Am I the only one who thinks the UMonk is a downgrade?


Pathfinder First Edition General Discussion

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You get fewer attacks.
You lose will saves (A real deal breaker for me).
You lose archetypes.
The BAB gain is worse than just having full flurry.

The only real gain is style strikes. Everything else Could more or less be gotten with an archetype.


Undone wrote:
Everything else Could more or less be gotten with an archetype.

Is it really desirable to play a class which needs a weird combination of several archetypes to be powerful?

Unchained monk is an upgrade when it comes to simplicity and therefore accessibility.


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The Umonk gets more attacks that will actually hit. Plus.
The loss of will was a pointless nerf, I'll agree. Lose.
Archetype lose sucks too. Lose.
Full BAB + the new flurry has better to hit numbers and means they can take things with BAB prerequisites much quicker than the base monk. Plus
Style strikes: Plus
1.5 damage on two handed weapons in flurry. Plus
Proficiency in all monk weapons. Plus.

So overall more pro's than con's.


graystone wrote:

The Umonk gets more attacks that will actually hit. Plus.

The loss of will was a pointless nerf, I'll agree. Lose.
Archetype lose sucks too. Lose.
Full BAB + the new flurry has batter to hit numbers and means they can take things with BAB prerequisites much quicker than the base monk. Plus
Style strikes: Plus
1.5 damage on two handed weapons in flurry. Plus
Proficiency in all monk weapons. Plus.

So overall more pro's than con's.

I disagree with the flurry nerf. Having a higher to hit isn't that important when losing an attack per round.


There are two big changes that could not be handled via an archetype. First, upgrading his hit die, and consequently his BAB progression just seems to be too big of a change for an archetype. There is also the fact that there are less fixed class features and more pick from a menu class features. If think it is a down grade, fine, but I think that there were way to many core changes to make it an archetype. I would also like to point out that there are now archetypes that can be taken by the UnMonk.


Pathfinder Rulebook Subscriber

You have the same number of attacks for most of the game too.

Nohwear wrote:
There are two big changes that could not be handled via an archetype. First, upgrading his hit die, and consequently his BAB progression just seems to be too big of a change for an archetype.

Ultimate Intrigue has a (bad) Cleric archetype that reduces its HD and BAB.


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INB4 SECRET WIZARD!


You're missing the unchained Flurry. +2 to hit over the core monk and 1.5 Str modifier. For the first few levels, nothing compares to the UMonk for beating face.


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graystone wrote:

The Umonk gets more attacks that will actually hit. Plus.

The loss of will was a pointless nerf, I'll agree. Lose.
Archetype lose sucks too. Lose.
Full BAB + the new flurry has batter to hit numbers and means they can take things with BAB prerequisites much quicker than the base monk. Plus
Style strikes: Plus
1.5 damage on two handed weapons in flurry. Plus
Proficiency in all monk weapons. Plus.

So overall more pro's than con's.

Inclined to agree. However, even if the positives outweigh the negatives overall, the negatives are still really irksome.


Undone wrote:
graystone wrote:

The Umonk gets more attacks that will actually hit. Plus.

The loss of will was a pointless nerf, I'll agree. Lose.
Archetype lose sucks too. Lose.
Full BAB + the new flurry has batter to hit numbers and means they can take things with BAB prerequisites much quicker than the base monk. Plus
Style strikes: Plus
1.5 damage on two handed weapons in flurry. Plus
Proficiency in all monk weapons. Plus.

So overall more pro's than con's.

I disagree with the flurry nerf. Having a higher to hit isn't that important when losing an attack per round.

You don't lose an attack per round because there's a style strike to get it back. If you just look at that, you lose archetypes and good will progression for better to-hit, HD, and modularity. I think the more open weapon options also improve your damage.


Undone wrote:

You get fewer attacks.

You lose will saves (A real deal breaker for me).
You lose archetypes.
The BAB gain is worse than just having full flurry.

The only real gain is style strikes. Everything else Could more or less be gotten with an archetype.

BAB gain means power attack is way better on the unchained monk.

