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Wishlist for New Classes


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301 to 336 of 336 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

A class based around extreme jumping, flying constantly by level 10 is common but for some reason paizo make it extremely difficult to leap a 20 foot wall.

It could have archtype's that range from the Final Fantasy Dragoon that lets it charge with a lancing jump as a full action, to the monk jumping from roof to roof to the jungle man/girl.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

I love looking through this thread to see if their is an interesting idea that I could NOT accomplish with a 3rd party class or system.

Spoiler for length.

Recommendations:

-A non-spell casting healing class.
Scholar from Spheres of Might (not out yet but this class can be an awesome in and out of combat medic. Medic from Dreamscarred would work well as well.

-The druid version of the sorcerer/oracle type class.
Marc Radle has that right.

-Full martial psychic based class.
Mageknight, take the appropriate drawbacks, pick talents to get what abilities you want.

-Inventor/Tinker class maybe with construct companion.
A few options here. Machinesmith provides most of what you would want I think. Engineer if you want a different take on it.

-Tarzan/Jungle Girl martial class.
An archetype mentioned above takes care of those. That is Paizo made, though not in a traditional source.

-Martial hex using witch themed class.
Malefactor brings a fresh take to a spreader of ill-omen without being a copy paste of the Hexblade from 3.5.

-Bloodline focused class.
This has everything you need, along with a few more bloodlines.

-Martial class with animal/magical beast companion.
Take a few feats from spheres of power and ANYONE can summon a companion to tag along.

-Dragon rider/dragon master type class.
Dragonrider. Easy one there.

-Arcane/Divine versions of the spell power/supernatural power class.
I'm not really sure what you mean by this. Sounds like a generalist caster. Incanter from Spheres of Power can give you a bunch of talents to use to do whatever you want. Maybe a Reaper?

-Super defense focused martial class.
Sentinel in Spheres of Might.Warder could do this well. Unless a defense focused class can make itself a threat, it may get ignored completely in combat, which sorta makes it boring and pointless.

-Non-spell casting psychic class(es) focused on things like telepathy, empathy, etc.
A few feats worth of stuff in Spheres of Power can do that.

-Art/painting/sculpting focused class.
Art based classes: Primordial Dancer. Protean Scribe. Prodigy as well.

Of course, if you want to just have a casting tradition focused on that, Spheres of Power can do that.

-Mime/mimic themed class.
Troubadour from Spheres of Might.

-Magic absorbing/stealing/deflecting/dispelling class.
Trickster in the New Paths Compendium.

-Monster/blue mage themed class.
This is an idea that works great in video games but I'm not sure it works great for Pathfinder. If I were to create a character that used the dirty tricks monsters use , I'd probably be a Shifter from Spheres of Power that picks up a variety of talents to gain special abilities and movement types.

-Ki focused class like a ki master or ki caster.
Sage from Spheres of Might uses ki for lots of different things. Combat, magic, healing; all depends on the specialization.

-Luck based class, maybe a jester class.
Luckbringer.

-Class that uses money as a weapon/defense like a merchant class.
All I think of when I read this is the Merchant from Ragnarok Online or the 'Gil Toss' stuff from Final Fantasy games. Every martial class uses 'money' to kill things. That money just looks like weapons.

-A song mage class that completely focuses on bardic music.
Spheres of Power tradition. Pick whatever caster chassis you want.

NoTongue; Spheres of Might has you covered.


Dragon78 wrote:

Since the vivifier is conduit of the positive energy plane then it's abilities would be supernatural and spell like, maybe from a pool of "life points". Besides I would love a non-divine and non-spellcasting class that got channel and lay on hands. If not it's own class then a really well done positive energy based kineticist element.

I would love a 9th level cha based spontaneous caster with the druid spell list. Maybe some kind of totem animal/spirit for it's bloodline/mystery/domain type focus. I really wish this what the shaman was like.

In Homebrew I started an attempt to make a Spontaneous Druid. Uses Charisma too. It's called the Herbalist.


Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

A Final fantasy style dragoon type would be cool it would also be a good class to make spears a lot more effective.


^Every time I hear about dragoons I keep thinking of something like Protoss Dragoons . . . hmmmm . . . maybe a prestige class in which you overcome a terrible lasting injury by becoming part-living, part-construct?


