Pierce the Heavens, and Other Planes: A Non-Reach, Non-Trip Spear Build


Advice


So, this is a thought experiment I had when I realized that the Startoss Style, which is essentially scaling Weapon Specialization, doesn't actually require you to throw your weapons for the damage bonuses. The result is, I believe, an effective switch hitter build that boasts fair saves, good damage on a full attack and the ability to aoe nuke mobs with Starfall Comet. Feel free to comment on improvements or critiques.

Stabby McStabstab
TN Human Fighter 12
Init +14, Perception +12

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Defense
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AC - 29, Touch 15, Flat 25
HP - 112
Saves - Fort +16, Ref +13, Will +12

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Offense
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Speed - 30 ft.
Full Attack - Spear +4, +25/+20/+15 (1d8+21/x3)
Full Attack (Power Attack) - Spear +4, +21/+16/+11 (1d8+33/x3)
Startoss Comet - Spear +4, +24 (1d8+19/x3/20 ft.)

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Statistics
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Str 21, Dex 18, Con 16, Int 10, Wis 10, Cha 10

Traits: Defender of the Society, Reactionary

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Feats
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Human: Point Blank Shot
1: Startoss Style
1f: Weapon Focus (Spear)
2:Startoss Comet
3:Power Attack
4:Startoss Shower
5:Weapon Specialization
6:Quick Draw
7:Greater Weapon Focus (Spear)
8:Advanced Weapon Training (Richochet Toss)
9: Improved Initiative
Weapon Training: Trained Initiative
10: Advanced Weapon Training (Armed Bravery)
11: Iron Will
12: Greater Weapon Specialization

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Equipment
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Gloves of Dueling, Belt of Physical Perfection +2, Spear +4, Cloak of Resistance +5, Full Plate +4, Amulet of Natural Armor +1, Ioun Torch, Sleeves of Many Garments, Wand of Cure Light Wounds x2, 225 Gold


Hmm, I was actually thinking about using dragoon for the double WT damage to spears. This cannot work with Ricochet Toss, sadly (dragoons only get WT spears), but you can work with javelins/short spears and a blinkback belt.


I like it, because it gives you something to do with your ranged weapon despite disarming yourself.
Especially in the low levels, when returning enchantments or similar stuff is out of reach, you usually don't want to throw your weapon. Therefore I'd rank Power Attack even higher.

Your standard simple weapon Spear is probably the best weapon for this build. A trident might look awesome though.

Since the simple club is also in thie thrown group, you can do some large club shillelagh shenanighans with Vital Strike, I guess.

Does Two-Handed Thrower work with Startoss Comet?


Ellioti wrote:

I like it, because it gives you something to do with your ranged weapon despite disarming yourself.

Especially in the low levels, when returning enchantments or similar stuff is out of reach, you usually don't want to throw your weapon. Therefore I'd rank Power Attack even higher.

Your standard simple weapon Spear is probably the best weapon for this build. A trident might look awesome though.

Since the simple club is also in thie thrown group, you can do some large club shillelagh shenanighans with Vital Strike, I guess.

Does Two-Handed Thrower work with Startoss Comet?

No, unfortunately. The Two-Handed Thrower feat reduces the action to a standard, but that standard is still one unique from Comet.

Contributor

You have the option (a good one in my mind) to also take Spear Dancing Style, capitalizing on your dex to get twf full rounds in melee and aoe goon disposal at range. It's a greater feat investment, but you're a fighter, so... Rather than trained initiative, go for trained throw for double your weapon training as damage on your throws. If you do take Spear Dancing Style, trained finesse will allow you the same boost on your melee, which then allows you to put less into str and more into dex or mental stats.
Ditch the full plate for mithral breastplate and take mutagen warrior to boost your str and dex easily and get nice goodies like fast healing, wings, or fortification.

Just my 2 cp.


