Innocent Blood: Is there any way this is not evil?


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Silver Crusade

I'm GMing a fairly big group, just a few sessions ago I allowed players to retool their characters since they were level 2 now, in case anything wasn't to satisfaction. One of the rogues, while I was helping two new players, decided to take the story-feat Innocent Blood, from Ultimate Campaign, without consulting me. Now, I've read over this feat, and is there ANY WAY this isn't deep into evil territory? You're going around killing helpless people, you can't really justify that as even arguably neutral, can you?


Val'bryn2 wrote:
I'm GMing a fairly big group, just a few sessions ago I allowed players to retool their characters since they were level 2 now, in case anything wasn't to satisfaction. One of the rogues, while I was helping two new players, decided to take the story-feat Innocent Blood, from Ultimate Campaign, without consulting me. Now, I've read over this feat, and is there ANY WAY this isn't deep into evil territory? You're going around killing helpless people, you can't really justify that as even arguably neutral, can you?

Has the character satisfied the requirements for having the feat, or is he just hand-waving it away ("Yeah, sure, I killed LOTS of people before I became an adventurer...yeah.")?

"Prerequisite: You must slay at least 50 intelligent noncombatants for either your own personal gain or for no cause at all, or have the Bloodthirsty, First Kill, or The Kill background."

As to your question, in my opinion, I would agree with you. Wholesale murder of 50+ noncombatants would constitute an evil character to me. However, if you're using the "Background" generation from Ultimate Campaign, then having one of those backgrounds could satisfy the prerequisite without having murdered so many people.


Way I read it seems evil as hell. I can't even see this as Lawful Neutral vigilante. I'd sit down and talk to him about this. This I a seemingly evil feat I'd want to know why he took it. Maybe he can answer that. If it doesn't fit with your campaign tell him to pick another. This feat seems very dark no matter how you look at it


That feat is absolutely evil. 50 innocent people killed to further your own personal gain or for no reason at all? Yeah...

Silver Crusade

Yeah, I'm planning on having a talk with him tonight. And as for the prereq, I think he has The Kill as a background. All told, the party seems to be leaning Chaotic Neutral to Neutral Evil, but basically planning your character to be a serial killer is a bit much, I'ld have allowed it if it wasn't specifically for killing non-combatants.


Yeah, I'll not argue that killing 50 people is anything but evil, not with these conditions.


I would say if you are using backgrounds it would be possible to qualify for the feat without being evil, but it would be impossible to complete (or even try) without being evil, which probably makes it less attractive.

I suggest the first thing you do is find out why he wants that feat, and then figure out if there is something else that will satisfy what he wants without being a serial killer.

Silver Crusade

Thanks, I'll keep this in mind. If it's the bonus to intimidate, Skill Focus works far better, don't think there is anything to simulate the pseudo-deathknell affect he gets.


Just having the feat isn't evil in the least. You can qualify with background and not the slaying of noncombatants. You also don't have to move forward with your story feat. Nothing stops you from just taking the starting benefit and not working towards the completion.

So have you talked to your player and asked if they are planning to finish the completion goal? That'd be the only way that it'd be evil.

Silver Crusade

Having the feat isn't evil in the least? You do realize this is a feat that says, in pretty much the exact words "I am an unrepentant murderer who wants to kill those who pose absolutely no threat to me."


The intelligent noncombatants bit makes it pretty universally evil. The feat specifically calls out that it cannot be handwaved as for a "greater good" - it's either for killing for fun or because it benefits the character selfishly. This is a feat for mass murderers.

*Edit* I just re-read it. I can't find the backgrounds on d20pfsrd. I guess it would be possible to qualify for the feat using one of them (if it's not puppy-kickingly evil) and not be evil. The completion prereq is that you kill 200 intelligent noncombatants and then either someone who tries to "bring you to justice" or usurp your power.

