[PFS Core] Two-bladed Sword Fighter


Advice

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For my next Core character, I wanted to play around with Two-Weapon Fighting, and I like the advantages of a double weapon over two light weapons. But I'm looking at ways to streamline and optimize him.

Human Fighter
19/15/12/10/12/7
Traits: Dangerously Curious, Reactionary
1: Two-Weapon Fighting, Exotic Weapon Proficiency (two-bladed sword), Weapon Focus
2: Double Slice
3: Skill Focus (UMD)
4: Weapon Specialization, +1 Strength
5: Iron Will
6: Improved TWF
7: Power Attack
8: Greater Weapon Focus, +1 Dex
9: Improved Critical
10: Critical Focus
11: Two-Weapon Rend

Skills: Acrobatics, Climb, Swim, UMD

So nothing too fancy here. The only unusual thing is UMD, which will be mainly for utility and long-term buffs (like Longstrider and Barkskin). I'm a bit iffy on the skills though; I plan on wearing full plate eventually (probably stick with a regular breastplate until armor training 2), so I want to keep my Climb and Swim bonuses high to beat the ACP.

Any other suggestions?

Grand Lodge

I like the build but might recommend the same feats but Grabbing them at different Levels.

My suggestion:

1: Two-Weapon Fighting, Exotic Weapon Proficiency (two-bladed sword), Weapon Focus
2: Power attack (This is for those times you move and get a single shot.)
3: Skill Focus- UMD
4: Weapon Specialization
5: Iron Will
6: Double Slice
7: Improved Two Weapon Fighting (I know you can take it earlier but no need to rush into a -5)
8: Greater Weapon Focus
9: Improved Critical
10: Critical Focus
11: Two Weapon Rend

I feel the Damage will be better taking the power attack earlier than the double slice and delaying Improved TWF 1 level.

It will be a very streamline build. I sat for a good 5 minutes trying to figure out a way to fit in Toughness cause of the 12 Con.

But what ever you go with I hope you have some fun with it.

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Hmm. I really don't think I need Power Attack that early, because I've still got enough damage for the low levels, and at 4 and 5, my damage takes off anyway due to Strength boosts, Weapon Spec, and Weapon Training.

I don't think I need Toughness, because I think I can spare the FCB to go to hp, and my AC will be good due to full plate and filling out my expanded max Dex bonus from armor training.

Grand Lodge

I think a strength based ranger could work out better for you:

Half elf : Weapon proficiency + bonus on saves vs enchantment

18/14/14/12/12/7 (same number of skills, more HP, same total strength as you don't need to put level points into dex)

traits: probably don't need all the UMD if you want spells primarily from the ranger spell list, so let grab reactionary and magical knack.

Feats:
1: Weapon Focus
2: TWF
3: double slice
5: iron will
6: ITWF
7:power attack
9: improved critical
10: two weapon rend
11:critical focus

+ spells, + skills, - Weapon training, + favoured enemy


I believe Advanced Weapon Training (Armed Bavery) is a better choice than Iron Will for any Fighter

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Zedorland wrote:

I think a strength based ranger could work out better for you:

Half elf : Weapon proficiency + bonus on saves vs enchantment

18/14/14/12/12/7 (same number of skills, more HP, same total strength as you don't need to put level points into dex)

traits: probably don't need all the UMD if you want spells primarily from the ranger spell list, so let grab reactionary and magical knack.

Feats:
1: Weapon Focus
2: TWF
3: double slice
5: iron will
6: ITWF
7:power attack
9: improved critical
10: two weapon rend
11:critical focus

+ spells, + skills, - Weapon training, + favoured enemy

Interesting...

I ran the numbers on the Ranger, and he's really quite sub-par when not fighting his favored enemy (and I'd rather not be so situational). However you have a good point about not needing UMD. If I took a single level dip into Ranger, I could drop the Skill Focus but still use most of the wands I wanted, get more skills to play around with, pick up a single favored enemy, and boost Fort and Reflex saves, at the cost of delaying my bonus feats and fighter class features for a level. I'll have to consider that.


Are you playing up through levels, or starting at 11th?

