Loengrin |
Multiweapon Fighting feat is the end of that "chain" of feats, as the TWF feats that continue from TWF do not apply to MWF.
Ask your GM
That's totally true !!!
But if the GM allow multiweapon fighting for the players then it should replace two-weapon fighting if the player has it... That is stated in the feat after all ;)
I am the DM and I've got only two armed players... :p
But if one of my player sprout a third arm then I will allow multiweapon fighting as a feat for this player, since he qualify for it, to replace the two-weapon fighting feat... Since I authorize Craft Construct I am in the RAW by authorizing multiweapon fighting for players...
I will certainly also houserule that multiweapon fighting qualify as a pre requisite for two-weapon fighting feat since I use this rule when I construct my monsters... ;)
For now it's just a houserule, nothing saying that MWF can replace TWF as a pre requiste for TWF Feat... :)
Oxylepy |
Hrm... in magic the replacement effect would prevent mwf from meeting the requirements for itwf or any other feat which has twf as a requirement. The reason being when your spell searches for two-weapon fighting, it finds no target, and fizzles. Similarly a computer program would fail to find the required feat.
However, at the same time, if the replacement is a full replacement effect then the above is a moot point because the requirements for the mwf character's itwf would read multiweapon fighting.
-shrug-
At the end of the day I would not let them take the feats which require twf unless precidence could be set. If so, fine they can. However I would allow them to take monster special abilities which would specifically build off that feat, however they would need the applicable requirements (dex of 19 and MWF to take Multiweapon Mastery, for instance)
fretgod99 |
Oxylepy wrote:dex of 19 and MWF to take Multiweapon Mastery, for instanceNo, no, no... Multiweapon Mastery is NOT a feat, it's an extraordinary ability... I would not let my players take Multiweapon Mastery ;)
Especially since MWM typically removes all penalties associated with attacking with multiple weapons. That's way too good for a PC, especially with a prereq of Dex 19. Maybe like Dex 25 and BAB +16 or something. But even then, no I probably wouldn't let a PC have it.
Oxylepy |
How's this: Str 25, Dex 19, BAB +16.
Anyway, I was actually considering making it a feat tree if that ever came up, and would likely need an investment of like 4 feats.
Also, how many things in pathfinder actually have MWF, I was surprised that neither girrilons nor Mariliths had it, it's kind of... nuts
fretgod99 |
How's this: Str 25, Dex 19, BAB +16.
Anyway, I was actually considering making it a feat tree if that ever came up, and would likely need an investment of like 4 feats.
Also, how many things in pathfinder actually have MWF, I was surprised that neither girrilons nor Mariliths had it, it's kind of... nuts
Girallons attack with natural weapons, so they don't need it. Mariliths have Multiweapon Mastery, which is a better ability and therefore also don't need it.
I'd still keep the prereq high for DEX. The hallmark for two or multiweapon fighting abilities in PF is high Dexterity. Strength has little to nothing to do with it.
Goth Guru |
So for Leveled Mutations, first I give them MWF, then at a higher level that's replaced by Multi weapon mastery.
I'm going to let fighters only use these SAs as feats for prerequisites for fighter feats. Thus rangers can use precise shot with two bows, but sorcerers cannot. Fighters need more love.
Keep in mind I'm talking strictly homebrew at this point. I'm also trying to keep this relatively simple.
Talonhawke |
Loengrin wrote:Especially since MWM typically removes all penalties associated with attacking with multiple weapons. That's way too good for a PC, especially with a prereq of Dex 19. Maybe like Dex 25 and BAB +16 or something. But even then, no I probably wouldn't let a PC have it.Oxylepy wrote:dex of 19 and MWF to take Multiweapon Mastery, for instanceNo, no, no... Multiweapon Mastery is NOT a feat, it's an extraordinary ability... I would not let my players take Multiweapon Mastery ;)
I could maybe see it as a capstone ability for an archetype focused on MWF.
thaX |
thaX wrote:Multiweapon Fighting feat is the end of that "chain" of feats, as the TWF feats that continue from TWF do not apply to MWF.
Ask your GMThat's totally true !!!
But if the GM allow multiweapon fighting for the players then it should replace two-weapon fighting if the player has it... That is stated in the feat after all ;)
I am the DM and I've got only two armed players... :p
But if one of my player sprout a third arm then I will allow multiweapon fighting as a feat for this player, since he qualify for it, to replace the two-weapon fighting feat... Since I authorize Craft Construct I am in the RAW by authorizing multiweapon fighting for players...
