Wishlist for Bloodlines, Mysteries, etc.


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An Alchemist discovery that lets you make monster vials. Basically one use vials that when broken create a monster chosen from a specific list. I would say aberrations, oozes, monstrous humanoids, plants, and some magical beast would make sense but for simplicity sake could just use summon nature's ally and/or summon monster maybe with some fitting simple templates.

Some rogue talents that grant the ability to change into animal(bats, snakes, cats, etc.), energy resistance, poison resistance/immunity, shadow walk, invisibility, varied tracks, good sense of direction with immunity to maze spells/effects, improved trap spotter, etc.


Alchemist discovery that lets you create a 1/day potion that grants good luck.

Good luck based rogue talents.

Luck focused rage powers.

Good and bad luck based medium spirits.

Luck/Fortune based oracle mystery and bad luck based oracle curse.

Luck based sorcerer/bloodrager bloodlines.

Luck/Fortune themed wizard school.


Dragon78 wrote:

An Alchemist discovery that lets you make monster vials. Basically one use vials that when broken create a monster chosen from a specific list. I would say aberrations, oozes, monstrous humanoids, plants, and some magical beast would make sense but for simplicity sake could just use summon nature's ally and/or summon monster maybe with some fitting simple templates.

The Preservationist already does this with Summon Nature's Ally up to IX level, although you trade (lots of) class features instead of buying it with a simple discovery.

The Ectoplasm Master archetype allows you to take a discovery to pick up Summon Monster I-VI with ectoplasmic creature template. The only thing this archetypes pick up ability and options costs you is Brew Potion, it's pretty choice if you didn't want to stack with another archetype.


If you get it through an archetype and not a discovery it isn't really the same thing. Besides I am asking for a limit use(possibly 1/day) ability that creates(not summons) a creature(though with a short live span) that might otherwise function as such spells for ease of use.


Honestly I wish bloodlines had more mechanical symptoms that didn't take 20 levels to observe. Playing an abberant blooded spawn of the elder thing? Have these slightly longer arms; Creepy! Look out everyone she might touch attack you with her lowest BAB and dumped strength score, ahhh oh the madness!

In my games I typically rewards interesting sorcerer choices with bonus features or early unlocked abilities. Sorcerers really need something more interesting because the vanilla arcane bloodline is basically just the perfect blaster version of a wizard so there is little mechanical impetus to explore.


One of the reasons I want a class that focuses completely on the bloodline and not as much on casting(sorcerer) or martial ability(bloodrager). But that is already in a different and more fitting wish list.

They could always create feats for such stuff but once again that is for another wish list of mine.


A psychic discipline that focuses on astrology or astronomy.

A sorcerer bloodline that focuses on the moon or alien planets like castrovel.

A oracle mystery that is based on the zodiac.


Yes, a void/stars/fate type psychic discipline would work pretty well.


A positive energy plane based sorcerer bloodline.

A negative energy plane based sorcerer bloodline.

More Eidolon types like one from the dimension of time, dimension of dreams, astral, etc.

Animal based phantom(s) and other strange phantom forms/types for the spiritualist.

A bloodrager bloodline connected to tribal/primal ancestors and/or ancient barbarian kings.


I would still like to see some psychic related wizard schools. Other wizard school ideas would be light, darkness, life, death, and creation.

Some psychic related rogue talents, rage powers, witch hexes, and maybe even alchemist discoveries.

Gaining powers based on kaiju worship or at harnessing their power while they lay dormant would be interesting.


Some psychic/occult themed alchemist discoveries, witch hexes, rogue talents, and rage powers would be nice.

Dark Archive

Dragon78 wrote:
Some psychic/occult themed alchemist discoveries, witch hexes, rogue talents, and rage powers would be nice.

Ooh, interesting.

A variant cognatogen that unlocks psychic potential, or a witch hex that causes some sort of emotional effect that makes it difficult to use psychic spells with emotion components, or a rogue talent that grants some sort of 'psychic stealth' that makes the rogue hard to detect with psychic senses or spells, or a rage power (for duergar barbarians, initially, perhaps) that unlocks some resistance to psychic effects or even some sort of 'contagious rage' aura that makes it difficult for adjacent creatures to use psychic abilities, etc. could be funky!