Scarab Sages

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Undone wrote:
You get fewer attacks.

At higher accuracy. At level 8 I would take +8/+8/+3 over +6/+6/+1/+1 every single time. Not to mention that the right style strike can make that +8/+8/+8/+3.

Undone wrote:


You lose will saves (A real deal breaker for me).

The poor will save progression is problematic, but as a Umonk you gain more benefit from having a higher wisdom, and you can more freely spend a feat or a trait on increasing the will save. In practice, the unmonk and the core monk have equivalent saves until the highest levels, but at that point the unmonk rolls twice on all will saves.

Undone wrote:


You lose archetypes.

This one hurts, but in home games it's easy to houserule a fix, and in PFS, there are 4 archetypes and counting. Every new monk archetype post unchained is available for both core and unchained monks.

Undone wrote:


The BAB gain is worse than just having full flurry.

It is not. You have full BAB all the time, not just on full attacks. You are free to make AoOs, or move and attack without being penalized for it. When you make full attacks, you are not penalized for simply having to make multiple attacks.

Undone wrote:

The only real gain is style strikes. Everything else Could more or less be gotten with an archetype.

Agree to disagree. The unmonk has a slightly lower ceiling than a core monk with archetypes and a whole crapton of system mastery. But it has a much higher floor and doesn't require that system mastery to not suck.


Scavion wrote:
Undone wrote:

You get fewer attacks.

You lose will saves (A real deal breaker for me).
You lose archetypes.
The BAB gain is worse than just having full flurry.

The only real gain is style strikes. Everything else Could more or less be gotten with an archetype.

BAB gain means power attack is way better on the unchained monk.

Not while flurrying which is pretty much what you always do with pummeling style.


I'd also argue that archetypes being competitive doesn't matter. The monk's few good archetypes are pretty different from standard monk play paradigms, so it's irrelevant if a zen archer can keep up with a umonk, because umonk doesn't share the same design space as zen archer in the first place.


As I think about it, I like the UnMonk Better because there are more good, or at least decent, options. I am very much against anything that pushes a "one true build" mentality.


Undone wrote:
graystone wrote:

The Umonk gets more attacks that will actually hit. Plus.

The loss of will was a pointless nerf, I'll agree. Lose.
Archetype lose sucks too. Lose.
Full BAB + the new flurry has batter to hit numbers and means they can take things with BAB prerequisites much quicker than the base monk. Plus
Style strikes: Plus
1.5 damage on two handed weapons in flurry. Plus
Proficiency in all monk weapons. Plus.

So overall more pro's than con's.

I disagree with the flurry nerf. Having a higher to hit isn't that important when losing an attack per round.

And I completely disagree with you that it's a nerf. Have you really looked at the new flurry? If to hit isn't important to you, take power attack and trade it for +3's to damage along with 1.5 strength damage... You'll be dealing a substantially greater amount of damage.

Grand Lodge

Not having access to three Ki abilities at lvl 4? Lose
Being able to Pick'n'choose Ki powers akin to the Qingong archetype? Okay, but I've used the Core Monk's AC Bonus Ki Power alot recently, it's a nice defensive measure- and not getting it until lvl 7 for the Unchained, can hurt.


I think its about the same in all fairness


Undone wrote:
Scavion wrote:
Undone wrote:

You get fewer attacks.

You lose will saves (A real deal breaker for me).
You lose archetypes.
The BAB gain is worse than just having full flurry.

The only real gain is style strikes. Everything else Could more or less be gotten with an archetype.

BAB gain means power attack is way better on the unchained monk.
Not while flurrying which is pretty much what you always do with pummeling style.

Yeah but Flying Kick is sooo much better than Pummeling Style.


Quote:
At higher accuracy. At level 8 I would take +8/+8/+3 over +6/+6/+1/+1 every single time. Not to mention that the right style strike can make that +8/+8/+8/+3.

You wouldn't rapid shot?


You're not the first one to think this about the Unchained Monk. You're just late to the party, as everyone else got it out of their system a few months after the book was released.