Late to the party, haven't looked at the entire thread, but I want a "mimic" class that doesn't do exactly what other classes do, functioning more inverse bards that draw power and inspiration from the rest of the party. Fight alongside the Fighter, assist the skillmonkeys, awaken unexpected magical abilities...

Something not unlike the Final Fantasy Mime/Mimic class.


Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Yeah Cranky, that is on my list as well;)


MMCJawa wrote:


Outside of the Shifter, what else do you think fills a missing niche?

of the obvious empty holes, the shifter fills one. The vigilante fills the "spy" class niche I've always felt needed filling.

The construct buddy is really the last obvious concept I can easily imagine that could work as a class allowing lots of archetypes and which work in existing Pathfinder. On the other hand, there have been many unique niches that I didn't identify before there release, like the Investigator for instance.

The way to approach is this is by imagining the overall class family tree.... Fighter, Cleric, Rogue, Wizard starting at the roots and work your way up.

I was sceptical of the Vigilante at first.... I still am due to the fact that it can depending on the build step on all manner of toes, but I accept the 'Batman' class was a niche that hadnt been filled.

The Investigator is the 'Sherlock Holmes' class so I can see the logic, but again things can get blurry with other classes depending on the build. But it did represent a 'gap in the market'...


Dragon78 wrote:

Other missing niches could be...

-A non-spell casting healing class.
-The druid version of the sorcerer/oracle type class.
-Full martial psychic based class.
-Inventor/Tinker class maybe with construct companion.
-Tarzan/Jungle Girl martial class.
-Martial hex using witch themed class.
-Bloodline focused class.
-Martial class with animal/magical beast companion.
-Dragon rider/dragon master type class.
-Arcane/Divine versions of the spell power/supernatural power class.
-Super defense focused martial class.
-Non-spell casting psychic class(es) focused on things like telepathy, empathy, etc.
-Art/painting/sculpting focused class.
-Mime/mimic themed class.
-Magic absorbing/stealing/deflecting/dispelling class.
-Monster/blue mage themed class.
-Ki focused class like a ki master or ki caster.
-Luck based class, maybe a jester class.
-Class that uses money as a weapon/defense like a merchant class.
-A song mage class that completely focuses on bardic music.

No disrespect but sooo many of those IMO are just non starters.

We're talking about NEW CLASSES not vaguely plausible archetypes.

I mean come on...a Merchant class?!?!?.... How does he kill monsters??... "By the power of my property portfolio I petrify you!!".... Swift action..."I dazzle the ogre with the blingness of my Rolex!"


Marc Radle wrote:


I've actually given this subject a HUGE amount of thought over the years (as you might expect!). I think gaps include a spontaneous-style druid of some kind; an armor-less, non-weapon using, heavy spell caster style cleric; a warlock-style class, etc

My gut feel is that a spont druid in PF is unlikely as sooooo much water has gone under the bridge in terms of class releases. At least with the Oracle it was released pretty swiftly after the cleric so has been supported for a long time.

From people who claim to be ITK whom Ive chatted to at a couple of conventions there is a deep rooted opposition in Paizo to a Priest style class (eg your 3PP version) so I cant see that happening either. It could be just talk but with it being such an obvious gap and nothing having been done, Im inclined to believe it.

Looks like youve got the market cornered Marc!! :))


Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

I think it is possible to get a merchant class along with the princess, jester, artist, gambler, dancer, mime, and unchained commoner in the "Ultimate Weirdness" book;)


I think if you take a step back and look at Pathfinder through the lens of the fantasy genre, really the only thing missing mechanically is a "Warmage." Like, a class that shoots magic at people all day. Doesn't run out. Adds a stat to damage. Doesn't even matter if they get spells in the traditional sense. Basically the Kineticist but not awful, and less "avatar," more arcane. I know this is lacking, because well over half the people I introduce to Pathfinder are like "I want to shoot stuff with Magic" (and these are adults, not children, btw) and I'm like, "okay, well, this how you do that..." And then they say "oh. Never mind." So yeah. A magic shooter. Like archery, but from magic. Again, spells are irrelevant. Just magical damage dealers from range.

