[PFS-CORE] 00-04 The Frozen Fingers of Midnight (1-5) - Gameplay


Play-by-Post

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Lantern Lodge

SFS 05-99 BftB

You have been called to the Grand Lodge of Absalom for a briefing. Seated in a small chamber around a darkwood table, various trophies gathered from across the face of Golarion hang from the walls. A monkey-shaped mask with a serpent’s tongue glares out from the center of one wall, a strange halberd with gold rings piercing its thick blade and dragons carved along its haft hangs opposite the monkey mask. You are alone save your fellow Pathfinders, who apparently have been called here for the same purpose.

Silver Crusade

HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 || Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P

.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

..

Dark Archive

Male 15/15 HP, AC: 16, T: 11, FF: 15, CMD: 15, F: +5, R: +1, W: +2, Init +1, Perception +6, NG Male Dwarf Barbarian 1, Greatsword (2d6, 19-20/x2) Barbarian 1

.

Sovereign Court

Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft

In walks a tall elf, wearing light clothing, an adventuring style backpack, a rapier on his belt, and a longbow and quiver of arrows. Oddly, he doesn't appear to be wearing armor, though it may just be light armor hidden beneath his clothes.

He looks down his nose at the assembled Pathfinders, and introduces himself.

"I am Erevel Heldanlissil, of the Kyonin Heldanlissils. I don't know what type of mission Venture-Captain Hestram has in mind for us, but if there's fighting involved, you're in for a treat. I'll show you archery skill on a level you've never seen, as provided by a true elven master."

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

As the elf finishes his introduction, a tall, wiry man snaps out if a contemplative trance and seems to take in his surroundings for the the first time.

"Ah, yes... Very interesting... I am Tomren Tellius, a native of the great city we find ourselves in. I'm a dabbler in the arcane and a quester for knowledge. I hope my certain skill set will be of use on whatever mission we might be sent on."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Pan turns from his examination of the monkey mask as his fellow pathfinders start their introductions. As a novice society member, his equipment is rather sparse; in fact, he has no armor to speak of and only a couple of mismatched spears and a crossbow for weapons. His furs and heavy cloak indicate he hails from a much colder climate.

"Well met. I am Pan Dhur ... recent disciple of Avaleru and student of the arcane as well."

Dark Archive

Male 15/15 HP, AC: 16, T: 11, FF: 15, CMD: 15, F: +5, R: +1, W: +2, Init +1, Perception +6, NG Male Dwarf Barbarian 1, Greatsword (2d6, 19-20/x2) Barbarian 1

Sidroki looks to the group and exclaims, "All ya fellows and yer fancy magic and stuff. I don' need that when I gots me Philip here." He reaches back and pats the large greatsword on his back. "I'm Sidroki Marblepike. I like bashing e'erybody's 'ead in when I can. Ye can count on me in any fight."

Sovereign Court

Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft

Erevel raises an eyebrow in Sidroki's direction.

"Yes, it's always good to have a muscular sword swinger or two in the group. In a fight, you'll be the one standing between the enemies and those of us who will be in the back, casting spells and firing arrows."

He turns to Tomren and Pan.

"It seems we have quite a few arcane spellcasters in this group. As I said, I'm primarily an archer for now, but I have begun studying the arcane arts, as well."

As you'll see once I have a chance to type in his full stats at home later, Erevel is actually a wizard (transmuter). Erevel and Tomren will have to copy each other's spellbooks when we have a chance.

I figured I'd use the elven longbow proficiency and dex bonus to give him something to do at lower levels, when he doesn't have many spells per day, just to be different from a normal wizard relying on cantrips, wands, and school powers for that. By level 5, he'll probably have enough spells per day to stop using the bow altogether, but the Point Blank Shot and Precise Shot feats will still come in handy for ranged touch spells.

Lantern Lodge

SFS 05-99 BftB

Feel free to continue your introductions

Finally, a huge man wearing creaking leathers marches into the room. He looks at each of you, as if he were appraising a handful of gemstones freshly pulled from the earth, and nods curtly. Some of you know him as Adril Hestram, a longtime Pathfinder and rumored to be the unwitting architect of the famed Katapesh slave riot of 4702. Adril’s physique puts most half-orcs to shame.

