider an arcane trickster build using unchained rogue/arcanist. You could also consider a swashbuckler/arcanist as well.

Part of the teleporting is just being in one place rather than another, which the spells like displacement and blur take care of. Of course dimensional slide doesn't hurt either.

But being a Tiefling is actually a huge part of Nightcrawler's character. Characters have remarked that when he BAMFs around it smells like brimestone, many of his origin stories have him being persecuted for his demon like appearance which is what ends up driving him to religion. oh and his dad is basically the devil. His father, Azazel:

A mutant from biblical times, Azazel is the ruler of the Neyaphem and claims that the Earth and everything on it belongs to him. To save humanity from persecution and death by Azazel, the angels banished him to the Brimstone dimension.

More on Marvel.com: http://marvel.com/universe/Azazel_(mutant)#ixzz44m7atJPO

As a last note, Nightcrawler has huge bonuses to stealth with the ability to wrap himself in shadows and all.


If you allow Path of War, consifer a Stalker with the Veiled Moon discipline


Deadmanwalking wrote:
There aren't any real ways to teleport at low levels for people who actually fight themselves (rather than full casters).

I believe I have worked out a way to have a melee-effective, teleprting character

Selvaxri wrote:
odds are, he won't be doing his BAMFing til late levels.

Mine starts at level 2.

Torbyne wrote:
But being a Tiefling is actually a huge part of Nightcrawler's character. Characters have remarked that when he BAMFs around it smells like brimestone, many of his origin stories have him being persecuted for his demon like appearance which is what ends up driving him to religion. oh and his dad is basically the devil. His father, Azazel

Admittedly, my character pretty much sacrifices that. Still funny-looking, but not looking like a Fiend.

You could make my build as a Tiefling. It wouldn't work as well as a Tiefling, imo, but it would still work. Tieflings get either Claws or a Bite, not both like Tengu. The Tiefling Tail is handy, though. And Tiefling Darkness can also help with the Nightcrawler-like effects of my character. You might hope to acquire a Ring of Ratfangs later and get a Bite Attack that way.

Tengu with Claws

Level 1, Brawler1: Snakebite Striker: Sneak Attack 1d6, Dirty Tricks, BAB+1
2B1Arcanist1: Dimensional Slide
3B1A1Ninja1: Poison, Sneak Attack 2d6, Improved Dirty Tricks
4B1A1N2: Vanishing Trick, BAB+2

So, here is a character who can do a few short, tactical teleports in a fight to achieve Flanking and realize his Sneak Attack on all 3 Natural Attacks which do 2d6 at level 4. Also this character can Vanish, turning Invisible then realizing Sneak Attack again.

This character might keep taking levels in Ninja, enjoying a steady rise in Ki Points for more vanishing, and a steady increase in Sneak Attack Damage delivered with with 3 Natural Attacks, and there are ways of getting more.

This character might dip 3 levels in Monk, Drunken Master and get the Potion Glutton Feat, replenishing Ki endlessly(ish) with lots of drinking. If he took a 4th level in Monk, He could be a Quinngong Monk and learn Scorching Ray, a Ranged Touch Attack (vs. Flatfooted AC--Inivisible Ninja!) with no saving throw that does 4d6 + Sneak Attack Damage. Of course, that 1 level in Arcanist is enough tio use a Wand of Scorching Ray.

Deadmanwalking wrote:
It's a bit complicated for a new player, IMO, and terible at the actual fighting part of being Nightcrawler.

At level 4, this character only has a BAB of +4, but progressing as a Brawler or a Ninja (or a Monk), It will catch up. Hopefully, the ability to do a couple of tactical teleports/day to achieve Flanking, and turn Invisible will offset the low BAB and deliever high damage: 3 Attacks/round at 2d6 each. Invisibility only works on the first attack, so the first attack should be a Dirty Trick Combat Maneuver to make your victim Blind. Eventually, this character can get Quick and Greater dirty tricks and be even more effective.