Liberty's Edge

doc roc wrote:
Marc Radle wrote:


I've actually given this subject a HUGE amount of thought over the years (as you might expect!). I think gaps include a spontaneous-style druid of some kind; an armor-less, non-weapon using, heavy spell caster style cleric; a warlock-style class, etc

Looks like youve got the market cornered Marc!! :))

Ha! We've absolutely tried our best!!

Liberty's Edge

Mbertorch wrote:
... a class that shoots magic at people all day. Doesn't run out. Adds a stat to damage. Doesn't even matter if they get spells in the traditional sense. Basically the Kineticist but not awful, and less "avatar," more arcane. I know this is lacking, because well over half the people I introduce to Pathfinder are like "I want to shoot stuff with Magic" (and these are adults, not children, btw) and I'm like, "okay, well, this how you do that..." And then they say "oh. Never mind." So yeah. A magic shooter. Like archery, but from magic. Again, spells are irrelevant. Just magical damage dealers from range.

If you are OK with material from companies other than Paizo, there is the Warlock class in the soon to be released New Paths Compendium harcover


Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

I love the kineticist, I see no need for the "warlock" or similar classes. As for the "warmage", never was big on that one. In fact most of the classes from 3.0/3.5 were not very good. Though some had a few interesting mechanics but as classes as a whole, not so much.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber

Just to provide another option Mbertorch, have you checked out Spheres of Power. If you are curious in a well received 3rd party magic system, check it out.

This site can serve as a reference for it.


Dragon78 wrote:
I love the kineticist, I see no need for the "warlock" or similar classes. As for the "warmage", never was big on that one. In fact most of the classes from 3.0/3.5 were not very good. Though some had a few interesting mechanics but as classes as a whole, not so much.

Agree to disagree then.


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Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

In fact I would love more classes like the kineticist as in a class that is completely focused on spell powers and/or supernatural powers. If the kineticist is psychic magic based then arcane and divine versions would be interesting.

Arcane- Instead of choosing an element you choose a single school of magic and get a limited number of at will spell abilities and some utility and defensive abilities related to your school of magic. So if you chose evocation then you could get an at will magic missile, constant mage armor spell effect, and a few cantrips or at least cantrip like abilities. Later levels you could choose fireball, ice storm, wall of force, etc.

Divine- For this one maybe you choose a deity(or single domain/divine concept) and gain various powers based on the deity. Like if you chose Desna you could gain enhanced movement, luck bonuses, limited teleportation, create a blast of holy or chaotic energy, constant freedom of movement effect, throw starknives made of energy, flight, survive in a vacuum/space, sleep based powers, etc.


Dragon78 wrote:

In fact I would love more classes like the kineticist as in a class that is completely focused on spell powers and/or supernatural powers. If the kineticist is psychic magic based then arcane and divine versions would be interesting.

Arcane- Instead of choosing an element you choose a single school of magic and get a limited number of at will spell abilities and some utility and defensive abilities related to your school of magic. So if you chose evocation then you could get an at will magic missile, constant mage armor or shield spell effect, and a few cantrips or at least cantrip like abilities. Later levels you could choose fireball, ice storm, wall of force, etc.

Divine- For this one maybe you choose a deity(or single domain/divine concept) and gain various powers based on the deity. Like if you chose Desna you could gain enhanced movement, luck bonuses, limited teleportation, create a blast of holy or chaotic energy, constant freedom of movement effect, throw starknives made of energy, flight, survive in a vacuum/space, sleep based powers, etc.

The Kineticist is awesome, don't get me wrong. Just underpowered.


doc roc wrote:

{. . .}

I mean come on...a Merchant class?!?!?.... How does he kill monsters??... "By the power of my property portfolio I petrify you!!".... Swift action..."I dazzle the ogre with the blingness of my Rolex!"

Actually, a prestige class like this already came out quite a while ago in Paths of Prestige.

Technical note: I didn't say that it is good. I just said that it exists, and is not 3rd party.


Pathfinder Roleplaying Game Subscriber

I think the problem with a dedicated priest class is that the existing cleric would make it difficult to balance properly. It's really something you need to set up as part of your baseline


Mbertorch wrote:
Dragon78 wrote:
I love the kineticist, I see no need for the "warlock" or similar classes. As for the "warmage", never was big on that one. In fact most of the classes from 3.0/3.5 were not very good. Though some had a few interesting mechanics but as classes as a whole, not so much.
Agree to disagree then.

