[PDG] The Eternal Mage


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While N. Jolly is solicting ideas for Kineticists of Porphyra III, we thought we would take this time to get his newest book up for sale.

Legendary Classes: Eternal Mage is a new base class.

Here is what Perry wrote as marketing text.

With the arcane power of Eternity, nothing can stand in your way!

New from Purple Duck Games, the amazing arcane spellcaster class of the eternal mage in Legendary Classes: Eternal Mage by N. Jolly! Eternal mages are not limited by memorizing spells, like wizards, or “spells per day” like other spontaneous classes- if they can manage the strain on their own arcane wellspring of power, there is no limit to the manifestations of power they can produce! Legendary Classes: Eternal Mage includes full class description for a 20-level class, many “eternal secrets” for customizing the powers for your eternal mage, 3 archetypes to choose from such as artillery expert, dread eternal and master specialist, a prepared 1st level sample character, and favored class bonuses from all of the races promoted by the Lands of Porphyra campaign setting!

Check out Legendary Classes: Eternal Mage from the immortal idiots at Purple Duck Games, where our games are what you want!

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I'm sure N. Jolly will pop into this thread to provide more insights.

Silver Crusade

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Sorry I've been so scattered, I started exercising again and...it's terrible.

As for the eternal mage, this class started off with a few questions on my part.

-What makes spellcasting so good?
-What would it take to limit spellcasting so that it could be limitless?

Some of the answers I came up with were pretty interesting, and because of this I really had a lot to work with making a class that 'has no limits' so to speak. One of the biggest issues I found is that the power of spellcasting comes from having a lot of spell in effect at once. I mean if you could apply every buff spell you knew to yourself before each combat, as well as all your allies, you'd be able to handle things too easily. So that was the first thing I knew I had to limit.

Another thing was being able to just shotgun out as many spells as you wanted at once. Because of that, eldritch fatigue came into being, something that I feel balanced out the 'limitless' nature of the class. If you want to keep using your best spells, you'll burn yourself out, and that'll leave you with nothing to do. Instead, this forces you to decide when to use your best spells, making your choice of lower level spells all the more important. To me, it helps keep your lower level spells more relevant too, something I see as an issue with some classes.

Choosing to go with the wizard/sorc spell list was something I debated, but in the end I'm actually pretty happy with it, as it most encapsulates how I see magic in the world. The limits on schools was another balancing factor, but not as big of one due to the raw power of certain schools like transmutation and conjuration. It still keeps you around the same power level, but it also keeps you from cherry picking the best spell from a given school with no investment, so it is still a limiting factor, even if not a large one.

Eternal secrets are basically the Arcanist Arcana for the class, as you'll see quite a few of those were borrowed for this, and with that comes an actual resource for the class to help reign them in further. Really, every class should have a resource, and even when making a class with non traditional spellcasting, I didn't want to lose that. I tried to make quite a few varied secrets here to keep it from feeling like I was retreading the arcanist too much, and there's a bit of fun in there with things like arcane artillery giving a slight kineticist feel to the class.

With the archetypes, there was a few ideas I wanted to hit on, and not just 'I love adding hexes to everything.' Artillery expert plays a bit like a kineticist, but also feels like it harkens back to 3.5's warmage, a class I love immensely. Dread eternal was my send back to the dread necromancer, although it borrows more from the witch than the dread necro. And master specialist was named after the 3.5 prestige class of the same name, since I really feel like specialization should be more grandiose than it currently is in PF.

As a whole, I feel like there was a lot that I did with this class that I'm proud of, the ideas inside are different enough to make it feel like something other than a caster with a different coat of paint while still feeling familiar, and I think it's worth checking out if you have players who are sick of the normal style of casting.


This is now up for sale at Rpgnow as well. Hopefully Paizo and the Open Gaming Store soon as well.


I do love hearing that something is taking from the dread necromancer. loved that class back in 3.5. All in all, this seems like a super interesting class that I plan to check out.


Now available at Paizo

Silver Crusade

sepik121 wrote:
I do love hearing that something is taking from the dread necromancer. loved that class back in 3.5. All in all, this seems like a super interesting class that I plan to check out.

Personally, I see the witch as a slight spiritual successor to the class, although I did love the old Dread Necro. I think that if things go well enough with this, I might try to touch in a class like that with the E. Mage chassis, work in some archetypes. It's just that with this class, a lot of the class features are very exacting, so the archetypes are hard to manage since everything needs to be just in its place.

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