NobodysHome |
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I honestly believe that PvP brings out the worst in people. I should really refrain from doing it, it makes me into something that I don't really care for.
I think the funniest thing is that I don't mind my opponents at all. "Meh. You're better than me at a game I play casually for fun. This does not bother me."
My teammates, on the other hand...
"OMG! How could you be SO STOOOOOPID!?!?!?! What are you, an <expletive> noob?" (Why yes, I am) "Your incompetence has ruined my LIFE! You should NEVER be allowed to play this game again, because you're so <expletive> bad at it! If you haven't put in 100 hours and studied every gameplay video, you DO NOT BELONG HERE, and I HATE YOU for EVER playing on MY SIDE!!!"
Yeah, I don't play PvP because of my own teammates. Go figure.
Same thing with MMORPGs -- I HATE it when the main storyline requires you to join a team of strangers, because they are invariably complete a$$hats who spew venom at you for wasting their time for, y'know, watching the cutscenes, reading the story, and/or not being 100% perfect the first time you ever try an instance.
NobodysHome |
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So, deciding to stop lurking, I decided I'd ask, while you're on the topic of computer games, have you ever played Neverwinter Nights or Neverwinter Nights 2? And if so, what did you think of em?
Neither one, I'm afraid. Having kids and then starting up GM'ing again pretty much eliminates most video gaming...
lisamarlene |
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Meh. Neverwinter Nights should have been fun, but it left me cold. It took away everything I like best about gaming, and all the cool features couldn't make up for the lack of bodies around a table.
Which is not to say that dungeon crawl video games don't have their place. I adored Diablo (only the first one, though), but nothing beat the old Dungeon of Doom 4.0 for the Mac. Which was such a huge part of my life in high school.
Syrus Terrigan |
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Never played any of the Neverwinter games. I *did*, though, play a ton of Diablo, Hellfire (DI expansion from Sierra), and DII. And I liked all 3 of 'em -- though DII took some getting used to . . . .
The first Diablo was all about the sorcerer. Hellfire got us the monk (oh. wow. so. good.) and a new zone to explore (sure, you had the barbarian and bard, too, but . . . meh.). Diablo II has only, ever, always been about the barbarian.
I miss those games.
Taliesan |
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I never tried the multiplayer myself, but that was mainly an age thing. I played NWN 1 when I was younger than Impus Minor, so i can really credit it for my introduction to the world of D&D, and I look back on them with fond memories. Especially Hordes of the Underdark.
Also, as an edit, what does FaWtL actually stand for, cause I see it pop up on the message boards and haven't a baldy
Just a Mort |
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My teammates, on the other hand...
"OMG! How could you be SO STOOOOOPID!?!?!?! What are you, an <expletive> noob?" (Why yes, I am) "Your incompetence has ruined my LIFE! You should NEVER be allowed to play this game again, because you're so <expletive> bad at it! If you haven't put in 100 hours and studied every gameplay video, you DO NOT BELONG HERE, and I HATE YOU for EVER playing on MY SIDE!!!"
Seconded. That's why I gave up on trying to pick up DOTA the last time. I don't have the reflexes for competitive play - since I get stunned for a sec the moment something jumps out at me from the bushes, and I'm letting my team down for being such a nub.
I mind when my opponents taunt me.
Ya - I hate skipping stories in MMORPGS - but look at it this way, people are on their second character or so - so they've seen it before and are in a hurry to grind their character to level 110 and don't want to rewatch them. I don't blame them, I just go along with the flow, much as I'd like to watch the story.
MOTB is fine =)
I played Diablo and D2. Sorcerer and Sorceress all the way. I played D3 briefly, as a demon hunter, since my brother already rolled a wizard.
Drejk |
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Lord Of The Rings Online had very nice community a few years ago (though the quality has slowly declined). High level players offering to run older, rarely visited instances baby-sitting on-level characters so they could visit them. There was an incentive for them - completing deeds (achievements) that might or might not grant store points or titles.
