Fighters giving up Armour / Shield proficiency "slots" for reward / extra feats?


Advice


So the idea here is a player approaches you as the GM and says they want to create/play a lightly armoured fighter. They will give up proficiency in medium and heavy armour as well as shields.

The reason they wish to do this, is irrelevant to this discussion.

What they want to know is, what you as the GM would give them in exchange for these restrictions/disadvantages?

I think a bonus feat and a bonus trait sound okay. Two feats seems a bit much.

What do others think?


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There ARE actually a handful of archetypes for this sort of thing; losing medium and heavy armor prof.
Lore Warden comes to mind pretty quickly, and Cad's on that list too.
Heck, there's even a spell casting archetype in Arcane Anthology.

And after that, well, the question is WHY they want to be a fighter.
It's not irrelevent at all.
Why not play a duelist, brawler, rogue, slayer, ranger, etc?


Offer them good Reflex and Will saves in return. It's a good deal, it powers-up a weak character, and it doesn't skew expectations by letting them crawl really far ahead in a feat tree.


Manly-man teapot wrote:
Offer them good Reflex and Will saves in return. It's a good deal, it powers-up a weak character, and it doesn't skew expectations by letting them crawl really far ahead in a feat tree.

Cool. Would you give them the feats Iron Will and Lightning Reflexes? Or just a non-specific bonus to those 2 saves?


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KaiRayne wrote:
Manly-man teapot wrote:
Offer them good Reflex and Will saves in return. It's a good deal, it powers-up a weak character, and it doesn't skew expectations by letting them crawl really far ahead in a feat tree.
Cool. Would you give them the feats Iron Will and Lightning Reflexes? Or just a non-specific bonus to those 2 saves?

TBH, I would probably let them use the good save progression: +2 at level 1, +½ per level, instead of the bad save progression (+1/3) from the table. It's a straight power-up, and that's deliberate. If you want to be more Rules-as-written-y, giving them Iron Will and Lightning Reflexes at least opens up later feats in those chains.


Manly-man teapot wrote:
KaiRayne wrote:
Manly-man teapot wrote:
Offer them good Reflex and Will saves in return...
Cool. Would you . . .
TBH, I would probably let them use the good save progression: +2 at level 1, +½ per level, instead of the bad save progression (+1/3) from the table. It's a straight power-up, and that's deliberate. If you want to be more Rules-as-written-y, giving them Iron Will and Lightning Reflexes at least opens up later feats in those chains.

Thanks - that sounds good. I didn't even think about changing the save progression.

I think my concern was you could end up with players doing this deliberately to gain more feats. So perhaps putting some sort of restrictions on what they can get, as a GM, is fair.


Manly-man teapot wrote:
KaiRayne wrote:
Manly-man teapot wrote:
Offer them good Reflex and Will saves in return. It's a good deal, it powers-up a weak character, and it doesn't skew expectations by letting them crawl really far ahead in a feat tree.
Cool. Would you give them the feats Iron Will and Lightning Reflexes? Or just a non-specific bonus to those 2 saves?
TBH, I would probably let them use the good save progression: +2 at level 1, +½ per level, instead of the bad save progression (+1/3) from the table. It's a straight power-up, and that's deliberate. If you want to be more Rules-as-written-y, giving them Iron Will and Lightning Reflexes at least opens up later feats in those chains.

I might offer them just a good Reflex save (in the same sense as above), possibly with the option of taking a good Will save instead. Good saves are pretty potent stuff, much more powerful than just Lightning Reflexes and/or Iron Will at mid-to-high levels.


I think two good saves for loss of armor proficiency h and m and shields is too generous personally. Even one good save is probably too good. In my experience, heavy armor isn't really all that much better than light armor, and can be even worse in several situations.

Scarab Sages

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I'd give them 4 skill points a level, a scaling bonus to combat maneuvers, and some bonuses to using knowledge to find weak spots on a foe. Some of that may be a little too much for just the armor prof, so I would take away armor training as well. You don't need it if you are only wearing light armor.

Huh. I guess it would be easier to just play a lore warden.


