All for Immortality. Length?


GM Discussion

Dark Archive 4/5

Hey, I'm putting together my April schedule, and I'm curious what the average run time for this mod is looking like? Should I schedule a 5 or 8 - 10 hour block for this?

Thanks,
Skip

Liberty's Edge 5/5

Well it isn't out yet, so you'll only get a response from John Compton or Linda Zayas-Palmer or maybe Thursty.

That being said, even if they design it with only 3 combat encounters, its a Tier 12-15, so just high level play is going to make it take longer. However, it is designed as a standard Scenario and not a double length.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

I would expect this to run long, just as Andrew says. Even if they attempt to keep it to a 4-5 hour run time, expect high level play to stretch it out. (Eyes of the Ten I took me 12 hours to run.)

Paizo Employee 4/5 Pathfinder Society Lead Developer

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Each of the All for Immortality adventures is a "single slot" in length. As Andrew notes, high-level combats take a while to resolve, and even though the authors are aiming for the 4-5 hour mark, the actual run time could vary considerably based on the players' and GMs' respective preparedness.

The Exchange 4/5 5/5

John Compton wrote:
Each of the All for Immortality adventures is a "single slot" in length. As Andrew notes, high-level combats take a while to resolve, and even though the authors are aiming for the 4-5 hour mark, the actual run time could vary considerably based on the players' and GMs' respective preparedness.

Not to mention how much time the Andorans Liberty's Edge characters spend trying to convince everyone they should be free from tyrannical rulers, followed by the Lawful Neutral cleric suggesting that pledging your soul to Asmodeus is a great way to get the power to throw off the yoke of repressive regimes.

Paizo Employee 5/5 Contributor—Canadian Maplecakes

Was going to write a long thing, but John hits the nail on the head and I don't want to steal any thunder prior to the Know Direction episode.

I'll talk more about this in due time... *goes back to draft revisions*

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