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Wishlist for Bloodlines, Mysteries, etc.


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Pathfinder Adventure Path, Roleplaying Game Subscriber

An Alchemist discovery that lets you make monster vials. Basically one use vials that when broken create a monster chosen from a specific list. I would say aberrations, oozes, monstrous humanoids, plants, and some magical beast would make sense but for simplicity sake could just use summon nature's ally and/or summon monster maybe with some fitting simple templates.

Some rogue talents that grant the ability to change into animal(bats, snakes, cats, etc.), energy resistance, poison resistance/immunity, shadow walk, invisibility, varied tracks, good sense of direction with immunity to maze spells/effects, improved trap spotter, etc.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Alchemist discovery that lets you create a 1/day potion that grants good luck.

Good luck based rogue talents.

Luck focused rage powers.

Good and bad luck based medium spirits.

Luck/Fortune based oracle mystery and bad luck based oracle curse.

Luck based sorcerer/bloodrager bloodlines.

Luck/Fortune themed wizard school.


Dragon78 wrote:

An Alchemist discovery that lets you make monster vials. Basically one use vials that when broken create a monster chosen from a specific list. I would say aberrations, oozes, monstrous humanoids, plants, and some magical beast would make sense but for simplicity sake could just use summon nature's ally and/or summon monster maybe with some fitting simple templates.

The Preservationist already does this with Summon Nature's Ally up to IX level, although you trade (lots of) class features instead of buying it with a simple discovery.

The Ectoplasm Master archetype allows you to take a discovery to pick up Summon Monster I-VI with ectoplasmic creature template. The only thing this archetypes pick up ability and options costs you is Brew Potion, it's pretty choice if you didn't want to stack with another archetype.


Pathfinder Adventure Path, Roleplaying Game Subscriber

If you get it through an archetype and not a discovery it isn't really the same thing. Besides I am asking for a limit use(possibly 1/day) ability that creates(not summons) a creature(though with a short live span) that might otherwise function as such spells for ease of use.

Grand Lodge

Honestly I wish bloodlines had more mechanical symptoms that didn't take 20 levels to observe. Playing an abberant blooded spawn of the elder thing? Have these slightly longer arms; Creepy! Look out everyone she might touch attack you with her lowest BAB and dumped strength score, ahhh oh the madness!

In my games I typically rewards interesting sorcerer choices with bonus features or early unlocked abilities. Sorcerers really need something more interesting because the vanilla arcane bloodline is basically just the perfect blaster version of a wizard so there is little mechanical impetus to explore.


Pathfinder Adventure Path, Roleplaying Game Subscriber

One of the reasons I want a class that focuses completely on the bloodline and not as much on casting(sorcerer) or martial ability(bloodrager). But that is already in a different and more fitting wish list.

They could always create feats for such stuff but once again that is for another wish list of mine.


Pathfinder Adventure Path, Roleplaying Game Subscriber

A psychic discipline that focuses on astrology or astronomy.

A sorcerer bloodline that focuses on the moon or alien planets like castrovel.

A oracle mystery that is based on the zodiac.


Yes, a void/stars/fate type psychic discipline would work pretty well.


Pathfinder Adventure Path, Roleplaying Game Subscriber

A positive energy plane based sorcerer bloodline.

A negative energy plane based sorcerer bloodline.

More Eidolon types like one from the dimension of time, dimension of dreams, astral, etc.

Animal based phantom(s) and other strange phantom forms/types for the spiritualist.

A bloodrager bloodline connected to tribal/primal ancestors and/or ancient barbarian kings.

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