Classes, Archetypes and Prestige Classes I (and hopefully others) would love to see be made real


Pathfinder First Edition General Discussion

1 to 50 of 166 << first < prev | 1 | 2 | 3 | 4 | next > last >>

1 person marked this as a favorite.

Classes
Chi (or Ki) Warrior - a fighter like class that uses inner energy in a more enhancement style instead of seeking enlightenment. Examples would be using pooled energy to give weapons or armor enhancement (as magus arcane pool). Creating elemental or mystic effects to be used in offensive or defensive capacity like force armor or enveloping effects. Improvement of skills based on refinement of inner energy. I know it sounds close to monk but is noticeably different in my head.

Inventor or Tech user - now keep with me. This is a class for non-magical, similar to alchemist they make items that simulate magic. A gauntlet that shoots lighting, goggles that can zoom in or out and a stopwatch that can speed you up. The character itself has no magic instead they capture magic into items usable only by the character and simulate its effects with their items of power.

Archetypes
not sure what to call this but it's the archetypical Psychic that uses their power but sometimes pushes themselves too far when using their powers to the utmost. This causes physical damage to the Psychic because they pushed their mind too far (think similar to Cassandra from The Librarians when she uses the Brain-Grape too much and she faints or bleeds from the eyes and ears)

Dark Archive

I didn't know if this was an spot for all of us to state what we would like or you wanted feed back on these

For the fighter I know the Ninja is based of the rouge with some Ki abilities and I can see these abilities replacing weapon training

For the Inventor i can see an Alchemist that makes on the spot magic "one use" items instead of potions

For myself I'd like to see a "combatant" bloodline
-arcana - Treat your sorc level as your BAB only for meeting combat feat requirements
- 1 level ability - sorcerer level = BAB caps at character level for one round per 2 sorcerer levels. Use 3+Cha = per day
- 3rd Gain a dodge bonus equal to your charisma
- 9th add 1d6 per sorc level of temp hit points for a number of rounds equal to your cha. One use at 9th, 2 at 17th
- 15th Cast spells that are standard actions as attack actions


3 people marked this as a favorite.

I miss a lot of the old "transformative" PrCs from 3.5; Dragon Disciple's the only one that seems to have survived, on account of legacy reasons. I really liked the Prestige classes that slowly transformed your character into something else, whether it's turning you into a half-dragon, a fiend, giving you lots of golem traits, or whatever.

Similarly, I liked a lot of the martial PrCs that gave an interesting thematic set of supernatural powers. Stuff like the Stonelord, Frostrager, or Disciple of Dispater. Those would at least partly break martial characters out of the "Martial = Mundane" box.


I also miss the old prestige classes. Stuff like Blackguard, Stormlord of Talos (my all time favorite RPG class) that gave you a unique feel and build.

In Golarion I would like to see more prestige classes that turn ordinary martial classes into something better. I'd love to see the Risen Guard from Osirion be given a prestige class.


The class I'm working on right now as a Wizard Archetype/varied self class. Seriously always wonder why every wizard is capable of doing just about everything and no one is filling the PhD role, investing time into the pursuit of scientific study of a chosen field in order to advance understanding. Honestly, who is supposed to write all these books on necromancy and dragons and cold spells, they're all too busy spending their time galavanting around in dungeons and spending their academic careers teaching cantrips to babies.


4 people marked this as a favorite.

Divine-caster Magus. Either (but not necessarily limited to) a magus archetype that gets the cleric (0-6) list, or a warpriest that gets spellcombat and spellstrike.

Sovereign Court RPG Superstar 2011 Top 32

6 people marked this as a favorite.

I'd like to see a "divine trickster" cleric/rogue hybrid. You can kind of do it with Inquisitor but I'm thinking more roguish abilities like sneak attack and such.

I'd like to see some way to play old 1e/2e "triple class" characters - the cleric/fighter/magic-user and fighter/magic-user/thief have a special place in my heart, but are very tough to do in d20.


ryric wrote:
I'd like to see a "divine trickster" cleric/rogue hybrid. You can kind of do it with Inquisitor but I'm thinking more roguish abilities like sneak attack and such.

So much this!!

But a when ultimate class guide came out I was really hoping for a wizard/gunslinger class. The spellslinger leaves much to be desired. I'm a softy for prestige classes so making it one would be great in my book


6 people marked this as a favorite.