Tormsskull wrote:
I think two good saves for loss of armor proficiency h and m and shields is too generous personally. Even one good save is probably too good. In my experience, heavy armor isn't really all that much better than light armor, and can be even worse in several situations.

A player who accepts it could/would just take a level in cavalier to get all those proficiencies back anyway.


I wouldn't do it... especially since Ricardo points out.. it's too easy to cheese those back anyway.

Liberty's Edge

To be fair, that's what Archetypes are for. There are enough, that should fit his ideas.

I mean, medium/heavy/shield profs are feats, but don't just give him bonus feats for that. Especially at level 1!

In the end you may see your player picks lvl 1 Fighter, saying thanks for the three bonus feats and multiclasses in a class, that give them the profs anyway.

Let him choose an archetype, that gives him something in return. If he doesn't want to, let him play in light armor. Using no heavy armor spares some money and he does not suffer armor check penalties that high and a speed reduction in the earlier levels.


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When it comes to houseruled archetypes, isn't the usual assumption that the GM will come down hard on the player if they try to pull some sneaky rules loophole shenanigans with whatever they got? I think most GMs would slap down a player who tried to exploit houseruled content that way.


Chengar Qordath wrote:
When it comes to houseruled archetypes, isn't the usual assumption that the GM will come down hard on the player if they try to pull some sneaky rules loophole shenanigans with whatever they got? I think most GMs would slap down a player who tried to exploit houseruled content that way.

It's easier just to write it in such a way that prevents the need for such a thing. Such as making it only work while wearing light or no armour.


Ricardo Bolas wrote:
Chengar Qordath wrote:
When it comes to houseruled archetypes, isn't the usual assumption that the GM will come down hard on the player if they try to pull some sneaky rules loophole shenanigans with whatever they got? I think most GMs would slap down a player who tried to exploit houseruled content that way.
It's easier just to write it in such a way that prevents the need for such a thing. Such as making it only work while wearing light or no armour.

The ranger's bonus feats work this way.

The Exchange

You're basically making a new archetype for him. Expand the reach of Bravery and give him something for Armour Training too.


Isn't the advantage of wearing light armor that you have a higher max dexterity bonus?

Besides, giving up shield proficiency is a joke, for less than 300 gold, anyone who doesn't care about arcane spell failure chance can use a darkwood heavy wooden shield without proficiency penalties. Since he is a fighter, its even worse since at level 7, he wont have any penalties from using a non masterwork heavy shield.

I would give no bonuses, and point him in the direction of the several archetypes that lose heavier armor proficiency feats, and possibly other classes such as slayer and swashbuckler.


Avadriel wrote:
Isn't the advantage of wearing light armor that you have a higher max dexterity bonus?

No. The disadvantage of wearing light armor is that you need more dexterity to keep your AC relevant and still don't have the AC you'd have in heavier armor.

Light armor other than padded has armor+dex of 8. Padded has 9, but a max dex bonus that it takes 26 dex to reach.

Medium armor has an armor+dex of 8 or 9. Nobody except druids will ever use the kinds that have 8, and they'll also switch to the kind that gives 9 as soon as they find dead dragon or bulette.

Heavy armor has an armor+dex of 7-10. Nobody ever uses any types except the one that gives 10.

Full plate always gives more AC than any other armor of the same material unless your dexterity is so high that your naked AC exceeds your armored AC. Celestial full plate worn by a high level fighter has a max dex bonus of +10. The max enhancement bonus of bracers of armor is higher than for enchanted armor but you would still need a dexterity of 52 for heavy armor proficiency to not give higher AC than you get without it. 48 even if you don't allow the enhancement bonus of specific armors to increased.

At level 3 A fighter's mundane steel full plate requires a dex of 32 to render heavy proficiency pointless. You will not get that sort of dexterity at level 3 or at level 20 or anywhere in between as armor training progresses and mithril becomes affordable somewhere in there. It's just not happening.


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If I allowed tradeoffs of those class features, I would make it clear that if he gained those back from another class, he wouldn't get them, unless he gave back the extra benefits.

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