Marginal role of PvP (no actual PvP outside of a special zone where regular PCs fight monster PCs) definitely helped.
Nowdays the chat too often devolves into a toxic sludge, often political, though :(
Tacticslion |
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Forums are Way too Long
Nice and succinct!
Now the needlessly talky version!
(I do this.)
((It's a thing. Sorry.))
Once, quite a while ago (as the internet accounts such things), a poster (who had never made a post before, and has never made another since) created a thread titled "Forums are Way too Long" in which he made a single post (his one and only, ever) lodging a complaint about the fact that there were apparently no caps to the size of a forum, or the number of posts within a thread.
So Paizo members decided to make that the longest possible thread; to this end, the thread immediately became about posting whatever you wanted to talk about at that moment (relatively shortly thereafter, the rules of "no politics, no religion, no sports" were established). Their intent worked so well that the thread got so large it eventually crashed the forums, and, once the forums were improved enough to handle this, they were forced to start up another thread. Then that one got so large it crashed the forums. And so on (with the tech people making the system ever-more-stable to accommodate the ever-growing size of FaWtL threads; in fact, Gary Teter, the guy who was running the system at the time, has said he used to explicitly use FaWtL threads to stress-test whatever code he happened to be running). Eventually the sixth version arrived. That's the one that's going on now.
Tacticslion |
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And now...
... Neverwinter Nights~!
(According to me, and in chronological order.)
*ahem*
NWN 1, OC: a repetitive, extremely basic experience, with a great idea for a story, but sometimes quite lackluster implementation
NWN 1, various bonus modules: they aren't bad, though some are better than others. Of the three basic modules (The Dark Ranger's Treasure, Winds of Eremor, and To Heir is Human), the first is a kind of Monty Haul for armor, the second is a minor story with "unending hordes until defeated" game-play, and the third is the most solid story-telling experience (though left on a complete cliffhanger).
NWN 1, Shadows of Undrentide: a solid experience, and enjoyable story, though it had an unfortunately tedious amount of filler material in the middle, and the ending was a bit rushed
NWN 1, Hordes of the Underdark: a fantastic gaming experience, with a fun story, great characters, and a solid hook and ending; it only suffered from a few clearly-dropped plotlines there is evidence that the sword could have been turned into a Golem, for example, but they never finished the code in time; this was a super-influential thing in my gaming life, though it's aged over the years (and not just visually).
NWN 1, Premium: Kingmaker (unrelated to the AP) is a stellar experience (as the narrative is actually finished, though it leaves large room for more, later); both ShadowGuard and Witch's Wake create new and extremely interesting worlds, and the latter has a riveting story... that is never progressed past the first chapter. Pirates of the Swordcoast is extremely fun, and has a great finished narrative and some innovative uses of the ToolSet (not to mention new visual resources). I've heard good things about Wyvern Crown of Cormyr (and it finally added in horses!), but I never owned it, and likely never will, now. Similarly, the Infinite Dungeons (though I hear that's just a roguelike random dungeon production experience - super cool mechanically, nothing much story-wise).
NWN 2, OC: an incredibly ambitious first outing that, like the NWN OC, quickly mired itself in repetitive quests (though not quite so obviously as the first OC) and, like Shadows of Undrentide boring slogs of filler material; and like Hordes of the Underdark, it held very large and very importantly emotional story lines that were entirely dropped. Plus the end has a "twist" that's just... well some parts are reasonable, but some are painful to watch unfold (because they make no sense). I want to love this game. But I can't. (Also, it teases us with Githyanki, but doesn't have psionics implemented - laaaaaaaaammmmmmme.)
NWN 2, Mask of the Betrayer: holy mackeral, this is a solid gem of a game. If I wasn't so frustrated by the OC, I think I would have loved this even more. It is a hard game with difficult moral and personal choices, especially if you're not efficient in how you play, and the character interactions and loyalty systems clearly informed later efforts such as Dragon Age.