Welcome, friends. We have a serious problem. Skelg the Ripper came to Absalom one month ago. Like many Ulfen warriors he joined the Longaxes, the Taldan Emperor’s personal guard whose duty it is to protect the embassy and Taldan visitors. Skelg also dropped a hefty sum of gold to purchase a manor in the Ivy district, something a Longaxe isn’t paid well enough to do. It is widely assumed that he brought most of his wealth with him from the north—a rumor I know to be true. "

It seems that Skelg also brought a curse with him. In his letter to me, he speaks of lying abed in this miserable summer dying from the cold. Neither physician nor priest has been able to cure his ailment, and there are no signs of disease or poison. Of course, for such a man, there is no greater dishonor than to die in bed instead of in battle."

Normally, the Pathfinder Society would monitor these events and let the authorities deal with them. However, there are three factors that have drawn our interest. First, Skelg is himself a member of our Society and has asked for our help. Second, he is a personal friend of mine, and finding a sparring partner as worthy as Skelg to replace him would be a trying task. Last, he claims that artifacts of great power are involved, and that we may be able to recover them for the vaults of the Grand Lodge."

We view this situation as having enough importance to assign you to investigate it. Go to the home of Skelg the Ripper, learn what you can, and do your best to help him. If you find an item that is somehow connected to the curse, either retrieve it or glean as much information as you can about it."

I trust there are no questions?

Know(local DC25)or Gather information (DC15):
Skelg lives in Greydog Manor, on Parkview Street in the Ivy district.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

A young girl skips into the room with a huge smile on her face. She wears an old, worn, hide jerkin that was definitely not made for her small frame and some woolen breaches. Her hair is disheveled as if she just rolled out of bed, with even a twig or two caught in the knots. Despite the fact that she probably hasn't bathed in several days, she has a caring face with warm inviting eyes.

She excitedly greets her fellow Pathfinders, "Hi I'm Amelie! I just finished my first real adventure with the Society and it was so cool! I met Mr Dreng and got to go to the Wounded Wisp, can you believe it!"

She takes a seat at the table, her feet not quite touching the ground as she swings them back and forth, never sitting still. Amelie furrows her brow and stares intently at each of the others in the room for a moment. "I don't see any evil people in here so that's good! I can always tell ya know."

Sovereign Court

Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft

Erevel raises an eyebrow haughtily at the girl, then turns back to the Venture-Captain.

"We shall head to the Ivy District to help your friend at once, Venture-Captain", the elf says with a slight bow. "It doesn't sound like you have any additional information about this curse, but I'd be remiss if I didn't ask. Are there any more details you can provide? Besides the address of his home, of course."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Diplomacy (Gather Info): 1d20 + 4 ⇒ (19) + 4 = 23
"Skelg eh? ... from Graydog Manor? I assume he will be expecting us?

Dark Archive

Male 15/15 HP, AC: 16, T: 11, FF: 15, CMD: 15, F: +5, R: +1, W: +2, Init +1, Perception +6, NG Male Dwarf Barbarian 1, Greatsword (2d6, 19-20/x2) Barbarian 1

"Address is always important!"

Sidroki seems to be trying to focus hard on the conversation at hand, but finds himself looking off at little things around the room. It's easy to tell he has a short attention span.

Lantern Lodge

SFS 05-99 BftB

"Try and keep up with local events if you want to get anywhere in the Society. Just as well for you that Pan over there keeps his ear to the ground. If you want to know more, you'll need to go ask Skelg."

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

After listening intently to Adril's tale, Tomren nods to himself.

"Interesting, interesting... An unknown curse ravaging a warrior from the far north? Very interesting indeed. We'd better make haste to his manor!"

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"Right then ... everybody else ready? Off we go."
Assuming we have not other reasons to delay, Pan heads over to Graydog Manor to meet with Skelg.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

"I've never met anyone with a curse before, this is going to be so cool! Well, probably not for Skelg though. But we'll fix it!"

Sovereign Court

Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft

Erevel gives a slight bow to the Venture-Captain, and leaves with the rest.

As we walk through Absalom to Skelg's manor, he'll try to engage Pan and Tomren in a conversation.

"So, are you two wizards? I'm only just starting off as a wizard myself, but I've already built something of a collection of spells in my spellbook. I worked with a wizard named Ezren for my confirmation mission with the Society, and we copied spells from each other's spellbooks when we had the chance. I'd be happy to do a similar exchange with the two of you, when we have some spare time."

