Archery rules questions and verifications


Rules Questions


I have a bunch of Archery related rules questions that I'm having trouble answering or need verified. Thank you for your help!

1. When firing a bow from a mount, you are restricted to a short bow, as a long bow is too large to use while mounted.

2. Firing a bow from a normal mount requires a ride check at DC20 because the mount is not battle trained. If the ride check fails you end your turn.

3. Does firing a bow from a war trained mount require the mounted combat feat?

4. Is there a check for firing a bow from a war trained mount?

5. When standing in a line, and firing through an ally, you would take both a -4 penalty for firing into melee, and the enemy would get a +4 bonus for cover?

6. When standing in a line and firing through an ally with the Precise Shot feat, you no longer take the -4 penalty for firing into melee, but the enemy would still have a +4 bonus to cover.

7. When firing an arrow and it hits, it is destroyed and unrecoverable.

8. An arrow that misses has a 50% chance of being recovered.

9. If an archer has different kinds of arrows artery all kept in the same quiver, and is there a rule about how it is selected?

10. Any other rules to know regarding archery...?

Thanks for the help rule lawyers!


I can answer a few of your questions:
1) You can't use a longbow while mounted, but you can use a composite longbow while mounted. See weapon description for composite longbow

5.
Yes

6.
Yes. Improved Precise Shot will allow you to shoot without penalty in that situation

7.
Yes

8.
Yes

See http://paizo.com/pathfinderRPG/prd/coreRulebook/equipment.html, "Ammunition"

9. I don't think there are rules for picking the right arrow from your quiver. You could, theoretically, make it hard for players to carry different types of arrows in one quiver, but generally I would assume that a character has some kind of system to know what is what. There are Efficient Quivers that allow you to always find the right arrow.


1. yes
2. yes
3. no.
4. no
5. Yes. They both apply.
6. Yes.
7. Yes. But there are durable arrows.
8. Yes, if you take your time to search the area where it ight have landed.
9. You can decide which one to draw. You can have several different quivers, as the capacity of a non-magical quiver is limited. (HInt: Efficient Quiver)

Grand Lodge

10) Know the full rules about the different kinds of cover well. Partial cover, soft cover, hard cover, and total cover.

Keep an eye on the archer's feats, as there are feats to overcome several of the limitations on archery. The same holds true for ammunition. Durable, as mentioned. Special materials arrows. +1 Bane arrows. Clustered Shots, Hammer the Gap, there is a feat available to remove the soft cover penalty if only one of your allies is between you and your target. Several bow enhancements, like Seeking that can remove needing to roll a miss chance for concealment, etc.

5 & 6 have a special case: If your ally is standing closer to you (being the archer) than they are to the enemy you are targeting, they do not provide soft cover to the target. This will mainly apply if you are standing right behind your ally, and they are using a reach weapon against their target, so there is a 5' gap between them.


1. You can't use a longbow. but that doesn't matter because you were going to use a composite longbow anyway.

3. No feats are required for Mounted Archery. Note that you can have your mount double-move, shoot at no penalty in the middle of the move, with no feats. The mounted archery penalties are for mounts taking the Run action.

Contributor, RPG Superstar 2010

kinevon wrote:
5 & 6 have a special case: If your ally is standing closer to you (being the archer) than they are to the enemy you are targeting, they do not provide soft cover to the target. This will mainly apply if you are standing right behind your ally, and they are using a reach weapon against their target, so there is a 5' gap between them.

It's worth actually quoting the exact wording for this:

Combat wrote:
Low Obstacles and Cover: A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he's closer to the obstacle than his target.

So if the PC with the reach weapon is half the archer's height or less then no cover, otherwise there is cover.

Grand Lodge

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Matt Goodall wrote:
kinevon wrote:
5 & 6 have a special case: If your ally is standing closer to you (being the archer) than they are to the enemy you are targeting, they do not provide soft cover to the target. This will mainly apply if you are standing right behind your ally, and they are using a reach weapon against their target, so there is a 5' gap between them.

It's worth actually quoting the exact wording for this:

Combat wrote:
Low Obstacles and Cover: A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he's closer to the obstacle than his target.
So if the PC with the reach weapon is half the archer's height or less then no cover, otherwise there is cover.

If you are mounted, and your ally isn't, he is probably low cover. Same if he is one of the Small races, and you are one of the Medium races.


Lastoth's Guide to Archery Rangers is a great tool for learning the fundamentals of Archery builds.

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