There is possibly a slim way this could be not-completely evil:

1) Qualify using a non-evil background
2) Kill 200 intelligent noncombatants in some way that is either justified by the plot or the lesser of two evils. Perhaps they're innocent carriers of an incurable, deadly, contagious plague and headed toward a city - something like that. Not good, but *maybe* justifiable.
3) Kill either someone seeking justice for step 2 or someone trying to usurp you. Step 2 is likely to make you enemies even if it was a "greater good" choice.

These are the only circumstances I can think of that are non-evil. And they're bloody tenuous.


What would qualify as personal gain in this case? I think there could be some corner cases to fit it into neutral.


Val'bryn2 wrote:

Having the feat isn't evil in the least? You do realize this is a feat that says, in pretty much the exact words "I am an unrepentant murderer who wants to kill those who pose absolutely no threat to me."

The feat can be taken after killing 0 intelligent noncombatants past the already approved background "The Kill". The feat doesn't require the killing of any intelligent noncombatants unless you are heading for the goal. What's evil about a bonus on Intimidate checks and a bonus after slay an intelligent creature [noncombatants NOT needed]? Nothing that I can see.

So killing intelligent noncombatants isn't an integral if you aren't going for the goal. Hence my asking, is he going for it? The goal is evil, not the starting feat/benefit.

Silver Crusade

Good question, Johnnycat. What would you see as sufficient personal gain to kill the town baker, and have it still be a morally neutral action?


Val'bryn2 wrote:

Having the feat isn't evil in the least? You do realize this is a feat that says, in pretty much the exact words "I am an unrepentant murderer who wants to kill those who pose absolutely no threat to me."

It really doesn't say that. It says killing innocents will give you power, but if you don't kill the innocents (even though it will give you power) that is certainly not evil.

The Kill background is actually more problematic, since it pretty much says you kill (or at least killed) for money (so probably not good) but if the character was discriminating I could see it not being evil. I will kill other mob bosses for you, but I won't go after their families for example.

Wanting to kill, even finding pleasure in it, as long as you don't do it, is generally not something that most people would consider evil. It is the act, not the desire that matters. Of course it would be disturbing to associate with someone like that (and if you knew, they would certainly bear watching) but as long as they don't actually cross the line they are not evil.


As a GM in your situation with the party leaning towards evil and not caring I'd allow him. Yes this is clearly evil and he plans on being a serial killer. However it seems the campaign is encouraging him to be evil. This is something you can work with without telling him no. Think about it like this. If your campaign uses a base city and he does this people will notice. Most serial killers are caught. Loved ones, friends, coworkers of those he murders will want revenge or justice depending on alignment. Maybe that seemingly homeless man he killed was actually a high ranking city guard or worse for your guy a thieves guild member. The city guard may not be able to find him but other criminals like him certainly have a better chance and they won't just arrest him. City guards may post a bounty looking for a murderer without ever knowing him. Guilds will keep looking for him past their city. In this example. Harry the homeless might not seem like anyone your character just killing him. However there was a witness and Harry was the new leader of the Assassin's Guild old friend.
My point being evil has consequences. I have ran two campaigns where the PCs were evil. The at higher level had the power not to be afraid. Your guys are second level there are lots of things on the side of justice more powerful then them. His alignment is also Neutral Evil consider this Lawful Evil would certainly hunt him down if he killed someone they viewed as innocent.
So you have two choices here. You could encourage your players to lean towards good having the player remove the feat. Or let them be who they are and plan to have them deal with the consequences of being evil or allowing evil to flourish.


Val'bryn2 wrote:
Good question, Johnnycat. What would you see as sufficient personal gain to kill the town baker, and have it still be a morally neutral action?

Killing innocents for personal gain is pretty much what evil is.

Killing non-innocents for personal gain might slide you into neutral. The 'they were all bad' defense. Killing non-innocents without personal gain (or at least the goal not being personal gain) might slide you into no impact on alignment territory, in some cases maybe even being a good act.

