Fun Rules Glitches!


Rules Questions


Memorize Page.
Memorize Page, from the Advanced Class Guide, is an amazing spell, it lets you take a backup of 'int mod' pages, plus one for your familiar, if you need to.

The rules glitch is as follows: The large problem with the spell is that the memorized pages remain no matter what... in short, you cannot change which pages you memorize, ever... they are permanent unless removed by the 4th level spell 'modify memory', which only bards can cast, or another similar effect.

However, according to the pathfinder society rules, any spell cast by a PC ends at the scenario, along with all effects thereof. In short, no matter how many times you cast the above spell, you begin and end every scenario without the memories. (Basically, much like free hit point restoration if you don't heal up, your memories are fresh as a daisy next adventure).

This also means that if you want to learn a spell and add it to your spellbook, but don't have the gold... it's gone from your memory at the end of the scenario.

http://paizo.com/threads/rzs2rt5g?When-does-a-scenario-end
I've never had a problem as a player or GM with the PCs hanging out together for days after the mission ends to nurse each other back to health.

My big worry with this glitch, is that a GM might hate it and try to force a scenario to end. However, I just noticed that it says end of a session. So.... :)

"The existence of a Day Job check pretty much indicates that PCs are assumed to have time before and/or after the adventure to do things."

"This is a subject of table variaion."

"must be resolved before the end of the session" - death

Can anyone else think of a spell or an ability that benefits from whatever players do being undone?


Spell effects automatically go POOF in between scenarios unless its a continual flame , secret chest, or a masterwork transformation.

Grand Lodge

BigNorseWolf wrote:
Spell effects automatically go POOF in between scenarios unless its a continual flame , secret chest, or a masterwork transformation.

or Secret Page.

Grand Lodge

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And Masterwork Transformation is a special case within the special cases, as you can, technically, have multiple of them, as any item under the effects no longer counts against the limit once it is enhanced...

Sovereign Court

BigNorseWolf wrote:
Spell effects automatically go POOF in between scenarios unless its a continual flame , secret chest, or a masterwork transformation.

Or if you cast something into your spell-storing armor/weapon during the session and have the GM write it in the chronicle.

The Exchange RPG Superstar 2014 Top 32

lareman wrote:
BigNorseWolf wrote:
Spell effects automatically go POOF in between scenarios unless its a continual flame , secret chest, or a masterwork transformation.
Or if you cast something into your spell-storing armor/weapon during the session and have the GM write it in the chronicle.

Tracking spells in spell-storing items is covered by a campaign ruling, and doesn't cover the general spellcasting that the OP is discussing. Normally all spells cast during a game don't last past the end of the adventure, except for a specific list of spells.

Sczarni

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In your other thread you stated that you left PFS because of a combination of boredom and bad GMing, but this sort of poke at the rules suggests otherwise.

Is there an overarching criticism that we can help you address?


Unrelated, I still read the rules, I still want to play, and I just bought the book. I never stopped designing characters, just playing society for a while, and that's best dealt with in a relevant thread, which this one isn't. :)

Actually, the addition of 'Secret Chest' 'Continual Flame', and 'Masterwork Transformation' is an improvement and removes a previous complaint I had about the game as well, so I am glad to see things are improving. I'd rather not see this thread turn into a duplicate. I had not used any trick like this, ever, on my character or in organized society play. :) Nor had I played a custom character. (Used a pregen).

The point of this trick is to use Memorize Page to memorize what you want to scribe into your spellbook, and record/scribe it at the end of the scenario, or when there is downtime.

Amusingly, it is also a touch spell, you can have your Familiar deliver the touch spell to it's-self, and peek over the enemy looking at a 'map', etc.

Also, it would be an amusing way to settle a dispute between a which and a wizard over who gets to use the spell on the scroll, though RAW it only states how it works for level 1 (1 page) spells. Level 2+ spells may take multiple castings or be entirely unusable with this.

