Can Dead Characters Be Brought Back To Life Mid-Scenario?


Pathfinder Society

4/5 5/5

Time and resources permitting, can characters killed during a scenario be brought back to life during that same scenario and continue playing?

Dataphiles 3/5

Absolutely. People do it all the time via First Aid Gloves or scrolls with Breath of Life. Not sure if you can do it via Prestige mid scenario, but I don't know of a reason why you couldn't as long as time wasn't a factor.

4/5 5/5

Zach Davis wrote:
Not sure if you can do it via Prestige mid scenario, but I don't know of a reason why you couldn't as long as time wasn't a factor.

That's what I really want to know. If the party has no means of raising a dead character on their own, can they seek help from their faction or some other NPC spellcaster during the scenario (as opposed to resolving the death at the end of the scenario)? Provided they're in an area where such a service is available, doing so would not jeopardize their mission and they currently have the gold or prestige on hand to afford it (and I'd assume they wouldn't have access to the rewards from the chronicle sheet of the scenario they're currently playing as those rewards haven't actually been earned yet), of course.

3/5

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If the players have access to the resources.

I would not allow a player trapped in the middle of a jungle to do it, but if they can get to a town with enough resources sure!

Grand Lodge 4/5 5/55/5 ***

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If you have the prestige to "buy" a raise dead you can try to do so even if you are outside of a town with a population of 5000. It just costs more (+5 PP). So the aforementioned raise dead would cost 21 prestige and leave you with 2 permanent negative levels. You could get one removed, but again its expensive, 9 prestige points.

Of course, it still falls to the GM to decide if you have "access to a temple, shrine, or wandering mystic."

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Technically, they can sell off any of the treasure they have found so far to fund it. (This comes out of their share at the end of course.)

5/5 *****

Finlanderboy wrote:

If the players have access to the resources.

I would not allow a player trapped in the middle of a jungle to do it, but if they can get to a town with enough resources sure!

If they are willing to pay the extra 5pp for buying a purchase in communities with less than 5000 people then I am fine with it. Having a passing member of your faction turn up in the middle of nowhere to help out isn't a problem for me.

5/5 *****

Jared Thaler wrote:
Technically, they can sell off any of the treasure they have found so far to fund it. (This comes out of their share at the end of course.)

Actually you cannot sell off gear you find unless you have first purchased it. It's in the Guide at page 24 on conditions, death and expendables:

Quote:
PCs can also sell off gear, including the dead character’s gear, at 50% of its listed value to raise money to purchase a spell that will return their slain ally from the dead, though they can only do so in a settlement and they cannot sell off any items found during the current scenario that they haven’t purchased.

Dark Archive 1/5

Of course the unstated bit is that if you sell off all your gear to get raised from the dead... chances of dying again go up even further because you no longer have the weapons, armor, and magic items you used to protect yourself before.

:P

3/5

andreww wrote:
Finlanderboy wrote:

If the players have access to the resources.

I would not allow a player trapped in the middle of a jungle to do it, but if they can get to a town with enough resources sure!

If they are willing to pay the extra 5pp for buying a purchase in communities with less than 5000 people then I am fine with it. Having a passing member of your faction turn up in the middle of nowhere to help out isn't a problem for me.

Well they would need some means to communicate to their faction. If they are int he jungle and have 5 PP does not mean they can *bamf* someone in. They would need some means to communicate that.

I do not see your faction as them constantly scrying on you on to see if you need them to send someone in.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

like others said it depends.

We had a near TPK in Siege of Serpents. the VL/EO figured "You're in the GRAND LODGE of course there are people there who can do it."

Paid the prestige, dealt with the one neg level and went on.

Personal bonus for me, since I was GM I had to think of someone who had Raise Dead, the Restorations and I knew. Enter my Seeker level witch... :-)

Grand Lodge 4/5 5/55/5 ***

Finlanderboy wrote:
Well they would need some means to communicate to their faction. If they are int he jungle and have 5 PP does not mean they can *bamf* someone in. They would need some means to communicate that

That's just a suspension of disbelief issue. Many GMs for the sake of "fun" and getting player back into the game will allow it. The extra five prestige points and two negative levels seems punishment enough. YMMV

Lantern Lodge 5/5 * RPG Superstar 2015 Top 16

Favorite raise dead story (spoilered for the scenario).