Lantern Lodge

SFS 05-99 BftB

Parkview Street is true to its name, running the entire length of the Ivy District park. Standing like a tomb in a flower garden, Greydog Manor is easy to find. Six-foot-high walls surround the massive, stone building and an immense iron gate flanked by granite statues of hunting dogs stands open, offering access to the interior. Looking along the street, it is clear that locals give the estate a wide berth. The stone walls seem to give a slight chill to the air, which is not entirely unpleasant on such a hot day.

Can I get you to add your character icons to the map, on the grey north/south road. If you have difficulty, let me know and I'll add them for you.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

In response to Erevel's inquiry Tomren cracks a smile.

"I believe Pan's skills are of a more sorcerous kind, but I will gladly exchange notes once we have a moment."

Erevel, I'll post my spellbook in the discussion.

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"Indeed ... magic is in my blood. It is only a matter of the will and the word for me."

Lantern Lodge

SFS 05-99 BftB

Waiting for you guys to post what you are intending to do.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren rallies the party behind him, and lets Pan lead the way to Greydog Manor.

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"I guess we should go knock eh?"
Pan heads to the front of the manor and the presumed entrance ...

Lantern Lodge

SFS 05-99 BftB

The gates are open, passing casually by you note a couple of guards in the courtyard out of the corner of your eye.

Dark Archive

Male Male 15/15 HP, AC: 16, T: 11, FF: 15, CMD: 15, F: +5, R: +1, W: +2, Init +1, Perception +6, NG Male Dwarf Barbarian 1, Greatsword (2d6, 19-20/x2) Barbarian 1

Sidroki follows close behind and turns to the guards and makes eye contact with one of them. He flashes a large smile and nods to the guard.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Not one to be rude, Amelie greets the guards by the gate, extending her hand. "Hi, I'm Amelie and we're Pathfinders! We've come to help out Skelg with his curse, is he home?"

Sovereign Court

Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft

Erevel waits for the guards' reaction to Amelie.

Lantern Lodge

SFS 05-99 BftB

The courtyard is cool and shady compared to the street outside. Dead leaves are scattered across the flagstones and the granite steps where two Ulfen warriors stand. Each man wears a chain shirt and a surcoat bearing the Taldan crest and carries the traditional imperial guard long axe.

The guards look at you sternly, and one of them speaks.

Skelg is ill. He wants no visitors.

know(nobility DC15) or Spot (DC20):

The men have their surcoats on back to front.

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

"We know. In fact, as we just told you, that is why we are here. So be a good boy and let us pass please. We don't have time to play 20 questions today ..."
Bluff: 1d20 + 4 ⇒ (10) + 4 = 14

Lantern Lodge

SFS 05-99 BftB

"No. Go Away or I will make you Go Away. This is Private Land."

Dark Archive

Male Male 15/15 HP, AC: 16, T: 11, FF: 15, CMD: 15, F: +5, R: +1, W: +2, Init +1, Perception +6, NG Male Dwarf Barbarian 1, Greatsword (2d6, 19-20/x2) Barbarian 1

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Looking at the soldiers a little more closely, Sidroki's smile quickly turns from a smile to a frown. He exclaims, "Oy! What's wrong wit your clothes, lads?"

Sovereign Court

Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft

knowledge nobility: 1d20 + 8 ⇒ (8) + 8 = 16
perception: 1d20 + 2 ⇒ (17) + 2 = 19

"Pathfinders, I don't believe these are true Ulfen guards in service to Taldor and Skelg. If they were, they'd know how to wear their uniforms properly."

"And I do believe they're trying to stop us from getting in to see Skelg."

With that, he draws his bow and addresses the guards directly.

"Stand aside, gentleman. I don't want any violence. I just had these arrow heads polished, and I really don't want your blood on them."

Since I have 7 charisma and no trained social skills...

intimidate: 1d20 - 2 ⇒ (5) - 2 = 3

Lantern Lodge

SFS 05-99 BftB

That sounds like a call to initiative

Erevel tries to intimidate the men, but really - elven wizard intimidating big ulfen heavies... it was a long shot.

Status, bold may post
Erevel
Sidroki
Amelie
Tomren
Pan

Guards
Beckett

Rolls:

Beckett: 1d20 + 2 ⇒ (1) + 2 = 3
Amelie: 1d20 + 6 ⇒ (6) + 6 = 12
Sidroki: 1d20 + 1 ⇒ (19) + 1 = 20
Erevel: 1d20 + 5 ⇒ (18) + 5 = 23
Tomren: 1d20 + 2 ⇒ (11) + 2 = 13
Pan: 1d20 + 4 ⇒ (7) + 4 = 11
baddies: 1d20 + 2 ⇒ (7) + 2 = 9

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Sighing at the inevitable violent confrontation, Tomren draws his wand of Magic Missile but casts a completely different spell.

