TwelvePointFivePercent |
I've recently heard of the shadowrun setting. I'm not up to learning a new system, I'm too entrenched in d20 at this point, but I get the feeling it'd adapt fairly well to d20 modern. So this is me trying to make that happen. You, the players, would be a team of Shadowrunners working for a mystery benefactor who acts as a middle man, setting you up with clients who want clandestine and deniable jobs done on the quiet. Your contracts would range from corporate espionage, to sabotage, to theft, to acting as hitmen, if your sensibilities run that way.
It'd make fairly extensive use of the cybernetic & VRnet rules outlined in cyberscape, but there'd also be magic and stuff.
At least initially, It'd take the shape of a mission-based game. Your employer gives you a mission, you decide if you want to do it, and then you plan out how to make it happen.
As for content, we'd be using the following books:
-Core (No Shadow Chasers material. Moroi are around, although megacorps are the only probable source, and they guard their experiments rather jealously)
-Cyberscape (No cybernetic gadgets)
-Future (No mutations, no genetech, no nanites, no FTL travel, no dimension travel, no xenobiology; mech & starships are unlikely to be relevant.)
-Future Tech. (Most everything in here is allowed, barring FTL travel, and the universal ammunition, armor & weapon gadgets.)
-Player's Companion & d20MPC2.
-Past. (Shaman is the big thing to take away from here, but other stuff is availible as well. The scientist class is not allowed, nor are the mesmerist & spiritualist classes.)
-Urban Arcana
Cybernetics follow the Standard Rules as per Cyberscape. Cybernetics from the d20Future book will have implant slots assigned to them.
Magic & Cybernetics: Excepting Necrotics & Wetware, each cybernetic device provides a stacking 10% spell failure chance. This functions as arcane spell failure chance derived from armor, except it applies equally to divine spells & psionic powers.
The 'Big Five' corporations of Seattle. They've more or less divided the population of the city amongst themselves:
-Aztech. Based out of Mexico, they're one of the heaviest investors in space exploration & exploitation worldwide. Owns the space elevator located just outside Seattle.
-l'EcCo, or l'Ecrite Corporation. Energy magnate based out of far north america, big on natural resources.
-Arget Industries. Arms manifacturer.
-Vita Incorporated. Biotech firm.
A few of your rivals, either gangs or competing groups of shadowrunners:
-Cabinet 16 (C4^)
-Verbing Superlative Avian (VSA)
-Infuriem Vidi (001)
Darkfire142 |
You should consider using the Monte Cook's Cypher System for this game. With its many character options and focuses it does a Shadowrun style game so much better. The Magic System also works well for magic right out the box rather than waiting until you can take an Advanced Class to learn it. The types and focuses adapt well to just about any genre. That's something you should consider.