From Rivalry's End:

I had a PC at the table I GM'ed die from a halberd crit while tanking three of clockwork guardians, giving the party enough time to defeat them. Since the PC went from full health to death in a single hit, I declared that she was decapitated.

The party, realizing that they need her back, found a way to smuggle her body upstairs without anyone knowing. The head was placed in a handy haversack, and they used the dust of illusion they found to drape the body over one of the other PCs and make it look like a bearskin cape. They managed to schmooze their way upstairs, although not without one of the people at the gambling den commenting on the 'lovely cloak'.

From there, they went to the Publican House and contacted Guaril to find a priest there who would discretely raise the slain PC back. The dead PC had enough prestige for the raise dead and one of the restorations, and the party was back with nearly full strength.

The now-returned PC decided to wear a choker to cover her new scar.

And that's how I had a good in-game raise dead. The party did a great job RP'ing it and it is truly one of my most memorable tables I ever GM'ed.

4/5

As others have said, it depends on where you are. Some scenarios you are actually in the middle of a temple. Some you're in a large city with access to any number of priests. Some, on the other hand, are in the frozen wastelands or the deep jungle.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Guide to RPG Guild wrote:

Note

that it’s possible for a player to spend her
character’s Prestige Points even if the PC is dead,
petrified, or otherwise out of commission. In essence,
this represents the PC having made prior arrangements
with her faction to perform certain actions on her
behalf
, such as recovering her dead body and returning
it to a specific location or having it raised from the dead.
In this event, the PC’s actual location does not impact
the Prestige Point cost.

The last line has been in the guide for years. It seems at odds with the table that says to add +5 to the cost. I once used this to simulate a contingency type raise dead for a PC I killed with the optional encounter that I probably should have skipped.

Sczarni 5/5 5/55/5 ***

andreww wrote:
Jared Thaler wrote:
Technically, they can sell off any of the treasure they have found so far to fund it. (This comes out of their share at the end of course.)

Actually you cannot sell off gear you find unless you have first purchased it.

Pg. 24: Conditions, Death and Expendables wrote:
they cannot sell off any items found during the current scenario that they haven’t purchased.

"Treasure", not items.

Imagine everyone in the party began a scenario with zero personal wealth. They kill some mooks and find a chest with 5450 gp worth of treasure (coins, gems, art objects, etc). Next encounter, the Rogue dies. Haul that chest back to town and get the Rogue raised (assuming everyone in the party consents). That amount gets deducted from their wealth earned at the end of the scenario.

Grand Lodge 4/5

Eric Clingenpeel wrote:
Guide to RPG Guild wrote:

Note

that it’s possible for a player to spend her
character’s Prestige Points even if the PC is dead,
petrified, or otherwise out of commission. In essence,
this represents the PC having made prior arrangements
with her faction to perform certain actions on her
behalf
, such as recovering her dead body and returning
it to a specific location or having it raised from the dead.
In this event, the PC’s actual location does not impact
the Prestige Point cost.
The last line has been in the guide for years. It seems at odds with the table that says to add +5 to the cost. I once used this to simulate a contingency type raise dead for a PC I killed with the optional encounter that I probably should have skipped.

Are there any optional encounters that shouldn't be skipped?

I gave a table an option to skip the optional encounter, and they decided to play it. It almost killed them, and left them in terrible shape for dealing with the BBEG later.

Scenario name edited:
5-10 Where Mammoths Dare Not Tread

And the party had no way with them to deal with the negative Con drain accrued fighting the optional encounter. Ugh. I think, actually, the 4 player adjustment made it worse, not better, to boot.

4/5 Designer

Martin Weil wrote:
Eric Clingenpeel wrote:
Guide to RPG Guild wrote:

Note

that it’s possible for a player to spend her
character’s Prestige Points even if the PC is dead,
petrified, or otherwise out of commission. In essence,
this represents the PC having made prior arrangements
with her faction to perform certain actions on her
behalf
, such as recovering her dead body and returning
it to a specific location or having it raised from the dead.
In this event, the PC’s actual location does not impact
the Prestige Point cost.
The last line has been in the guide for years. It seems at odds with the table that says to add +5 to the cost. I once used this to simulate a contingency type raise dead for a PC I killed with the optional encounter that I probably should have skipped.

Are there any optional encounters that shouldn't be skipped?

I gave a table an option to skip the optional encounter, and they decided to play it. It almost killed them, and left them in terrible shape for dealing with the BBEG later.