Mime. A bard archetype whose performances create force constructs and who has all spells silenced (even though bard spells can't be silenced usually).


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

I'd like to see... a heavily armored arcane caster that's functional early game (so magus' 13th level proficiency is out )

A dark knight/shadow knight/death knight class. Commanding undead, channeling dark power, all sorts of stuff like that. I know the typical answer here is antipaladin but I feel like that class doesn't model it very well as it's too busy being an upside down paladin.

I had an idea when the ACG came out for some sort of witch doctor class that hybridizes witch and alchemist. Bombs and hexes and bombs that can apply hexes and spooky curses and stuff. Sounded cool to me and most alchemist variants seem to dump bombs and I'd love to see them get more love. That same process had me homebrew an alchemist/gunslinger hybrid with similar concepts too.

I'd like to see something similar to a warlord or marshal. A nonmagical buffing/support fighter. Auras and some special abilities to directly improve allies. That kinda thing.

I'd also like to see classes/archetypes like 3.5's school specialists. A wizard's specialization just doesn't do enough in my opinion to really fulfill the concept of a true specialist. An evoker wizard just feels like a regular wizard who happens to have a few evocation themed special abilities.

So stuff like d20's Beguiler and Warmage and Dread Necromancer would be awesome.


I can promise that a mime is about to happen, look for Into the Breach: the Bard in the next month or two.

Shadow Lodge

ryric wrote:
I'd like to see a "divine trickster" cleric/rogue hybrid. You can kind of do it with Inquisitor but I'm thinking more roguish abilities like sneak attack and such.

Sanctified slayer help? You get Sneak Attack 5d6 by level 20 and up to 4 rogue talents.


A way to be a psychic caster that has access to hexes would be nice. A witch/mesmerist archetype, or a shaman/spiritualist one maybe.


To riff on the inventor class, an archetype or even an alternate class could give them an "animal companion" made of metal. Robot wolves and steampunk tigers and the like. Scales as a druid but gets diminished casting or something to balance it out.


Ohhh! I'd love if a prestige class like the Spellsword be rebuilded to actually work (the crappy 5/10 spell progression hurts!). Aw yeah, there is magus, but sometimes I've just want the "spellstrike" or "channel spell" of the class and proceed with my wizard spell list without have to track a tiny spell list of a class that I've dip two levels!

A mute wizard is another thing I've wanted to play (wizards uses the words of power to cast, but can a mute be a wizard? That's give a nice background, don't?) or a "empathic wizard" that casts with his emotions and use empathy powers (perhaps uses some of the occult magic rules about emotional components).

Scarab Sages

1 person marked this as a favorite.

I have to admit, it'd be nice to see weapons be an option for casters more readily. Something as simple as spending your swift action to use your casting attribute in place of strength/dexterity for attack rolls, and possibly damage rolls, would be perfect (perhaps, dare I say, as a spinoff of the Arcane Strike feat?).

Shadow Lodge

A few things I'd like to see: (most are divine, just because these tend to be the most lacking)

A divine trickster type (Cleric/Rogue or maybe Cleric/Bard)

A Good aligned divine White Necromancer.

While I'm not really a fan at all of Occult Adventures material, some sort of Esoteric Priest type (maybe along the lines of The Order

A Dualist Cleric that focuses on both Positive and Negative Energy (as either a Good or an Evil aligned cleric, not just Neutral with Channel Energy). I have always thought it would be cool to have a Cleric that's a Planer Energy master similar to how Arcanists/Druids can be Elemental Energy masters.

A Cleric and/or Oracle divine bomber type.

More Archetypes that grant 4+Int Skills to the Cleric, Fighter, Paladin, etc. . . (in my opinion, only the Wizard, Sorcerer, and other Int based classes should have 2+Int skills).

The 3E style Battle Sorcerer/Warmage.

A Monk/Sorcerer and a Monk/Cleric hybrid.


DM Beckett wrote:
(in my opinion, only the Wizard, Sorcerer, and other Int based classes should have 2+Int skills).

Why Sorc?

Shadow Lodge

Mainly because I'm a bit on the fence with them.

On one hand, they are not an Int based class.