As to "a bit complicated," yeah, that's an understatement. Characters don't get more complicated than mine.

Liberty's Edge

That character is entirely viable (though your BAB is +2 at 4th), but can only teleport 10 feet. Ever. That's...not really very Nightcrawler-esque IMO.

And yeah, with enough multiclassing you can manage something, but like you said, that's super complicated.


Go Path of War! Do it for justice! Level 3 teleporting strikes, and increasing porting options as you level up!


Tiefling Swashbuckler, Mythic tiers in Trickster, Shadow Stealth Path ability.

The Exchange

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Another option, if 3rd party is allowed, is to take a few levels in Psion (Psychoportation). You get limited teleportation starting at 2nd level (15 feet, plus 5 feet for each additional level of Psion). No limit on uses per day, as long as psionic focus is maintained. Plus you gain powers over time, some of which are teleportive in nature.


You could use the Pass per Human racial trait (Kurt can't pass per human so easily, but maybe he still has his old image projector) and take the Racial Heritage feat (elf) to select the Spell Dancer magus archetype. After all, Nightcrawler is the "fuzzy-elf", so it seems fit to make him as an elf-blooded tiefling (a fetchling could be great, but that race has no tail...) A magus can cast Spider Climb, Blink, and Dimension Door; a spell dancer uses Dimension Door as a SLA at 9th level. Add Mythic Trickster/Shadow Stealth to the mix to be able to teleport at 1st level, and don't forget to select Flamboyant Arcana and Arcane Deed! A Charlatan's Cape can help too.


Also, if your DM allows 3.5, look into Teflmar (sp?) Shadowlord. They get a fun ability called Shadow Pounce that lets you full attack after a teleport.

Scarab Sages

Again, if 3rd party is allowed then tiefling mageknight or shere magus with the Warp sphere from Spheres of Power.


Unchained Monk/ Horizon Walker 3 is my suggestion.

Horizon Walker as previously mentioned can get you several extra uses of dimension door per day by taking Terrain Dominance Astral Plane.

Focus your stats on Str=Wis> Con > Dex > Int > Cha. You're going to be lacking some in the AC department, but you can make a cool unarmed teleportation fighter.


Id suggest Tiefling Magus, at lvl 10 you get Dimension Door, pick up a few pearls of power lvl 4 to get more Spells per day, burn them on Dimension Doors. re-train a few feats to get the Dimensional Agility feat line. Take either Greensting Slayer, and get Sneak attack and evasion, or Mindblade and dual wield two rapiers by level 7, and still be able to cast your spells.

Scarab Sages

Pathfinder Campaign Setting, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

No one should ever take Greensting Slayer. It's a terrible archetype that trades the ability to enchant your weapon for the ability to do sneak attack on a single attack. If you want to do sneak attack damage as a magus, use the sense vitals spell.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

There have been a few suggestions as to how to build a teleporting character, do you know what aspects of the character beyond that the player wants? I am curious to see what option they end up on.

Grand Lodge

Alot of Kurt's abilities, despite being able to teleport is his agility, I would think that a class that would give evasion would be a good thing to help emulate that, maybe lightening reflexes.


He also can blend into shadows.


Hellcat Stealth would provide the blending with shadows. And understandably Greensting is no where near the best archetype for a Magus it has Evasion baked in, as well as Improved Evasion in higher levels. Sense Vitals is a great spell, so burn a Magus Arcana to pick it up, and your golden. Im still of the mind that Greensting while dropping your weapon increase, keeping your streamlined Magus without dips increases spell progression to get to Dimension Door faster while still giving evasion.

By using the Dimensional Agility feat chain, your eating up your swift actions for the rounds your doing it anyway, so you can't be using your arcane pool for modifiers anyway.