Silver Crusade

You have a point, I might just allow them to play evil, they wanted to try an evil campaign, and I promised them one after this, might just turn it into this one. They're probably about to be offered a job with the Aspis Consortium anyway, so may as well let them jump on the train to Hell/The Abyss/Abaddon. Already have a paladin after them for killing villagers, although in this case the villagers WEREN'T innocent.


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'big group', 'new players'

With those factors I would be very hesitant about an evil campaign, and certainly an evil campaign without a unifying goal and theme and restrictions on PvP.


You can pretty much fit any seemingly evil act/ability/spell/etc that doesn't have an explicit alignment evil requirement into neutral territory as long as you look at from just the right angle.


Val'bryn2 wrote:
Good question, Johnnycat. What would you see as sufficient personal gain to kill the town baker, and have it still be a morally neutral action?

Go more morally grey. What about races generally thought of as evil. Drow, goblins, hags, ect. You find some non-combatants after clearing out a nest of them. Is killing them and preventing future attacks 100% evil? What about breaking evil dragon eggs? Wyvern hatchlings? What about intelligent noncombatant cannibals?

You have to remember that the feat doesn't mention innocents but "intelligent noncombatant". Killing those villagers would count as the feat doesn't care about the villager's innocence just their noncombatant status.


Val'bryn2 wrote:
Good question, Johnnycat. What would you see as sufficient personal gain to kill the town baker, and have it still be a morally neutral action?

Again, these are way, way out there ideas that are purposefully trying to get around the rules for the sake of it but...

Vampires or some other creature that has to feed to live (and barring the technically all of those creatures are NE anyways, that's an aside to my bringing it up) could presumably kill non-combatants for the sake of survival and still maintain a tenuous grip on neutral.

Alternatively, flagrant abuse of atonement could let one qualify in pretty much any case.

I think it's a good feat for a reformed criminal kind of character. I had a character way, way back in the day that would have qualified for it from creation (keeping in mind that we weren't really starting at level 1) but, again, that's a corner case.

Another question is how involved one needs to be in the killing. Could you order someone else to do the deed and still qualify or do you have to personally do all of those killings? I could see a really, really zealous inquisitor or warlord qualifying in the case of the former.

Silver Crusade

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*looks up at the feat's name, Innocent Blood* yeah, doesn't mention innocents at all. And for those who say baby drow, baby goblins, that's been done in PF before, and decided as an evil action. Also, it might be better if I explain where I'm coming from, because I've seen a lot of stuff on relative alignment on here (this site, not just on this thread) I go with the idea that, in Pathfinder, good and evil are actual forces in the universe, some things, such as the slaughter of noncombatants, is evil, no matter what. Demons and Devils are LITERALLY pure evil. I don't really go for morally grey, I tend to prefer heroic fantasy as my genre, tough choices, perhaps, but in the end, good is good and evil is evil.


Dave Justus wrote:

'big group', 'new players'

With those factors I would be very hesitant about an evil campaign, and certainly an evil campaign without a unifying goal and theme and restrictions on PvP.
I'd make a group rule about killing each other. This can be handled two ways. First if they join an organization they will discourage this kind of behavior. If these guys are valuable they don't want them killing each other. Loss of pay, no magic items for sale, a higher level NPC kicking them around. Most players get the hint. If not make a group consensous about no killing. It definitely spoils the game and friendships. However if they can agree to this evil campaigns can be lots of fun for PCs although a lot more work for you. If you do plan on letting them be evil steer them towards a group to use for your purposes. No killing each other being one and the second is why they are going on the missions you send them on. A group leader sending them with promise of rewards both material and no material usually work.
Had a campaign where everyone except the Rogue worshipped asmodeus. The rogue had to be bribed to go but the rest of the party went because he said so. Bear this in mind the rogue being a serial killer may not be your only problem though. Players being allowed to play evil will be rather creative in being evil. One thing I do is ban Chaotic Neutral and Evil. Joker from Batman was often both and the amount of damage he did is staggering. Now have a player wanting that in your campaign. Recipe for disaster.