On the other, they don't really seem like a class that's too skillful, Cha, (and their secondary stat Dex), do include most of the skills already, and most of the good ones, too, and I really, mechanically speaking, do not see them hurting too badly when it comes to skill points and the basic job the class is meant to do. Being a pretty SAD class, they can pretty easily afford to get a +1 Int Mod, utilize Favored Class, and boost Int later on. There are also plenty of good spell options, even for a spontaneous caster to help boost or replace skills.


I do like the idea of the Inventor. The class would end up as the Pathfinder equivalent of Iron man or Batman - you're not the most powerful caster or the best fighter, but you have lots of tricks up your sleeves.

They could get free Item Crafting Feats, and the ability to charge spells into objects. I think you'd get to craft a limited number of magic items for free, and each item you makes would fill up one or more "spell slots". So you could have lots of minor gadgets, and be prepared for every situation, or you could put all your eggs into one badass suit of armour or rod of power that gives you a few really powerful abilities. Even without archetypes, this class would have a lot of different possibilities. The creation of these items could take longer than preparing spells does, but less time than normal item creation, in order to balance it out?

The construct-companion idea would be a fun archetype as well, and maybe it could be a bit like an eidolon, because you choose which upgrades it gets? So you could make it stronger, or you could install a breath weapon or a pair of wings. That sort of thing.

Damn it, now I'm excited about this entirely imaginary class!


Raef13 wrote:

Classes

Inventor or Tech user - now keep with me. This is a class for non-magical, similar to alchemist they make items that simulate magic. A gauntlet that shoots lighting, goggles that can zoom in or out and a stopwatch that can speed you up. The character itself has no magic instead they capture magic into items usable only by the character and simulate its effects with their items of power.

You can get one of those from the Pure Steam Campaign Setting


Simeon wrote:
Raef13 wrote:

Classes

Inventor or Tech user - now keep with me. This is a class for non-magical, similar to alchemist they make items that simulate magic. A gauntlet that shoots lighting, goggles that can zoom in or out and a stopwatch that can speed you up. The character itself has no magic instead they capture magic into items usable only by the character and simulate its effects with their items of power.
You can get one of those from the Pure Steam Campaign Setting

But I want an official paizo class. We could probably find most class possibilities in 3rd party books but most 3rd party I have seen is not that well balanced.


Raef13 wrote:
Simeon wrote:
Raef13 wrote:

Classes

Inventor or Tech user - now keep with me. This is a class for non-magical, similar to alchemist they make items that simulate magic. A gauntlet that shoots lighting, goggles that can zoom in or out and a stopwatch that can speed you up. The character itself has no magic instead they capture magic into items usable only by the character and simulate its effects with their items of power.
You can get one of those from the Pure Steam Campaign Setting
But I want an official paizo class. We could probably find most class possibilities in 3rd party books but most 3rd party I have seen is not that well balanced.

Yeah, but neither is Paizo stuff.


Squiggit wrote:
I'd like to see... a heavily armored arcane caster that's functional early game (so magus' 13th level proficiency is out )

Squiggit wrote:
A dark knight/shadow knight/death knight class. Commanding undead, channeling dark power, all sorts of stuff like that. I know the typical answer here is antipaladin but I feel like that class doesn't model it very well as it's too busy being an upside down paladin.

Paladin and Antipaladin should really be rebuilt as prestige classes that would form a set of Holy Warrior prestige classes of various religions and philosophies, along the lines of Hellknights. The kind of Death Knight that you want would fit in here. (A Death Knight Undead Template already exists, unfortunately succumbing to the Paladin-Antipaladin double bipolarity and in other respects needing some rework, but then again, the highly successful WarCraft Universe has at least 2 types of Death Knight in it, so this isn't a show-stopper.)

Squiggit wrote:
I had an idea when the ACG came out for some sort of witch doctor class that hybridizes witch and alchemist. Bombs and hexes and bombs that can apply hexes and spooky curses and stuff. Sounded cool to me and most alchemist variants seem to dump bombs and I'd love to see them get more love. That same process had me homebrew an alchemist/gunslinger hybrid with similar concepts too.