I 2nd Imbicatus' statment. The floor is way higher, you can pick up and play without a problem (which is way better than needing to optimize and stray from the vanilla monk to avoid default trap options).


Scavion wrote:
Undone wrote:
Scavion wrote:
Undone wrote:

You get fewer attacks.

You lose will saves (A real deal breaker for me).
You lose archetypes.
The BAB gain is worse than just having full flurry.

The only real gain is style strikes. Everything else Could more or less be gotten with an archetype.

BAB gain means power attack is way better on the unchained monk.
Not while flurrying which is pretty much what you always do with pummeling style.
Yeah but Flying Kick is sooo much better than Pummeling Style.

3 levels earlier but with a tiny range is not SOOOOOOOO much better.


@Undone: Have you read the errata on Pummeling Style? It's not that good anymore (I'd rather use another style with Flying Kick).


Rub-Eta wrote:
@Undone: Have you read the errata on Pummeling Style? It's not that good anymore.

Yes. It's still clustered shots and pounce. That's pretty good.


@Undone, I am concerned that this argument is based around one specific build. If such is the case, you may be right, but I feel that you are missing the main purpose of the UnMonk. The UnMonk offers more viable ways to build your character. While the Core Monk tended to push people in a few toward a few st builds.


Undone wrote:
Scavion wrote:
Undone wrote:
Scavion wrote:
Undone wrote:

You get fewer attacks.

You lose will saves (A real deal breaker for me).
You lose archetypes.
The BAB gain is worse than just having full flurry.

The only real gain is style strikes. Everything else Could more or less be gotten with an archetype.

BAB gain means power attack is way better on the unchained monk.
Not while flurrying which is pretty much what you always do with pummeling style.
Yeah but Flying Kick is sooo much better than Pummeling Style.
3 levels earlier but with a tiny range is not SOOOOOOOO much better.

Scaling range?

What kind of Monk are you talking about? If your point is the Master of Many Styles, they are better martial combatant than the MoMS pretty much forever.

Picking and choosing archetypes when we respond is a bit disingenuous.


Scavion wrote:
Undone wrote:
Scavion wrote:
Undone wrote:
Scavion wrote:
Undone wrote:

You get fewer attacks.

You lose will saves (A real deal breaker for me).
You lose archetypes.
The BAB gain is worse than just having full flurry.

The only real gain is style strikes. Everything else Could more or less be gotten with an archetype.

BAB gain means power attack is way better on the unchained monk.
Not while flurrying which is pretty much what you always do with pummeling style.
Yeah but Flying Kick is sooo much better than Pummeling Style.
3 levels earlier but with a tiny range is not SOOOOOOOO much better.

Scaling range?

What kind of Monk are you talking about? If your point is the Master of Many Styles, they are better martial combatant than the MoMS pretty much forever.

Picking and choosing archetypes when we respond is a bit disingenuous.

I wasn't refering to MoMS that archetype is largely bad except as a dip. You can be a normal monk and get pummeling style.

The scaling range you speak of is pretty much 20-40 feet. Which is far too low for most combats to actually reach the targets.


Nohwear wrote:
@Undone, I am concerned that this argument is based around one specific build. If such is the case, you may be right, but I feel that you are missing the main purpose of the UnMonk. The UnMonk offers more viable ways to build your character. While the Core Monk tended to push people in a few toward a few st builds.

ZAM, Quiggong, Hungry Ghost, Sohei, Flowing Monk, Kata Master, and monk of the iron mountain are all upgrades from the UMonk. Heck the UMonk and the BMonk both get quiggong as a basic upgrade for existing. Sure there are trap options but having a high system mastery floor and low system mastery ceiling is not exactly something I'd call good design or even a good class especially if you have a high level of system mastery.

Scarab Sages

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Undone wrote:
Quote:
At higher accuracy. At level 8 I would take +8/+8/+3 over +6/+6/+1/+1 every single time. Not to mention that the right style strike can make that +8/+8/+8/+3.
You wouldn't rapid shot?

