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"We be goblins " my groups experience *possible spoilers*


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Hi folks, I've started running the we be goblins and intend to extend it from levels 1-5 at least to cover all the published mini adventures plus some home brew fun.

I'm running it for 5 players each of which made their own character (20points buy)

1. Goblin rogue based on the already published chuffy
2. Goblin Druid with treant animal/plant companion
3. Goblin cavalier with a wolf
4. Goblin cleric with the rude songs trait
5. Goblin summoner with a snake eliodon crafted toward Slugzilla!

As you can imagine this party is rather more buffed up with the extra player points and pets, I found all the party games to be strongly in favour of the rogue, I would recommend coming up with a few of your own, though they were fun none the less. I added in an extra spider plus a spider swarm nest, the swarm was taken out instantly with the elixir of fire breath the cavalier won, as was one of the two halfing spider victims I added in for fun.

I added in a mimi encounter of a long grass marshy area where they were ambushed by lizards in a Jurassic park raptor style, this was a big challenge for them.

Vorka!
When the PCs got to the boat and stomp came at them, I gave Stomp a minor fear effect on sight of him dc 12 or become shaken for d3 rounds, stomps bite attack took a good chunk out of the treant but the rogues horse bane dog slicer easily took him out after he had tryed tossing the wasp nest at him that he caught from the trap.
On the boat itself it got complicated as the summoner rode his slug up the side of the boat to the top level, I had vorka in the crows nest the only thing really saving him from her wrath being my terrible dice rolls.... :), battle raged on all levels of the boat, I added in an extra dog and buffed two of them up, when the pc's eventually chopped the way through all the dogs slugzilla and Lord long tongue were at a bit of a stalemate, neither hitting each other effectively, vorka started throwing spells about to little effect due to dice rolls, fearing climbing the wrigging the Druid summoned a hawk to attack her so vorka summoned a frog which in its turn critical hit the hawk with its tongue and proceeded to swallow in it comedy fashion! Left with just Vorka to deal with after swarming the frog and putting out any alchemist fire that had been tossed at them, the treant started to beat down the ships mast holding her up (treants do double damage vs objects) after a couple of turns she was sent flying after we randomised the direction it fell, the fall didn't kill her but they made short work of her after that.

That's everything up to now, next session we shall see where they end up now they have the fire works and over bits of treasure, sorry if this was a difficult read! Haha


Your tribe not have Feral Gnasher? Who eat the enemy for the glory of Venkelvore? Riding slug sounds almost as fun as eating slug, but Chief Sharky think you should extend game for many more levels beyond 5th. Why not give goblins chance to ally with boggards, attack gnome villages, and maybe one day lead fiery assault on Sandpoint itself? This what Chief Sharky's tribe is planning. We have 14 levels now, and game still fun. Maybe Evil DM who run for us could give you some ideas.


Chief Sharky wrote:
Your tribe not have Feral Gnasher? Who eat the enemy for the glory of Venkelvore? Riding slug sounds almost as fun as eating slug, but Chief Sharky think you should extend game for many more levels beyond 5th. Why not give goblins chance to ally with boggards, attack gnome villages, and maybe one day lead fiery assault on Sandpoint itself? This what Chief Sharky's tribe is planning. We have 14 levels now, and game still fun. Maybe Evil DM who run for us could give you some ideas.

No feral gnashers in the group I'm afraid, here's the gist of session two!

After Vorkas death they looted the boat and found a badger of holding a magic scimitar (activated with yarr) and a catapult feather token!
Upon spotting a passing small vessel they used the catapult to send themselves all at once toward the ship landing in the sea, Zob the summoner swim fails rescued by slugzilla! they boarded and killed a snobby human and two halfing sailers, the sailers were none the wiser as to what happened until the goblins were unpon them, they turned the ship toward land after a couple of attempts, Chuffy boatslayer proceeded to set it aflame after his boat stabbing attempts failed, whilst this was happening two Boggot (fogmen) boarded the ship and attacked, Zob the summoner was one shotted in the face for max damage whilst fire slowly creeped towards them from the main sail, they killed them just in time to avoid a toasted Zob!


Chief Sharky glad to hear of the mayhem your tribe caused. Killing halflings almost as good as killing gnomes. Setting stuff on fire worth extra goblin points. Killing boggards fun too, but even better make boggards see that Lamashtu is true goddess of animal headed people like hyena headed gnoll and frog headed boggard.

Goblin Heroes of Sharky's tribe recently descend into "Devil's Drain" to find sunken ships and sunken treasures. Sharky almost got eaten by Sea Serpent which sneak up on him, but Janka the Witch put it to sleep. Then Sharky eat it instead. We also do many other Evil things which Sharky only talk about if you say that you want gory details. Some of it kind of disturbing even to Neutral Evil goblin chief. Janka the Witch very, very bad...

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