Maybe an Alchemist Discovery Hex Infusion? Requires that you have at least one Hex, and you can infuse one of your Hexes into a Bomb. Out-of-the-box Hex Infusion affects the primary target with the Hex; Improved Hex Infusion also affects the splash targets, and uses your Alchemist levels as effective Witch levels on the primary target for determining the effects of the Hex; Greater Hex Infusion also does this for the splash targets. This could be a way to make Alchemist VMC Witch not be totally terrible, although in many cases a dip of 1 or 2 levels in Witch (which qualifies you for Extra Hex, doesn't eat 5 feats, and depending upon archetype actually gives you some other useful abilities) will be better, even though no Alchemical Knack trait is currently available.

Squiggit wrote:
I'd like to see something similar to a warlord or marshal. A nonmagical buffing/support fighter. Auras and some special abilities to directly improve allies. That kinda thing.

Base classes and archetypes:

  • Exemplar Brawler (also see Battle Herald below)
  • Cavalier (most of its archetypes are still good for this; also see Battle Herald below)
  • Tactician Fighter (may work better if you also dip Cavalier; fortunately only replaces part of Armor Training and Weapon Training, although replacing the first rank of Weapon Training hurts due to delaying access to Advanced Weapon Training)
  • Vanguard Slayer (This archetype's variety of Tactician could really save your party, but the once per day limit and the need to consume Slayer Talents to increase the uses per day, combined with loss of the 2nd and 4th level Slayer Talents and Stalker hurt, including making this archetype take quite a while to get really online)

Prestige classes:

  • Battle Herald (to avoid dipping in a spellcasting class, use Exemplar Brawler VMC Cavalier for fastest entry, or Cavalier VMC Bard for later but more powerful entry)
  • Pathfinder Chronicler (technically works for entry into Battle Herald, but not recommended; however, by itself, it gives a LOT of skill ranks per level)

Moving past the non-magical, I'd like to see a Tactical Inquisitor archetype that replaces Solo Tactics with the Cavalier's Tactician ability to grant Teamwork Feats to party members. This could also serve as a parent archetype for a Hellknight Inquisitor archetype.

Speaking of Inquisitor archetypes, an archetype that has Heavy Armor proficiency would be welcome (also has to replace Stalwart with something that is usable while wearing Heavy Armor). This would obviously be useful for a Hellknight Inquisitor.

Squiggit wrote:
I'd also like to see classes/archetypes like 3.5's school specialists. A wizard's specialization just doesn't do enough in my opinion to really fulfill the concept of a true specialist. An evoker wizard just feels like a regular wizard who happens to have a few evocation themed special abilities.

Really? The Paizo Specialist Wizard choices mostly look pretty good, although they do have some stinkers mixed in (Necromancer of Life, for example). I'd like to see the Thassilonian/Sin Magic specialists fleshed out more, though.

Squiggit wrote:
So stuff like d20's Beguiler and Warmage and Dread Necromancer would be awesome.

I don't think any exact equivalents are available, but here are the closest I can think of:

Beguiler:

  • Bard archetype (problem is too many @!@#%*% Bard archetypes to search through -- poster child for the need to compact archetypes in Pathfinder 2.0)
  • Puppetmaster Magus (different enough from normal Magus that it will need its own guide)
  • Mesmerist (Hypnotic Stare is OP)

Dread Necromancer:

Warmage:

  • Blade Adept Arcanist (hard to build effectively, but should be possible if you abuse a Bloodrager dip, the Mad Magic feat, the Bloodline Development Arcane Exploit, and VMC Magus with the Maneuver Mastery Arcana)
  • Magus (or one of its archetypes -- just pick a non-bad archetype)
  • Sword Binder Wizard (seems hard to build effectively, and I don't know of an equivalent to the Blade Adept Arcanist build trick to make it effective, since you can't combine this archetype with Exploiter Wizard)
  • Formerly also Pre-Errata Scarred Witch Doctor (R. I. P. -- used Constitution as casting ability score -- Errata instead added effective Intelligence bonus, killing several interesting Gish builds but making otherwise conventional Half-Orc Scarred Witch Doctors really OP)

Now for archetypes I'd like to see: Since Arcane Anthology doesn't seem to have added any Magus archetypes other than Puppetmaster (see above), I'd like to see a backcross hybrid archetype in the opposite direction from Myrmidarch (which back-crosses to Fighter and is starting to look not too shabby now that recent material such as the Weapon Master's Handbook and VMC Fighter has arrived). I want to see a back-cross to Wizard. I have a detailed idea how to do this (detailed enough it should probably get its own thread), but due to the need to go to work (and take a shower beforehand :-P) that is going to have to wait.

