Kinetic blade / jedi style feats help needed


Advice


Hello, I am trying my hand at a kineticist jedi build and I was hoping to find a "missing link" too bring it all together.

My goal is to figure out a way to use kinetic blade/whip with style feats. I know kinetic fist is a thing, but you know...jedi. :) There's a few styles that seem versatile enough to work with anything (like crane and blinded blade) but I was really hoping for some ninja-ry to use the unarmed stuff like panther style. Ascetic style comes so close but not quite. Can any of you think of a way through classes or feats to treat a generic light one handed weapon as either unarmed or a monk weapon?


There isn't really a way to do what you want I'm afraid.

That being said, you could make a fair approximation of Kyle Katarn's screw you style with some grabbling.

Dark Archive

Honestly? Weapon Finesse, Weapon Focus, and Iron Will are a decent baseline for creating a melee sort of Jedi. The real problem is that you'll be breaking weapons left and right: At the start, you can get a weapon with 10 Hardness and generally get away with it, using ranged Kinetic Blasts to pull a Darth Vader and just throw things at your enemies. But after level 3 or so? The fantasy starts to break apart as often as your equipment.

Alternatively, you can play a Spiritualist of the Ectoplasmatist archetype, granting you a conjured glowy sword that doesn't break whenever you use it. Plus, the class can be Wisdom based or Charisma based (with the Fractured Mind archetype, which stats) and you can cherry pick spells that more closely match the typical Jedi tricks.


Jedi's big famous trick is basically the Cut from the Air/Smash from the Air feats. Which for a kineticist have Martial Focus as a prereq. I don't see Panther Style as being particularly Jedi, and in any case if your enemies choose not to take AoOs on you that particular style turns to custard.


I don't think that the object held takes damage with the kinetic blade. I read it as the only part of of kinetic blast that applies to kinetic blade is the amount of damage it deals, because even if it did transfer damage to the object you held you can still charge up the remaining stump.

I like panther style because of its mobility and really brings home the "wise warrior" fantasy for me. Thanks for the input though everyone :) as for the jedi mind tricks I thought about the magical tail feats for kitsune.

Scarab Sages

The problem with Kinetic Blade is that you are never considered to be "weilding" the blade and the blade form is cosmetic, so it's never going to be a part of the weapon group your are using. Kinetic Blast isn't a weapon in any fighter weapon group, so it also doesn't qualify for any weapon style feat or weapon master feat, or the Martial Focus feat.

RPG Superstar 2012 Top 32

yeah, what Imbicatus said.

plus, your kinetic blade only lasts for your turn... as a lightsaber stand-in you'd functionally have to turn it on every single round and then it shuts off after your attack! that means no deflecting anything with it and no AoOs with it.

Honestly if you want to play a Jedi make a magus. the spellblade archetype makes a lightsaber out of arcane energy (though IMO its a weak archetype), or (much better) make a bladebound/kensai and just fluff your blackblade as glowing blue/green/yellow/whatever. Use magus spells for jedi tricks.

Scarab Sages

Mindblade Magus also creates a lightsaber pretty well. Or use the Plasma Sword in PF100.

That said, Air/Aether has a lot of potential for making a Jedi type class.


Kinetic whip lasts your whole turn! :) and since it's cosmetic, my whip could be more like a lightsaber hehe

RPG Superstar 2012 Top 32

wow, that's a good infusion. of course, that'll be a funny looking lightsaber if its like 7+ feet long to have reach. and 2 burn everyround of combat will add up fast...

i'm not super familiar with kineticists... i think you can spend your move to drop that to 1, right? and i'm assuming that as you level it will increase to reducing it by 2, or you'll get some other power that reduces the burn cost? what level will all that come together? and will it make it worth doing over a magus?

Silver Crusade

nate lange wrote:

wow, that's a good infusion. of course, that'll be a funny looking lightsaber if its like 7+ feet long to have reach. and 2 burn everyround of combat will add up fast...

I always kind of assumed you got to pick the size, maybe have it extending when you made attacks with it. I could see how that'd be a little rules screwy, since I don't think the intent is to be able to surprise opponents with a shockingly long KB.

And yeah, the burn cost for it is pretty brutal. You'll have to get to 8th level to use it comfortably due to infusion specialist 2, although unless you went mono-elemental to get an infusion at 7th level, you'll need to be 9th level to get it anyways (which isn't a bad call except for aether, the obvious jedi element, getting the MUCH BETTER foe throw at that level.)

8th is where we're getting our second attack here, so if you're going KW, you can only use KW, which means no substance infusions. You could technically use gather energy, but you're losing out on an attack to do so since you're burning your move action, so it's not as attractive overall.

Sadly there's not a lot you can do with that whip that's very jedi-like from what I've seen. I'd probably go aether into air, go with an electric KB/W since the touch attacks will make it that much accurate, and do your best to simulate the other talents with aether's more jedi focused talents. That and air is a pretty solid secondary element overall.

Scarab Sages

Infusion Specialization allows you to reduce the burn cost of any infusion as you level, so you can do a burn-free simple blast blade at 8th level.


I hear what your you're saying about it not being optimal and that there are better classes to pull it off, but I play for fun rather than optimal so thus my original question of hoping there was a feat or class ability that could generically make a light one handed weapon do more :) this build was more of a personal challenge to pull off, and so far it's been really fun to play! :D


duelist would be amazing if it didn't hurt the blast damage progression so much

Liberty's Edge

Imbicatus wrote:
The problem with Kinetic Blade is that you are never considered to be "weilding" the blade and the blade form is cosmetic, so it's never going to be a part of the weapon group your are using. Kinetic Blast isn't a weapon in any fighter weapon group, so it also doesn't qualify for any weapon style feat or weapon master feat, or the Martial Focus feat.

True, but you can grab a Cestus, take Martial Focus (Close) and it'll work fine mechanically. So...Cut From The Air would still work.

Few GMs will object to you using Kinetic Blade for the visual part.


avr wrote:
Jedi's big famous trick is basically the Cut from the Air/Smash from the Air feats. Which for a kineticist have Martial Focus as a prereq. I don't see Panther Style as being particularly Jedi, and in any case if your enemies choose not to take AoOs on you that particular style turns to custard.

Master of Many Styles can take either at 1st/second levels since the Cut from the Air/Smash from the Air text says they count as style feats.

Scarab Sages

Starbuck_II wrote:
avr wrote:
Jedi's big famous trick is basically the Cut from the Air/Smash from the Air feats. Which for a kineticist have Martial Focus as a prereq. I don't see Panther Style as being particularly Jedi, and in any case if your enemies choose not to take AoOs on you that particular style turns to custard.
Master of Many Styles can take either at 1st/second levels since the Cut from the Air/Smash from the Air text says they count as style feats.

No, they don't. They are weapon mastery feats, not style feats. There is no style descriptor on either feat.

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