These are just suggestions


The blend with shadow trick could be done with Mythic Eldritch Heritage (Shadow) or Believer's Boon (Night). After all, Kurt is a very devout guy in comics.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Tiefling with their regular SLA and fiendish darkness can drop shadows on themselves and using that tactic can reliable pop off sneak attacks using only three dimensional feats instead of four. Its a pretty good imitation of Nightcrawler if that is an aspect your player wants to replicate.


Or you can simply go Shadowdancer (using a rogue, magus or swashbuckler as a basis, and making him a worshiper of Cayden). Maybe this is the best option.

Sovereign Court

Occultist, level 7 conjuration side step. Teleport 10x level (not dim door) as 5 feet of your normal movement during a move action. Since dimensional ability specifically requires dim door you wouldn't get full attacks, but if you put every focus point into it you could have finding like 12-15+ teleports per day.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Bardess wrote:
Or you can simply go Shadowdancer (using a rogue, magus or swashbuckler as a basis, and making him a worshiper of Cayden). Maybe this is the best option.

Going Shawdowdancer locks teleporting to level 10+ and severely limits the ranges, uses and situations you can jump in. It does grant Hide in Plain Sight but at the cost of one of the shortest and latest gained BAMFs. Using Roque or Magus as a chasis to get there also costs in points of BAB and iterative attacks. Plus, while I cant speak for the player, to me Nightcrawler is a lot more martial than spellcaster.


Pathfinder Starfinder Roleplaying Game Subscriber

Telflammar Shadowlord (mentioned upthread) and Crinti Shadow Marauder from 3.5 (both Forgotten Realms) have a Shadow Pounce ability that lets them full-attack on a teleport. Combining this with multiple teleport actions (Blink Dog shirt from Totemist, Dimensional Hop Psionic ability, and Tome of Battle standard teleports) made a pretty crazy character.


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Diabolists get Nightcrawler BAMFing complete with sulphur stench, IIRC, but that's a prestige class. Might be worth looking into.


If trying to keep things Paizo while maximizing the whole teleportation theme, one option would be something like this:

Tiefling Shiftblade
Weapon Master 3(+)/ Teleportation Wizard 8
Scaled Skin, Prehensile Tail; 13STR, 16/18+DEX, 12CON, 14/16INT, 10WIS, 10\8CHA
Traits: Magical Knack, Bruising Intellect
Favored Class Bonus: +1/2levels Shift

1WM. Weapon Finesse / +Fighter: Weapon Focus: Rapier

2TW. [Mage Armor, Shield] / *Arcane Bond: Rapier* / *Shift = 5ft. 6/day*

3TW. Fencing Grace

4TW. [Mirror Image]

5TW. *Shift = 10ft. 8/day* / Power Attack

6TW. [Heroism, Haste] / *Arcane Bond Rapier = Craft Magical Arms & Armor*

7TW. *Shift = 15ft. 9+/day* / -Feat to be retrained-

8WM. +Fighter: Cornugon Smash

9WM. *Weapon Training +3 with Gloves of Dueling* / -Feat to be retrained-

10TW [Dimension Door] / -Feat Retraining: Dimensional Agility, Dimensional Assault-

11TW. *Shift = 20ft. 10+/day* / *Dimensional Steps 240ft./day* / Dimensional Dervish

12+ = Weapon Master

Base Attack Bonus is obviously weak (-4), but it matters surprisingly little with Heroism (+2), Weapon Training (+1), Gloves of Dueling (+2), and the lighter Power Attack compared to full BAB (+1). Damage works out well with Fencing Grace, Weapon Training, and Arcane Bond crafting. Not getting an iterative attack until 9 is partly offset by self-cast Haste being available by 6.

Defensively, high DEX plus Mage Armor (eventually enchanted haramaki) is already a solid AC; then add Shield and/or Mirror Image. Cornugon Smash debuffs enemy attacks as well.


I like this. It could be maximized making him a Swashbuckler/Wizard and maybe going Eldritch Knight at high levels.