** spoiler omitted **

Oddly, when I ran that optional encounter, even though we were sort of low on time, thanks to one of the PCs, it significantly buffed the PCs for the final encounter. I knew it would, and he really lit up and got some high fives, so it was totally worth it. You can guess what sort of character it was.

Character, which also spoils what the optional was:
Cleric of Urgathoa

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Mark Seifter wrote:
Martin Weil wrote:
Eric Clingenpeel wrote:
Guide to RPG Guild wrote:

Note

that it’s possible for a player to spend her
character’s Prestige Points even if the PC is dead,
petrified, or otherwise out of commission. In essence,
this represents the PC having made prior arrangements
with her faction to perform certain actions on her
behalf
, such as recovering her dead body and returning
it to a specific location or having it raised from the dead.
In this event, the PC’s actual location does not impact
the Prestige Point cost.
The last line has been in the guide for years. It seems at odds with the table that says to add +5 to the cost. I once used this to simulate a contingency type raise dead for a PC I killed with the optional encounter that I probably should have skipped.

Are there any optional encounters that shouldn't be skipped?

I gave a table an option to skip the optional encounter, and they decided to play it. It almost killed them, and left them in terrible shape for dealing with the BBEG later.

** spoiler omitted **

Oddly, when I ran that optional encounter, even though we were sort of low on time, thanks to one of the PCs, it significantly buffed the PCs for the final encounter. I knew it would, and he really lit up and got some high fives, so it was totally worth it. You can guess what sort of character it was.

** spoiler omitted **

I feel like I am missing something:

Spoiler:
Negative levels were in the first encounter, not the optional, and I don't get how trees or gorillians helps a priest of Urgathoa

That said, when I ran we really had to cram that in. But the look on my players faces when I put the minis on the table was worth every moment.

Especially when

Spoiler:
the tobongo grabbed one of the gorrilians that had been giving them problems, and just casually drove it's branches in one side and out the other.

I think that is the second time ever I have seen PCs quit in the middle of a fight and run for their lives.

4/5 Designer

I think either you or the two of us have the wrong scenario.

Silver Crusade 5/5

Wrong scenario, Jared.

Edit: Ninja'd.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

UndeadMitch wrote:

Wrong scenario, Jared.

Ah right.

I was thinking of

Spoiler:
5-20

I could have sworn that was the scenaio behind the spoiler.

Weird

Grand Lodge 5/5

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Jared Thaler wrote:
UndeadMitch wrote:

Wrong scenario, Jared.

Ah right.

I was thinking of ** spoiler omitted **

I could have sworn that was the scenaio behind the spoiler.

Weird

It was, he edited it.

Silver Crusade 5/5

1 person marked this as a favorite.

Ah! Everything is explained, then.

Grand Lodge 4/5

UndeadMitch wrote:
Ah! Everything is explained, then.

Yeah, I mis-remembered it, until I looked it up to verify what the negative status effect was.

Pretty much the same group, for the other one you mentioned, and because they went in smart, had little issue with the second scenario, the one I mis-remembered.

The Sealed Gate:
After the problems in Where Mammoths Dare Not Tread, they were paranoid, and figured that being teleported in was just an invitation to disaster, so they went in paranoid, and with some spell effects on them already, due to coming from Absolom, so getting spell casting services before the teleport was pretty easy. That, and they did have some spellcasters in the party, able to use various spells or scrolls they could purchase...

Although the 8th level Wizard was unlucky enough to get critted with that spell-like, but lucky in that, even though it confirmed, I didn't roll max damage... But a 5 level debuff made him pretty much useless during the rest of that encounter.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Ugh, my Life Oracle had a little trouble with that. Nearly lost the Summoner to Con damage because the negative levels reduced my CL checks on the Neutralize Poison. I grabbed Delay Poison immediately afterwards.

On the original topic, I've never heard of anyone preventing mid-scenario raises. The only reason we didn't get the barbarian raised in Sky Key Solution was it would have left him with no resources to rez again and the rest of the scenario to get through without dying. Not a healthy prospect given how rough our first encounter was.

Dataphiles 3/5

Sorry quick derail. What tier? And which entrance?

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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Sealed gate spoilers/

Spoiler:
I don't know what the optional encounter was but due to the dominated paladin, the final was a cakewalk.