The Binder from 3.5 is vastly superior to the neutered medium.

The factotum was a great class and I feel it stands out a lot more from the Investigator which doesn't really stand out as far as class features go.

The Kineticist vs Warlock is 50/50, the Warlock did powers right, you had interesting options all the way through, Kineticist has many dull options with most elements getting nothing of interest until mid-late game, on the other hand the Kineticist actually makes a go at combat, the Warlock sucked at that.


Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

MMCJawa, how would the cleric make a dedicated priest class difficult to balance?


I don't like the way the existing Cleric was made (actually ported), but it should still be possible to make a Priest class that trades out combat prowess/toughness for more class features. Note: NOT Adamant Entertainment's Priest, which instead trades for more spellcasting, including free Knowledge Domain -- instead, something more like a divine Arcanist (I could have sworn that somebody posted in another thread that a different 3rd party publisher did something like this, but now I can't remember who, or the name of the class).


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Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

I would like the priest class to get more options/abilities that fit their chosen deity.


Pathfinder Card Game, Class Deck Subscriber; Starfinder Charter Superscriber
UnArcaneElection wrote:
(I could have sworn that somebody posted in another thread that a different 3rd party publisher did something like this, but now I can't remember who, or the name of the class).

This?


Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Though a unchained cleric could also serve my purposes if done right as well.

Liberty's Edge

Wraithguard wrote:
UnArcaneElection wrote:
(I could have sworn that somebody posted in another thread that a different 3rd party publisher did something like this, but now I can't remember who, or the name of the class).
This?

The Priest class from Kobold Press was what I was thinking as well ...


Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

But now that I think about it unchained classes would be a different wish list.


Marc Radle wrote:
Wraithguard wrote:
UnArcaneElection wrote:
(I could have sworn that somebody posted in another thread that a different 3rd party publisher did something like this, but now I can't remember who, or the name of the class).
This?
The Priest class from Kobold Press was what I was thinking as well ...

Yeah, I think that's the one. I don't have it (and they didn't put it online) to be sure, though.


WARNING: UNPOPULAR OPINION
I would love to see Paizo's version of the godling classes from Rogue Genius games. I know making them canon would potential change Golarion forever, but DAMN, it's my favorite class!


wags finger tsk tsk what we has here be a power gamer


Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Now that I think about it none of the classes focus on creating/using traps, puzzles, mazes, etc. Except maybe a few archetypes based on traps.


Adventure Path Charter Subscriber

I know there are several different ways to build this already, with multiclassing and prestige classes, but I would love to see a 20 level Wizard/Rogue type character. Something like an Arcane Trickster, but where you have some minor spellcasting and Rogue abilities right at level one. Almost like an arcane version of an Inquisitor. Maybe they get up to 6th level spells by level 17 or 19 or so.

I was really hoping this would be one of the classes in the Advanced Class Guide, but no such luck. (That's still an excellent book, though).


MMCJawa wrote:
I think the problem with a dedicated priest class is that the existing cleric would make it difficult to balance properly. It's really something you need to set up as part of your baseline

Actually I think that is the prob with a poss spont druid class.... too much design has gone on since the druid to enable a spont version. As I said, the Oracle was established quickly after the Cleric so the 2 have evolved side by side.

A new D6 'Priest' class wouldnt have that problem as the entire mechanics could be changed in comparison to the cleric.

But it ain't happening... I have head whispers from several ITKers that a D6 divine class has been opposed since Day 1 at Paizo.


Marc Radle wrote:
Wraithguard wrote:
UnArcaneElection wrote:
(I could have sworn that somebody posted in another thread that a different 3rd party publisher did something like this, but now I can't remember who, or the name of the class).
This?
The Priest class from Kobold Press was what I was thinking as well ...

Briefly saw a mates copy of that and although it was solid good, I completely agree with one or two of the reviews - it didnt go far enough. The design still smells like an archetype (albeit in-depth).

Why did you hang out to the channeling!?!?

For a D6 Priest class to work, IMO domains, channeling and spont heal/harm have to be left to the cleric AS WELL AS change the base mechanics (ie BAB, armour....etc).

NOW youve freed up a whole load of design space to start a new class.....

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