I will certainly also houserule that multiweapon fighting qualify as a pre requisite for two-weapon fighting feat since I use this rule when I construct my monsters... ;)
For now it's just a houserule, nothing saying that MWF can replace TWF as a pre requiste for TWF Feat... :)
Just keep in mind that the extra attacks that the later TWF feats give a character is already being used in MWF. (Usually, most multi armed races have Four arms) Four attacks at first level is a lot.
thaX |
Typically with lower damage output and lower to hit probability. (Bite, claw, claw, tail slap is easy enough to get with the right combination)
Natural Attacks usually have the Bite do 1.5 str as a primary attack, but it is lower (1.0) when used as a part of a full attack.
All take a hit (-5) to hit, and Multiattack is also a bestiary feat.
Funny enough, my Changling had a mistake on Herolab, making it so she could have two lashes (Spiritualist -Ectoplasmist-) and two claw attacks for four attacks. (I didn't actually do this, the lashes need to be wielded as noted in the 3rd level ability)
See, it counted the lashes as natural attacks, and they are attached by tendricals of plasmic tethers. I believe that has been corrected.
thaX |
I have been confused by that, as typically all the attacks of a monster usually are the same bonus. I believe a bite is a primary with the Claw Claw being secondary, but not all monsters have bites.
Do you know if there is always a primary attack with natural attacks?
CBDunkerson |
I have been confused by that, as typically all the attacks of a monster usually are the same bonus. I believe a bite is a primary with the Claw Claw being secondary, but not all monsters have bites.
Do you know if there is always a primary attack with natural attacks?
Monsters with ONLY natural attacks should always have at least one primary attack. Claws and bites are both primary attacks normally. Even attacks which are usually secondary (hoof, tentacle, wing, pincer, tail, etc) may become primary if they are the only attack type. Conversely, if the creature also attacks with weapons then all of its natural attacks become secondary.
fretgod99 |
I have been confused by that, as typically all the attacks of a monster usually are the same bonus. I believe a bite is a primary with the Claw Claw being secondary, but not all monsters have bites.
Do you know if there is always a primary attack with natural attacks?
If you played 3.5 much, that's likely the source of confusion. Natural Attacks worked differently in 3.5; creatures had one primary attack and the rest were secondary.
In PF, attacks are globally identified as primary or secondary. So Claws are always primary attacks*, even if the creature also has a bite.
* Leaving the combination of natural and manufactured attacks out of it
Talonhawke |
thaX wrote:I have been confused by that, as typically all the attacks of a monster usually are the same bonus. I believe a bite is a primary with the Claw Claw being secondary, but not all monsters have bites.
Do you know if there is always a primary attack with natural attacks?
If you played 3.5 much, that's likely the source of confusion. Natural Attacks worked differently in 3.5; creatures had one primary attack and the rest were secondary.
In PF, attacks are globally identified as primary or secondary. So Claws are always primary attacks*, even if the creature also has a bite.
* Leaving the combination of natural and manufactured attacks out of it
Which is a substantial difference if your looking at gaining 2-3 primaries and 1-2 secondaries.
wraithstrike |
Are you trying to say both claws are one attack?
That's why bite has to be the primary attack.
No. Unlike in 3.5 the other attacks do not get downgraded to secondary attacks.
If I have a bite and 2 claw attacks then I get 3 attack rolls all with the same bonus.Look at tigers in the bestiary.
Goth Guru |
Goth Guru wrote:Are you trying to say both claws are one attack?
That's why bite has to be the primary attack.No. Unlike in 3.5 the other attacks do not get downgraded to secondary attacks.
If I have a bite and 2 claw attacks then I get 3 attack rolls all with the same bonus.
Look at tigers in the bestiary.
Thanks. I was a little confused.
James Risner Owner - D20 Hobbies |
fretgod99 |
Fretgod99 - - -
Ah, so things like stings, tail swipes and such are secondary, then? I think that would be consistent with the Bestiary entries.
Yes. Those attacks are always* secondary, so attack at BAB-5 and get 1/2 STR.
*Unless they are the only natural attack form that creature has, in which case the only attack form is always** primary, when not combined with manufactured attacks.
**Unless the creature has a specific quality like the horse's docile, but those specific rules should be spelled out in the creatures stat block.
Volkard Abendroth |
Hard to say for sure, since it all ties into the infamous "Metaphorical Hands of Effort" FAQ.
Likewise, you couldn't use an armored gauntlet to do so, as you are using both of your hands to wield your two-handed weapon, therefore your off-hand is unavailable to make any attacks.
Emphasis mine.
Both = 2: no more, no less.
The FAQ is not applicable to anyone with more than two hands.