Seeking an Arcane caster for Carrion Crown


Recruitment


We recently lost a player for a Carrion Crown game I'm currently running after only one post. So on the advice of the other players I'm opening a recruitment thread to replace him.
We are looking for a character to replace our Human Witch. Although the character doesn't have to be a Witch, some type of Arcane (or Occult) caster would be preferred.

The original character guidlines can be found Here

Due to the time sensitive nature, recruitment will be open only until Saturday, March 26th at 6:00 pm (CDT).

Scarab Sages

Carrion crown, you say? Color me interested.
Looks like you have a skald, a psychic mage of some flavor, an alchemist, and a rogue. May be a more front line caster-ish?
Would you like a full caster or would something like a Bloodrager work?


I have a Suli Witch (Hex-Channeler) I wouldn't mind trying in this...what do you think? He's focused on healing, but is still an Arcane caster as well.


Considering the Skald is a backup Arcane caster I would prefer a full caster type.

Sovereign Court Contributor

I am keen to join this game.I am interested in playing an arcanist. I will need to do a quick review of the player's guide for Carrion Crown before I develop the character further than that.


Here's my submission for this group. Half-Elf Bonded Witch. Still working on a background.


I shall be submitting a dwarven sorcerer asap, thanks


Dotting for interest will try to have a submission up for tomorrow.


Dot


Please see my dwarven sorcerer for your viewing pleasure and hopeful selection, thank you


Aredhel the Accursed stands ready for your perusal.


I would like to propose this character, Camlo Slavik, for your consideration.
He participated briefly in another campaign.
If chosen I can do any required adjustments.


Dotting for interest; thinking of putting together an abjuration specialist of some kind. I should have something up in the next 24 hours or so.


My official submission, Rowan Elwood, is ready for consideration. An afflicted witch haunted by delusions, he wonders if you're all not just illusions conjured by shadows.


Think I might submit this character. Need to update him to your build specs and update background.


He's just not really working. The penalty for Int just hurts too much with a 20 pt build. Pull me out.


This character is a diviner wizard, and something of a fish out of water--he's from the Mwangi Expanse, and is planning on eventually going into the Magaambyan Arcanist prestige class. What are your expectations for posting pace?


I stumbled upon something on the SRD that tickled my fancy and provides an interesting theme for a CC campaign. It's not 3rd party, but it is a pretty obscure sourcebook, so I'd like to have the GM give a thumbs up or down before I move forward with a concept on it.

GMWulfson, would you mind taking a gander at the Martyred Bloodline for sorcerers and tell me if it's okay? I'm thinking of someone's ancestor who decided to seek the aid of gods who weren't Zon Kuthon, like Sharyn or Desna, and got themselves tortured to death for it; now either their descendant is taking up their call, or one of the family members who got splashed with the blood at the torture ceremony essentially got "infected" with the martyr's call.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Here is my submission for a sorcerer with the Celestial bloodline. If chosen, I'll create the alias.

Character Submission:
Sheria Merdias
Female human (Varisian) sorcerer 1
NG Medium humanoid (human)
Init +8; Senses Perception +1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +0, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee sickle +0 (1d6)
Ranged sling +2 (1d4)
Bloodline Spell-Like Abilities (CL 1st; concentration +5)
7/day—heavenly fire (1d4 divine energy)
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—mage armor, summon monster I
0 (at will)—dancing lights, daze (DC 14), prestidigitation, ray of frost
Bloodline Celestial
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Eschew Materials, Improved Initiative, Toughness
Traits chance savior, ease of faith
Skills Acrobatics -1 (-5 to jump), Diplomacy +9, Knowledge (arcana) +6, Knowledge (planes) +3, Perception +1, Profession (herbalist) +4, Spellcraft +6
Languages Celestial, Common, Sylvan, Varisian
SQ bloodline arcana (summoned creatures gain DR 4/evil)
Combat Gear alchemist's fire (2); Other Gear sickle, sling, sling bullets (20), backpack, basket, bedroll (2), belt pouch, flint and steel, ink, inkpen, journal[UE], mess kit[UE], soap, trail rations (5), waterskin, 48 gp, 1 sp
--------------------
Special Abilities
--------------------
Bloodline Arcana: Celestial (Ex) Summoned creatures gain DR 1/evil (doesn't stack with other DR).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Heavenly Fire (1d4 divine energy, 7/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.
--------------------
Shera Merdias is a slightly built red haired Varisian sorcerer. Her firey looks are at odds with her warm and friendly personality.

