Does moving past an opponent provide a flank?


Rules Questions

Liberty's Edge

Hey everyone,

a) One of my players was adjacent to a medium sized opponent. The player had declared a Readied Action to attack the opponent when it was flanked.

b) The opponent could no longer take attacks of opportunity.

c) The Player's comrade moved PAST the opponent, creating a momentary "flank".

d) The player claimed that this momentary passing of his comrade meant that the comrade threatened the square of the opponent even though the comrade had no intention of ending his move there, thus creating flanking conditions.

It smelled fishy to me and I didn't allow it - but the player didn't see it. I'd like to hear what other GMs think about this.
Thanks.


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As long as Comrade Comrade is armed and can provide a flank on his walk through that works.

Someone walking behind you IS pretty threatening.

(now pictures a line of rogues fighting with one rogue sneaking behind everyone and a bunch of sneak attacks...)


I wouldn't have allowed it either, but on looking into it I am not sure how to support that decision.

b) is irrelevant, it either wouldn't change the outcome, or would make it a non-issue (e.g. if you tripped/KO'd the player stopping them from moving past.)

Readied action can interrupt a move action, with the move action continuing after the readied action.

So the real question is do you threaten while moving. Instinctively I would say not - but my instincts have been wrong before :)

I cannot find anything to indicate whether you threaten while moving or not, which probably means that you do still threaten, as you threaten even when you are incapable of making attacks and nothing removes that.

Your player may be right.

Dark Archive

I'd go with your player here,a s I can't find anything saying that you don't threaten while your moving.


Silverhand wrote:

It smelled fishy to me and I didn't allow it - but the player didn't see it. I'd like to hear what other GMs think about this.

Thanks.

I think you were clearly wrong. Nothing suggests you don't threaten while moving.

Liberty's Edge

Interesting.
So the question is: do you threaten while moving?

The reason I didn't allow it was because of the feat "Spring Attack."

Spring attack allows you to move-attack-move and so I assumed that "attacking" and "threatening" where the same thing.

Thank you for the insights. I'll share this link with my player.

I'd love more debate on this topic. Does anyone have any ideas about threatening while moving?
Best.


Seems legit to me. A pretty inefficient use of a Readied action most of the time, but if you really need that +2 for some reason, and an ordinary flank isn't in the cards, it's an interesting option.


This hangs on the definition of "threaten." My understanding is that having a melee weapon in hand while adjacent to an enemy threatens whether you are capable of making an attack at that moment or not. Otherwise you end up with headaches such as a character without combat reflexes no longer threatening once one attack of opportunity has been taken. The person being flanked does not know whether the moving player has spring attack, or for that matter if the moving player intends to stop and attack in the flanking position. Thus the person being flanked tries to watch both sides, which is what creates the flanking bonus.

Shadow Lodge

Yes, it qualified for a flank attack. Nothing in the rules states you stop threatening while moving. Player B fulfilled the conditions to flank, triggering Player A's readied action...regardless if Player B was simply moving through that square or ended up in it.

The rules do not check for the intent of your movement regarding threatened spaces.

Let's use an alternate scenario:

The Player decides to move past the Foe, to get to a room behind him. The Player has no intent of stopping to fight the Foe, only to move past him.

The Player moves. The Player triggers an AOO from the Foe. The Foe decides to trip the Player--but the Foe lacks Improved Trip. The Player would still get an AOO regardless of the intent of his movement.

Liberty's Edge

I see your point, Sammy T. Taking the AOO on the failed trip attack would not stop the player's movement, thus allowing the player to threaten while moving.

Liberty's Edge

RealAlchemy wrote:
The person being flanked does not know whether the moving player has spring attack, or for that matter if the moving player intends to stop and attack in the flanking position. Thus the person being flanked tries to watch both sides, which is what creates the flanking bonus.

Except that target knowledge/belief of the situation is irrelevant to flanking. They ARE flanked if an invisible creature they are unaware of is threatening them with a melee weapon from the opposite side. They are NOT flanked if they have been fooled into believing an illusionary enemy is threatening them with a melee weapon from the opposite side.

Thus, my take is that flanking works on the actual ability to threaten / attack. The moving character lacks that ability and thus does not provide flanking. Barring some exception (e.g. Spring Attack or AoO) which allows an attack during movement, they do not provide threat.