UMD: +1DC trait -1Cha +3classskill+3skillfocus(+6 at lvl 10) +1perlevel
3rd: +3+3+3=+9; 11 or better to succeed
5th: +3+3+5=+11 :9 or better to succeed
10th: +19 before you succeed on everything except a 1 for the DC20 use wand check.

I might recommend deferring the skill focus until later and ask someone else to buff you with your wand. At 3rd you'll only 45% success success rate. How many battles do you want to rely on first standard action (UMD) failing until you hit 10th?

Climb/Swim:
By putting all FCB in HP, that'll leave you 1 skill point per level for swim/climb or only +5 each at 10th level for total of +11 w/ STR (you'd probably have a belt at least +2 by then). FullPlate -5ACP once you have MWK or magical, so you'd be covered to 15 on a take 10.

I'd put FCB into skill slots, and count on a belt at some point to get your HPs another +1 per level.


RainyDayNinja wrote:
Zedorland wrote:

I think a strength based ranger could work out better for you:

Half elf : Weapon proficiency + bonus on saves vs enchantment

18/14/14/12/12/7 (same number of skills, more HP, same total strength as you don't need to put level points into dex)

traits: probably don't need all the UMD if you want spells primarily from the ranger spell list, so let grab reactionary and magical knack.

Feats:
1: Weapon Focus
2: TWF
3: double slice
5: iron will
6: ITWF
7:power attack
9: improved critical
10: two weapon rend
11:critical focus

+ spells, + skills, - Weapon training, + favoured enemy

Interesting...

I ran the numbers on the Ranger, and he's really quite sub-par when not fighting his favored enemy (and I'd rather not be so situational). However you have a good point about not needing UMD. If I took a single level dip into Ranger, I could drop the Skill Focus but still use most of the wands I wanted, get more skills to play around with, pick up a single favored enemy, and boost Fort and Reflex saves, at the cost of delaying my bonus feats and fighter class features for a level. I'll have to consider that.

Or dip in bloodrager as I was advised for my druid who's looking for arcane wand access too. Would also give you +10'move and rage.

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Ellioti wrote:
I believe Advanced Weapon Training (Armed Bavery) is a better choice than Iron Will for any Fighter

But it's not Core.


How were you getting to a 17 DEX to qualify for Improved Two Weapon Fighting? I see only a 16 DEX by 8th.

******************

Alternative idea to go with Power Attack at 1st.

Pick Cleave at 2nd, changing it at 4th. This will give you tremendous flexibility for initial move and attack scenarios.

Human Fighter
19/15/12/10/12/7
Traits: Dangerously Curious, Reactionary
1: Two-Weapon Fighting, EWP (Double Sword), Power Attack
2: Cleave (Retrain to Weapon Focus @ 4th)
3: Skill Focus (UMD)
4: Weapon Specialization, +1 Strength
5: Iron Will
6: Double Slice (but...less damage potential than Vital Strike even)
7: ??? (Retrain to Improved Critical @ 8th)
8: Greater Weapon Focus, +1 Dex
9: Critical Focus
10:
11:

Instead of Double Slice, Combat Reflexes and Enlarge Person Potions could make for some pretty nice fun.

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Rory wrote:

How were you getting to a 17 DEX to qualify for Improved Two Weapon Fighting? I see only a 16 DEX by 8th.

...
Instead of Double Slice, Combat Reflexes and Enlarge Person Potions could make for some pretty nice fun.

I'll either include it in my Belt, or get the separate Ioun Stone to boost it.

I already have a reach/AoO-based character, and I don't want to repeat fighting styles like that.

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OK, here's a version that includes a Ranger dip:

19/15/12/12/10/7
Traits: Reactionary, Birthmark
F1: EWP(TBS), Weapon Focus, TWF
R1: favored enemy (evil outsiders) +2
F2: Double Slice, Iron Will
F3: armor training 1, +1 Strength
F4: Weapon Specialization, Power Attack
F5: weapon training 1
F6: ITWF, ???
F7: (retrain ??? to Improved Critical), armor training 2, +1 Dex
F8: GWFocus, Critical Focus
F9: weapon training 2
F10: Two-Weapon Rend, Bleeding Critical

Skills: Acrobatics, Knowledge (dungeoneering, nature), Survival, Perception, 1 in Climb and 2 in Swim from the Ranger level

The advantage here is in freeing up the feat slot from Skill Focus to eventually pick up a new critical feat at level 11, freeing up a trait slot to further boost the most important Will saves, adding a favored enemy bonus for some of the toughest enemies, and still getting wand access to Longstrider and Barkskin.

