paizo.com Recent Posts in [WIP] Nightbringer's Guide to the Fighterpaizo.com Recent Posts in [WIP] Nightbringer's Guide to the Fighter2016-02-28T13:25:41Z2016-02-28T13:25:41ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the Fighteravrhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1442018-06-03T14:25:25Z2018-06-03T14:25:25Z<p>When wondering about questions like these I find it useful to click on the OP's name or icon and see the date of their last post. In this case 2016 suggests the answer to you is probably no.</p>When wondering about questions like these I find it useful to click on the OP's name or icon and see the date of their last post. In this case 2016 suggests the answer to you is probably no.avr2018-06-03T14:25:25ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterMarcusAureiliushttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1432018-06-03T11:48:54Z2018-06-03T11:48:54Z<p>Sorry to necro this post but is this guide still being worked on at all? There is still some stuff missing that was said would be added such as the race specific section etc.</p>Sorry to necro this post but is this guide still being worked on at all? There is still some stuff missing that was said would be added such as the race specific section etc.MarcusAureilius2018-06-03T11:48:54ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterHoplite308https://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1422017-07-09T12:48:59Z2017-07-04T03:45:16Z<p>Other weapon special abilities that you're forgetting: Keen and Speed. True, you can do Keen with Improved Critical and that option's stronger as a Fighter with ALL of the feats, but this is still an option, and a very good option. Speed is effectively a permanent Haste effect, but the best part of it. Saves the Wizard a spell, or just gives it to you if you don't have an arcane spellcaster or your caster's pretty blast-happy instead of buff-happy.</p>
<p>EDIT: Also, Speed as a dual-wielder. Flurry of Blows, Fighter Edition.</p>
<p>EDIT: Anarchic/Axiomatic/Holy/Unholy are also decent options. Stronger than the elemental versions, in my opinion, but they should be for being a +2 ability.</p>Other weapon special abilities that you're forgetting: Keen and Speed. True, you can do Keen with Improved Critical and that option's stronger as a Fighter with ALL of the feats, but this is still an option, and a very good option. Speed is effectively a permanent Haste effect, but the best part of it. Saves the Wizard a spell, or just gives it to you if you don't have an arcane spellcaster or your caster's pretty blast-happy instead of buff-happy.
EDIT: Also, Speed as a dual-wielder. Flurry...Hoplite3082017-07-04T03:45:16ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterHoplite308https://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1412017-07-09T12:48:57Z2017-07-04T03:35:05Z<p>Note on Shield of Swings (since it hasn't been evaluated yet). This feat is an incredible defensive option levels 1-3 or so. In these early levels, half the damage of a greatsword is around the damage of a sword/board fighter, and given the low HP of most of the enemies you fight, this means that you're still 1-hit killing a lot of things, but now with an additional +20% miss chance (the mechanical result of +4 AC). I'd swap it out when you get Defensive Weapon Training, but it's still a good trick for early levels.</p>Note on Shield of Swings (since it hasn't been evaluated yet). This feat is an incredible defensive option levels 1-3 or so. In these early levels, half the damage of a greatsword is around the damage of a sword/board fighter, and given the low HP of most of the enemies you fight, this means that you're still 1-hit killing a lot of things, but now with an additional +20% miss chance (the mechanical result of +4 AC). I'd swap it out when you get Defensive Weapon Training, but it's still a good...Hoplite3082017-07-04T03:35:05ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterHoplite308https://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1402017-07-09T12:48:54Z2017-07-04T03:20:54Z<p>Point that sorely needs to be made on Cleave and Great Cleave. I'd take these on most fighters that I want to be able to fight mass hordes, and might even push Great Cleave until after level 10. Here's why.</p>
<p>The commonly-made point on Cleave is that it's useless after level 6 when you get two attacks. Those two attacks are at +6/+1 BAB. In a particular situation, two enemies next to each other (happens fairly often in mass combat or even Xv2 combat), your attacks are then +6/+6 in exchange for a -2 penalty to AC. Great trade in my opinion.</p>
<p>Great Cleave has similar advantages, but against mass amounts of enemies. Imagine you're playing a Level 12 Melee Fighter, with BAB of +12/+7/+2, and you're typically the one in the middle of combat. How often are you going to have three enemies adjacent to each other? Uh, very often if your GM likes mass combat. In this case, your BAB jumps to +12/+12/+12. Yes, only one attack each, but assuming they're weak enough for you to take them out in one hit each, that's a win for you.</p>
<p>My point is that in campaigns where your GM likes to put you in front of multiple monsters at once, or sends high-level PCs against armies, then these feats are situationally much, much better that a high BAB alone, and it's not exactly a rare situation. Don't be afraid to take these for damage-based fighters who constantly get swarmed.</p>
<p>EDIT: As a reminder, diagonal counts as "adjacent".</p>Point that sorely needs to be made on Cleave and Great Cleave. I'd take these on most fighters that I want to be able to fight mass hordes, and might even push Great Cleave until after level 10. Here's why.
