help for cleric


Advice


hello everyone i made a LG dwarf cleric with str:14, dex:12, con:12, int:12, wis:18, char:14, and i want to make him undead slayer, any suggestions with feats and archetypes?


How do you want to slay undead? With a blast of Holy light, or the more hands-on approach?

If you want to do a bit of manual smiting, then increase your Str & Con and reduce Wis and CHA. Heavy Armor Proficiency will keep you alive on the frontline, Power Attack and a 2-handed weapon help you make the hits count. As a Dwarf Cleric you'll naturally have good saves, but the Glory of Old racial trait and Steel Soul feat make those even better against Spells & SLAs.

With your current stat distribution you're set up to Channel, which is one way to deal with undead. It's feat-intensive though. Quick Channel gives you an action economy boost. Selective channel means you can pick allies or enemies to exclude from your channels. Improved Channel makes saving against Channels harder. All that said - Channeling doesn't do great damage and targets Will saves, and undead have good Will saves.


Corvino wrote:

How do you want to slay undead? With a blast of Holy light, or the more hands-on approach?

If you want to do a bit of manual smiting, then increase your Str & Con and reduce Wis and CHA. Heavy Armor Proficiency will keep you alive on the frontline, Power Attack and a 2-handed weapon help you make the hits count. As a Dwarf Cleric you'll naturally have good saves, but the Glory of Old racial trait and Steel Soul feat make those even better against Spells & SLAs.

With your current stat distribution you're set up to Channel, which is one way to deal with undead. It's feat-intensive though. Quick Channel gives you an action economy boost. Selective channel means you can pick allies or enemies to exclude from your channels. Improved Channel makes saving against Channels harder. All that said - Channeling doesn't do great damage and targets Will saves, and undead have good Will saves.

I was thinking about explosions of holy energy and pilars of holy light turning undead's to ashes :D


Then you want to go Sun Domain as one of your domains. Extra damage when you channel to hurt undead.


Chess Pwn wrote:
Then you want to go Sun Domain as one of your domains. Extra damage when you channel to hurt undead.

Any suggestion about feats?

Liberty's Edge

Feats that give you more Channels per day and increase it's DC are a good start. There is also a trait, that increases the DC, if I remember correctly.


Don't touch your Wisdom or Charisma, stupid advice. Channeling spell saves, spells per day and number of channels per day all rely on these two stats.
If you want to be a front line fighter take one two at the most levels in fighter. All armor and martial weapons. The two feats from the two levels of fighter help if you want to melee. Being a dwarf wear the heaviest armor you can find and take a heavy shield.
If you want to blast undead consider Assimirs instead of Dwarf. +2 to Wis, +2 to Chr. They also have three racial feats that involve channeling. A level of Holy Vindicator at mid to high level for the first and only level worth. The dice of channel damage convert to an AC bonus until struck. Use one channel upping your AC.
Selective Channel should have been your first feat. Extra, or Improved should have been your second. A religious feat improves the DC of channeling by one I'd take that as well. If you plan to be in melee Channel smite otherwise skip it. Combat Casting and maybe later Improved Combat Casting if you plan on casting more then fighting. I as a general rule almost always combat cast having the numbers to never worry about failing. Even if I believe a monster could never hit me I combat cast. Depending on your deity and Domains consider Seperatist as a viable Archtype allowing you to pick a second different Domain then what your deity has. I personally like Defense Subdomain good abilities and good domain spells to boot.


Quick Channel? Extra channel to do it more often?
Just taking that domain makes you able to channel and kill undead. Your feats and archetype are now free for anything else.


Derek Dalton wrote:

Don't touch your Wisdom or Charisma, stupid advice. Channeling spell saves, spells per day and number of channels per day all rely on these two stats.

If you want to be a front line fighter take one two at the most levels in fighter. All armor and martial weapons. The two feats from the two levels of fighter help if you want to melee. Being a dwarf wear the heaviest armor you can find and take a heavy shield.
....

I want him like tank-support but when it comes to undead's he is merciless

and kill every one of them with his divine powers


Chess Pwn wrote:

Quick Channel? Extra channel to do it more often?

Just taking that domain makes you able to channel and kill undead. Your feats and archetype are now free for anything else.

Thank you


Channeling is rather limited. Be aware of this before you build toward it. Channeling positive energy will let you damage undead and heal allies, but:

It scales poorly as you level up.

Against non-undead enemies you can't use it offensively (unless you have Versatile Channel and/or Variant Channeling)

Unless your party is taking area-of-effect damage you're normally better off with single-target big heals in combat.

Channeling has a *huge* opportunity cost. You need to invest Charisma and feats to get it halfway decent. Even with heavy investment it's still not the best option for Clerics. Unless you expect a horde of weak undead or party-wide moderate damage every fight it's usually not worth it.