GM smiles as we face off against a clearly dominated paladin. I look down at my sheets and start laughing.

GM What?
Me: You know? I've never gotten to use this spell. Had it since 4th level and never used it.
GM: What spell?
Me: Suppress Charms and Compulsions!
GM: Wait, what?

5/5 *****

Matthew Morris wrote:

Sealed gate spoilers/

** spoiler omitted **

Spoiler:
He's a cleric, not a paladin, and honestly clearing the compulsion from his isn't necessarily going to help you all that much. The Alarune remains the most potent threat.
Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

One thing to specifically note when getting a character raised in the middle of a scenario, regardless of location or cost. Only one permanent negative level can be removed by Restoration per week, so unless you have eight days the character will have to finish with at least one negative level in effect. I had accidentally overlooked this caveat for a long time until it was pointed out a few years ago in a "Things you may not know in Pathfinder..." thread.

5/5 5/55/55/5

Dan Simons wrote:
One thing to specifically note when getting a character raised in the middle of a scenario, regardless of location or cost. Only one permanent negative level can be removed by Restoration per week, so unless you have eight days the character will have to finish with at least one negative level in effect. I had accidentally overlooked this caveat for a long time until it was pointed out a few years ago in a "Things you may not know in Pathfinder..." thread.

Or kick in for the greater resto premium platnium package. But that kinda coin better be a special or career ender

5/5 *****

One thing to be aware of if getting a raise dead spell is this section of it:

Quote:
A character who died with spells prepared has a 50% chance of losing any given spell upon being raised. A spellcasting creature that doesn't prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell

Also, arguably, THIS applies if you return via Breath of Life as you have actually died.

Quote:
Death and Prepared Spell Retention: If a spellcaster dies, all prepared spells stored in his mind are wiped away. Potent magic (such as raise dead, resurrection, or true resurrection) can recover the lost energy when it recovers the character.

5/5 5/55/55/5

Nah, he wasn't all the way dead.

Have fun storming the castle.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

"Think it'll work?"

"Nah, it'd take a miracle. Bye-bye!"

Grand Lodge 5/5

Bob Jonquet wrote:
Finlanderboy wrote:
Well they would need some means to communicate to their faction. If they are int he jungle and have 5 PP does not mean they can *bamf* someone in. They would need some means to communicate that
That's just a suspension of disbelief issue. Many GMs for the sake of "fun" and getting player back into the game will allow it. The extra five prestige points and two negative levels seems punishment enough. YMMV

+1

The idea of needing someone to tell your faction fails because otherwise a TPK would result in no one being able to be raised at all because there would be no one to tell anyone that anybody died.

Also, I agree with MOST of what Bob is saying in this thread. However, if someone wanted to be raised in the middle of the jungle, Id have them pay 5PP for body recovery +16PP for Raise +4PP for one Restoration. No point in forcing them to pay the Body recovery charge twice. But that's just me.

1/5 5/5

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Pathfinder Starfinder Roleplaying Game Subscriber
godsDMit wrote:


+1

The idea of needing someone to tell your faction fails because otherwise a TPK would result in no one being able to be raised at all because there would be no one to tell anyone that anybody died.

Also, I agree with MOST of what Bob is saying in this thread. However, if someone wanted to be raised in the middle of the jungle, Id have them pay 5PP for body recovery +16PP for Raise +4PP for one Restoration. No point in forcing them to pay the Body recovery charge twice. But that's just me.

That must be the Platinum Plan that BNW was referring to.

What's in YOUR wallet?

5/5 5/55/55/5

The 5pp is the same price as getting 4 pathfinders to clear their way into a dungeon, find the ghoul that used to be you, kill it, haul it all the back to absolom and drop it off at the temple of your choice.

That is some good healthcare coverage. Getting scried on or throwing up a blue flare and getting a travel domain cleric teleported in isn't out of the question.

Grand Lodge 4/5

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Pathfinder Adventure, Rulebook Subscriber

For my groups session of Academy of Secrets, I asked them where their Seeker characters were and what they were doing. I then had each character get a visit from high ranking Pathfinders (i.e. my characters) letting them know there was a new mission.

One player told me his ranger was in Iobaria, hunting giants. He ended up meeting my Travel domain Holy Vindicator and Life Oracle in the middle of nowhere, and being told that he was a difficult man to track down. They then used Word of Recall to bring him back to the Grand Lodge.