The commonly-made point on Cleave is that it's useless after level 6 when you get two attacks. Those two attacks are at +6/+1 BAB. In a particular situation, two enemies next to each other (happens fairly often in mass combat or even Xv2 combat), your attacks are then +6/+6 in exchange...Hoplite3082017-07-04T03:20:54ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterLucas Yewhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1392017-05-20T03:39:05Z2017-05-20T03:39:05Z<p>This guide is great. I wish you keep updating it, Javaed.</p>This guide is great. I wish you keep updating it, Javaed.Lucas Yew2017-05-20T03:39:05ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the Fighterchrispryorhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1382016-12-30T20:05:05Z2016-12-30T20:05:05Z<div class="messageboard-quotee">Javaed wrote:</div><blockquote><p> Hello everybody,</p>
<p>A couple of weekends ago I began work on a comprehensive guide to the Fighter as it has been quite awhile since the last one was written. While Rogue Eidolon's insights are quite good (Paizo did hire him after all) his guide sadly is Core only and the additional guides are pretty specific to particular builds. So, I've undertaken the mammoth task of working through everything available to the fighter.</p>
<p>One thing to note, I'm combining the sections on Combat Tricks and Combat Feats for the sake of efficiency. I try to make sure I describe what each Combat Trick does along with the descriptions of their corresponding feats and provide some evaluation for them as well. This is going to take awhile to complete so for now consider all evaluations preliminary.</p>
<p>I appreciate all feedback but as I'm actively working on the document I have disabled comments for now.</p>
<p><a href="https://docs.google.com/document/d/1q5l2KQRI55azlsLrVS4QfZ-4UWUxmKtgQYesvnWueis/edit?usp=sharing" target="_blank" rel="nofollow">Click Here for the Google Doc</a></p>
<p><b>Status:</b>
<br />
I currently have all archetypes save the race-specific ones evaluated. Additionally I have provided thoughts on Alternate Weapon Training options (they're mostly awesome) and am working through every combat feat, though I'll probably miss a few here or there.</p>
<p></blockquote><p>I was wondering if you could help me with a build based on your article here. I am building a Fighter and would like to do the overrun type of character but with all the options you have listed it seems to be pretty exhausting to choose over the best or optimal stuff. Our campaign will be the newer Hell's Vengeance using Unchained Automatic Bonus Progression and it will be Mythic as well as using all current materials including the Stamina stuff.Javaed wrote:Hello everybody,
A couple of weekends ago I began work on a comprehensive guide to the Fighter as it has been quite awhile since the last one was written. While Rogue Eidolon's insights are quite good (Paizo did hire him after all) his guide sadly is Core only and the additional guides are pretty specific to particular builds. So, I've undertaken the mammoth task of working through everything available to the fighter.
