Samy |
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I'm offering to run a short play-by-post adventure to new members of the community who want to give playing Pathfinder a try.
You need no experience with Pathfinder rules or play-by-post gaming, I will help out with everything, from character generation to combat procedures to everything else. All you need is interest in the game and time to post on the forums.
I will not expect everyday posting, but in order to keep the adventure moving, it would be good to be able to post 3-4 times a week, roughly every other day.
Expect a "short" adventure to last months rather than days or weeks. Ability to commit for that length of time would be good.
In order to keep things streamlined, only material from the Core Rulebook will be used for character generation.
I will be taking 4-6 players.
If interested, please post a freeform introduction of yourself. I'm mostly interested in hearing about your experience with RPGs, D&D, Pathfinder and/or forum play-by-post gaming, as that knowledge will help me tailor and adapt my approach to your needs.
You do not need a character concept at this point. I will pick players first, and we will only create characters after that.
Takers?
Michael Raaf |
Samy,
I am a pathfinder newbie. I played a few campaigns of D&D back in highschool, but other than that I am very green.
I would love to be a part of your campaign in order to learn the basics of pathfinder and specifically get into PbP gaming, which I have never been a part of. 3-4 posts a week is reasonable for me. I also feel I would be available for the next few months.
Please let me know if you have any questions for me, otherwise I hope to join you.
Michael Raaf
Samy |
Welcome! Until we get a full complement, I recommend browsing through the Core Rulebook and see what you find interesting. The Strategy Guide can also be helpful, if you got the bundle containing that one. If you're having trouble with downloads, the core rules are available as a web version called the PRD (Pathfinder Reference Document). You can find it here.
Samy |
I particularly recommend browsing through the following PRD sections for general information applicable to any character concept:
Getting Started
Using Skills
Combat
It can also be interesting to browse the available
Classes
I would disrecommend spending time on the Races section, unless you REALLY want to be something other than human.
I should also note that if you're already familiar with D&D 3rd edition, you're 90% of the way there. In that case, the biggest changes you're likely to encounter are in how specific classes work, like the paladin and sorcerer for example have some pretty big differences.
Polyfamous |
I'm one of those who just got the humble bundle. I've never played any tabletop RPGs except one game of Lasers & Feelings. I'm fairly familiar with basic rules and character creation stuff from reading the books because I love the lore and whatnot.
Due to my life being lame, I don't have anything going on outside of work so I am almost always available after office hours.
I would love to play if you get a group going from this thread.
Edit: I immediately forgot it was play by post, whoops.
Samy |
Humans are, IMO, mechanically the simplest, so a good starting choice. They don't get any mechanical "special abilities", they just get extra points to select more skills and such, stuff that you are doing anyway. Whereas with other races you'd have to familiarize yourself with the races' special abilities. Of course if anyone *wants* to, feel free, but I'm just recommending the easiest path. :)
Also, welcome, Polyfamous, and time zone doesn't matter much because of the every other day posting rate anyway.
Samy |
Looks like it. If anyone else happens onto this thread and is interested, feel free to post. I'm not averse to taking five people.
As for the rest of you guys, let's roll. Michael, Sickles, Polyfamous and Ietsuna, welcome. The first thing we need for you guys are characters. Three of the most important things we start with are:
* Ability scores. Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. These range from 3 to 18, and higher is better. 10-11 is human average level. In Pathfinder, there are two main ways of generating ability scores, they can either be rolled with dice, or you get a certain amount of points that you can distribute. For the sake of exercise, I am going to let you try both, and pick whichever you like best.
* Races. As I mentioned before, I recommend human because it has the least amount of special ability mechanics to learn Check the Races section of the core rules on the PRD or in the Core Rulebook PDF if you have managed to download it. You may pick other than human if you want to.
* Classes. This is in many ways the most important choice that determines the majority of your special abilities. In the core rules there are 11 classes. For a beginner, I would recommend (but not as strongly as I recommend the human race) picking a class without spellcasting at level 1, because getting to grip with the dozens of spells available requires a lot of reading. These simpler classes would be barbarian, fighter, monk, paladin, ranger and rogue. If you think you would enjoy reading through a bunch of spells and their descriptions, the classes that cast spells from the beginning of their career are bard, cleric, druid, sorcerer and wizard, but these do require more study.
So, to start, I want from each of you ability scores, race and class. For the first, we get to try out the dice rolling system on Paizo forums. Put in your post the following, except change round brackets to square brackets:
(dice)4d6(/dice)
(dice)4d6(/dice)
(dice)4d6(/dice)
(dice)4d6(/dice)
(dice)4d6(/dice)
(dice)4d6(/dice)
From each roll, take the three highest and total them for your final score (or deduct the lowest). This gives you six numbers between 3 and 18. You may assign them to the six ability scores as you will.
Then you may also do a point buy version of the character. You get 20 "points" -- these do not directly map to ability score points, but rather each ability starts from 10, and the cost gets bigger the higher you go, as per Table: Ability Score Costs.
Different ability scores are more useful to different classes, for example a paladin can use a high Charisma, rogues often use Dexterity, Wizards love Intelligence and so on.
So in order to decide which numbers go in which ability, you'll also need to think about which class you want to be. Okay, this is a lot of reading for now, let's get you guys started on doing some. Roll ability scores, and think about your classes.
Samy |
I'll take both Maglevdude and MCCL, for six players. Bigger than that gets cumbersome, so recruitment is closed for now.
Please click this link to go to the discussion thread for the game. We will take care of character generation there.
I will repost the above information there.