Her first attempt at being an adventurer was cut short when her traveling companions ran away leaving her to face a band of goblins alone. She likes to think she vanquished them. Actually they ran away while she was hiding in search of louder prey. She stumbled around in the woods after leaving her hiding spot, and came across Professor Lorrimor. He had been attacked by the same goblins she had just escaped from. She was able to use the last of her spells to scare them away and rescue the Professor.

She's spent time traveling in Ustalav after meeting the professor. Because she is Varasian, she's used to traveling through the wild places. She prefers them to the cities it's quieter there.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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I've made some slight tweaks to Chikura and added a personality/appearance spoiler to his profile.


Sorry everyone
I should have explained that I'm on vacation with my wife and daughter this week and I'm not as attentive as I should be to this thread.
That being said Sarabian the Martyred bloodline is fine.


Thanks for the update, and no problem. Hope you're having a good time!


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Enjoy your holiday with the family.


OK...I have reworked this at the last minute:
So I'm back in this now!

Lirotha, a Varisian Skinchanger (Coldborn) Witch 1 (Cartomancer)


Going for one of the Occult classes.


Presenting Mandrake the Magnificent! A Mesmerist masquerading as travelling entertainer.

Background:
Mandrake has an interesting story. As a child, he found that he had horrifying visions of fateful events that often came true. This caused his family to fear him and they left him to his own devices, unsure as to how to deal with it. He was in his early teens when he first met Professor Lorrimor, who recognised Mandrake for what he was. After a couple of days discussion, the Professor presented Mandrake with an opportunity; work as a travelling medium and entertainer who could elicit information from locals in order to root out corruption and evil.

At first, Mandrake was unsure and almost got himself killed several times. However, experience bred wisdom and eventually he perfected his approach of presenting himself as a glib entertainer while working in secret to uncover cults and the like.

Several years after wandering on his own, Mandrake employed a local man whose family had been murdered by cultists. In public, Mandrake treats Robert as a common manservant, however in private the two are close and fast friends who work well together.

Several days ago, Mandrake had a vision of Professor Lorrimor's death. He sent a letter to the Professor and immediately Robert and he set off for the Professor's village.

Personality:
Mandrake is a man of two masks; publically he is a glib and itinerant entertainer. Privately he is a man dedicated to rooting out evil and corruption wherever he can find it.


Here is my submission... Leezza, the Fey Bloodline Sorcerer. I'm still need to finish her gear and write up her background. I'll do that tonight or early morning tomorrow.


1 day to go.

I am surprised by how much I really want to play this now...I really like my character concept, basic though it is.


Gah I canno take da pressuurre


Updated my profile a bit. Busy day with the family for Easter.


A little bit late but i'm going to go ahead and close the recruitment now. Anyone who has expressed interest or dotted will have until tomorrow night to finish or submit their characters for consideration. I'll announce the replacement on Monday.

Sovereign Court Contributor

Below is my character proposal, I hope it's not too late. I actually post daily in my other games, but I spent a long time thinking about this. He's partly inspired by one of the pregenerated characters from B1, In Search of the Unknown, who was a longtime npc in one of our first games. He was just a stat block named "Trebelos the boy magician" who developed a bit more. I thought Trebelos seemed like a good last name for a Varisian from Ustalev, and came up with Slawomir Trebelos (pronounced Slavomir Trebelosh, or Slav, for short).

Slav was part of a Varisian clan, but as an orphan, he had no immediate family to look out for him. He was small for his age and the other children frequently bullied him. His uncle, who nominally had adopted him drank, and while he rarely abused Slav, he even more rarely took any responsibility for the boy. When the Varisian clan camped for most of one winter near Ravengro, Slav got some work gathering firewood for locals. Professor Lorrimor hired the boy, mostly out of pity, and offered him some other small groundskeeping jobs.

One day the professor happened upon Slawomir as he was fleeing from a mob of local children, who were pelting him with snowballs. The professor defended Slav, peppering the children with magic snowballs. As Slav watched, something clicked in his mind, and he knew he could learn magic. He begged the professor to teach him, and Lorrimor agreed.

The professor gave Slav a book and taught him some basic magic, Slav kept working as groundskeeper, but every chance he got, he was in the library, doing his own research. When the rst of his clan moved on, Slav stayed behind.

Slawomir is fairly certain (perhaps naively so) that the professor didn't actually know just how far his skills have developed. Once the boy learned to memorize a whole page and reproduce it later, he was able to gather spells quickly.

