What if I forced my players into a full 14 stat array?


Homebrew and House Rules

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MeanMutton wrote:
Secret Wizard wrote:
Jiggy wrote:

"I want to play a suave, charming, attractive, 'people-person' type of elven duelist!"

"I want to play a timid, homely, wallflower type of elven cleric!"

"Great! You both have identical Charisma."

"..."

Are you implying that a 14CHA Cleric is the same as a 14CHA Bard?
Are you implying that the name of a class your character takes dictates their personality?

Mr Rodgers, the barbarian. :D


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Baval wrote:

Why is he dumping Int? Hes not really min maxing if hes getting rid of a useful stat for what? Strength?

If hes doing it because he wants to roleplay as a power hungry sorceror who doesnt care about social skills then hes getting exactly what he wanted and never cared about Diplomacy anyway.

I find Dexterity and Constitution to be more useful to my sorcerer than Intelligence, frankly.


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Goth Guru wrote:
MeanMutton wrote:
Secret Wizard wrote:
Jiggy wrote:

"I want to play a suave, charming, attractive, 'people-person' type of elven duelist!"

"I want to play a timid, homely, wallflower type of elven cleric!"

"Great! You both have identical Charisma."

"..."

Are you implying that a 14CHA Cleric is the same as a 14CHA Bard?
Are you implying that the name of a class your character takes dictates their personality?
Mr Rodgers, the barbarian. :D
Patrick Rothfuss, The Wise Man's Fear wrote:
“There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.”


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If the group is for it, give it a go.

However, I'd have a few mechanical concerns if playing an AP. I'm picturing Serpent's Skull Book 1 with all 14 Str characters and those lovely DC 20+ climb and swim checks at level 1-3. Party diversity (actually being significantly different mechanically) is a big strength and generally assumed in many APs - just look at some of the skill DCs. Or some of the animated objects with hardness 10 thrown at low level parties. The writers are hoping/assuming someone in the group is exceptional in a particular area. Being exceptional gives the player a moment in the spotlight. No diversity means every member of the party will be competing with each other.

On the other hand, one upside to a flat stat array is that everyone will be super, which means no one is. Oh, wait...that's not an upside. D'oh.


Mike J wrote:
However, I'd have a few mechanical concerns if playing an AP. I'm picturing Serpent's Skull Book 1 with all 14 Str characters and those lovely DC 20+ climb and swim checks at level 1-3. Party diversity (actually being significantly different mechanically) is a big strength and generally assumed in many APs - just look at some of the skill DCs. Or some of the animated objects with hardness 10 thrown at low level parties. The writers are hoping/assuming someone in the group is exceptional in a particular area. Being exceptional gives the player a moment in the spotlight. No diversity means every member of the party will be competing with each other.

This is a legitimate thing. With a +2 to +3 bonus, and a +4 to +6 (at most) in similar skills, your characters are going to need 11 to 14 to beat a DC 20 skill DC. While that's fine, and not even remotely impossible, it's just worth noting and thinking about when dealing with pre-printed APs - occasionally they expect someone to be focused in something which, in this system, they can't be.

Similarly, think well before putting monsters into an encounter - some of those CR-appropriate ACs can be quite difficult for an all-average party to hit. Sometimes, you may want to adjust things around this premise - increasing or decreasing the effective CRs of things, as needed, though you need to be careful with that, too.

Mike J wrote:
On the other hand, one upside to a flat stat array is that everyone will be super, which means no one is. Oh, wait...that's not an upside. D'oh.

Hahah~! Nice Incredibles!

That said, I think this badly overstates the the situation, but again, it is understandable that some would like the idea, and others wouldn't. It's all up to the group in question, and, if they're for it, go for it. :)

Dark Archive

Good all 14s classes:

Bloodrager with +2 to Str is nearly ideal.

Suli Paladin? Str 16, Cha 16, Int 12. Insane saves too.

Many 6/9 casters depending on race. Elf Magus, Gnome Bard, Halfling Mesmerist, Ratfolk Investigator.

Monks might be interesting because they now qualify for Combat Expertise with Int 14 and now have a never-before seen positive Cha score. However, they do have Intimidate as a class skill and now have the skill points to buy in, it opens up the possibility of doing some show-offy Kung-fu with Dazzling Display.

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