I think this may be the way to go, unless anyone else has suggestions.

Grand Lodge

RainyDayNinja wrote:

OK, here's a version that includes a Ranger dip:

19/15/12/12/10/7
Traits: Reactionary, Birthmark
F1: EWP(TBS), Weapon Focus, TWF
R1: favored enemy (evil outsiders) +2
F2: Double Slice, Iron Will
F3: armor training 1, +1 Strength
F4: Weapon Specialization, Power Attack
F5: weapon training 1
F6: ITWF, ???
F7: (retrain ??? to Improved Critical), armor training 2, +1 Dex
F8: GWFocus, Critical Focus
F9: weapon training 2
F10: Two-Weapon Rend, Bleeding Critical

Skills: Acrobatics, Knowledge (dungeoneering, nature), Survival, Perception, 1 in Climb and 2 in Swim from the Ranger level

The advantage here is in freeing up the feat slot from Skill Focus to eventually pick up a new critical feat at level 11, freeing up a trait slot to further boost the most important Will saves, adding a favored enemy bonus for some of the toughest enemies, and still getting wand access to Longstrider and Barkskin.

I think this may be the way to go, unless anyone else has suggestions.

I like this one Better than the straight Fighter.

Your favored Enemy is a good one for Season 5 stuff. But I have found Human and Undead to be better Favored Enemies if you don't know what season you would be playing.

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Fruian Thistlefoot wrote:
RainyDayNinja wrote:

OK, here's a version that includes a Ranger dip:

19/15/12/12/10/7
Traits: Reactionary, Birthmark
F1: EWP(TBS), Weapon Focus, TWF
R1: favored enemy (evil outsiders) +2
F2: Double Slice, Iron Will
F3: armor training 1, +1 Strength
F4: Weapon Specialization, Power Attack
F5: weapon training 1
F6: ITWF, ???
F7: (retrain ??? to Improved Critical), armor training 2, +1 Dex
F8: GWFocus, Critical Focus
F9: weapon training 2
F10: Two-Weapon Rend, Bleeding Critical

Skills: Acrobatics, Knowledge (dungeoneering, nature), Survival, Perception, 1 in Climb and 2 in Swim from the Ranger level

The advantage here is in freeing up the feat slot from Skill Focus to eventually pick up a new critical feat at level 11, freeing up a trait slot to further boost the most important Will saves, adding a favored enemy bonus for some of the toughest enemies, and still getting wand access to Longstrider and Barkskin.

I think this may be the way to go, unless anyone else has suggestions.

I like this one Better than the straight Fighter.

Your favored Enemy is a good one for Season 5 stuff. But I have found Human and Undead to be better Favored Enemies if you don't know what season you would be playing.

Undead and humanoids rarely have sky-high ACs or significant DR. I'm much more worried about evil outsiders in terms of general threat level.


RainyDayNinja wrote:
Rory wrote:

How were you getting to a 17 DEX to qualify for Improved Two Weapon Fighting? I see only a 16 DEX by 8th.

...
Instead of Double Slice, Combat Reflexes and Enlarge Person Potions could make for some pretty nice fun.

I'll either include it in my Belt, or get the separate Ioun Stone to boost it.

I already have a reach/AoO-based character, and I don't want to repeat fighting styles like that.

But by dropping str by one point, you can get dex to 16. With a 4th level ability adjustment, you can grab 17, and then devote all your moeny into boosting str alone. Just ignore dex entirely after that, since you are the class that can get +3 max dex and full speed in full plate.


If you want to take ranger as a dip I like the guide archetype, unless you know you are going to be fighting a lot of one particular thing.

Always getting FE bonuses vs the BBEG regardless of what type it is is handy.

It sacrifices the companion later on, but you don't care.

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This is Core only.


RainyDayNinja wrote:
This is Core only.

Core as in CRB ONLY or Core as in the main line?

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Heretek wrote:
RainyDayNinja wrote:
This is Core only.
Core as in CRB ONLY or Core as in the main line?

CRB only (plus traits).

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