The thing about using 3 levels of Weapon Master is that it opens up a huge +3 bonus to attack and damage that overcomes the attack bonus problems of the build. If one were to use Swashbuckler it would be far weaker.


Okay. Then what about a Nightblade? It seems nearly perfect (can cast spider climb too... and remember to take Amateur Swashbuckler). The Stygian Striker seems great too (and remember to take Flamboyant Arcana). Use Domain Acolyte (Trickery/Deception, and maybe Darkness/Night) to give him BAMF at 3rd level (Believer's Boon won't do, is too weak).


Bringing this thread back from the dead real quick. I was looking to do Nightcrawler as simply as possible, so I did a homebrew and wanted opinions/critiques.

Base idea:
Tiefling Swashbuckler, probably Inspired Blade archetype

Homebrew:
Brimstone Portal::

The Tiefling can use Dimension Door as a Spell Like Ability 3+1/2characterlevel[min 1] times a day using half his character level [min 1] as the caster level
At 4th level this can be done as a move action without provoking an attack of opportunity
At 8th level this can be done as a swift action
At 12th level character's base speed is considered +10 for purposes of this ability
At 16th level the base speed increase is +20
At 20th level this ability can be used as an at will free action so long as only teleporting the modified move speed per round

This ability replaces the Darkness Spell Like Ability and the first and third bonus feats granted to the character


So before even finding this post I'm actually in the middle of a campaign making a nightcrawler sort of character. Im going a slightly different eoute then what has been discussed so far.

I picture nightcrawlers abilities to bamf in and disarm his enemies and that is what ive focused on. Stacking CMB bonuses, disarm bonuses or anything that adds to attack works when using a weapon to disarm.

My current build to get to bamf-ing is fighter 6/ Horizon Walker 3. I personally think this is the best build for making the character work for a few reasons:

1. Because of how a fighter can change bobus feats it is truly the only class that can fully use dimensional feats at level 9. No rule bending.

2. Easily 6+ bamfs a day at lvl 9

3. With my Dire Flail add +2 to disarm and two weapon fighting 7 attacks at level 9. Thats 7 disarm attemps easily clear a room of threats in one round.

4. Caster in the group with haste or boots of speed bring bamf distance to 120ft!

5. Horizon Walker does not lose any BAB so still a very effective melee character plus the ability to sense outsiders is never a downside. Also HW favored terrain bonuses.

At level 5 with less than 5k in gear disarm combat maneuver is already +18. With dimensional feats and greater disarm the bonus will easily be at least +32! Hard to miss with those kind of numbers and again thats with 7 attempts any enemies withing 120ft.


Short answer: you can't be Nightcrawler in Pathfinder. In fact, I don't think you could even do it at 20th level with any combination of classes. (I'm not sure there's even a monster that can do exactly what Nightcrawler does.)

Why not? -- Because Nightcrawler can teleport himself, or a struck target, or both, between *each* attack in a full-attack, and end his turn in an alternate dimension if he chooses to. (Another way of describing it would be as form of Ethereal Jaunt in which his movement is not slowed and he remains capable of attacking targets on the primate material plane, from any direction, and is temporarily phased on the prime material plane only for the split-second of his striking a target, and is then instantly phased out again.) Suffice also to say that he has Pounce, an insane number of attacks per round, and a dexterity of 40 or some such...but those are things you can actually do in Pathfinder.

He doesn't seem to have any fear of readied-actions or confirmed-crits either, and can only be hit when he lets his guard down (such as when taking a full-round action to coup de grace.)


Slim Jim wrote:

Short answer: you can't be Nightcrawler in Pathfinder. In fact, I don't think you could even do it at 20th level with any combination of classes. (I'm not sure there's even a monster that can do exactly what Nightcrawler does.)