*Edit* If you want "tank-support" have a look at Tark's Cleric Guide. It's generally a strong start-point for any player new to Clerics. They're a very strong class but there are many poor choices masquerading as good.


Variant channel is not worth the loss of damage. You must be neutral to take Versatile channel. If you are going tank take the levels of fighter. Another option is look at the warpriest. It loses some of it casting potential and channel but it is more warrior like then a standard cleric and you don't need the two levels of fighter I recommend although they don't hurt for that class.
Assimir is why I suggested for the channel it improves channel above and beyond offered by class. However Dwarf is a better fit for this guy. Get Heavy armor and use a shield. Then take a level of Vindicator. Your channel dice give you a bonus to AC which at the level you get it you probably won't get hit until a main boss. The only issue with the prestige class is a required channel feat alignment or elemental. Go alignment and make it Chaotic Evil.


Derek Dalton wrote:

Variant channel is not worth the loss of damage. You must be neutral to take Versatile channel. If you are going tank take the levels of fighter. Another option is look at the warpriest. It loses some of it casting potential and channel but it is more warrior like then a standard cleric and you don't need the two levels of fighter I recommend although they don't hurt for that class.

Assimir is why I suggested for the channel it improves channel above and beyond offered by class. However Dwarf is a better fit for this guy. Get Heavy armor and use a shield. Then take a level of Vindicator. Your channel dice give you a bonus to AC which at the level you get it you probably won't get hit until a main boss. The only issue with the prestige class is a required channel feat alignment or elemental. Go alignment and make it Chaotic Evil.

I don't want to change my alighment but i will think about the rest


Multiclassing in Pathfinder is usually worse than exploring your options as a single class. It delays gaining spell levels, which will actually hurt your progress. Multiclassing as a Fighter-Cleric does offer some concrete benefits at low levels, but by level 7 or so you'd be better off going straight Cleric. "Tanking" (not actually a thing in Pathfinder) can be done well by single-class Clerics, if they build toward it.

As Derek Dalton says, if you want to be a more fighty Cleric then consider the Warpriest. They are bad at Channeling but damn good at fighting. Warpriest is better than a Fighter-Cleric Multiclass (corner cases excepted).

The best advice I can give is this: don't try and be good at two radically different things. You cannot be good at both melee and Channeling. Trying to will make you bad at both. Be good or very good at one thing and okay at one or two others.


an option is to go Herald caller and summon things. or go normal cleric and summon things.


Spells and abilities to summon isn't something that works well. You can make it that way with feats. Feats I'd rather spend making me more dangerous then the animal. At low levels they are useful but at higher levels, not so much.


Corvino wrote:

Multiclassing in Pathfinder is usually worse than exploring your options as a single class. It delays gaining spell levels, which will actually hurt your progress. Multiclassing as a Fighter-Cleric does offer some concrete benefits at low levels, but by level 7 or so you'd be better off going straight Cleric. "Tanking" (not actually a thing in Pathfinder) can be done well by single-class Clerics, if they build toward it.

As Derek Dalton says, if you want to be a more fighty Cleric then consider the Warpriest. They are bad at Channeling but damn good at fighting. Warpriest is better than a Fighter-Cleric Multiclass (corner cases excepted).

The best advice I can give is this: don't try and be good at two radically different things. You cannot be good at both melee and Channeling. Trying to will make you bad at both. Be good or very good at one thing and okay at one or two others.

With the term tank i meant to be difficult to take hit from enemies.

I dont want to be good at melee and chaneling only at chaneling.


Assimer Cleric with their feats and a variety of channel feats you will be devastating.


Derek Dalton wrote:
Assimer Cleric with their feats and a variety of channel feats you will be devastating.

I will think about it


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Have you considered making him a war priest instead of cleric? They use wisdom for all things including channel energy. Taking the good and sun for your blessing allows you to add 1d6 damage vs evil opponents and add undead bane to a weapon after you reach 10th level. You will end up with less spells and max out at 6th level spells, but you can cast spells to buff yourself as a swift action.

Channeling energy vs undead is not as good as it sounds. The damage is only 1d6 per two levels. So at 12th level you get 6d6. The problem is that undead get good will saves, and many also have channels resistance. So more than likely they will be taking ½ damage. So now you are effectively doing 3d6 damage. That is an average of 10.5 points of damage which is not much vs a level appropriate undead. It works well vs hordes of low level undead that you want to overcome quickly.

If you do want to use channel energy vs undead take glory and sun as your domains. Glory increases the DC of the save by 2, and sun adds your level to the damage. Take the feat improved channel and the trait sacred conduit for an additional +3 to the DC. If you were playing an Aasimar you could get a little better by taking their cleric favored class bonus of + ½ per level to the damage vs undead and evil outsiders. This is the one cleric build that actually does decent channeling energy vs undead.

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