Also, as mentioned above, I'd like to see Hellknight archetypes of some things, and updates to both Hellknight prestige classes to get them to work properly with more recent material. Maybe we'll get some of this in the upcoming Path of the Hellknight.


swoosh wrote:
Raef13 wrote:
Simeon wrote:
Raef13 wrote:

Classes

Inventor or Tech user - now keep with me. This is a class for non-magical, similar to alchemist they make items that simulate magic. A gauntlet that shoots lighting, goggles that can zoom in or out and a stopwatch that can speed you up. The character itself has no magic instead they capture magic into items usable only by the character and simulate its effects with their items of power.
You can get one of those from the Pure Steam Campaign Setting
But I want an official paizo class. We could probably find most class possibilities in 3rd party books but most 3rd party I have seen is not that well balanced.
Yeah, but neither is Paizo stuff.

An Artificer (finally remembered the name took way too long and kept forgetting it) is a common fantasy character. How is it not paizo? They have feats all about crafting stuff, the class would just be something new.


Squiggit wrote:

I'd like to see... a heavily armored arcane caster that's functional early game (so magus' 13th level proficiency is out )

Well, Primalist Enlightened Steelblood Bloodrager is a heavily armored caster that can get 2 rage powers starting 8 and every 4 levels there after (similar to Qui-gong, Primalist lets you choose 2 Rage power or Bloodline power).

You get/use cantrips till 4th level when you first get 1st level ones (but you get Druid and Sorc/Wizard spells added to spell list).

Still a Spontanous caster though.

These can be cast while raging.


1 person marked this as a favorite.

Are full spontaneous druids a thing yet? If not can I please have one?

Liberty's Edge

3 people marked this as a favorite.

Hey everyone - hopefully you'll indulge me, but I wanted to mention that a number of the class concepts that have come up in this thread are available in the New Paths Compendium from Kobold Press!. If you use non-Paizo material in your game, please give the book a look!

A number of folks have said they want a martial, non-caster shapeshifter Take a look at the skin-changer, a variant of the spell-less ranger class that trades out things like hunter's bond and combat styles for a druid-like animal shape ability right from 1st level and a specialized animal combat style

For those looking for a full 20 level Mystic Theurge style arcane/divine base class, the New Path Compendium presents the theurge!

Looking for a spontaneous casting version of the druid, with abilities and flavor like the sorcerer or oracle - the NPC has the shaman, complete with totem secrets and an animal spirit guide.

Looking for a class a bit like the warlock, a martial caster with energy blasts which can be modified as he increases in level? Check out the battle scion - the ultimate martial blaster. :)

Looking for good (or neutral) aligned White Necromancer class? Check out the White Necromancer, including Necrotic Healer and Grave-Bound archetypes :)

The NPC has received 14 5-star reviews, including one from Endzeitgeist himself and there's a lot of other good stuff including a number of other new classes (including the spell-less ranger, elven archer, and savant) so please check it out.

For those looking for an arcane trickster base class (which, through its Forte class ability, can be played as a beguiler, spell-thief, acrobat, or familiar-style arcane accomplice type of class) please consider taking a gander at the just-released New Paths 8: The Trickster from Kobold Press!

The class has proven to be rather popular so far (4 5-star reviews!) ... I hope everyone checks it out! :)


2 people marked this as a favorite.

I'd like to see an Alchemist archetype that trades Mutagen out for something that isn't just "Mutagen for different stats". I like the rest of the class, but playing the hulk doesn't interest me.

A Summoner with a clockwork creature in place of an Eidolon.

Those are my biggest Paizo class wants.


Scythia wrote:

I'd like to see an Alchemist archetype that trades Mutagen out for something that isn't just "Mutagen for different stats". I like the rest of the class, but playing the hulk doesn't interest me.

A Summoner with a clockwork creature in place of an Eidolon.

Those are my biggest Paizo class wants.