Granted, this makes no sense... but then neither do the invisible flanker and illusionary non-flanker situations. That's just how it works.

Scarab Sages

CBDunkerson wrote:
They are NOT flanked if they have fooled into believing an illusionary enemy is threatening them with a melee weapon from the opposite side.

Are you sure about that?


CBDunkerson wrote:
RealAlchemy wrote:
The person being flanked does not know whether the moving player has spring attack, or for that matter if the moving player intends to stop and attack in the flanking position. Thus the person being flanked tries to watch both sides, which is what creates the flanking bonus.

Except that target knowledge/belief of the situation is irrelevant to flanking. They ARE flanked if an invisible creature they are unaware of is threatening them with a melee weapon from the opposite side. They are NOT flanked if they have been fooled into believing an illusionary enemy is threatening them with a melee weapon from the opposite side.

Thus, my take is that flanking works on the actual ability to threaten / attack. The moving character lacks that ability and thus does not provide flanking. Barring some exception (e.g. Spring Attack or AoO) which allows an attack during movement, they do not provide threat.

Granted, this makes no sense... but then neither do the invisible flanker and illusionary non-flanker situations. That's just how it works.

Except when it's not your turn and you have used all your AoOs you still threaten, so your actual ability to launch an attack has no bearing on whether you threaten.

So you threaten any square that you could make an attack into, even if you currently cannot make any attacks, and there are no rules that remove your ability to threaten while moving.

Liberty's Edge

Imbicatus wrote:
CBDunkerson wrote:
They are NOT flanked if they have fooled into believing an illusionary enemy is threatening them with a melee weapon from the opposite side.
Are you sure about that?

In that the ability you cite is a specific exception, yes.

dragonhunterq wrote:
Except when it's not your turn and you have used all your AoOs you still threaten, so your actual ability to launch an attack has no bearing on whether you threaten.

"You threaten all squares into which you can make a melee attack, even when it is not your turn."

If you can't make a melee attack... then you don't threaten.


Sundakan wrote:
Seems legit to me. A pretty inefficient use of a Readied action most of the time, but if you really need that +2 for some reason, and an ordinary flank isn't in the cards, it's an interesting option.

At low levels a readied action doesn't cost you anything except moving down in the initiative: you can move ready attack rather than move attack.

Also if you're a rogue those d6's are MY PRECIOUS.

Liberty's Edge

CBDunkerson wrote:


"You threaten all squares into which you can make a melee attack, even when it is not your turn."

If you can't make a melee attack... then you don't threaten.

This was why I made the decision originally.

Yes, the moving player threatens the squares around him.
No, he can't make a melee attack because he is moving past the target, not attacking it.


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Silverhand wrote:
CBDunkerson wrote:


"You threaten all squares into which you can make a melee attack, even when it is not your turn."

If you can't make a melee attack... then you don't threaten.

This was why I made the decision originally.

Yes, the moving player threatens the squares around him.
No, he can't make a melee attack because he is moving past the target, not attacking it.

Movement is one square at a time. At any point during the move they can stop and make an attack if they wish, so they CAN attack the target. The same way that if you have

Party member Goblin party member goblin party member

The party member in the middle can only attack one of those goblins, but he flanks for both of them.

Liberty's Edge

BigNorseWolf wrote:
The party member in the middle can only attack one of those goblins, but he flanks for both of them.

Yes, but in your example, it is not the party member in the middle's turn. So by the rules, even if its not his turn, he threatens.

"You threaten all squares into which you can make a melee attack, even when it is not your turn."

The difference with this case I'm presenting is: it is the party member in the middle's turn and he's moving past the goblins on either side. Because he's moving, he cannot make an attack on both, thus he doesn't threaten both. Best case scenario, he could only provide a flank for one if both party members on the ends readied to attack when a flank happens.


If it is not my turn and I don't have any AoOs I cannot make an attack either, do I no longer threaten?

BNWs point is bang on target, at any time I can stop and make an attack, so I actually have the potential to attack to a greater degree than I would off turn and out of AoOs.

Sovereign Court

Pathfinder Starfinder Society Subscriber

If you wait to attack until your ally is in position, it shouldn't matter that they move after. They provide the benefits of flanking.