NWN 2, others: I've never gotten all the way through either Storm of Zehir or Mysteries of Westgate - I almost always end up playing NWN1 instead, or going back to MotB. Still, I hear they're decent, although the former is a vehicle for the introduction of 4E setting elements, and the latter (from what I hear - I don't know) isn't a complete storytelling experience (anyone that's actually played it should correct me if I'm wrong).
Hope that helps!
Captain ? |
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I never tried the multiplayer myself, but that was mainly an age thing. I played NWN 1 when I was younger than Impus Minor, so i can really credit it for my introduction to the world of D&D, and I look back on them with fond memories. Especially Hordes of the Underdark.
Also, as an edit, what does FaWtL actually stand for, cause I see it pop up on the message boards and haven't a baldy
What's a baldy.
I have ideas... But I'm fairly certain they aren't right.
NobodysHome |
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I need to finish playing NWN 2 and the expansions. Oh, and Shadows of Undertide too.
Oh, it's ask NH anything thread? Well then:
NH, why the time isn't made of rubber so I can stretch and bend it as I please to play all the things I want?!
This leads directly to "Dorian Gray Syndrome", as has been well-documented in scientific journals, the most succinct of which being
Time's rubber and you're glue. Bounces off me and sticks to you.
Taliesan |
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Taliesan wrote:I never tried the multiplayer myself, but that was mainly an age thing. I played NWN 1 when I was younger than Impus Minor, so i can really credit it for my introduction to the world of D&D, and I look back on them with fond memories. Especially Hordes of the Underdark.
Also, as an edit, what does FaWtL actually stand for, cause I see it pop up on the message boards and haven't a baldy
What's a baldy.
I have ideas... But I'm fairly certain they aren't right.
Shortened form of "Haven't a baldy notion" aka I don't know. Northern Irish slang phrase.
captain yesterday |
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We knew we wanted to go west, and we knew we wanted to see the Pacific Ocean.
That was all the planning we needed.
And if we planned it out we wouldn't have found the camp ground in Malibu that was super popular with gay German couples and overlooked the ocean.
Or drive through El Segundo blasting A Tribe Called Quest.
NobodysHome |
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An actual question to NH. If you could live in any fantasy city, which one and why?
The biggest problem with answering a question such as this is, "Wow. Gee. Just how many fantasy cities do I know of?"
My current city is a very good example of where I'd like to live: Moderate climate. Very very low crime rate. Everyone knows their neighbors. Yet only a 30-minute drive from Oakland and San Francisco, 60 minutes to San Jose, or 2 1/2 hours to the Sierras. So all kinds of different climates/geographies/cultures all rolled into a central location.
Thinking of fantasy cities/realms with which I am familiar, they are all either too boring (Rivendell, anyone?) or dangerous (the city where the Vlad Taltos books are set). Korvosa has too much devil-worship and evil. Magnimar has too great of an obvious criminal element; it feels more like Vegas than anywhere I'd want to live.
So my first most obvious choice is Absalom. Low crime, some nice areas that seem friendly and "rural". And access to the highest magic in the land. Plus, a major port city, so getting to see/interact with all kinds of different races.
I'll think about it some more -- there MUST be other cities with a combination of culture, low crime, and lots of interesting things to see and do, but none come to mind right now.
NobodysHome |
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Lankhmar!
O wait. You said low crime, didn't you?
I'm the kind of guy who wants to be able to wake up at 2:30 in the morning and just go out and wander about, looking at how different things are when 99% of the city's asleep. It's really surreal and peaceful. Doing that and getting shanghaied or turned into a vampire or eaten by bugs (apparently the same thing as vampires now) just doesn't appeal to me.
Tacticslion |
(My wife chooses Silverymoon always and forever almost without question every time.)
Silverymoon for the curious. And here's one reason why (though, honestly, it's mostly the culture and art and food and style).
Taliesan |
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Taliesan wrote:Presumably when it wasn't a ruin overrun with fiends?Tacticslion wrote:(My wife chooses Silverymoon always and forever almost without question every time.)I'm almost, but not quite in agreement with your wife. I'd choose Myth Drannor instead :D
Indeed