DC to Teleport out of bonds?


Rules Questions


Hey guys,

I have a wizard NPC that was a turn away from teleporting to safety before he was Slumber'd by the party witch upon which they tied him and gagged him.

Should they decide to question him, I wanted to know what the DC would be to concentrate while being tied up in ropes. I know its normally DC= 10 + grappler's CMB + spell level, but in this case what would the grappler's CMB be? The person who tied him up? Or does the rope give it's own CMB bonus?

Thanks!


My advice is Use CMB of person the reason is :
it's more reasonable don't you think ?

"how well she tied him up ? "


Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD).

I am just using this rule to show that the person tying the rope determines the DC to escape the robe.

The concntration chart has "10 + grappler's CMB + spell level" as the DC needed to cast while pinned or grappled so I would use that.


The concentration check DC would be 10 + the CMB of the person doing the tying, + spell level. However, if they're being questioned at the time, I'd give the PCs an action to stop them (treat as a readied action).

If you're feeling difficult, you'd call it a surprise round, roll initiative, have him 'start casting the spell' and allow anyone who beat him in initiative to take a standard action to stop him.


Teleport is V only, I never understood why being tied up would make it harder to cast...

Sovereign Court RPG Superstar 2011 Top 32

I'd think the ropes were now objects possessed by the caster and they would teleport with him - so while he could teleport away, he would still be tied up wherever he ends up.

Hmm now that I've said that I can see some arguments against it too. Could you prevent a teleport entirely just by tying the caster to something huge? But if you allow him to teleport and leave possessions behind, that has exploits as well. Not sure I'd want to allow a caster to teleport his way out of a glitterdust effect by leaving the sparkles behind, for example.


ryric wrote:

I'd think the ropes were now objects possessed by the caster and they would teleport with him - so while he could teleport away, he would still be tied up wherever he ends up.

Hmm now that I've said that I can see some arguments against it too. Could you prevent a teleport entirely just by tying the caster to something huge? But if you allow him to teleport and leave possessions behind, that has exploits as well. Not sure I'd want to allow a caster to teleport his way out of a glitterdust effect by leaving the sparkles behind, for example.

Glitterdust is a spell effect, can't teleport out of it.

I've always allowed teleporting out of your gear, if you want.

Wizards may want to disrobe quickly sometimes, you know. Teleport into bed, wearing only your underoos or whatever.

:D

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