Ongoing sea campaign needs an arcane caster


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I have been running a seafaring campaign for a few months now and it seems that our wizard has dropped off the face of the planet. I would like to replace him with another arcane caster if possible. As most of my players are newbies to Pathfinder, I would like anyone who is interested to mainly stick to core rulebook stuff, though some minor things from other books might be allowable with DM permission.

Here is the story so far:
While at the 30th annual Peace Day festival, the party tests a combat simulator. The simulator creates illusory combat situations that allow the users free reign to test any abilities they like in a life-like combat situation. After defeating the simulation, the party eventually moves on to watch Queen Mabel III give a speech. Midway into the speech, the queen is assassinated by a group that both looks like and uses similar abilities to the PCs. With the city in chaos, an elite paladin order of mainly elven archers searches the city for the framed PC "assassins" and are none too gentle about it.

Their lives in danger, the party flees the small island kingdom and makes their way to the open seas aboard a stolen ship. Though they seek to clear their names, the royal navy (run by the same paladin order) is hunting them and making their investigations difficult. Their escape would have been short lived as the royal navy was about to destroy their tiny ship with a salvo of cannon fire from one of their massive warships, but as fate would have it, the warship attracted the attention of a kraken, which distracted the paladins long enough for the party to escape.

The seas are not without their dangers, with massive monsters being a fairly common occurrence, especially when one sails away from protected trade routes. The party, not wanting to be found by the royal navy, of course took to sailing off the protected trade routes and have made their way north to a kingdom of mages that might have some explanation as to how they were framed, and with that information they might be able to figure out who did it. Unfortunately, without supplies, charts or navigation equipment they were lost at sea and starving.

After defending their ship from a megalodon, they made their way to an uncharted island that they soon learned was called "Neverland". There they have met mermaids, fairies, shapechanging wolves, pirates, and a massive roc (which ate the heavily injured megalodon). The mermaids have stolen the PCs ship and threaten to sink it if they do not retrieve a feather from the roc. Luckily, helping to defend the fairies from a wolf threat has rewarded them each with the ability to fly (at least while in Neverland). They are now within the roc's nest, attempting to steal both a feather and an egg (the ranger hopes to hatch it for her animal companion).

Obviously this is all a very short summary of events but it should give you an idea of the campaign so far and I hope it sparks your interest.


Would this be online, or a local game? I love being a wizard or witch, but I don't really enjoy playing online. If you happen to be in College Station Texas - or close enough to pick someone up who lives there - then sign me up. :P


LordBiBo wrote:

I have been running a seafaring campaign for a few months now and it seems that our wizard has dropped off the face of the planet. I would like to replace him with another arcane caster if possible. As most of my players are newbies to Pathfinder, I would like anyone who is interested to mainly stick to core rulebook stuff, though some minor things from other books might be allowable with DM permission.

Here is the story so far:
While at the 30th annual Peace Day festival, the party tests a combat simulator. The simulator creates illusory combat situations that allow the users free reign to test any abilities they like in a life-like combat situation. After defeating the simulation, the party eventually moves on to watch Queen Mabel III give a speech. Midway into the speech, the queen is assassinated by a group that both looks like and uses similar abilities to the PCs. With the city in chaos, an elite paladin order of mainly elven archers searches the city for the framed PC "assassins" and are none too gentle about it.

Their lives in danger, the party flees the small island kingdom and makes their way to the open seas aboard a stolen ship. Though they seek to clear their names, the royal navy (run by the same paladin order) is hunting them and making their investigations difficult. Their escape would have been short lived as the royal navy was about to destroy their tiny ship with a salvo of cannon fire from one of their massive warships, but as fate would have it, the warship attracted the attention of a kraken, which distracted the paladins long enough for the party to escape.

The seas are not without their dangers, with massive monsters being a fairly common occurrence, especially when one sails away from protected trade routes. The party, not wanting to be found by the royal navy, of course took to sailing off the protected trade routes and have made their way north to a kingdom of mages that might have some explanation as to how they were framed, and with that information they might be able to...

I'll be quite pleased to replace your arcane caster. How do I join? Do I have to swim onto the island?


I would be interested, I have over 4 years of experience with pathfinder and I'll play whatever is needed, granted this game is still running.


I love arcane casters and PBP. If it's an online game let me know if you'd like me to join and we can talk about my gamer qualifications.

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