One thing to note, I'm combining the sections on Combat...chrispryor2016-12-30T20:05:05ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterSecret Wizardhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1372016-09-16T01:03:52Z2016-09-16T01:03:52Z<p><a href="https://docs.google.com/document/d/1P32ePsH5ckFaWY8qtZ8y1BsFXuGqsCXJwJ7JPf3zAXg/edit?usp=sharing" target="_blank" rel="nofollow">I made some builds for this guide, in case you are interested, Jar.</a></p>I made some builds for this guide, in case you are interested, Jar.Secret Wizard2016-09-16T01:03:52ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterNavelWarfarehttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1362016-08-04T21:21:38Z2016-08-04T21:21:38Z<p>Just thought I'd point out that you can actually get any item mastery feat through both barroom brawler (helped by abundant tactics) and warrior spirit (getting the training property), as the "Advanced Weapon Training" feat is a combat feat.</p>
<p>This might actually be better, too, since the "item mastery" AWT option specifically states the chosen feat functions with any magic weapon you wield.</p>Just thought I'd point out that you can actually get any item mastery feat through both barroom brawler (helped by abundant tactics) and warrior spirit (getting the training property), as the "Advanced Weapon Training" feat is a combat feat.
This might actually be better, too, since the "item mastery" AWT option specifically states the chosen feat functions with any magic weapon you wield.NavelWarfare2016-08-04T21:21:38ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterFrosty Acehttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1352016-08-03T15:40:07Z2016-08-03T15:40:07Z<div class="messageboard-quotee">Melfice Belmont wrote:</div><blockquote> I don't think leaping attack for the mobile fighter deserves a red rating it should at least be orange if not green. Yes, the mobile fighter does lose out on the advanced weapon training (man, miss that def wpn training) but it is otherwise just as good as weapon training. Almost every round a fighter needs to at least make a 5 ft step and most rounds that it doesn't need to it can. Then with the purchase of slippers of feather step, a priority item, the majority of situations where that movement is prevented is removed. Additionally it can be used with any weapon. </blockquote><p>This is a very good point. Another thing to consider say the open endedness of the bonus. Let's at you make a Tengu Fighter with two claws and a bite, have taken the AAT for Steel Headbutt, and have Shield Gauntlet Style along with TWF. As long as you move 5 feet, you get a bonus to everything. That's an extreme case, but even just a Half-orc with a falchion, bite and headbutt will like the bonuses on the secondary attacks.
<p>Also, Leaping attack has some nice synergy with Spring-Heeled Style. 10ft and you have +3 at minimum. Actually, the style seems to be made for a Mobile Fighter. At level 11, with rapid shot/twf, the +2 effectively negates the -2 penalty, and the style still has its uses for being able to basically double move past one target you're uninterested in, hitting it, and going after whatever else the hell you want (A potential 140ft move at higher levels with haste/boots of speed). I imagine it'd work well for a character with a double weapon. Half-orc with a orc double axe seems legit.</p>Melfice Belmont wrote:I don't think leaping attack for the mobile fighter deserves a red rating it should at least be orange if not green. Yes, the mobile fighter does lose out on the advanced weapon training (man, miss that def wpn training) but it is otherwise just as good as weapon training. Almost every round a fighter needs to at least make a 5 ft step and most rounds that it doesn't need to it can. Then with the purchase of slippers of feather step, a priority item, the majority of...Frosty Ace2016-08-03T15:40:07ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterCellionhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1342016-07-20T22:19:09Z2016-07-20T22:19:09Z<div class="messageboard-quotee">Cavall wrote:</div><blockquote> They will likely errata gloves of dueling to only apply to weapon training only at this rate, and not have it apply to advanced stuff. Which is fine I'd still take that warriors spirit one. </blockquote><p>Don't give them any ideas. :<
<div class="messageboard-quotee">Olaf the Holy wrote:</div><blockquote> Considering that activating Warrior Spirit is 90% likely a standard action, it seems less insane to me. Still very good though. </blockquote><p>Yep, its 100% a standard action unless you have a very lenient GM. If your party is not setting the pace of engagements (ie. you're getting ambushed quite often) its probably pretty underwhelming. Even then, sometimes you can use it to pick up such a strong ability that it's worth the loss of your attack that round. I can imagine spending a standard action to pick up the Cyclonic property in order to defeat an opponent's Windwall or Control Winds spell.Cavall wrote:They will likely errata gloves of dueling to only apply to weapon training only at this rate, and not have it apply to advanced stuff. Which is fine I'd still take that warriors spirit one.