Witch: Don't make me hex you! It's my scroll, my precious!!!
Wizard: I called DIBS!!!
Familiar: *Xerox sounds*
*both stare*
Familiar: "What, you were arguing, I memorized the page."

Quote:
Keep in mind that the process of copying a spell from a magic scroll into a wizard’s spellbook removes the spell from the copied scroll, turning it into a blank piece of normal parchment.

Memorize page, also, does not specify destroying the scroll. (Though, succeeding at scribing a spell you have used memorize page on should destroy the scroll, assuming it still exists at that point).

Finally, in home games you can use the 'Summon Neutral Monster' feat (why am I having flashbacks of Futurama's neutral planet) to summon a Viduus, which can 'modify memory' with a strike, long before the spell is ever learned by a bard. This makes it useful about Level 9 in home games. :) (Or level 8 if you're willing to wait to erase the relevant pages). It would cost 360gp to have the spell cast, though it's only marginally cheaper than a 10th level bard (10gp), and potentially harder to find.

However, the fact that it's available on my spell list with a feat is nice.

Ooh, just found a bug (another fun rules glitch) Share Shape (animal archive) reads "If your familiar or companion is not an animal, this spell has no effect."
Familiars are of type: MAGICAL BEAST, so 'Share Shape' never has an effect with ANY familiar as written, because no familiar is ever an animal!! This would have been clearer to the writer if he had used the correct terminology: "familiar or animal companion" Please check the book. Also, 'companion' by it's self is technically wrong as that is not a pathfinder keyword and has no definition, they clearly meant animal companion.

What I find funny is when people make the above rules glitches, it's always so apparent that they were thinking about it, by changing 'animal companion' to 'companion' they must have realized that having animal in there twice sounded odd.

I should really make a post about this in the relevant product forum... I'll do that later.


*headscratch* I am trying to figure out whats glitchy or overpowered about getting to copy a spellbook or scroll at the end of the scenario. This is a feat that could be accomplished with a backpack...

Any scribe could copy exactly whats on an unfamiliar spellbook into your spellbook. But physicall in your spellbook is not "in your spellbook". The spellcraft check (which you can take 10 on, so you should be automatically making that at rather low levels) means that you put it in your spellbook in a way that you can understand, with jots, notes, and changes that make it work for you.

"Familiars are of type: MAGICAL BEAST, so 'Share Shape' never has an effect with ANY familiar as written, because no familiar is ever an animal!!"

People have this idea that PFS is run on absolute raw: it is not. There is a human DM, they're allowed, encouraged, and HAVE to interpret the rules. Its pretty clear what the intent is there (your weasel can share shape, the farie dragon cannot) and 99% of DMs are going to go with that. "THEEEEE RAAAAAWWWW" does not exist as an ontological manifestation to k
keep the dm from having things work a certain way

There's no raw for what you're supposed to do with a scroll when you have multiple memorized caster in the party that want it. I don't think i've seen that happen, but I'm inclined to let them both copy it at the same time, or have the wizard use it and then turn the ash into an arcane scroll smoothie for the witches owl

Grand Lodge

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I've always assumed that scrolls are like all other chronicle-based treasure in PFS. They multiply, magically, to the exact number of characters who want them.

Not arguing over loot and simplified XP are my two favorite aspects of organized play. Well, that and having the whole explore, cooperate, report mantra. There's far less head-butting in PFS than there has been in the home games I've played. I actually prefer PFS to my home games for the most part.

As for rules silliness, it's always there. You mention a piece of rules silliness at the table, everyone shrugs and says, "Pathfinder", giggles and moves on.

Hmm


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Pathfinder Starfinder Roleplaying Game Subscriber
Hmm wrote:


As for rules silliness, it's always there. You mention a piece of rules silliness at the table, everyone shrugs and says, "Pathfinder", giggles and moves on.

Hmm

Alternatively, they look at the person mentioning the twinkery with a measure of distaste and discomfort, and then look to the GM and say "So, moving on to the action, where are we heading again now that the combat is done/social interaction is complete/etc?"

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