Trebelos is now 16, although he looks younger. He is devastated to learn that the old man has died. He is uncertain what the future holds, but hopes to draw as much knowledge as he can from the professor's library before someone tells him to leave.

stat block:

Slawomir Trebellos
Male human (Varisian) arcanist 1 (Pathfinder RPG Advanced Class Guide 8)
NG Medium humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee club -1 (1d6-1) or
. . dagger -1 (1d4-1/19-20)
Special Attacks arcane reservoir (1/7), arcanist exploits (potent magic[ACG], quick study[ACG]), consume spells
Arcanist Spells Prepared (CL 1st; concentration +5)
. . 1st—memorize page[ACG], snapdragon fireworks[UM] (DC 15)
. . 0 (at will)—detect magic, ghost sound (DC 14), jolt[UM], prestidigitation
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Extra Arcanist Exploit[ACG], Extra Reservoir[ACG]
Traits inspired by greatness, magical lineage
Skills Handle Animal +3, Knowledge (arcana) +8, Knowledge (geography) +8, Linguistics +8, Spellcraft +8, Use Magic Device +6
Languages Common, Draconic, Elven, Orc, Skald, Thassilonian, Varisian
SQ heart of the wilderness
Other Gear club, dagger, backpack, belt pouch, ink, inkpen, soap, spell component pouch, donkey, animal harness, bedroll, flint and steel, pack saddle, pot, torch, trail rations, waterskin, 82 gp
--------------------
Special Abilities
--------------------
Arcane Reservoir +2 DC or CL (7/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Heart of the Wilderness +0 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I made a few changes to Sheria's background, but a left the stats alone.

Updated Background:
Sheria Merdias is a slightly built red haired Varisian sorcerer. Her fiery looks are at odds with her warm and friendly personality. She'll not throw a mug at your unless you really deserve it.

She was born into a good sized family that travels around Golarian selling their wares, entertaining, and sometimes separating the masses from their gold in various ways.

Her celestial bloodline keeps her from joining the less lawful members of her family in their business. That caused a bit of a rift. To keep peace in the family Sheria decided that she would try her hand at adventuring, and headed out with a small group.

Her first attempt at being an adventurer was cut short when her traveling companions ran away leaving her to face a band of goblins alone. She likes to think she vanquished them. Actually they ran away while she was hiding in search of something they heard stumbling through the woods.

She crept around after leaving her hiding spot, and came across Professor Lorrimor. He had been attacked by the same goblins that had just left her. She was able to use the last of her spells to scare them away and rescue the Professor. She helped him travel home.

One she left his home village, she spent time traveling in Ustalav. She's used to traveling through the wild places. She prefers smaller villages to cities it's quieter there.

Stat Block:
Sheria Merdias
Female human (Varisian) sorcerer 1
NG Medium humanoid (human)
Init +8; Senses Perception +1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +0, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee sickle +0 (1d6)
Ranged sling +2 (1d4)
Bloodline Spell-Like Abilities (CL 1st; concentration +5)
7/day—heavenly fire (1d4 divine energy)
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—mage armor, summon monster I
0 (at will)—dancing lights, daze (DC 14), prestidigitation, ray of frost
Bloodline Celestial
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Eschew Materials, Improved Initiative, Toughness
Traits chance savior, ease of faith
Skills Acrobatics -1 (-5 to jump), Diplomacy +9, Knowledge (arcana) +6, Knowledge (planes) +3, Perception +1, Profession (herbalist) +4, Spellcraft +6
Languages Celestial, Common, Sylvan, Varisian
SQ bloodline arcana (summoned creatures gain DR 4/evil)
Combat Gear alchemist's fire (2); Other Gear sickle, sling, sling bullets (20), backpack, basket, bedroll (2), belt pouch, flint and steel, ink, inkpen, journal[UE], mess kit[UE], soap, trail rations (5), waterskin, 48 gp, 1 sp
--------------------
Special Abilities
--------------------
Bloodline Arcana: Celestial (Ex) Summoned creatures gain DR 1/evil (doesn't stack with other DR).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Heavenly Fire (1d4 divine energy, 7/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.


Thank you all for your interest and submissions. I've decided to go with Slawomir Trebellos, the Arcanist.

Sovereign Court Contributor

Wow, thanks! I will make up an alias for him!


Congrats, and enjoy! Watch out for haunts!


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Congrats Craig. Thank you for your consideration GM Wulfson


Congratz!

Liberty's Edge

Congratulations!

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