Don't give them any ideas. :Olaf the Holy wrote:Considering that activating Warrior Spirit is 90% likely a standard action, it seems less insane to me. Still very good though.
Yep, its 100% a standard action unless you have a very lenient GM. If your party is not setting the pace of...Cellion2016-07-20T22:19:09ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterOlaf the Holyhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1332016-07-20T20:21:12Z2016-07-20T20:21:12Z<div class="messageboard-quotee">Cellion wrote:</div><blockquote> <div class="messageboard-quotee">ZanThrax wrote:</div><blockquote><p> Have you seen the new weapon training option in the Magical Tactics Toolbox? It seems to be essentially a limited arcane pool mechanic for fighters. It's looking like a very attractive option for any fighter that gets a particularly cool weapon in the early-mid levels that would otherwise lag behind as they go into mid-high levels.</p>
<p>I'm definitely planning to delay fighter's tactics so that I can take it at ninth level to keep Heartspit relevant as my primary weapon in our giantslayer campaign. </blockquote><p>Yeah, Warrior Spirit seems insane (and as a result it hasn't been approved as legal for PFS :< ). At 9th level with Gloves of Dueling, you're already getting +4/+4 atk/dmg with your weapon group, and now can add +4 enhancement bonus worth of abilities to your weapon on top of that. Plus, if you're VMC'd as a Magus, you have an Arcane pool that grants another +2 enhancement bonus worth of abilities.
<p>Say you start with a normal +2 Greatsword:
<br />
At level 9 you can turn that into a +4 Holy Flaming Frost Greatsword in 4 or so separate fights each day. And thats just if you're focusing on damage. Warrior Spirit gives you access to any weapon ability, so you have incredible flexibility at your fingertips.</p>
<p>Or, you can just go with a ranged weapon. A +4 Holy Flaming Frost Longbow is incredibly scary @ level 9. </blockquote><p>Considering that activating Warrior Spirit is 90% likely a standard action, it seems less insane to me. Still very good though.Cellion wrote:ZanThrax wrote:Have you seen the new weapon training option in the Magical Tactics Toolbox? It seems to be essentially a limited arcane pool mechanic for fighters. It's looking like a very attractive option for any fighter that gets a particularly cool weapon in the early-mid levels that would otherwise lag behind as they go into mid-high levels.
I'm definitely planning to delay fighter's tactics so that I can take it at ninth level to keep Heartspit relevant as my primary...Olaf the Holy2016-07-20T20:21:12ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterFrosty Acehttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1322016-07-20T19:06:38Z2016-07-20T19:06:38Z<p>A fighter with Mobile Bulwark Style can get some crazy defense with really good offense. </p>
<p>Negating ACP - Darkwood Tower Shield (-2) or Noqual (-3), Improved Shield Focus (-1), Tower Shield Specialist (-3, this leads to the following), Armor Training (-1...-4), Armor Expert (-1). Grab Shied Brace and you AC on all fronts is amazing. Combine this with a reach weapon, possibly lunge, and combat reflexes (And power attack, duh) with the weapon trick that makes your threatened two handed full round attack difficult terrain (?), you'll have a very happy blaster caster behind you, and you're too dangerous a combo to ignore.</p>
<p>Also, fun fact I think I've stumbled upon: Armor Master gets a scaling bonus to touch AC, but it isn't from the shield, it's gated by the shield's bonus. Mobile Fortress adds the bonus to touch from the shield itself. Just as well, the bonuses are untyped. As written, I think it stacks, leading up to +10 to touch ac. Basically, your Tower Shield acts against touch at that point. </p>
<p>That's all as written. It's a bit cheesy, I admit. :P</p>A fighter with Mobile Bulwark Style can get some crazy defense with really good offense.