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If you have this purely as a background feat, then it is possible to not be evil. Mostly because of the possibility of the character changing their ways. Perhaps they used to be a thug for an evil tyrant and went around doing their dirty work, but now has reformed their wicked ways.

But if are the same person they were when they killed the 50 intelligent noncombatants and/or are trying to achieve the goal of the feat, they are absolutely, unequivocally, without a doubt evil.


Johnnycat93 wrote:
What would qualify as personal gain in this case? I think there could be some corner cases to fit it into neutral.

Paid executioner?


Hypothetically, imagine an assassin (not the PrC just the job) who has a sole employer who pays her well enough she doesn't need another. They keep her on retainer because she is able to complete difficult kills without being detected, harming anyone but the target, or damaging any property and always completes her kills in a matter that is both humane and extremely difficult to distinguish from a natural death.

Suppose that the people hiring this assassin are in fact a sect of clerics of a neutral deity, who use powerful divination rituals to attempt to minimize harm in the future, believing for example that if you can prevent a war by killing a single person in cold blood, you are morally obligated to do so. So every target the assassin was sent after was someone who was chosen to be killed by a holy order in order to secure a brighter future or make the world a better place (e.g. a slaver plans to lead an expedition across the desert that will result in terrible suffering and the eventual death of many thousands of innocent people, kill the one person whose death would stop the expedition.) The assassin in question neither knows nor cares about who is hiring or or why, she just does her out of a sense of professionalism and for the lifestyle her generous retainer accords her. She doesn't feel bad about the people she kills for her job, because she's merely the weapon, and as she's so reliable and her employers know this, the karmic debt ought to fall on the person who ordered the kill, it's the off-duty kills that she feels bad about.

I would say this hypothetical character could potentially both qualify for this feat and also not necessarily be evil.

I doubt that this situation describes the PCs who took the feat, but something like this could potentially justify putting this feat on a neutral character. It's a better concept for an NPC honestly.


KenderKin wrote:
Johnnycat93 wrote:
What would qualify as personal gain in this case? I think there could be some corner cases to fit it into neutral.
Paid executioner?

Or assassin (the job, not the prestige class) with a conscience.

"Sure I'll murder that gang boss in his sleep, you'll just have to pay me enough for it."

Killing bad people for money is still personal gain, but as long as you don't kill innocents, you should be able to stay clear of being evil.


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The key words in the feat are "slay at least 50 intelligent noncombatants for either your own personal gain or for no reason at all". That's evil, and no amount of "what if you were paid by an infallible diviner to utilitarian ends?" can justify it. Deliberately killing sentient beings who do not pose a threat to you for fun or profit is bad. The intent is the important part really. No "greater good" is allowed.

However you can qualify for the feat using a background and avoid this.

You can even complete the feat using "lesser of two evils" arguments.

But this is corner case, tenuous, why-don't-you-just-take-skill-focus-instead hypothetical. It's an evil feat. Tell your player. Reach a compromise.


Corvino raises a good point. Skill Focus: Intimidate is at least as good a mechanical option, anyway, and requires less bookkeeping.


Saldiven wrote:
Corvino raises a good point. Skill Focus: Intimidate is at least as good a mechanical option, anyway, and requires less bookkeeping.

Not is you took the feat for the "+1 bonus on attack rolls and caster level checks for 1 minute". In that case, Skill Focus: Intimidate is a super-poor mechanical option in comparison.


The completion benefit is pretty good if that's your gimmick. Kind of drops off though since tons of stuff is immune to fear by mid-game.


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Corvino wrote:
The key words in the feat are "slay at least 50 intelligent noncombatants for either your own personal gain or for no reason at all". That's evil, and no amount of "what if you were paid by an infallible diviner to utilitarian ends?" can justify it.