Liberty's Edge

Pathfinder Adventure Path Subscriber

He could have made an attack when he was in that square. He just chose not to and kept moving. There is nothing in the rules that says when you start your move action that you have to declare the square you are intending to finish your movement in. He could have chosen to stop there and make his attack. Thus he could make an attack in that square.

In fact, because of traps and readied actions and the like, you should always declare and resolve your movement one square at a time.

Silver Crusade

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Silverhand wrote:
BigNorseWolf wrote:
The party member in the middle can only attack one of those goblins, but he flanks for both of them.

Yes, but in your example, it is not the party member in the middle's turn. So by the rules, even if its not his turn, he threatens.

"You threaten all squares into which you can make a melee attack, even when it is not your turn."

The difference with this case I'm presenting is: it is the party member in the middle's turn and he's moving past the goblins on either side. Because he's moving, he cannot make an attack on both, thus he doesn't threaten both. Best case scenario, he could only provide a flank for one if both party members on the ends readied to attack when a flank happens.

I think the thing is that you threaten regardless of your ability to make an attack right at this very moment. He'd still threaten both. I suppose you could make the argument that "You threaten all squares into which you can make a melee attack, even when it is not your turn." could be construed as to mean that you stop threatening when you are out of attacks of opportunity, but I've never seen nor heard of it being run that way.

I do think the "all" in "you threaten all squares" means that the middle character must threaten both. There's no support in the text that I can find for the idea that you must pick one square and threaten only that square.

Liberty's Edge

dragonhunterq wrote:

If it is not my turn and I don't have any AoOs I cannot make an attack either, do I no longer threaten?

BNWs point is bang on target, at any time I can stop and make an attack, so I actually have the potential to attack to a greater degree than I would off turn and out of AoOs.

If you're out of AOOs and I walk past you - you no longer threaten. I could begin casting a spell with impunity right beside you, I think. :)


Silverhand wrote:


The difference with this case I'm presenting is: it is the party member in the middle's turn and he's moving past the goblins on either side. Because he's moving, he cannot make an attack on both, thus he doesn't threaten both.

Think about that for a second "he cannot make an attack on both" doesn't that describe the flankers as well as the flank sandwhich above?

Quote:
Best case scenario, he could only provide a flank for one if both party members on the ends readied to attack when a flank happens.

What matters is that when his turn comes up, he COULD attack either. Thats what generates the threat.

Just because you've declared that you're going to walk over to the bahamet statue doesn't mean you can't change your mind. . The man in motion COULD, at the time he passes behind goblin 1, stop and attack. When he gets behind goblin 2 he COULD stop and attack.

1) This is the raw. You still threaten when its your turn. Moving doesn't make you not threaten

2) This is pretty realistic. The guy with a knife moving behind you is something you have to turn and confront

3) its not abusable unless you routinely fight squads of goblin linemen. Your character showed good tactics, those should pay off

Liberty's Edge

The argument that 'a moving character could stop and therefor be able to attack' is an interesting one, but similarly... an unarmed character could quick draw a dagger... a paralyzed character could be cured of the condition.

IF those things happen then yes... they'd be able to attack and thus would generate threat. However, until those things DO happen they are NOT able to attack and thus do not generate threat.


Silverhand wrote:
dragonhunterq wrote:

If it is not my turn and I don't have any AoOs I cannot make an attack either, do I no longer threaten?

BNWs point is bang on target, at any time I can stop and make an attack, so I actually have the potential to attack to a greater degree than I would off turn and out of AoOs.

If you're out of AOOs and I walk past you - you no longer threaten. I could begin casting a spell with impunity right beside you, I think. :)

Thats the thing, while you could cast a spell and I can't do a thing about it, my ally directly opposite just got +2 to hit, because flanking - I still threaten, even though for all practical purposes I cannot attack.


CBDunkerson wrote:

The argument that 'a moving character could stop and therefor be able to attack' is an interesting one, but similarly... an unarmed character could quick draw a dagger... a paralyzed character could be cured of the condition.

IF those things happen then yes... they'd be able to attack and thus would generate threat. However, until those things DO happen they are NOT able to attack and thus do not generate threat.

The man in motion is always able to attack for their entirety of the tour of the line. That attack just happens to end their movement is irrelevant.