Negating ACP - Darkwood Tower Shield (-2) or Noqual (-3), Improved Shield Focus (-1), Tower Shield Specialist (-3, this leads to the following), Armor Training (-1...-4), Armor Expert (-1). Grab Shied Brace and you AC on all fronts is amazing. Combine this with a reach weapon, possibly lunge, and combat reflexes (And power attack, duh) with the weapon trick that makes your threatened two handed full...Frosty Ace2016-07-20T19:06:38ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterCavallhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1312016-07-15T05:13:29Z2016-07-15T05:13:29Z<p>They will likely errata gloves of dueling to only apply to weapon training only at this rate, and not have it apply to advanced stuff. Which is fine I'd still take that warriors spirit one.</p>They will likely errata gloves of dueling to only apply to weapon training only at this rate, and not have it apply to advanced stuff. Which is fine I'd still take that warriors spirit one.Cavall2016-07-15T05:13:29ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterSecret Wizardhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1302016-07-15T04:19:44Z2016-07-15T04:19:44Z<p>Yo, Jav, do you want help with this guide?</p>
<p>I could make some builds for the section. It will also help you to jot down the feats I use to maybe recommend them elsewhere.</p>Yo, Jav, do you want help with this guide?
I could make some builds for the section. It will also help you to jot down the feats I use to maybe recommend them elsewhere.Secret Wizard2016-07-15T04:19:44ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterCellionhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1292016-07-14T22:32:33Z2016-07-14T22:32:33Z<div class="messageboard-quotee">ZanThrax wrote:</div><blockquote><p> Have you seen the new weapon training option in the Magical Tactics Toolbox? It seems to be essentially a limited arcane pool mechanic for fighters. It's looking like a very attractive option for any fighter that gets a particularly cool weapon in the early-mid levels that would otherwise lag behind as they go into mid-high levels.</p>
<p>I'm definitely planning to delay fighter's tactics so that I can take it at ninth level to keep Heartspit relevant as my primary weapon in our giantslayer campaign. </blockquote><p>Yeah, Warrior Spirit seems insane (and as a result it hasn't been approved as legal for PFS :< ). At 9th level with Gloves of Dueling, you're already getting +4/+4 atk/dmg with your weapon group, and now can add +4 enhancement bonus worth of abilities to your weapon on top of that. Plus, if you're VMC'd as a Magus, you have an Arcane pool that grants another +2 enhancement bonus worth of abilities.
<p>Say you start with a normal +2 Greatsword:
<br />
At level 9 you can turn that into a +4 Holy Flaming Frost Greatsword in 4 or so separate fights each day. And thats just if you're focusing on damage. Warrior Spirit gives you access to any weapon ability, so you have incredible flexibility at your fingertips.</p>
<p>Or, you can just go with a ranged weapon. A +4 Holy Flaming Frost Longbow is incredibly scary @ level 9.</p>ZanThrax wrote:Have you seen the new weapon training option in the Magical Tactics Toolbox? It seems to be essentially a limited arcane pool mechanic for fighters. It's looking like a very attractive option for any fighter that gets a particularly cool weapon in the early-mid levels that would otherwise lag behind as they go into mid-high levels.