If I had the choice between Rapid Shot to add a single attack at +2 and an ability that can add up to three attacks at no penalty, I'd choose the later every time. All the old flurry does is lock you into the TWF chain. TWF can be effective, but the new flurry is better, as all of your bonus attacks are at full BAB, instead of mirroring ITWF and GTWF which will usually miss anyway.


Undone wrote:
Nohwear wrote:
@Undone, I am concerned that this argument is based around one specific build. If such is the case, you may be right, but I feel that you are missing the main purpose of the UnMonk. The UnMonk offers more viable ways to build your character. While the Core Monk tended to push people in a few toward a few st builds.
ZAM, Quiggong, Hungry Ghost, Sohei, Flowing Monk, Kata Master, and monk of the iron mountain are all upgrades from the UMonk. Heck the UMonk and the BMonk both get quiggong as a basic upgrade for existing. Sure there are trap options but having a high system mastery floor and low system mastery ceiling is not exactly something I'd call good design or even a good class especially if you have a high level of system mastery.

Alright, in which case I would say do not play an UnMonk. If your GM is forcing you, then that is a GM problem.

Scarab Sages

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Undone wrote:
Nohwear wrote:
@Undone, I am concerned that this argument is based around one specific build. If such is the case, you may be right, but I feel that you are missing the main purpose of the UnMonk. The UnMonk offers more viable ways to build your character. While the Core Monk tended to push people in a few toward a few st builds.
ZAM, Quiggong, Hungry Ghost, Sohei, Flowing Monk, Kata Master, and monk of the iron mountain are all upgrades from the UMonk. Heck the UMonk and the BMonk both get quiggong as a basic upgrade for existing. Sure there are trap options but having a high system mastery floor and low system mastery ceiling is not exactly something I'd call good design or even a good class especially if you have a high level of system mastery.

The ceiling of a unmonk and the ceiling of a core monk is close enough to be negligible. Core monk is slightly higher due to a few specific archetypes. But those archetypes still suck through low levels of play, taking several levels to mature. A umonk has a much higher floor and is effective from 1-20.


Undone wrote:

You get fewer attacks.

You lose will saves (A real deal breaker for me).
You lose archetypes.
The BAB gain is worse than just having full flurry.

The only real gain is style strikes. Everything else Could more or less be gotten with an archetype.

You get fewer attacks, but you'll have more hits (probably). Every extra flurry attack is at full BAB instead of functioning like iterative attacks. Since you have a higher chance to hit you will do more damage as a Unchained Monk than a core monk, even if you have fewer attacks.

The loss of will saves...yeah it's a downgrade but doesn't really break the class despite being unnecessary. Many other classes have had to deal with bad will saves.

The loss of archetypes....aside from the Sohei or the Zen Archer there isn't much loss here. But those change the class from the feel of ascetic kung fu monk to something else. As time goes on my archetypes are being made that are compatible with UMonk, so I think this just needs time.

BAB gain with the new flurry is hands down better than having the original monk flurry. Trust me on that, or you can go do the math.

Also, flying kick is great. It basically grants you the ability to full attack every round. No need for pounce or pummeling style or anything else.


Imbicatus wrote:
Undone wrote:
Nohwear wrote:
@Undone, I am concerned that this argument is based around one specific build. If such is the case, you may be right, but I feel that you are missing the main purpose of the UnMonk. The UnMonk offers more viable ways to build your character. While the Core Monk tended to push people in a few toward a few st builds.
ZAM, Quiggong, Hungry Ghost, Sohei, Flowing Monk, Kata Master, and monk of the iron mountain are all upgrades from the UMonk. Heck the UMonk and the BMonk both get quiggong as a basic upgrade for existing. Sure there are trap options but having a high system mastery floor and low system mastery ceiling is not exactly something I'd call good design or even a good class especially if you have a high level of system mastery.

The ceiling of a unmonk and the ceiling of a core monk is close enough to be negligible. Core monk is slightly higher due to a few specific archetypes. But those archetypes still suck through low levels of play, taking several levels to mature. A umonk has a much higher floor and is effective from 1-20.