Because of the abstraction of squares there is no difference between someone walking 5 feet and stopping, walking 5 feet and stopping, walking 5 feet and stopping, walking 5 feet and stopping vs walking 20 feet.

Liberty's Edge

BigNorseWolf wrote:
Silverhand wrote:


The difference with this case I'm presenting is: it is the party member in the middle's turn and he's moving past the goblins on either side. Because he's moving, he cannot make an attack on both, thus he doesn't threaten both.

Think about that for a second "he cannot make an attack on both" doesn't that describe the flankers as well as the flank sandwhich above?

Quote:
Best case scenario, he could only provide a flank for one if both party members on the ends readied to attack when a flank happens.

What matters is that when his turn comes up, he COULD attack either. Thats what generates the threat.

Just because you've declared that you're going to walk over to the bahamet statue doesn't mean you can't change your mind. . The man in motion COULD, at the time he passes behind goblin 1, stop and attack. When he gets behind goblin 2 he COULD stop and attack.

1) This is the raw. You still threaten when its your turn. Moving doesn't make you not threaten

2) This is pretty realistic. The guy with a knife moving behind you is something you have to turn and confront

3) its not abusable unless you routinely fight squads of goblin linemen. Your character showed good tactics, those should pay off

So, my PC in the middle is moving square-by-square between the goblin flank-o-matic sandwich.

When my PC is between the two goblins, he can only make one attack per round because he moved. Therefore, he must choose a target. Thus, only one of the PCs on either end would get the flank bonus because only one goblin can be attacked by the middle PC.

So the sticking point for me is the meaning of the phrase: "can make a melee attack". The middle PC can only make one attack and must chose a target.

It boils down to the difference between "can" and "could".
BTW: Thank you for this discussion, it's helping me to get to the bottom of this. I don't mean to come off as needlessly antagonistic - I'm just trying to nail this down.

Liberty's Edge

BigNorseWolf wrote:
Because of the abstraction of squares there is no difference between someone walking 5 feet and stopping, walking 5 feet and stopping, walking 5 feet and stopping, walking 5 feet and stopping vs walking 20 feet.

Except there IS a difference.

Walking 5 feet and stopping is a move action (or 5' step). You only get two move actions per turn. Thus, it is impossible to 'walk 5 feet and stop' four times in the same round. Walking 20' and stopping, however, is just a single move action for most characters.

Liberty's Edge

dragonhunterq wrote:
Silverhand wrote:
dragonhunterq wrote:

If it is not my turn and I don't have any AoOs I cannot make an attack either, do I no longer threaten?

BNWs point is bang on target, at any time I can stop and make an attack, so I actually have the potential to attack to a greater degree than I would off turn and out of AoOs.

If you're out of AOOs and I walk past you - you no longer threaten. I could begin casting a spell with impunity right beside you, I think. :)
Thats the thing, while you could cast a spell and I can't do a thing about it, my ally directly opposite just got +2 to hit, because flanking - I still threaten, even though for all practical purposes I cannot attack.

I see your point. The problem isn't the flanking per se, it's the fact that one of the two PCs sandwiching my hapless mage is in motion.


CBDunkerson wrote:
BigNorseWolf wrote:
Because of the abstraction of squares there is no difference between someone walking 5 feet and stopping, walking 5 feet and stopping, walking 5 feet and stopping, walking 5 feet and stopping vs walking 20 feet.

Except there IS a difference.

Walking 5 feet and stopping is a move action (or 5' step). You only get two move actions per turn. Thus, it is impossible to 'walk 5 feet and stop' four times in the same round. Walking 20' and stopping, however, is just a single move action for most characters.

Stopping is not an action.

There is no momentum.
There is no difference between someone standing still in a square accross from you when you take a readied attack and someone that has just moved from one square to another square and intends to move onto a third square. They have the same threatening rules.


Silverhand wrote:
dragonhunterq wrote:
Silverhand wrote:
dragonhunterq wrote:

If it is not my turn and I don't have any AoOs I cannot make an attack either, do I no longer threaten?

BNWs point is bang on target, at any time I can stop and make an attack, so I actually have the potential to attack to a greater degree than I would off turn and out of AoOs.

