Serisan |
It's cool, but I wouldn't bother as a two-handed weapon user or someone with a lot of feats or resources invested into their main weapon. Take the dwarven waraxe cavalier going from 1d10+14+1d6 with her +1 valiant waraxe to just 1d6+9.
It's great early on though!
1d10+14+1d6 = avg damage 23, halved to 11 because it's not ghost touch.
1d6+9 = avg damage 12.Auke Teeninga Regional Venture-Coordinator, Baltic |
Haven't sifted through the list, buuuuuuuuuuut...
Spiritbane Spike $300 (none), Undead Slayer's Handbook - alchemical item, cut self with it to make a ghost touch short sword for 10 min
Basically, you don't have an excuse to struggle with melee damage against incorporeals.
No mention of the spike in this thread, but it was mentioned in this one.
I agree it is an amazing item. If it had existed earlier, I might not have stopped playing my ninja after encountering incorporeal undead twice in a row and doing an effective 1 to 4 points of damage a round at tier 7-9.
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Muser |
Muser wrote:It's cool, but I wouldn't bother as a two-handed weapon user or someone with a lot of feats or resources invested into their main weapon. Take the dwarven waraxe cavalier going from 1d10+14+1d6 with her +1 valiant waraxe to just 1d6+9.
It's great early on though!
1d10+14+1d6 = avg damage 23, halved to 11 because it's not ghost touch.
1d6+9 = avg damage 12.
Yep, it's really not worth losing a turn to activation and you get to use all weapon-based feats, class abilities, etc unlike with the spike.
Now precision damage classes, they should get ghost touch somehow and the spike is pretty cheap.
I'd probably invest into this feat eventually though.
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Serisan |
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I'll gladly carry one or two spikes at mid-levels for other characters at my table, even if I can't effectively use it myself. Perhaps it's just the level of content I've been playing lately, but I've seen entirely too many incorporeals over the past few months that resulted in "welp, guess we're doing this the slow way."
Azothath |
okay - in this vein of chat (Serisan posted above)
Spiritbane Spike, $300, (none), Undead Slayer's Handbook p13. Mov actn taking 1d6 dmg get ghost touch iron short sword for 10min.
Not bad, it's a sword and has ghost touch but otherwise mundane.
The alternatives are cold iron ammo with silver $5, or adamantine $100, or ghost salt(touch) $200 for 10 pieces of ammunition.
I don't really get into feats in this thread.
Historically I advise people to use spells and/or run away. Once the surprise is over you can target this type of challenge better and come up with a plan.