I strongly disagree that a character that does not get good will saves is effective at high levels. Characters should make sure their will save is 95% at high levels because otherwise it sucks. We had a cohort in our WotW game which was a swashbuckler. Literally none of the melee's could touch him but it didn't matter, despite his investment in will saves he blew a few will saves and died or killed people every time.

Quote:
BAB gain with the new flurry is hands down better than having the original monk flurry. Trust me on that, or you can go do the math.

The math heavily favors the U Monk with no buffs. Every buff you add makes the U monk fall further behind. It's not hard. If you hit on a 2 no matter what because your party uses greater heroism, bard buffs and paladin smites all that matters is number of attacks. If you have no buffs or debuffs the U Monk is better until it's dominated.


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So every single class without the good Will save is ineffective at higher levels?
You've lost me there, as that doesn't make any sense.

Also, "cohort". Meaning NPC stats, NPC wealth, etc. Not really a fair comparison.

Edit: what kind of game are you playing where you hit on a 2 in every combat, even with the buffs, and that lets you keep up those buffs during every single battle?
Regardless, Umonk can get better damage with flurry, as they can pick up a two-hander, and get 1.5x Strength and Power Attack. Core may hit more often, but Umonk can hit harder.


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Why do we keep saying the UMonk has fewer attacks?

The UMonk has more attacks than the core monk for a big chunk of the game and the exact same number of attacks for the rest.


bigrig107 wrote:

So every single class without the good Will save is ineffective at higher levels?

You've lost me there, as that doesn't make any sense.

Yes, every class without something like superstitious or good base will saves tends to be bad at higher levels.

I'm not sure how it makes no sense if you get dominated you're ineffective (or too effective), if you get feared you're ineffective, if you go insane you're ineffective, the list goes on but if you get CC'ed you're ineffective.

Quote:
Also, "cohort". Meaning NPC stats, NPC wealth, etc. Not really a fair comparison.

No the NPC became a cohort but retained his 25 point buy and character level wealth because of strong diplomacy rolls and a charm spell.


graystone wrote:


1.5 damage on two handed weapons in flurry. Plus

This is, honestly, a BIG con to me.

Weapons were already infinitely better than unarmed strikes. This just widens that gap even further without giving a true Unarmed user any real bonuses. Style Strikes are just as usable by the weapon user, particularly ones like Flying Kick.


Undone wrote:
bigrig107 wrote:

So every single class without the good Will save is ineffective at higher levels?

You've lost me there, as that doesn't make any sense.

Yes, every class without something like superstitious or good base will saves tends to be bad at higher levels.

I'm not sure how it makes no sense if you get dominated you're ineffective (or too effective), if you get feared you're ineffective, if you go insane you're ineffective, the list goes on but if you get CC'ed you're ineffective.

But you have higher Wisdom than most classes because you get a direct benefit, and you have Greater Heroism (+4 on saves, immunity to fear) and a high enough level Paldin that he's handing out smites (read:11th) that has plenty of condition removal.

Also, there's a Ki power you can choose (at 6th level) to be able to spend 1 Ki point to get a Remove Fear on yourself, or 2 points if you're already frightened or panicked.

You can't use those buffs to say the Core monk is better in combat, but then deny the Umonk those buffs to saves.
It's easily possible that either type of monk will have at least an adequate Will save, as Umonk has the feat slot for Iron Will, and I believe still gets bonuses against enchantment effects.

It's possible that the Umonk could have an even higher Will save than Core monk, but I haven't done the exact math.


Sundakan wrote:
graystone wrote:


1.5 damage on two handed weapons in flurry. Plus

This is, honestly, a BIG con to me.

Weapons were already infinitely better than unarmed strikes. This just widens that gap even further without giving a true Unarmed user any real bonuses. Style Strikes are just as usable by the weapon user, particularly ones like Flying Kick.

Well, you need to use Ascetic Style to get weapons with Style Strikes but it's true there are very few reason to go unarmed. Pretty much Pummeling Style is it these days. It seems that the game, Umonk and the Ascetic Style, is moving unarmed into a secondary position.