Oh, that exists online (unofficial though): Hybrid class (Summoner/Mage)

https://mcarchetype.wikispaces.com/Clockwork+Mage

Here is the actual eidolon: https://mcarchetype.wikispaces.com/Clockwork+Eidolon


Starbuck_II wrote:
Scythia wrote:

I'd like to see an Alchemist archetype that trades Mutagen out for something that isn't just "Mutagen for different stats". I like the rest of the class, but playing the hulk doesn't interest me.

A Summoner with a clockwork creature in place of an Eidolon.

Those are my biggest Paizo class wants.

Oh, that exists online (unofficial though): Hybrid class (Summoner/Mage)

https://mcarchetype.wikispaces.com/Clockwork+Mage

Here is the actual eidolon: https://mcarchetype.wikispaces.com/Clockwork+Eidolon

Yeah, I'm just looking for a swap out of current Eidolon for clockwork Eidolon. No idea why that would require hybridization. Honestly, if I wasn't being lazy I'd just write it up myself. :P


1 person marked this as a favorite.

A Slayer Archetype.... with Heavy Armor Proficiency...


Marc Radle wrote:
snip

Now we return you to our regularly scheduled program already in progress...

:P

As for me, I'd like to see something that does the ye olde Angelic transformation that doesn't take forever (level 10 Evangelist, ouch) or doesn't totally suck (Empyreal Knight!)

Maybe a Paladin variant based on the idea of merging their body with a Celestial spirit as opposed to their weapon/armor/shield/holy symbol.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Scythia wrote:
I'd like to see an Alchemist archetype that trades Mutagen out for something that isn't just "Mutagen for different stats". I like the rest of the class, but playing the hulk doesn't interest me.

Seconded. With all due respect to Doctor Jekyll and Mister Hyde, the mutagen is something I frequently forget my alchemists even have...the Cryptbreaker archetype from Inner Sea Magic is one semi-fix I kind of like.


Insain Dragoon wrote:
A Slayer Archetype.... with Heavy Armor Proficiency...

Hellknights need a Rogue/Slayer type, so I wonder if the upcoming Path of the Hellknight will grant your wish.


UnArcaneElection wrote:
Insain Dragoon wrote:
A Slayer Archetype.... with Heavy Armor Proficiency...

Hellknights need a Rogue/Slayer type, so I wonder if the upcoming Path of the Hellknight will grant your wish.

I ended up writing one myself and submitted it to a 3PP that I've freelanced with before. It's pretty cool.


2 people marked this as a favorite.

Classes:
- A tinkerer/artificer class; someone who builds gadgets that mimics spells and can be animated.

Archetypes:
- Kineticist
* More elements
* a specialist in one single element

- Cavalier
* Dragon Rider

- Ninja
* ANYTHING!!! Seriously, it's the ONLY class that DOESN'T have archetypes
* Kineticist features as Ninja Tricks

- Swashbuckler
* Firearm-using archetype... because it's pretty dumb that the Swashbuckler is supposed to be a mix between the Fighter and the Gunslinger, but doesn't have any firearm proficiency...

- Paladin
* Non-Lawful archetypes, such as a NG or CG paladin

- Alchemist
* Firearm-using archetype; in which bombs become bullets

- Warpriest
* Rage-using archetype, similar to the Rage Prophet


1 person marked this as a favorite.

To repeat what I posted earlier; we need a Stormlord of Talos type prestige class or archetype. I'm thinking a warpriest type of character that is martial but can enchant weapons with electrical damage, have divine powers but also access to weather related spells.


With the upcoming 'Horror Adventures'.... I'm toying with a Great Old One/Outer God cultist cleric archetype:

The Dark Apostle


JiCi wrote:

Archetypes:

- Swashbuckler
* Firearm-using archetype... because it's pretty dumb that the Swashbuckler is supposed to be a mix between the Fighter and the Gunslinger, but doesn't have any firearm proficiency...

There is a gun-using swashbuckler archetype: the Picaroon. It's actually my favorite even if it isn't strictly the best archetype.


Larkos wrote:
JiCi wrote:

Archetypes:

- Swashbuckler
* Firearm-using archetype... because it's pretty dumb that the Swashbuckler is supposed to be a mix between the Fighter and the Gunslinger, but doesn't have any firearm proficiency...
There is a gun-using swashbuckler archetype: the Picaroon. It's actually my favorite even if it isn't strictly the best archetype.