I think "you were the court-appointed executioner" for several years, because someone had to swing the axe/pull the lever ought to qualify. The only reason the executioner is killing these folks is that you're paid to do it, since you likely neither know them nor want to know them and you certainly wouldn't do it if you weren't getting paid.


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Trying to fulfill this feat to get the Completion Benefit is utterly evil.

There is no leeway in this. It is crystal-clear that this is a feat for a serial-killer.

Xou want this? WANT this? --> You have an Evil character.


graystone wrote:
Saldiven wrote:
Corvino raises a good point. Skill Focus: Intimidate is at least as good a mechanical option, anyway, and requires less bookkeeping.
Not is you took the feat for the "+1 bonus on attack rolls and caster level checks for 1 minute". In that case, Skill Focus: Intimidate is a super-poor mechanical option in comparison.

If you took it for the +1 to hit, then Weapon Focus is a better option. It doesn't require you to kill a sentient being before the bonus kicks in. I'll take an always-on bonus over an inconsistent and situational bonus.


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Read the feat. It is pretty evil no way to really say otherwise. It pretty much reads as it intends. You have killed a lot of innocent people, you plan on killing a lot more. Here's your reward for doing so. No matter how you try to justify it it's evil and you taking it means you are evil. Not neutral I didn't know. Not I'm neutral justified. I'm neutral accidently killed a lot of people. It's I'm evil for killing people and will continue to be evil killing even more.


"Noncombatant" doesn't mean "harmless". I'm pretty sure it extends to anyone who isn't currently fighting you or your allies.

Killing the warlord that's besieging to your town in his sleep isn't evil, even though he's a noncombatant while he's sleeping. At worst, it might be seen as chaotic because you didn't offer him a fair chance to defend himself (though I'd argue that you could even get around that if you made it perfectly clear that you could and would sneak into his tent and kill him if he didn't abort the siege - then he had his warning, and it's his fault that he didn't heed it).
Not even if the only reason you do it is "because you were paid", since if you can sneak into his tent and kill him in his sleep, you could probably flee to another town instead of bothering with the town.

I mean, there is a Lawful Good Empyreal Lord of Executions (Damerrich), so Executions - as in, "Killing people who are currently helpless and have no way to defend themselves, much less harm you" - isn't an automatically evil concept in Pathfinder. It's situational, like most other stuff.

There are enough "grey area" killings where you can't let someone go, but where it isn't viable to keep them prisoner, and "for personal gain" can be a lot of stuff. If you're in Cheliax and murder your way through the evil corrupt bureaucracy to avoid being caught doing your otherwise non-evil, but illegal activities? It's for your personal benefit, since it allows you to continue with your illegal activities. It's also not good, but it's not "iredeamable, hell-and-damnation evil" either, even if none of those you killed recieved a fair fight and would thus be "noncombatants". You might even free some slaves on your gory path to money.

But yeah, the simpelest explanation would just be "executioner for money". In Pathfinder, executions on their own aren't evil (again, they even have their own Empyreal Lord), and if you're just doing it for the paycheck, then it's for your personal benefit.

Or follow Calistria, and kill people for personal revenge. Your family was killed by slavers, and now you kill slavers in return. Good people might balk at both your motive (not the liberation of slaves, just personal revenge) and the way you do things (killing them all without mercy), but it's close enough to neutral that you might end up above the "evil" line.

...
That being said, this is an alignment debate, so there obviously won't be any settled agreement.


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I don't agree. The feat is pretty clear in it's intent as well. It's called Blood of the Innocents. Not the non combatents. Not killing criminals who are NPCs. It's called Blood of the Innocents the intent is you have killed a lot of people in a non hostile situation where violence was unwarranted and you plan to kill a lot more.
Most GMs I know who read it that as an evil feat and punish a neutral or good person for trying to fulfill it.


The name "Innocent Blood" seems to imply you're murdering specifically innocent noncombatants. I guess if you go by RAW then they technically don't have to be innocent. The intention seems pretty clear to me though.

The Exchange

I wonder if you could get that feat in a Kill Bill/V for Vendetta kind of way.