Why not? -- Because Nightcrawler can teleport himself, or a struck target, or both, between *each* attack in a full-attack, and end his turn in an alternate dimension if he chooses to. (Another way of describing it would be as form of Ethereal Jaunt in which his movement is not slowed and he remains capable of attacking targets on the primate material plane, from any direction, and is temporarily phased on the prime material plane only for the split-second of his striking a target, and is then instantly phased out again.) Suffice also to say that he has Pounce, an insane number of attacks per round, and a dexterity of 40 or some such...but those are things you can actually do in Pathfinder.

He doesn't seem to have any fear of readied-actions or confirmed-crits either, and can only be hit when he lets his guard down (such as when taking a full-round action to coup de grace.)

The build I posted right above this literally does everything u said u cant do in the game... The only exception is limiting the number of times a day to around 10 times a day, but nobody really knows how many times nightcrawler can bamf a day.

Its completly possible to make 8 attacks in a turn teleporting between every attack. Dimension door lets u move other targets. No penalty to speed and as a swift action with dervish.

I would argue that nightcrawler is not that hard to hit really... He gets hit all the time. I dont see were u pull an insane 40 dex from. No need for pounce either. Two weapon fighting or monk alone get up to 8 strikes. From looking at the movies he honestly doesnt attack more then maybe 2-3 a second so 8 attacks in 6 seconds is actually right on track.

I don't see the problem, haha.


Xethik wrote:
Telflammar Shadowlord (mentioned upthread) and Crinti Shadow Marauder from 3.5 (both Forgotten Realms) have a Shadow Pounce ability that lets them full-attack on a teleport. Combining this with multiple teleport actions (Blink Dog shirt from Totemist, Dimensional Hop Psionic ability, and Tome of Battle standard teleports) made a pretty crazy character.

Oh yeah, I think I still hold the record for most attacks on a shadow pouncer back in the brilliant gameologists forums with my ruby knight vindicator telflamar shadowlord build :-)

For OP here is my take on a decent Gish pouncer build that uses reposition for fun grouping up if ennemies.

**USES FEAT TAX FIX RULES**
Inspired Blade Swashbuckler 1
Feats: (B) Weapon focus (Rapier), (B)Fencing Grace, A FEAT (retrained latter)
Power: Inspired panache, Deeds (Derring-Do, Dodging Panache, Opportune Parry and Riposte)
Blade adept Arcanist 1
Feats: None
Power: Sword Bond, arcane reservoir, Level 1 spells
Blade adept arcanist 2
Feats: Extra exploit (Spell Strike), RETRAIN: level 1 feat, extra exploit (Potent magic)
Talents: None
Power:
Blade adept arcanist 3
Feats: None
Power: Sentient Sword
Blade adept arcanist 4
Feats: Extra Exploit (eldritch blade)
Power: Blade Energy attunement, level 2 spells
Blade adept arcanist 5
Feats: None
Power: Dimensional Slide, Sword +2
Blade adept arcanist 6
Feats: Dimensional Agility
Power: Level 3 spells
Edlritch Knight 1
Feats: BFF: Agile Maneuvers, RETRAIN (Extra Exploit Potent magic) to Favored Prestige Class (Eldritch Knight), RETRAIN (Extra Exploit Spell Strike) to Prestigious Spellcaster), RETRAIN Dimensional Slide arcana to Spell strike arcana
Power: Teleport blade
Edlritch Knight 2
Feats: Dimensional Assault
Power: Sword +3, Level 4 Spells
Eldritch Knight 3
Feats: None
Power: None
Eldritch Knight 4
Feats: Dimensional Dervish
Power: Level 5 spells
Edlritch Knight 5
Feats: BFF: Greater Reposition
Power: none
Eldritch Knight 6
Feats: Quicken spell
Power: Transfer arcana, Level 6 Spells
Edlritch Knight 7
Feats: None
Power: none
Edlritch Knight 8
Feats: Extra exploit (Arcane Weapon)
Power: Level 7 spells
Edlritch Knight 9
Feats: BFF: Weapon Specialisation (Rapier)
Power: None
Edlritch Knight 10
Feats: Extra exploit (Arcane Accuracy)
Power: Deadly Critical, Spell Defense, Level 8 spells
Blade adept Arcanist 7
Feats: None
Power: Magus arcana (arcane accuracy)
Blade adept Arcanist 8
Feats: Dazing spell
Power: Life Drinker, Level 9 Spells
Blade adept arcanist 9
Feats: None
Power: none


Bram696 wrote:
The build I posted right above this literally does everything u said u cant do in the game... The only exception is limiting the number of times a day to around 10 times a day,...