Davic The Grey wrote:

You have the option (a good one in my mind) to also take Spear Dancing Style, capitalizing on your dex to get twf full rounds in melee and aoe goon disposal at range. It's a greater feat investment, but you're a fighter, so... Rather than trained initiative, go for trained throw for double your weapon training as damage on your throws. If you do take Spear Dancing Style, trained finesse will allow you the same boost on your melee, which then allows you to put less into str and more into dex or mental stats.

Ditch the full plate for mithral breastplate and take mutagen warrior to boost your str and dex easily and get nice goodies like fast healing, wings, or fortification.

Just my 2 cp.

Except that that requires you to use two styles at once...

Scarab Sages

The Shaman wrote:
Hmm, I was actually thinking about using dragoon for the double WT damage to spears. This cannot work with Ricochet Toss, sadly (dragoons only get WT spears), but you can work with javelins/short spears and a blinkback belt.

Dragoon can take Ricochet Toss, but they need to pay the Martial Focus feat tax.

EDIT: They don't even need the feat tax. The requirements of Ricochet Toss are "weapon training class feature with a ranged weapon." It doesn't need to be in the thrown weapon group, just weapon training. There are several ranged weapons in the spear group.

Contributor

Alex Mack wrote:
Davic The Grey wrote:

You have the option (a good one in my mind) to also take Spear Dancing Style, capitalizing on your dex to get twf full rounds in melee and aoe goon disposal at range. It's a greater feat investment, but you're a fighter, so... Rather than trained initiative, go for trained throw for double your weapon training as damage on your throws. If you do take Spear Dancing Style, trained finesse will allow you the same boost on your melee, which then allows you to put less into str and more into dex or mental stats.

Ditch the full plate for mithral breastplate and take mutagen warrior to boost your str and dex easily and get nice goodies like fast healing, wings, or fortification.

Just my 2 cp.

Except that that requires you to use two styles at once...

Oops. Wish there was a feat for that. Oh, wait, Weapon Style Mastery, in the same book. Only needs 2 different style feats, weapon training and +6 BAB. Not hard for this build at all.

Scarab Sages

CryntheCrow wrote:
Ellioti wrote:

I like it, because it gives you something to do with your ranged weapon despite disarming yourself.

Especially in the low levels, when returning enchantments or similar stuff is out of reach, you usually don't want to throw your weapon. Therefore I'd rank Power Attack even higher.

Your standard simple weapon Spear is probably the best weapon for this build. A trident might look awesome though.

Since the simple club is also in thie thrown group, you can do some large club shillelagh shenanighans with Vital Strike, I guess.

Does Two-Handed Thrower work with Startoss Comet?

No, unfortunately. The Two-Handed Thrower feat reduces the action to a standard, but that standard is still one unique from Comet.

Startoss Style requires you to be using nothing in the off-hand, you you can't use a weapon two-handed or TWF and gain the benefits of the style.


Imbicatus wrote:
Startoss Style requires you to be using nothing in the off-hand, you you can't use a weapon two-handed or TWF and gain the benefits of the style.

That is a good point that will likely reduce the damage of this build.

He can't use the better damage scaling of power attack nor get 1.5 strength damage to attacks with Startoss Style. Which makes it unlikely that it's actually worth taking Startoss Style for this build.

As Power attack at 1:3 with strength 1.5 is probably going to add more damage at higher levels, than the +6 damage having all three feats would grant him.

At level 12, power attack alone is granting him 12 point of damage two handed (which disable startoss style) vs 8 from power attack with only one hand. That a 4 point difference, which accounts for 2/3 of the damage from startoss style. Strength is 21, which is 5 points of damage, or 7 points two handed. Which accounts for the last 2 from the 3rd startoss style feat.

SO basically this build is using both (but actually can't) and is 6 damage lower than the numbers above, and should probably ditch Startoss Style.

Contributor

Claxon wrote:
Imbicatus wrote:
Startoss Style requires you to be using nothing in the off-hand, you you can't use a weapon two-handed or TWF and gain the benefits of the style.