Neat areas for development, Dragon78!


Yeah stuff like that and more like rogue talents that grant limited telepathy, limited clairvoyance, danger sense, psychic spells/spell powers, save bonuses vs mind-affecting effects, etc. Maybe barbarian rage powers that grant extra psychic(or force) damage to melee targets, that disrupt mind-affecting effects, cause mental ability damage(maybe on a crit), DR applies to ability damage/drain while raging, etc. Hexes that grant psychic ability like limited telepathy(telepathy for greater hexes), detect thoughts, alter memories, etc. Alchemist discoveries like making bombs do psychic damage, occult extracts that grant psychic ability and forbidden knowledge, discoveries that add psychic spells to your formula list, etc.


I would love to see a force based witch patron or at least one that grants magic missile. Also fire, love, ocean/sea, greed, hate, anger, zeal, fear, dream, curse, destruction, and urban patrons.

Dark Archive

Dragon78 wrote:
I would love to see a force based witch patron or at least one that grants magic missile. Also fire, love, ocean/sea, greed, hate, anger, zeal, fear, dream, curse, destruction, and urban patrons.

Urban sounds particularly neat, or a witch patron / archetype specifically suited towards Intrigue / courtly shenanigans. (The witch behind the ruler, spying on and sabotaging their rivals, covertly aiding their agenda, traditionally evil, like the witch supporting Alan Rickman's Sheriff of Nottingham in the Costner Robin Hood movie, or Hagga supporting Prince Pharoxx in the Legion of Super-Heroes.) There might already be such a thing in Ultimate Intrigue already, which I may have glossed over...


You don't need archetypes for that but hexes that fit their patrons(but are not limited to those patrons) would be awesome.


Yeah, less archetypes that are really just discovries/hexes/talents would be nice. I've seen some people complain about that.

HUGE +1 to Unchaining Sorcerers.


How about bloodrager bloodlines? I know that they already got the kyton bloodline, but what about other specific outsiders? Sorcerers have daemon and div bloodlines, so how about those for ragers? And what about specific celestial bloodlines for everyone, such as archon, agathions, and azatas?

And I hope I'm not being too edgy with this next suggestion, but what about a carnage or violence domain for druids? There's a lot of conflict in nature, both symbolic (nature vs. civilization) and literal (hunter vs. prey, beast vs. beast).


Dragon, fey, and other creature type/subtype themed/specific rage powers, hexes, rogue talents, alchemist discoveries, bardic masterpieces, and similar class features.


Hexes that grant defenses against harmful hexes/curses would be interesting. Also a hex that functions like remove curse would be interesting.

Hexes that enhance your familiar would good.

Counter hexes would be interesting as well.

Rogue talents that grant some protect against curse/death effects, mind-affecting, disease/poison, etc. would be cool.

A high level rage power that grants true seeing would be very cool.

Dark Archive

Dragon78 wrote:
Hexes that enhance your familiar would good.

I like that one, in particular.

Something (not necessarily a hex) that allowed your familiar to assist you in various ways, buffing your spellcasting, or cackling to maintain a hex, or something, could be neat.

For example, the familiar could spend a standard action 'aiding' your spellcasting on a specific target within it's line of sight/line of effect and weaken it's defenses so that it has a -1 to save against the spell you are casting at it. Sort of like a variation on Spell Focus that works through the familiar's actions.

I'd want to make sure that whatever familiar-buffing hexes exist don't 'stack' too well with options like Mauler familiar archetypes, 'though.


Rune magic based/themed stuff for hexes, rogue talents, rage powers, bloodlines, mysteries, curses, etc.


Sorcerer bloodlines based on classes like alchemist, kineticist, medium, oracle, spiritualist, witch, etc.

More oracle mysteries based on creature types.

Dark Archive

Sorcerer bloodline based on language/scripts/writing/runes. Lots of spoken language-based spells and power words, but also runes, symbols, sigils, etc. Bonus skill, linguistics, obviously! Final power includes a kind of 'universal language' that allows them to use language-dependent spells on anyone, as well as permanent comprehend languages / tongues.