And the limitation of one Swift action per round.

-- In this game, there's no way to teleport between each attack in a full-attack sequence.

Quote:
I would argue that nightcrawler is not that hard to hit really... He gets hit all the time.
He only gets hit when a lazy script has a sudden need for an invulnerable character cruising on auto-pilot to suddenly do something stupid in order for ordinary schlubs to get the upper hand.
Quote:
I dont see were u pull an insane 40 dex from.

Watch the video again; he's attacking from every angle in three dimensions while his targets are filling the air with a lead snowstorm, and doesn't get a nick until the very end, when... (queue sudden stupidity-onset for script reasons).


Slim Jim wrote:
-- In this game, there's no way to teleport between each attack in a full-attack sequence.

Dimensional Dervish says hi. While not mentioned explicitly by Bram, they did mention the dimensional feats in general.


Slim Jim wrote:
Bram696 wrote:
The build I posted right above this literally does everything u said u cant do in the game... The only exception is limiting the number of times a day to around 10 times a day,...

And the limitation of one Swift action per round.

-- In this game, there's no way to teleport between each attack in a full-attack sequence.

Quote:
I would argue that nightcrawler is not that hard to hit really... He gets hit all the time.
He only gets hit when a lazy script has a sudden need for an invulnerable character cruising on auto-pilot to suddenly do something stupid in order for ordinary schlubs to get the upper hand.
Quote:
I dont see were u pull an insane 40 dex from.
Watch the video again; he's attacking from every angle in three dimensions while his targets are filling the air with a lead snowstorm, and doesn't get a nick until the very end, when... (queue sudden stupidity-onset for script reasons).

Dimensional dervish allows you to télé between each attack and after.


I really like the idea of dipping into Arcanist for Dimensionsl Slide: a 10' Teleport that can be taken as part of your move and doesn't leave you disoriented. Since I posted about this a year ago on this thread, I refined the idea, working in levels of Slayer and Snakebite Striker Brawler. If you do it this way, you can start teleporting around the battle field by like level 2 doing Sneak Attack Damage. To get multiple attacks, you might take Panther Style Feats, Broken Wing Gambit, and stuff. To improve on Dimensional Slide Teleporting, your character might eventually acquire a Wand of DimDoor and start taking those Dimensional Dervish Feats then.


Scott Wilhelm wrote:
I really like the idea of dipping into Arcanist for Dimensionsl Slide: a 10' Teleport that can be taken as part of your move and doesn't leave you disoriented. Since I posted about this a year ago on this thread, I refined the idea, working in levels of Slayer and Snakebite Striker Brawler. If you do it this way, you can start teleporting around the battle field by like level 2 doing Sneak Attack Damage. To get multiple attacks, you might take Panther Style Feats, Broken Wing Gambit, and stuff. To improve on Dimensional Slide Teleporting, your character might eventually acquire a Wand of DimDoor and start taking those Dimensional Dervish Feats then.

A wand of Dimension Door is not a qualifier for dimensional dervish, it requires the following:

Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.

A wand of dimension door that you can use is ''the ability to use an item that casts dimension door'' and thus is not a qualifier. You also cannot use the wand as a swift action as part of the dimensional dervish full attack, as a wand is ALWAYS a standard action to activate.

Item mastery ''teleportation'' is a good qualifier for melee chars, however it is only 1/day.

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