If you're out of AOOs and I walk past you - you no longer threaten. I could begin casting a spell with impunity right beside you, I think. :)
Thats the thing, while you could cast a spell and I can't do a thing about it, my ally directly opposite just got +2 to hit, because flanking - I still threaten, even though for all practical purposes I cannot attack.
I see your point. The problem isn't the flanking per se, it's the fact that one of the two PCs sandwiching my hapless mage is in motion.

Party tactics, teamwork, and good planning are something to be encouraged and applauded, not lamented, in your players. Most parties work together like a herd of cats

Liberty's Edge

BigNorseWolf wrote:
There is no difference between someone standing still in a square accross from you when you take a readied attack and someone that has just moved from one square to another square and intends to move onto a third square. They have the same threatening rules.

Threatening requires that you "can attack". In most cases (e.g. barring Spring Attack, Dancing Dervish, AoO, et cetera) a character that is going to move on to a new square cannot attack... while a character who intends to remain in place can. That's a difference... and it's directly tied to the requirements for threatening.

Yes, the character could change their mind and choose to stop / not move on to a new square... and the moment they do so they would threaten. Just as an unarmed character who was preparing to cast a spell could change their mind and quick draw a dagger... and therefore threaten. However, until they actually DO make the change they cannot attack and do not threaten.

Liberty's Edge

Yes, the flank occurs and triggers the readied action. Mainly because I like to reward team play, I would change "can" to "could". There are some shenanigans that may result, but generally it helps creative play.

If the character is Spring Attacking the flanked target, then no issue, he CAN attack and therefore threatens. If the Spring Attacking character is taking an AoO from the flanked creature to attack another beside it, he COULD attack if the AoO offers its own AoO. The target does not need to be designated at the start of movement, so if the flank attack fails, he could designate it as his target (although he still takes the result of any AoO) and then continue his move.

Note that Spring Attack is a non-action, so in the example if he has Cleave, he could attack the target behind and the one he flanked with (maybe even still with a flank).


They can attack. They are not going to, but they can. That's all that matters. Stopping is not an action. You do not have to declare your movement over at any point. Its even possible to see the results of your partners readied action before deciding whether you want to stop there and swing at the same target or keep going.


CBDunkerson wrote:

Except there IS a difference.

Walking 5 feet and stopping is a move action (or 5' step). You only get two move actions per turn. Thus, it is impossible to 'walk 5 feet and stop' four times in the same round. Walking 20' and stopping, however, is just a single move action for most characters.

So in your world once a person is out of opportunity attacks they are no longer able to provide a flank on their ally's turn?

Because that isn't how the rules work.

Liberty's Edge

BigNorseWolf wrote:

They can attack. They are not going to, but they can. That's all that matters. Stopping is not an action. You do not have to declare your movement over at any point. Its even possible to see the results of your partners readied action before deciding whether you want to stop there and swing at the same target or keep going.

Stopping is generally accepted as the end of your movement. It bogs down play to ask if the player's move is over after a certain amount of inactivity. For beginner's getting used to situational positioning I make an exception.

(other commenter) Note that being out of AoOs does not stop one from threatening, it merely prevents one from taking an action when the opportunity is presented. You can still take a non-action such as "providing a flank".


EricMcG wrote:


Stopping is generally accepted as the end of your movement. It bogs down play to ask if the player's move is over after a certain amount of inactivity. For beginner's getting used to situational positioning I make an exception.

Mim, the man in motion walks behind the goblin

His turn gets interrupted by Wam's readied action triggering

At what point has Mim lost his ability to choose whether to attack the same goblin as Wam or continue walking?

Liberty's Edge

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Okay - I'm convinced. Characters threaten squares while moving. That's really the crux of all this. Thanks everyone. :)

Liberty's Edge

BigNorseWolf wrote:
EricMcG wrote:


Stopping is generally accepted as the end of your movement. It bogs down play to ask if the player's move is over after a certain amount of inactivity. For beginner's getting used to situational positioning I make an exception.

Mim, the man in motion walks behind the goblin

His turn gets interrupted by Wam's readied action triggering

At what point has Mim lost his ability to choose whether to attack the same goblin as Wam or continue walking?

An interrupted action is different and the flow of play is fairly obvious. For a beginner I may ask if he wishes to attack or continue moving, he might think his movement was ended because he was stopped. I had assumed in your example voluntary stops along the path.

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