I don't find this a CON though as we're talking about combat effectiveness and not fluff/playstyle.


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Undone wrote:
The math heavily favors the U Monk with no buffs. Every buff you add makes the U monk fall further behind. It's not hard. If you hit on a 2 no matter what because your party uses greater heroism, bard buffs and paladin smites all that matters is number of attacks. If you have no buffs or debuffs the U Monk is better until it's dominated.

This assumes that you do hit on a 2. Otherwise the buffs are equally effective for both. And why bother buffing a character's to-hit chances when they already hit on 2's? The same argument can be applied on Will saves when they're already at 95%.

Also, it's not untill 8th level that Core Monk gets more attacks. They're equal again at level 11 and then the Core Monk is ahead again at 16 and up. And that's not counting the extra actions you get from style strikes, though, which are equivalent to attacks for a Core Monk or impossible to perform. While all these actions are not extra attacks (Hammerblow is in many ways an extra attack), they do instead grant supperior action economy in many regards.
Counting them, the UMonk is ahead or equal at all levels. Honestly, I value them more than attacks since they help a lot with mobility (even mid-flurry), action economy (granting you and removing enemy actions) and battlefield controll. That's powerful, as far as martials go.

Liberty's Edge

Imbicatus wrote:
Undone wrote:
You lose will saves (A real deal breaker for me).
The poor will save progression is problematic, but as a Umonk you gain more benefit from having a higher wisdom, and you can more freely spend a feat or a trait on increasing the will save. In practice, the unmonk and the core monk have equivalent saves until the highest levels, but at that point the unmonk rolls twice on all will saves.

This isn't really a fair comparison of the two. Usually the Unmonk will be able to have a higher wisdom by virtue of not having to have as high a Con score. But both have enough room in the build (usually) to shore up their weaknesses. So say you have two monks, Unmonk has wisdom 2 points higher, core monk has con 2 points higher. Unmonk takes Iron Will at first level and the Core Monk takes dodge. Unmonk will have a higher will save for the first level, and again at third level, but after that, with equal investment on both parts, the Unmonk will be behind on will saves from roughly level 8 to 19, where flawless mind will bring you back closer to parity. So there's an 11 level span where core monk is better at will saves. Core monk also has a fortitude 1 higher. The core monk will be 1 HP behind at all levels, and dodge bonus to AC isn't quite as good as monk bonus to AC, but for the most part core monk comes out ahead.

But, that's just one part of the differences. Personally I like to think of the Unmonk as an archetype that basically locks you out of most other archetypes. And when you consider that most archetypes give a little and get a little, Unmonk is still a pretty good class. Trading saves and ki powers/costs for d10 hit dice, style strikes and improved flurry would be pretty good as an archetype. Maybe not the best archetype, but pretty good.


As far as flurry goes, extra attacks are only as good as their chance to hit. Having an extra -5 iterative at the cost of -2 to every single attack in the flurry isn't much of a gain. If a UMonk has 75%/75%/(75%)/50% = 2.75 average hits with Haste at 8, an identical core Monk has 65%/65%/(65%)/40%/40% = 2.75 average hits as well.


I like thinking of it as a Brawler archetype. When you view it that way lots of the decisions make sense.

Sovereign Court

BadBird wrote:
As far as flurry goes, extra attacks are only as good as their chance to hit. Having an extra -5 iterative at the cost of -2 to every single attack in the flurry isn't much of a gain. If a UMonk has 75%/75%/(75%)/50% = 2.75 average hits with Haste at 8, an identical core Monk has 65%/65%/(65%)/40%/40% = 2.75 average hits as well.

Yes - the only core monk archetype whose damage is at all comparable to the Umonk is a Sohei - and that only starting at level 8-9 when they can afford Gloves of Dueling.

There are some other things which core monk archetypes can do that Umonk can't (I'm a big fan of Sensei & Drunken Master myself) but the new flurry is a straight-up upgrade.