That is a good point that will likely reduce the damage of this build.

He can't use the better damage scaling of power attack nor get 1.5 strength damage to attacks with Startoss Style. Which makes it unlikely that it's actually worth taking Startoss Style for this build.

As Power attack at 1:3 with strength 1.5 is probably going to add more damage at higher levels, than the +6 damage having all three feats would grant him.

At level 12, power attack alone is granting him 12 point of damage two handed (which disable startoss style) vs 8 from power attack with only one hand. That a 4 point difference, which accounts for 2/3 of the damage from startoss style. Strength is 21, which is 5 points of damage, or 7 points two handed. Which accounts for the last 2 from the 3rd startoss style feat.

SO basically this build is using both (but actually can't) and is 6 damage lower than the numbers above, and should probably ditch Startoss Style.

Sure, ditch it in melee, but it's a great option for ranged damage, and allows you to split your damage through the enemies, which is nice to have when needed. That's where my suggestion of Spear Dancing comes in, boosts melee output by quite a bit.


Imbicatus wrote:
CryntheCrow wrote:
Ellioti wrote:

I like it, because it gives you something to do with your ranged weapon despite disarming yourself.

Especially in the low levels, when returning enchantments or similar stuff is out of reach, you usually don't want to throw your weapon. Therefore I'd rank Power Attack even higher.

Your standard simple weapon Spear is probably the best weapon for this build. A trident might look awesome though.

Since the simple club is also in thie thrown group, you can do some large club shillelagh shenanighans with Vital Strike, I guess.

Does Two-Handed Thrower work with Startoss Comet?

No, unfortunately. The Two-Handed Thrower feat reduces the action to a standard, but that standard is still one unique from Comet.
Startoss Style requires you to be using nothing in the off-hand, you you can't use a weapon two-handed or TWF and gain the benefits of the style.

Ah, damn. How did I miss that? Ah well, it still has potential as a higher armor class 'spear and buckler' melee build. That bonus damage is no joke, and partially off-sets the loss from going one-handed. Might drop power attack, though. Or, the focus could shift to ranged, while retaining the ability to fight in melee without precise shot.

Contributor

CryntheCrow wrote:
Imbicatus wrote:
CryntheCrow wrote:
Ellioti wrote:

I like it, because it gives you something to do with your ranged weapon despite disarming yourself.

Especially in the low levels, when returning enchantments or similar stuff is out of reach, you usually don't want to throw your weapon. Therefore I'd rank Power Attack even higher.

Your standard simple weapon Spear is probably the best weapon for this build. A trident might look awesome though.

Since the simple club is also in thie thrown group, you can do some large club shillelagh shenanighans with Vital Strike, I guess.

Does Two-Handed Thrower work with Startoss Comet?

No, unfortunately. The Two-Handed Thrower feat reduces the action to a standard, but that standard is still one unique from Comet.
Startoss Style requires you to be using nothing in the off-hand, you you can't use a weapon two-handed or TWF and gain the benefits of the style.
Ah, damn. How did I miss that? Ah well, it still has potential as a higher armor class 'spear and buckler' melee build. That bonus damage is no joke, and partially off-sets the loss from going one-handed. Might drop power attack, though. Or, the focus could shift to ranged, while retaining the ability to fight in melee without precise shot.

Spear is a two handed weapon, so unfortunately you would need both hands to use it in melee, thus negating Startoss bounses to damage. UNLESS you take Spear Dancing Spiral which lets you use any spear or polearm like it was a quarterstaff for feats. Then Quarterstaff Master to use your "quarterstaff" one handed. Now you don't even need the buckler, can take a heavy shield.

I know I'm pushing Spear Dancing a lot here, but it's a great combo that seems to be ignored for some reason.

Scarab Sages

The easier change is just change spear to trident. One-handed, same damage, and the ability to use the supremely cool fighter's fork.

Contributor

Imbicatus wrote:
The easier change is just change spear to trident. One-handed, same damage, and the ability to use the supremely cool fighter's fork.

