[PFS] Need some advice about combat character


Advice

Silver Crusade

So far i have two ideas and i can`t choose what is better (built them to 8 level, when they got all their powerful abilities). Need some advices from high-tier players, are this numbers alright for combat?

Blademaster:

Male Elf fighter (mutation warrior) 3 / rogue (unchained, swashbuckler) 4 / barbarian (urban barbarian) 1
NG medium humanoid (elf)
Init +7; Senses Low-Light Vision, Perception +11,
Languages Common, Elven, Skald
AC 23, touch 19, flat-footed 23,
hp 52 (8HD)
Fort +7, Ref +13, Will +2, +1 Will vs. fear, +1 morale bonus vs. fear, +2 vs. enchantment spells and effects,
Defensive Abilities Evasion, Uncanny Dodge,
Speed 30 ft. (6 squares)
Melee curve blade, elven +1 (keen) (two handed) +16/+11 ((two handed) 1d10+11/15-20)
Face 5 ft. Reach 5 ft.
Base Atk +7; CMB +8; CMD 27
Atk Options Combat Expertise, Improved Feint, Power Attack, Sneak Attack 2d6,
Traits: (dunno... Initiative?), Indomitable Faith
Abilities Str 13, Dex 24, Con 10, Int 13, Wis 7, Cha 11
Special Qualities: Bravery, Controlled Rage, Crowd Control, Daring, Debilitating Injury, Elven Immunities, Elven Magic, Finesse Training (Curve Blade (Elven), Keen Senses, Low-Light Vision, Mutagen.
Feats Acrobatic, Combat Expertise, Greater Feint, Improved Feint, Power Attack, Slayer's Feint, Weapon Focus (Curve Blade (Elven)), Extra rage.
Skills Acrobatics +21, Appraise +1, Bluff +4, Climb +5, Craft (Untrained) +1, Diplomacy +11, Escape Artist +12, Fly +9, Handle Animal +4, Heal -2, Knowledge (Arcana) +2, Knowledge (Dungeoneering) +5, Knowledge (Engineering) +5, Knowledge (Geography) +2, Knowledge (History) +2, Knowledge (Local) +5, Knowledge (Nature) +2, Knowledge (Nobility) +5, Knowledge (Planes) +2, Knowledge (Religion) +2, Perception +11, Ride +7, Sense Motive +7, Sleight of Hand +11, Spellcraft +3, Spellcraft (Identify magic item) +5, Stealth +11, Survival -2, Swim +5,
Possessions amulet of natural armor +1; curve blade (elven) +1 (keen); ring of protection +2; cloak of resistance +1; haramaki +2; uniform (soldier's); belt of incredible dexterity +2;

tldr: rough combat stats
usual             haywire (rage+mutagen)
hp 52               52
    co.ex. deb.inj.
ac 23  (+2)(+4)       29   (+2)(+4)
+16.+11 (-2)(+4)      +20.+15(-2)(+4)
1d10+11            1d10+17
         power attack
+14.+9  (-2)(+4)      +18.+13  (-2)(+4)
1d10+17            1d10+23
Face breaker:

Female Human (Ulfen) monk (master of many styles) 1 / barbarian (unchained) 1 / brawler (mutagenic mauler) 6
NG medium humanoid (human)
Init +2; Senses Perception +6,
Languages Common, Skald
AC 26, touch 16, flat-footed 23,
hp 73 (8HD)
Fort +12, Ref +10, Will +6
Speed 40 ft. (8 squares), Fast Movement
Melee brawler's flurry +13/+13/+8 (1d8+14)
Face 5 ft. Reach 5 ft.
Base Atk +7; CMB +14 (+16 grapple); CMD 29
Atk Options Combat Expertise, Power Attack, Stunning Fist,
Traits: Defender of society, Indomitable Faith
Special Actions Brawler's Flurry, Brawler's Strike, Close Weapon Mastery, Knockout, Stunning Fist, Abilities Str 24, Dex 14, Con 14, Int 7, Wis 11, Cha 7
Special Qualities Brawler's Cunning, Fast Movement, Fuse Style, Mutagen, Rage,
Feats Combat Expertise, Dodge, Dragon Ferocity, Dragon Style, Improved Unarmed Strike, Power Attack, Pummeling Style, Stunning Fist, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike), Extra rage
Skills Acrobatics +8, Acrobatics (Jump) +12, Appraise -2, Bluff -2, Climb +5, Craft (Untrained) -2, Diplomacy -2, Disguise -2, Intimidate +5, Perception +6, Perform (Untrained) -2, Survival +4, Swim +5,
Possessions buckler +2; ring of protection +2; outfit (peasant's); cloak of resistance +1; elven chain +1 (brawling); belt of giant strength +2;

tldr: rough combat stats
Usual         Haywire (rage+mutagen)
hp 73         73+16 (temp hp)
ac 26 (+2)      26 (+2)
40ft          50ft
+15.+15.+10 (-2)  +19.+19.+14 (-2)
1d8+14         1d8+21
        power attack
+13.+13.+8 (-2)   +17.+17.+12 (-2)
1d8+18         1d8+25

So first is kinda more "social". when second is solely combat. Any advices? Or everything is realy bad?


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A +2 will save at level 8 means you will spend many battles doing nothing, running away or attacking your teammates.


Second build won't work because of alignment issues. Monks need to be Lawful (except Martial Artist, I believe), Barbarian can't be.
I'm not a big fan of 10 CON, especially for a frontline character. With rage and mutagen your AC is boosted quite a bit, but you're still quite squishy.
And, as andreww said, low Will saves are a thing. Maybe not as drastic as he says it's going to be, but you will probably fail most Will saves.
Your first character does have quite a bit of skills, which makes him more useful out of combat. Be sure to contribute somehow to the team, other than only combat situations. Especially with the newer scenarios that are more skill-intensive.

I think your first character is a better overall character, because of his utility out of combat. Be sure to work on you CON, though.

Silver Crusade

Quentin Coldwater wrote:

Second build won't work because of alignment issues. Monks need to be Lawful (except Martial Artist, I believe), Barbarian can't be.

I'm not a big fan of 10 CON, especially for a frontline character. With rage and mutagen your AC is boosted quite a bit, but you're still quite squishy.
And, as andreww said, low Will saves are a thing. Maybe not as drastic as he says it's going to be, but you will probably fail most Will saves.
Your first character does have quite a bit of skills, which makes him more useful out of combat. Be sure to contribute somehow to the team, other than only combat situations. Especially with the newer scenarios that are more skill-intensive.

I think your first character is a better overall character, because of his utility out of combat. Be sure to work on you CON, though.

About alignment - it`s easy - 1 level lg monk, while 1 rebuild into nonl monk and ate barb.

About will - i just do not know how to boost them as fighter-like character.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber
Mr Oger wrote:


About will - i just do not know how to boost them as fighter-like character.

Don't dump Wisdom.

Elven racial trait (ARG) Dual Minded.

Religious trait: Indomitable Faith (there are also several that give +2 against a category of saves such as fear or compulsion)

Iron Will feat.

Cloak of Resistance and other magic items.

Grand Lodge

Don't forget being a half-orc with fate's favored and sacred tattoo. You can also do feats to add to your will save.

Dark Archive

The Birthmark trait is also useful, even if you aren't a divine caster.

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