I'm definitely planning to delay fighter's tactics so that I can take it at ninth level to keep Heartspit relevant as my primary weapon in our...Cellion2016-07-14T22:32:33ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterCavallhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1282016-07-14T18:18:14Z2016-07-14T18:18:14Z<div class="messageboard-quotee">Quote:</div><blockquote>Trained Throw (Ex) When the fighter makes a ranged attack with a thrown weapon and applies his Dexterity modifier on attack rolls and his Strength modifier on damage rolls, </blockquote><div class="messageboard-quotee">Quote:</div><blockquote><p>Thank you TiaC for reminding me about the Lesser Belt of Mighty Hurling. This magic belt allows you to use
</p>
your strength instead of dexterity for attack rolls with thrown weapons </blockquote><p>You may want to hold that thank you off a bit. It's clear you have to apply the dex to hit and strength to damage.Quote:Trained Throw (Ex) When the fighter makes a ranged attack with a thrown weapon and applies his Dexterity modifier on attack rolls and his Strength modifier on damage rolls,
Quote:Thank you TiaC for reminding me about the Lesser Belt of Mighty Hurling. This magic belt allows you to use
your strength instead of dexterity for attack rolls with thrown weapons
You may want to hold that thank you off a bit. It's clear you have to apply the dex to hit and strength to damage.Cavall2016-07-14T18:18:14ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterZanThraxhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1272016-06-22T02:41:36Z2016-06-22T02:41:36Z<p>Have you seen the new weapon training option in the Magical Tactics Toolbox? It seems to be essentially a limited arcane pool mechanic for fighters. It's looking like a very attractive option for any fighter that gets a particularly cool weapon in the early-mid levels that would otherwise lag behind as they go into mid-high levels.</p>
<p>I'm definitely planning to delay fighter's tactics so that I can take it at ninth level to keep Heartspit relevant as my primary weapon in our giantslayer campaign.</p>Have you seen the new weapon training option in the Magical Tactics Toolbox? It seems to be essentially a limited arcane pool mechanic for fighters. It's looking like a very attractive option for any fighter that gets a particularly cool weapon in the early-mid levels that would otherwise lag behind as they go into mid-high levels.
I'm definitely planning to delay fighter's tactics so that I can take it at ninth level to keep Heartspit relevant as my primary weapon in our giantslayer campaign.ZanThrax2016-06-22T02:41:36ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterFrostdragon3https://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1262016-05-18T15:52:04Z2016-05-18T15:52:04Z<p>Riding a mount allows a fighter to benefit from the death from above feat so long as the mount is larger then your opponent, As such I don't think the feat is as situational as you claim.</p>Riding a mount allows a fighter to benefit from the death from above feat so long as the mount is larger then your opponent, As such I don't think the feat is as situational as you claim.Frostdragon32016-05-18T15:52:04ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterImbicatushttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1252016-05-12T21:09:35Z2016-05-12T21:09:35Z<p>You are also going to get a STR or DEX stat belt at some point, and it's also good for flight mastery.</p>You are also going to get a STR or DEX stat belt at some point, and it's also good for flight mastery.Imbicatus2016-05-12T21:09:35ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterJavaedhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1242016-05-12T21:03:17Z2016-05-12T21:03:17Z<p>Thanks for the list! For Energy Mastery you could also use a magic weapon with one of the elemental damage enchantments, which a Fighter may actually make some use out of.</p>
<p>The Gloves of Dueling are great! A Fighter is going to want one anyway and the Flight feat is probably the best of the bunch. Telekinesis isn't bad either, especially since you can get extra uses via Abundant Tactics.</p>Thanks for the list! For Energy Mastery you could also use a magic weapon with one of the elemental damage enchantments, which a Fighter may actually make some use out of.
The Gloves of Dueling are great! A Fighter is going to want one anyway and the Flight feat is probably the best of the bunch. Telekinesis isn't bad either, especially since you can get extra uses via Abundant Tactics.Javaed2016-05-12T21:03:17ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterCellionhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1232016-05-12T18:56:18Z2016-05-12T18:56:18Z<p>Since I'm emotionally invested in the Item Mastery feats (and Fighters) here is my list of items that activate them. I kept track of which items are the cheapest for each mastery and also if there are other items that you'd probably pick up regardless:</p>
<p><ul><li>Hybridization Funnel (200gp), Requires Fabricate (Transmutation 5), Activates Flight and Telekinetic masteries
<br />
<li>Bag of Holding, minor (1000gp), Requires Secret Chest (Conjuration 5), Activates Teleportation mastery
<br />
<li>Traveler's Any Tool (250gp), Requires Major Creation (Conjuration 5), Activates Teleportation mastery
<br />
<li>Gloves of Dueling (15000gp), Requires Greater Magic Weapon (Transmutation 4 if made by a cleric, otherwise 3), Activates Flight and/or Telekinetic masteries, plus you were gonna get it anyway
<br />
<li>Jingasa of the Fortunate Soldier (5000 gp), Requires Divine Favor and Moment of Prescience (Evocation 1, Divination 8), Activates low level Energy mastery and Vision mastery
<br />
<li>Ioun Torch (75gp), Requires Continual Flame (Evocation 3 if made by a cleric, otherwise 2), Cheap option for Energy mastery
<br />
<li>Animated Portrait (500gp), Requires Major Image (Illusion 3), Very unwieldy, but activates Illusion mastery
<br />
<li>Bookmark of Deception (1500gp), Requires Nondetection (Abjuration 3), Activates Dispel Mastery
<br />
</ul></p>
<p>For Necromancy and Enchantment I wasn't able to locate anything affordable... but there are probably items out there.