Oh, I stand corrected then ;)


Silver Surfer wrote:

With the upcoming 'Horror Adventures'.... I'm toying with a Great Old One/Outer God cultist cleric archetype:

The Dark Apostle

You have my attention good sir/madam.


CupcakeNautilus wrote:
A way to be a psychic caster that has access to hexes would be nice. A witch/mesmerist archetype, or a shaman/spiritualist one maybe.

this comes pretty close but for some crazy reason is still technically arcane.


JiCi wrote:

Classes:

- A tinkerer/artificer class; someone who builds gadgets that mimics spells and can be animated.

Wonder if this would work as an Alchemist archetype.

JiCi wrote:

Archetypes:

- Kineticist
* More elements
* a specialist in one single element

What of each of these do you have in mind?

JiCi wrote:

- Cavalier

* Dragon Rider

Might want this to be a prestige class (like Mammoth Rider).

JiCi wrote:

- Ninja

* ANYTHING!!! Seriously, it's the ONLY class that DOESN'T have archetypes
* Kineticist features as Ninja Tricks

I would say the same thing for Unchained Monk, although 2 or 3 recent Classic Monk archetypes have been made to work also with Unchained Monk (but good luck finding them, since they are not linked from Unchained Monk on www.d20pfsrd.com or Archives of Nethys).

JiCi wrote:

- Swashbuckler

* Firearm-using archetype... because it's pretty dumb that the Swashbuckler is supposed to be a mix between the Fighter and the Gunslinger, but doesn't have any firearm proficiency...

In addition to the Picaroon mentioned above, Swashbuckler also has Musketeer.

JiCi wrote:

- Paladin

* Non-Lawful archetypes, such as a NG or CG paladin

Paizo recently released a non-Chaotic Antipaladin archetype and has released 2 non-Lawful Monk archetypes, so it is just barely possible that you might eventually get your wish.

JiCi wrote:

- Alchemist

* Firearm-using archetype; in which bombs become bullets

This would make sense, but in the meantime check out Steel Hound Investigator

JiCi wrote:

- Warpriest

* Rage-using archetype, similar to the Rage Prophet

I'll second this, but also say that we need a proper Rage Prophet, which should probably be a new hybrid class to replace the prestige class that we have now, which is a cool idea but doesn't work very well (it doesn't give you any more rounds of Rage as you progress, nor any Rage Powers, nor any Revelations, and has a weird uneven spellcasting progression (can't remember if it is the only prestige class like that, or if one other exists -- at least almost all the rest have interruptions in spellcasting progression at regular intervals, if they have more than one). Should be d10 HD, full BAB, with good Fortitude and Will Saves, and with 4/9 spellcasting that is sort of a hybrid of that of Ranger and a non-Evil Antipaladin archetype with respect to spell list, but adds Orisons and uses caster level = class level (like Enlightened Bloodrager) instead of being offset by -3. (Alternatively, 6/9 spellcasting, but then would have to cut back somewhere else -- maybe cut back to d8 HD and 3/4 BAB.) Should also progress Rage, Rage Powers, and Revelations.


Have I mentioned I want a divine version of the arcanist? Because I kinda really want a divine version of the arcanist.


A mix between the brawler and sorcerer. Basically a sixth level caster with 3/4 BAB that punches things while utilizing it's bloodline powers to get extra effects or damage on its knuckle sandwiches.

I would like it to have this powerful but untrained feeling and of course a mechanic similar to flurry or whatever the warpriest has to buff their chance to hit.

Some bloodlines would maybe have them focus on polymorhing their bodies or parts of it to get benefits while others would just coat punches and kicks with arcane goodness(fire/force/acid/etc). It would have more of a focus on the bloodline itself with 6th level casting there to complete the package. Maybe an increase in unarmed damage like -4 monk level or something.


UnArcaneElection wrote:
JiCi wrote:

Classes:

- A tinkerer/artificer class; someone who builds gadgets that mimics spells and can be animated.
Wonder if this would work as an Alchemist archetype.

Hmmm... they DO have an archetype that allows an alchemist to craft a mechanized mount. Yeah, maybe that could work.

Quote:
JiCi wrote:

Archetypes:

- Kineticist
* More elements
* a specialist in one single element
What of each of these do you have in mind?