Oracle mystery based on truth, secrets and lies, things that are 'occult' in the sense of being hidden. Invisible and yet omnipresent and effecting the universe in subtle ways. Literally a 'Mystery' mystery!


Set wrote:

Sorcerer bloodline based on language/scripts/writing/runes. Lots of spoken language-based spells and power words, but also runes, symbols, sigils, etc. Bonus skill, linguistics, obviously! Final power includes a kind of 'universal language' that allows them to use language-dependent spells on anyone, as well as permanent comprehend languages / tongues.

Oracle mystery based on truth, secrets and lies, things that are 'occult' in the sense of being hidden. Invisible and yet omnipresent and effecting the universe in subtle ways. Literally a 'Mystery' mystery!

"Dylan Thomas has come and gone, his blood has turned to words."

Your final power here sounds a lot like Truespeech with a literacy kicker,

Your Oracle mystery sounds a lot like the Intrigue Mystery from Ultimate Intrigue.


I would love a sorcerer bloodline based on runes.

A oracle curse were bad weather(cloudy, rainy, stormy, foggy, etc.) always follows you.

Other oracle curse ideas like animals are always afraid and/or hostile towards you, you are always followed/surrounded by insects/bugs, you cause yourself and/or others bad luck, A specific deity(and it's followers) do not like you, machines/mechanical devices always malfunction around you, you have trouble with keeping money, you are cursed in love, cursed as a beast or beast man, you change form unwillingly at set times like day/night or when exposed to hot/cold water.


A monster bait oracle curse would be cool as well.


Psychic disciplines that are related/focused/themed on the elements such as air, earth, fire, water, wood, and void.


Sakhils are also an outsider race that could be covered. Since they're based on fear, I'd bet they'd make good intimidating bloodrager builds, but since they're also on the ethereal plane, they might grant some psychic abilities.


Manasaputra and Jyoti sorcerer and bloodrager bloodlines.

Loved the dragon oracle mystery, would love more creature specific oracle mysteries. Also oracle curses that fit such creatures as well.


A warrior archetype that uses cantrips to augment his martial abilities.

An alchemist archetype that lets you actually create new creatures useful in combat, not just summon those that already exists or having a weird familiar. I'm talking about a full war-beast, an horrible abomination(s) against nature kept alive ony by foul alchemical concoctions. The promethean alchemist came close but it's a terrible archetype and you can't actually modify your homunculus companion in any significant way.

More shaman spirits:
Winter
Sun
Moon
Blood (think of a sort of dark mirror of life, focused on sacrificing things to get a reward)
Change

More druid domains, and a Fey domain for both druid and clerics.

More spirit emotional focuses. Gluttony would be good (perhaps with an archetype that connects it with the cult of Urgothoa). Also Joy, Patience and Enlightenment phantoms.

A whip-focused archetype for the magus.
A sorcerer bloodline that specializes in force effects.


An aether sorcerer bloodline would make a good force focused one.


Fungi/Fungal based Class, Archetypes, Mysteries, Bloodline, Curse, etc...

Mutation based Class, Archetypes, Mysteries, Bloodline, Curse, Hex, etc...

Corruption(s) based Class, Archetypes, Mysteries, Bloodline, Curse, Feats, etc...

Cooking based Class, Archetypes, Mysteries, Bloodline, Curse, etc... because being able to cook and eat monsters and other hazards could be useful.

Mute Oracle Curse.

Dead/Death/Undead/Undeath based Oracle Mystery(ies).

Fey/First World based Oracle Mystery.

Orc Bloodrager bloodline (make more sense than for Sorcerers).


I would love some cooking based class, archetypes, mysteries, bloodlines, curses, etc. type options.


Sorcerer bloodlines based on/connected to planets/moons like Castrovel, Akiton, Eox, etc. would be interested.

Dark Archive

Dragon78 wrote:
Sorcerer bloodlines based on/connected to planets/moons like Castrovel, Akiton, Eox, etc. would be interested.

I wanted a caster class based on the planetary system and / or ioun stones, capping out with nine orbiting items each conveying a different possible bonus, depending on the planet it represented (and which was the current 'ascendant' focus), but Golarion's system had too many planets and I gave up. :)


Planet(a specific one or all) focused classes/class options would be interesting in general.

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