Going and finding a body is not a problem for the Society, if it is someone they want to find. Thus the 5PP cost for recovery, no matter what.

5/5 *****

BigNorseWolf wrote:
Nah, he wasn't all the way dead.

Except if you know, he was. From breath of life:

Quote:
Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

andreww wrote:

One thing to be aware of if getting a raise dead spell is this section of it:

Quote:
A character who died with spells prepared has a 50% chance of losing any given spell upon being raised. A spellcasting creature that doesn't prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell

Also, arguably, THIS applies if you return via Breath of Life as you have actually died.

Quote:
Death and Prepared Spell Retention: If a spellcaster dies, all prepared spells stored in his mind are wiped away. Potent magic (such as raise dead, resurrection, or true resurrection) can recover the lost energy when it recovers the character.

There is developer comment somewhere that says that breath of life kicks in a split second before you die, so those clauses do not apply and you do not count as having died.

5/5 *****

Jared Thaler wrote:
There is developer comment somewhere that says that breath of life kicks in a split second before you die, so those clauses do not apply and you do not count as having died.

Do you have a link as I have never seen that and it would go directly against what the spell actually says.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

The distinction is 'mostly' dead is 'slightly' alive?

4/5

mostly dead or go through his clothes and look for loose change...

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Stephen Ross wrote:
mostly dead or go through his clothes and look for loose change...

You'll need it for the res costs when you get back in town...

3/5 5/5

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Idea for a scenario: a group of seekers (or higher-level agents) have fallen, but their fame and prestige in the Society (which they have not leveraged too much for favours to date) inclines the Society to recover them and bring them back to life.

Your party is tasked with following their trail and bringing their bodies and gear back to the society. Along the way, you encounter NPCs they have pissed off, wounded monsters of varying alignments who managed to escape from them (including a much-maligned pacifist kobold), looted chests and ruins, and a small collection of artifacts from those chests and ruins when you finally find their corpses.

Bonus points if this the title of the scenario is 'Recovery Dragons of Absalom', featuring everyones' favourite kobold Pathfinder agents as pregens that you must use for the scenario.

Double-bonus points if one of the items on the bodies is a cursed but mechanically-limited item like a Girdle of Opposite Gender - and it appears on the chronicle sheet - which will no doubt lead to many, many interesting stories...


FiddlersGreen wrote:

Idea for a scenario: a group of seekers (or higher-level agents) have fallen, but their fame and prestige in the Society (which they have not leveraged too much for favours to date) inclines the Society to recover them and bring them back to life.

We've actually had scenarios which included "find, rescue or recover missing Pathfinders."

3/5 5/5

Drahliana Moonrunner wrote:
FiddlersGreen wrote:

Idea for a scenario: a group of seekers (or higher-level agents) have fallen, but their fame and prestige in the Society (which they have not leveraged too much for favours to date) inclines the Society to recover them and bring them back to life.

We've actually had scenarios which included "find, rescue or recover missing Pathfinders."

Come to think of it, you're right and one of them is even a 3-parter with pissed-off kobolds.

But none where you get to play AS the kobolds! XD

1/5

FiddlersGreen wrote:

Your party is tasked with following their trail and bringing their bodies and gear (excluding hats) back to the society. Along the way, you encounter hat-wearing NPCs they have pissed off, wounded be-hatted monsters of varying alignments who managed to escape from them (including a much-maligned pacifist kobold hatter), looted chests and ruins, and a small collection of magical headgear from those chests and ruins when you finally find their corpses

Edited slightly...

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

andreww wrote:
Jared Thaler wrote:
There is developer comment somewhere that says that breath of life kicks in a split second before you die, so those clauses do not apply and you do not count as having died.
Do you have a link as I have never seen that and it would go directly against what the spell actually says.

Link

James Jacob, who wrote the spell.

Quote:
As the original designer of breath of life... I can say that the intent was that it stops death the moment before it "takes hold." That's why it has to be cast so quickly after it happens. So, yes... if breath of life saves you, you never died in the first place, and thus you don't lose your spells. It's better to get breath of life than raise dead, in other words.

I suppose a GM could chose to interpret it the other way, but you would be knowingly going against the RAI if you did.

4/5

Stephen Ross wrote:
mostly dead or go through his clothes and look for loose change...

oooohhh Princess Bride references in the Blog post....

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