Fine, ruin the concept and just make Aquaman. :p Still, you are correct except for a couple things:

1) Trident is x2 crit where as spears are x3
2) Most importantly, tridents only have a 10ft throw range. Spears are double that at 20ft.
Would much rather spend a few of the gazillion feats fighters receive to make a spear work than halve my effective range and reduce my crit damage for no improved threat range.


Davic The Grey wrote:
Sure, ditch it in melee, but it's a great option for ranged damage, and allows you to split your damage through the enemies, which is nice to have when needed. That's where my suggestion of Spear Dancing comes in, boosts melee output by quite a bit.

In order to use it ranged he will need Quarterstaff Master and Spear Dancing Style feats, in a build he already had complete for the level.

My understanding was that the build was primarily focused around melee, because it just so happened that Startoss Style wasn't restricted to applying only when used for ranged attacks.


So after playing with this a bit, I came to the realization that a spear throwing build probably isn't competitive with anything else. Whether its making a competent switch hitter for this type of build or a dedicated thrower, the reality is there are better weapons available, and imo, the feat investment isn't worth trying to make it work. That said, I switched up the feats a bit to make a legal melee guy able to comet with standard actions.

Traits: Defender of the Society, Blade of Mercy

Feats:
Human: Point Blank Shot
1: Startoss Style
1f: Weapon Focus (Dagger)
2: Startoss Comet
3: Enforcer
4: Startoss Shower
5: Weapon Specialization
6: Power Attack
7:Hurtful
8: Weapon Finesse
9: Greater Weapon Focus
Weapon Training: Trained Grace
10: Improved Critical
11: Dazing Assault
12: Greater Weapon Specialization

Now, first thing is that you DO lose out on a bit more damage with the lower power attack ratios, lower weapon dice and the like. There is also a significantly lower will save and initiative with this build, and we'll be switching our level up bonuses to dex for 18 Str and 21 Dex at level 12. Advantages are intimidation bonuses, the ability to take people out nonlethally at no penalty, additional attacks through Hurtful and the higher armor class through a buckler. Now, the real quesiton is, could we make a better knife fighter through a swashbuckler? The answer is unequivocably yes, though for the purposes of just raw damage and AC, a swashbuckler is pretty much unrivaled. This build has less of the glaring weaknesses, but less of the strengths.

Still, the damage is quite respectable early game, and as the levels expand, hurtful, crit fishing and various bonuses stack up to allow you to keep up with the two-handed barbarian. It doesn't require resources, or pretty planning, and you'll be hitting several enemies at once very early. Daggers are dirt cheap, so just keep a few on hand and you'll be able to draw and comet on the turns you can't stab up close. With a +4 dagger and gloves of dueling, we'll be hitting for the same attack bonus as the previous build with the possibility of higher effective bab through the shaken condition. And a shank from that badass dagger will still be for +22 a hit without power attack, +30 with it! One higher if they can take nonlethal damage! With hurtful and haste, thats 5 attacks with a 16-20 Crit range, all capable of absolutely chunking anyone who gets close. Its not an optimized build, and it still has weaknesses, but I think it very much covers it's bases at every level.


Imbicatus wrote:
EDIT: They don't even need the feat tax. The requirements of Ricochet Toss are "weapon training class feature with a ranged weapon." It doesn't need to be in the thrown weapon group, just weapon training. There are several ranged weapons in the spear group.

Interesting, I was sure Ricochet Toss required weapon training with the thrown weapons group. If it doesn't, even better... although a blinkback belt would save the feat that a dragon can use for getting an animal companion for a cavalry character who can either charge with a lance or skirmish with javelins/short spears. A pity that startoss style does not work if you have a non-buckler shield in the other hand.

Speaking of which, would the dragoon extra bonus damage be doubled by Trained Throw? Normally two doubles count as a triple in Pathfinder, but the spear training of a dragoon gives a numerical bonus to damage.

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