Lantern Lodge

Nothing is absolute.


I think I see a way it could be done without being evil:

You live in a society where murder carries the death penalty, but the local authorities ignore honor killings--nothing is done about them.

Take a sadist who doesn't actually want to do evil--instead, he decides to engage in his sadism on those whose actions already warrant the death penalty.

Intelligent--yes.

Noncombatant--we are talking about civilians in society. While they have previously killed I don't think that's enough to make them a combatant.

I could see such a person being neutral.


I think "noncombatant" here means "someone who is not actively fighting you". Rather than "someone who cannot fight you" or "someone who will not fight you" since almost everyone will fight back when cornered, and the dice can always come up all 20s or all 1s. Arguably PCs who regularly get the drop on opponents and kill them in the surprise round before they have the chance to react ought to qualify for this.

The more restrictive part of this is that you're doing this killing for either personal gain or for no particular reason. I guess you could say that PCs who are in the habit of ambushing and killing potential antagonists before they have the chance to react when doing nothing nobler than "raiding dungeons for loot" ought to qualify.

If there's an orc just walking around a dungeon and the PC gets the drop on said orc and slits its throat just in case the orc would react aggressively/sound an alarm, taking no steps to first figure out whether or not the orc is friendly, you could say that you're slaying a noncombatant for no reason beyond personal gain (particularly if they loot the corpse afterwards.)


so not being able to save those 50+ people in the burning building. yea that may not be your fault but since you could not save them perhaps you feel like you have their blood on your hands .... curse you critical fails i needed that spell to put out that fire. ohh god the inhumanity the children's screams as the burn haunt my dreams it's all my fault. barkeep another bottle of fire-brandy!

or

or do you not consider killing that innocent man who mortally wounded and in blood curdling agony begging for death a mercy? hell stabbing the "dead" humanoid monsters to make sure their not faking so they don't come at your back later. not evil but also not good you might have some moral issues later. going through a battle field to kill the mortally wounded enemy.

just some that might not be evil. other then that yea maybe evil.


I could definitely see a neutral wet works kind of guy that assassinates enemies of the state or something. You could murder a balor in its sleep and it would still be a non combatant... if balors even sleep. Is a job personal gain? Anyway, you get the point.

Shadow Lodge

I think an assassin or executioner with a conscience who kills bad guys for money could qualify for the feat, and could be neutral.

I doubt the developers had that in mind when writing the feat.

YMMV on whether you care what the designers had in mind here.

Silver Crusade

zainale wrote:

so not being able to save those 50+ people in the burning building. yea that may not be your fault but since you could not save them perhaps you feel like you have their blood on your hands .... curse you critical fails i needed that spell to put out that fire. ohh god the inhumanity the children's screams as the burn haunt my dreams it's all my fault. barkeep another bottle of fire-brandy!

or

or do you not consider killing that innocent man who mortally wounded and in blood curdling agony begging for death a mercy? hell stabbing the "dead" humanoid monsters to make sure their not faking so they don't come at your back later. not evil but also not good you might have some moral issues later. going through a battle field to kill the mortally wounded enemy.

just some that might not be evil. other then that yea maybe evil.

It specifically calls out that you have to be personally responsible for the deaths, so unless you set the building on fire, feeling like you could have saved them doesn't qualify.


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The feat is called Blood of Innocents. Everything about it screams evil. Now why it was made is a question not what it implies.
Have killed people outside of combat. Then you have to kill more. Finally kill a powerful NPC whose job is to kill you for killing all those people. Nothing about it is confusing. It from the name to everything in it screams evil. There is No gray area about this feat at all. Assassins are evil read the requirements for that Prestige Class. This feat in wording is just as bad if not worse. Trying to justify it makes you the lawyer for a killer knowing not only the fact he's killed but where all the bodies are hid. Both of you are going to hell period.

The Exchange

Background is in the past. He could regret what he did. Lots of stories are like that.

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