Help with magic weapons


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Is there any way to transform/reforge a spear +2 into a bardiche +2?
For this to make sense it should cost less than selling the spear for 50% and then buying the bardiche for 100%.


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The transformative weapon quality will do it, although it's not gonna save you money over selling and rebuying.


Are you playing a home game?

If so , then my method would be to just talk with the GM.

Usually it is how i work this sort of thing out.

Liberty's Edge

You would think that a game that heavily rewards characters for being good with one weapon, and one weapon only, would have something like this. Something like masterwork transformation, but to change the weapon type. But yes, talking to the GM is probably the best solution. At this point, when I'm running a game, I have weapon focus/specialization apply to a weapon group, not a specific weapon, that way when you find that +2 greatsword, you don't just throw it in the loot pile because you're a falchion man. I also allow clerics to use similar weapons as if they are their favored weapons, so you can throw a chakram like a starknife, with d4 damage, 3x crit, and 20 foot range increment.


Polymorph any object will do this. Same kingdom (mineral to mineral) +5, same class (weapon/metal to weapon/metal)+2, maybe same size (two handed melee to two handed melee) +2. Duration on chart for a +9 or more is permanent. Cost should be caster level (15) x spell level (8) x (10gp) =1200gp. Far cheaper then transformative property. Could be dispelled, but might be worth the money, especially if you offer to do a job to the wizard in exchange for him casting a simple spell with cheap components.

Nevermind, missed magic items are not affected by this spell. But ask your GM, that is a pretty bogus limitation considering it works on dragons and demons.


It's for a home game. The DM is a bit wary about homebrewing things. Might be able to talk him into it though.
Thanks to all for the ideas!


Just get Transformative if you have others things you want to keep from that weapon, like ghost touch or something. Even with ghost touch, it is still cheap to get a new one from selling it. But I always get my main weapon to be transformative whenever I play a two handed melee. The ability to transform as standard action is better than a move action to put it back, then a move action to draw. One of them will provoke AoOs. Of course you can always drop your weapon as free action and draw as move action. But then there are always a higher chance you won't get to pick up that weapon again. If you are playing Mythic Champion, you can use amazing initiative to transform your weapon, then you still get your full round actions and an additional move action for movement if you take fleet warrior. So to me, it's not bad.


Come up with a great backstory. I had an Oracle character who had a big ancestral totem-ritual staff. After a vivid dream, he smashed an ancient obsidian idol that flaked into razor-sharp shards, and he hammered them into his staff to create a vicious great terbutje.

A bardiche could easily be created by fixing some kind of nasty axe-head onto a spear.


Thought I had read something about this on the pfsrd, and I was right. You can find it here under the headline »Altering existing magic items«.

The relevant text is this:

d20pfsrd wrote:
The standard rules don't allow item creation feats to alter the physical nature of an item, its default size, its shape, or its magical properties. For example, there is no mechanism for using crafting feats to change a steel + 1 longsword into an adamantine + 1 longsword , a Large + 1 chain shirt into a Medium + 1 chain shirt , boots of speed into an amulet of speed , or a + 1 unholy longsword into a + 1 flaming shock longsword. Many GMs might decide that these kinds of transformations are impossible, beyond the scope of mortals, or not as cost-efficient as crafting a new item from scratch. Others might allow these sorts of transformations for free or a small surcharge. Keep in mind the following warnings.

So, it's normally not possible to transform/reforge a spear +2 into a bardiche +2. However, it's clearly stated that this is up to GM discretion.

As a GM, I'd allow it. It's not like you're cheating or anything. Making a weapon into another weapon doesn’t unbalance anything as far as I can see. It's even important as a GM to give the PCs correct equipment, this is a great way of making that easier. So I'd role-play this a bit, have the PC find a smith worth of the task who takes a small fee for her work. The fee could be something like 2000 gp, that still makes it 2000 gp cheaper than selling the spear and buying a brand new bardiche.


Blymurkla - great quote, thank you. I'll talk to my GM about it.
Concerning earlier posts - would transformative be able to change a spear into a nodachi and a bardiche?

Grand Lodge

The Need for an Artificer in PF is clear.

Some Home Groups will allow for a trade. A good DM will change loot based off the party needs. There are many fixes to the problem you present.

Craft Feats pretty much cancel out the issue by selling for 50% then using that money to craft the item you want. But then your running on a time issue.

Talk to your DM. Perhaps it might make the game less tedious when you have less buying/selling because the items your going to be needing are actually dropping. As a player nothing more do I hate than a bloated Party loot list and having to sell everything for 50% and then go teleport to 3 different cities before I find the Item I am looking for.


Christopk-K wrote:


Concerning earlier posts - would transformative be able to change a spear into a nodachi and a bardiche?

Both are 2 handed weapons so yes.

Assuming medium size it can't transform into a long sword (one-handed weapon), small bardiche (effectively a size smaller so counts as a one-handed weapon.
It can transform into a large longsword.


Christopk-K wrote:


Concerning earlier posts - would transformative be able to change a spear into a nodachi and a bardiche?

Don't see why not - they're all in the blade-on-a-stick camp, and they're all two-handed.


I'm looking forward to putting 'Transformative' on my character's greataxe for similar reasons. In-game, it's an axe she forged herself, then reforged when masterwork time came around, and oh look this edition lets noncasters make magic weapons at a modest feat tax ...

'Oh you want to flout reach? Fine. Extendoaxe!'


I was hoping for something similar with my Dwarven Ranger.

Skill Focus Dwarven Urgrosh, and TWF combat style.
Level 7 and I still only have a masterwork Urgrosh.
Just found an adamantine +2 Dwarven Waraxe.

The problem is that a Dwarven waraxe is a 1-handed exotic weapon weighing 8 lbs, while the Urgrosh is a 2-handed exotic double-weapon weighing 12 lbs. So add transformative won't work.

I'm hoping that I can just buy 2 scrolls (Fabricate, Dispel Magic), give them to the party Sorcerer, and he can use them thus:
- Dispel Magic (temporarily suppresses the magic of the item): 450gp
- Fabricate (adamantine waraxe, plus 4 lbs of Cold Iron): 1250gp

When the Dispel effect wears off, you end up with an Urgrosh that's +2adamantine/+0coldIron. Just need someone to enchant the cold iron spear end.
To ensure he makes the crafting check, I already have 4 potions of Crafter's Fortune (for myself; I'm a weaponsmith as well), so I'll give him one before he does his thing.

I just need to sell this idea to my GM.

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