wintersrage |
sorry it is guided weapon not intuitive attack is n the curse of the crimson throne.
Guided weapon is on page 22 of module 4 or the curse of the crimson throne module called "A History of Ash"
Aura moderate evocation; CL 7th
Slot weapon quality; Price +1 bonus
A weapon with the guided property allows its wielder to use his instinct when striking blows with it. Attacks from a guided weapon generally don’t strike hard, but they strike at precisely the right moment to maximize damage if in the hands of a particularly wise wielder. A character who attacks with a guided weapon modifies his attack rolls and weapon damage rolls with his Wisdom modifier, not his Strength modifier. This modifier to damage is not adjusted for two-handed weapons or off-hand weapons—it always remains equal to the wielder’s Wisdom modifier. A guided weapon may be wielded as a normal weapon, using Strength to modify attack and damage rolls, but this goes against the weapon’s nature and imparts a –2 penalty on all attack rolls made in this manner.
StabbittyDoom |
In the case of guided, I'd say you would multiply wisdom modifier to damage just as your would strength modifier to damage. This would mean dragon ferocity would effectively multiply your wisdom bonus by 1.5* for unarmed strike damage when using that property. Normally the multipliers for two-handed attacks and off-hand/secondary attacks would also apply, but guided specifically carves those out. Since Dragon Ferocity is neither, it is not affected by that limitation.
StabbittyDoom |
since looking up a faq is hard
*sigh* Yet again they create a rule in a FAQ. I hate it when they do this.
So evidently, when using another ability score modifier in place of strength modifier, the two-handed bonus and off-handed penalty multipliers apply but none of the rest do. Because reasons.
wintersrage |
Well it depends on how it is swapped. Agile weapons don't get 1.5.
Neither do guided weapons, it makes me made when that happens, a class ability which in most cases is just training, but magic which in most cases can do a lot more, it gets less when it comes to magical weapon and armor property.