<br />
I agree with you on the Relic Master archetype. Seems like awful trades no matter what.</p>Since I'm emotionally invested in the Item Mastery feats (and Fighters) here is my list of items that activate them. I kept track of which items are the cheapest for each mastery and also if there are other items that you'd probably pick up regardless:
Hybridization Funnel (200gp), Requires Fabricate (Transmutation 5), Activates Flight and Telekinetic masteries
Bag of Holding, minor (1000gp), Requires Secret Chest (Conjuration 5), Activates Teleportation mastery
Traveler's Any Tool (250gp),...Cellion2016-05-12T18:56:18ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterJavaedhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1222016-05-12T17:58:29Z2016-05-12T17:58:29Z<p>I'm going to have to take another look at Tower Shield Specialist as you do retain your normal Armor Training advantages. I think it'll remain a 2/5 option overall as you trade away a ton of offensive power when you lose Weapon Training.</p>
<p>Relic Master is up. I really don't like the archetype, but if I'm missing some trick that makes it amazing let me know. Also, has anybody done the leg work of determining useful items for activating the various Item Master feats. Overall I'm not all that impressed by them. Even a Kineticist isn't going to make much use of them since you only have a 3/4 BAB.</p>I'm going to have to take another look at Tower Shield Specialist as you do retain your normal Armor Training advantages. I think it'll remain a 2/5 option overall as you trade away a ton of offensive power when you lose Weapon Training.
Relic Master is up. I really don't like the archetype, but if I'm missing some trick that makes it amazing let me know. Also, has anybody done the leg work of determining useful items for activating the various Item Master feats. Overall I'm not all that...Javaed2016-05-12T17:58:29ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterUnArcaneElectionhttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1212016-05-11T03:58:42Z2016-05-11T03:58:42Z<p>Actually, Tower Shield Specialist might be useful for one thing — but only if the campaign you are in has a use for that one particular thing: Multiclass it with Sacred Shield (preferably also Warrior of the Holy Light) Paladin and potentially some other stuff to make a <a href="http://paizo.com/threads/rzs2rrku&page=3?Building-a-Tower-Shieldadin#108" target="_blank" rel="nofollow">Tower Shieldadin</a>.</p>Actually, Tower Shield Specialist might be useful for one thing -- but only if the campaign you are in has a use for that one particular thing: Multiclass it with Sacred Shield (preferably also Warrior of the Holy Light) Paladin and potentially some other stuff to make a Tower Shieldadin.UnArcaneElection2016-05-11T03:58:42ZRe: Forums: Advice: [WIP] Nightbringer's Guide to the FighterImbicatushttps://paizo.com/threads/rzs2tgv4&page=3?WIP-Nightbringers-Guide-to-the-Fighter#1202016-05-09T16:25:34Z2016-05-09T16:25:34Z<div class="messageboard-quotee">Porridge wrote:</div><blockquote> A question: How attractive is the tower shield specialist archetype given the AMH feats like mobile bulwark style and the tower shield specialist feat? It kind of seems like a straight fighter can now get the benefits without losing weapon training. </blockquote><p>Tower Shield Specialist was not attractive in the first place. It's strictly worse now.Porridge wrote:A question: How attractive is the tower shield specialist archetype given the AMH feats like mobile bulwark style and the tower shield specialist feat? It kind of seems like a straight fighter can now get the benefits without losing weapon training.
Tower Shield Specialist was not attractive in the first place. It's strictly worse now.Imbicatus2016-05-09T16:25:34Z