Paizo Employee Design Manager

Imbicatus wrote:

The ceiling of a unmonk and the ceiling of a core monk is close enough to be negligible. Core monk is slightly higher due to a few specific archetypes. But those archetypes still suck through low levels of play, taking several levels to mature. A umonk has a much higher floor and is effective from 1-20.

This is pretty much my take on it. The loss of archetypes can be a bummer, but at least the UnMonk is actually solid as presented, as opposed to the core Monk that is really only good as archetype fodder.

UnMonk has a higher floor than core Monk, is much more playable out of the box, and is generally a stronger combatant. The hit to Will is a bit irksome, but you're still generally going to have saves equivalent to or better than a Ranger, definitely better if you prioritize WIS over DEX, which is very doable. The UnMonk also has much better synergy within its class features, and fulfills the "mobile combatant" role that the core Monk promises but fails to deliver on, with Flying Kick really giving them some incredible combat mobility, and providing more flexibility than the Pummeling feats since the UnMonk can "bounce" from a defeated opponent to another with no wasted attacks. The opportunity cost for Flying Kick is also much lower.

I'd say Zen Archer is arguably the only core Monk archetype that truly challenges the UnMonk in raw combat potential (Sohei archery takes a long time to come online and often struggles against high AC opponents since it has to stack multiple penalties to match the damage output of the more accurate Zen Archer, and mounted combat on a class that doesn't get a companion mount is rife with issues), so the main thing you're losing from the lack of archetypes is concept diversity.

I actually allow both monk classes at the table simultaneously; core Monk for Sensei, Zen Archer, or whatever build someone chooses to hang on it, and UnMonk as an easy access option for players who don't have the time or inclination for digging through multiple books to build a functional character, or who appreciate the more directly combat oriented chassis.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Couldn't a standard monk still get BAB bonus feats? He just wouldn't be able to use them unless he was higher level (with the BAB to support them), or was flurrying (which ups his BAB, allowing him to qualify and use the feats temporarily).


graystone wrote:
Sundakan wrote:
graystone wrote:


1.5 damage on two handed weapons in flurry. Plus

This is, honestly, a BIG con to me.

Weapons were already infinitely better than unarmed strikes. This just widens that gap even further without giving a true Unarmed user any real bonuses. Style Strikes are just as usable by the weapon user, particularly ones like Flying Kick.

Well, you need to use Ascetic Style to get weapons with Style Strikes but it's true there are very few reason to go unarmed. Pretty much Pummeling Style is it these days. It seems that the game, Umonk and the Ascetic Style, is moving unarmed into a secondary position.

I don't find this a CON though as we're talking about combat effectiveness and not fluff/playstyle.

Nah, you can still use Style Strikes, they just won't be at your best attack bonus.

It basically drops you an attack by a turn, but considering the main benefits are largely not damage related fro the good ones, there's little downside. Pounce is Pounce even if it eats an attack. As is immobilizing an enemy, or staggering them, or whatever.

Sovereign Court

Ravingdork wrote:
Couldn't a standard monk still get BAB bonus feats? He just wouldn't be able to use them unless he was higher level (with the BAB to support them), or was flurrying (which ups his BAB, allowing him to qualify and use the feats temporarily).

No

monk - flurry of blows wrote:
For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.

Paizo Employee Design Manager

Charon's Little Helper wrote:
Ravingdork wrote:
Couldn't a standard monk still get BAB bonus feats? He just wouldn't be able to use them unless he was higher level (with the BAB to support them), or was flurrying (which ups his BAB, allowing him to qualify and use the feats temporarily).
Flurry doesn't increase your BAB.

Yup, it's right in the Flurry entry:

"For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus."

Now, the monk still gets the effective BAB increase for determining what benefit he gets from feats like Power Attack per the FAQ on flurry, but since his pseudo-BAB increase doesn't count for qualification purposes, the UnMonk is going to be able to qualify for certain feats faster than the core Monk, and there are some feats, like Blinding Critical, which an UnMonk will be able to qualify for that a core Monk never will.

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