Casting Grease on the marked part of the map. DC 16 Reflex or fall prone.

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 1 Casting
Pan will cast Flare (DC14 Fort of Dazzled for 1 minute) in front of the southern guard

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

"Hey you tried to trick us! Just let us by and we won't hurt you." Amelie shouts as she steps back and draws her bow.

5ft step back, draws bow

Sovereign Court

Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft

Erevel will notch an arrow in his bow and wait to see if they fall on the grease and/or move forward to attack.

Readied action to fire if either guard moves to attack us.

Lantern Lodge

SFS 05-99 BftB

The two Ulfen warriors slip over on the suddenly slippery courtyard, but in doing so the guard in yellow closes his eyes at a critical moment and the daze is ineffective.

ref: 2d20 ⇒ (1, 3) = 4
will: 1d20 ⇒ 18

Status, bold may post
Sidroki

Guards
yellow - prone
green - prone
Beckett
Amelie
Tomren
Pan
Erevel - readied action

Dark Archive

Male Male 15/15 HP, AC: 16, T: 11, FF: 15, CMD: 15, F: +5, R: +1, W: +2, Init +1, Perception +6, NG Male Dwarf Barbarian 1, Greatsword (2d6, 19-20/x2) Barbarian 1

Sidroki yells out in fury, "No one imitates a great soldier!"

Sidroki draws his great sword and goes into Rage, as well as move up 10 ft.

Lantern Lodge

SFS 05-99 BftB

The two men get shakily to their feet.
And it seems nobody is next to them, so no AOO
They try to move onto solid ground...
acrobatics: 2d20 ⇒ (20, 14) = 34
And slash at Everel
Who can take his readied action
attack: 2d20 ⇒ (20, 6) = 26
damage: 1d8 + 2 ⇒ (2) + 2 = 4

attack: 1d20 ⇒ 13
damage: 1d8 + 2 ⇒ (4) + 2 = 6
Knocking the wizard to the ground, bleeding

Status, bold may post
Beckett
Amelie
Tomren
Pan
Erevel - 10 damage, dying. - Take your readied action first. If you drop one with your bow one you will still be up.
Sidroki

Guards
yellow - prone
green - prone

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 2 Casting
Pan will cast a Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4 at the same target Erevel shot, unless he goes down after the ready action

Sovereign Court

Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft

Readied attack with the longbow

to hit: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 2 ⇒ (3) + 2 = 5

And my roll to stabilize:

con check: 1d20 + 1 ⇒ (5) + 1 = 6

Silver Crusade

HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 || Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P

I'll step up behind Amelie and draw my Longspear.

AoO if needed: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

AoO if needed: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Lantern Lodge

SFS 05-99 BftB

Small correction, having stood up, the guards were no longer prone. Bigger correction: For some reason I messed up and looking at the map it was actually Amelie that was axed not Erevel. They still hit, but she has the hp to take the blow and is still up. So Erevel you get an action this round. Beckett, I've added your character to the map as I couldn't see it. You have the movement and reach to strike if you wanted to.

Erevel's shot went wide. Pan puts a magic missile into closest axeman, but the guard is still up and fighting fit.

Status, bold may post
Erevel -
Beckett
Amelie -10 damage
Tomren
Sidroki

Guards
yellow - 4 damage
green -
Pan

Silver Crusade

HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 || Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P

I assume since we are walking around town, I wouldn't have weapons drawn and ready. However, if you like:

Attack vs Green: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren waves his wand in front him and blasts the yellow gaurd.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft

OK, so my last attack roll was the readied action, which missed miserably. Instead of rolling to stabilize this turn, here's what I do.

Erevel backs up, draws another arrow, and fires at the one in green.

attack: 1d20 + 4 + 1 - 4 ⇒ (14) + 4 + 1 - 4 = 15
damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

The extra +1 on both rolls is for Point Blank Shot, while the -4 is for firing into melee without Precise Shot.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

"Ouch that hurt! You shouldn't have done that!" And with that Amelie steps back and looses an arrow at her attacker.

Attack: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 191d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Attacking yellow unless he's down, then it's green

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