Light, Time, Sound, Poison... ok, fine, Purple Duck Games released Kineticists of Porphyra 1 and 2, but still...

For me, a specialist would simply be a Kineticist would pick one element and sticks with it to the end. Expanded Element allows you to upgrade it, but the second time you take, it's to pick a secondary element, not to upgrade your primary element once more.

Quote:
JiCi wrote:

- Cavalier

* Dragon Rider
Might want this to be a prestige class (like Mammoth Rider).

The thing is that the rider's companion is already granted by a base class. Dragons? Not so much... If it starts as a regular companion that levels up, that would work.

Quote:
JiCi wrote:

- Ninja

* ANYTHING!!! Seriously, it's the ONLY class that DOESN'T have archetypes
* Kineticist features as Ninja Tricks
I would say the same thing for Unchained Monk, although 2 or 3 recent Classic Monk archetypes have been made to work also with Unchained Monk (but good luck finding them, since they are not linked from Unchained Monk on www.d20pfsrd.com or Archives of Nethys).

"Unchained" isn't meant to replace the existing classes though. The ninja doesn't have a single archetype as of now. Dude, even the Samurai got a few.

Quote:
JiCi wrote:

- Swashbuckler

* Firearm-using archetype... because it's pretty dumb that the Swashbuckler is supposed to be a mix between the Fighter and the Gunslinger, but doesn't have any firearm proficiency...
In addition to the Picaroon mentioned above, Swashbuckler also has Musketeer.

Har har, rub it in :P

Quote:
JiCi wrote:

- Paladin

* Non-Lawful archetypes, such as a NG or CG paladin
Paizo recently released a non-Chaotic Antipaladin archetype and has released 2 non-Lawful Monk archetypes, so it is just barely possible that you might eventually get your wish.

Cool ^_^

Quote:
JiCi wrote:

- Alchemist

* Firearm-using archetype; in which bombs become bullets
This would make sense, but in the meantime check outbut in the meantime check out Steel Hound Investigator.

True, but the archetype simply trades talents for deeds, without combining them.

Quote:
JiCi wrote:

- Warpriest

* Rage-using archetype, similar to the Rage Prophet
I'll second this, but also say that we need a proper Rage Prophet, which should probably be a new hybrid class to replace the prestige class that we have now, which is a cool idea but doesn't work very well (it doesn't give you any more rounds of Rage as you progress, nor any Rage Powers, nor any Revelations, and has a weird uneven spellcasting progression (can't remember if it is the only prestige class like that, or if one other exists -- at least almost all the rest have interruptions in spellcasting progression at regular intervals, if they have more than one). Should be d10 HD, full BAB, with good Fortitude and Will Saves, and with 4/9 spellcasting that is sort of a hybrid of that of Ranger and a non-Evil Antipaladin archetype with respect to spell list, but adds Orisons and uses caster level = class level (like Enlightened Bloodrager) instead of being offset by -3. (Alternatively, 6/9 spellcasting, but then would have to cut back somewhere else -- maybe cut back to d8 HD and 3/4 BAB.) Should also progress Rage, Rage Powers, and Revelations.

That's what I'm asking.


4 people marked this as a favorite.

The recent release of the Rhetorician political archetype of Witch has inspired me to start thinking of a political archetype of Kineticist. I haven't yet worked out all the details, but I do know this:

* * * * * * * * It has to be able to accept Bern. * * * * * * * *


ROTFLMAO!


Scythia wrote:
I'd like to see an Alchemist archetype that trades Mutagen out for something that isn't just "Mutagen for different stats". I like the rest of the class, but playing the hulk doesn't interest me.

Play a goblin Winged Marauder :)

I've been playing an unusually intelligent goblin (remniscient of the D&D 3.5 "Blues") grenadier/winged marauder in our Iron Gods game, and he dotes on his Dire Bat. To be honest, it doesn't come up in many encounters (but when it does, oh baby), but I, too, found the idea of mutagen terribly inappropriate for my little exile.

Plus, I get to quote Neverending Story, so that's always a plus.

"No one gives a hoot about me and my stupid bat!"

1 to 50 of 166 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Classes, Archetypes and Prestige Classes I (and hopefully others) would love to see be made real All Messageboards

Want to post a reply? Sign in.