Looking for an evil adventure path


Gamer Life General Discussion


So I've searched around and gotten paizo's general statement that they're never going to release an out and out evil campaign. I'm looking for any evil campaigns made for older editions or by third parties, I haven't been able to find any on my own.

If I can't find any I was planning on running second darkness with a few rewrites.

Any help in my search would be appreciated.


Eevn in the older editions of the game it's hard to find evil adventures. So it will be allmost impossible to find evil campaigns.

Most editions see the players as hero, not as villain. That's why the most evil classes are often not allowed for players, only NPC's

Dark Archive

StarMagnus wrote:
Any help in my search would be appreciated.

Almost any adventure can be 'eviled up' with only minor changes.

Our first 'evil game' was Keep on the Borderlands, in 1st edition, where, after clearing the humanoids out of the caves, we returned and cleared the castellan and his men out of the keep.

I mean, really, why would they have bothered to detail what was in every banker box, and how many coins each guard had, if we weren't intended to *take it?* :)

Since evil spends at least as much time fighting other evil forces (of competing evil races, nationalities or faiths), most 'kill alla evil' adventures already start with the exact premise that an evil party will get behind, smashing into the homes of, killing and looting a bunch of (evil and / or ugly) people.

The best AP, IMO, for that sort of thing, would be Kingmaker. You get to kill a bunch of people, set up your own evil dictatorship, break away from and make war on neighboring nations, annex land, commit various acts of genocide (mites? dead. uncooperative centaurs? also dead...), and, eventually protect *your* conquered nation-state by invading another place and killing lots of them.

Members of nasty factions, like the Aspis Consortium, might make particularly in-character individuals strongly motivated to take control of a newly-opened-up territory, and, in addition to the *normal* encounters in Kingmaker, the evil party might also have to 'take out the competition' and seize the charter from the cold, dead hands of those who were *actually* sent to claim those lands (and then falsify reports back, leaving the backers in Restov bamboozled into thinking that their champions are still on the job, and sending supplies to help 'their champions' that end up lining the pockets of the evil party of usurpers that killed their champions).

As long as nobody plays a member of the very specific evil faction that stands to benefit the most from the evil plots you'll be foiling (like drow of one specific House, in Second Darkness), you should be fine.

In Second Darkness, for example, playing a Drow of one or more competing houses that A) want the plot-villain-House to fail humiliatingly and waste lots of resources and B) isn't exactly sure that a race that lives under 10,000 tons of rock hanging over their heads is well-advised to do what they are planning on doing, is a viable option.

Similarly, someone serves Norgorber or Zon-Kuthon might be opposed to the plans for Korvosa in the Curse of the Crimson Throne, and want to replace current forces in power with their own people (like, the party, adding a Kingmaker twist to the CotCT!) handing the city of Korvosa over to the Gray Master or the Lord in Chains.


What Set said, Kingmaker and Curse of the Crimson Throne would be good choices. Another one would be Serpent's Skull, especially if your players like the factions in it (Aspis Consortium, Pathfinders, Red Mantis, Sargavan Government, and Free Captains).

A lot of AP's can be done by evil characters, its just a matter of making sure they're motivated properly. Evil characters in Legacy of Fire can be motivated by greed for treasure, curiosity, revenge, love, or just boredom.


Pathfinder Adventure Path Subscriber

Hmm, the only really explicitly evil modules I know of was We Be Goblins (a one-shot goblin adventure at that). There might have been a similar longer term adventure called "Reverse Dungeon" (for 2e) that had the pcs take on the role of the monsters in the dungeon dealing with wandering adventurers- but I've never seen this one.

I seem to recall that the Savage Tide adventure path (in Dungeon magazine, for 3.5) had a few notes/sidebars for how the adventure path might proceed if the pcs end up taking up the dark path choice they're offered fairly early on. You might take a look of some of them (mostly the early ones IIRC)

A few of the adventures for Planescape (2e) were quite morally ambiguous and might work well for an evil party. "In the Abyss" was all about finding a crazy sort of doomship siege weapon for whatever purpose/faction the players wanted. "Well of Worlds", an anthology of short adventures, might be your closest thing approaching an evil adventure path I would know of. Several of the adventures in that book I think would work well for evil groups

adventure spoilers:
such as delivering a love letter from a devil to a demon, freeing a prisoner from the prison plane Carceri, and striking at a very zealous Lawful Good kingdom to free a planar traveling horse.
I would imagine Chapters I through 6 and 8 could be strung into a line of adventures for evil planewalking characters, if you were creative about it.


Dreaming Psion wrote:
Hmm, the only really explicitly evil modules I know of was We Be Goblins (a one-shot goblin adventure at that). There might have been a similar longer term adventure called "Reverse Dungeon" (for 2e) that had the pcs take on the role of the monsters in the dungeon dealing with wandering adventurers- but I've never seen this one.

Reverse dungeon isn't really evil. But you could play it that way. The biggest problem is that it's mainly about some monsters defending their home. So not a real long adventure path (allthough it could be the start of one)


Thanks for the responses. It looks like I'll be sticking with the AP and doing an evil variant.

RPG Superstar 2011 Top 16

If you're fine with an urban-theme, this has half-a-dozen loosely linked adventures that are all very evil-friendly: Streets of Zobeck


i think i remember an old thievs world crossover.
give that a quick look


StarMagnus wrote:

So I've searched around and gotten paizo's general statement that they're never going to release an out and out evil campaign. I'm looking for any evil campaigns made for older editions or by third parties, I haven't been able to find any on my own.

If I can't find any I was planning on running second darkness with a few rewrites.

Any help in my search would be appreciated.

My group is now I would say 25% through book 2 of way of the wicked. highly recommended.


Our group did two homegrown ones. The first we ended up becoming half devil Asmodeus worshippers of death and maiming. We ended up taking over The River Kingdom. Didn't have anything but Inner Sea Guide at the time. After seeing some of the various leaders and stats. PCs still would have slaughtered who they did Pitax spared only to be horribly tortured. My co GM ended up moving us to a Pathfinder Forgotten Realms.
The second campaign was actually our lower level cohorts becoming PCs escaping from our PCs getting kidnapped or killed by the gods I as a GM hadn't decided which.
Evil adventurers are fun except as a GM.


Way of the wicked by Fire mountain games (i think). Its a 6 part adventure path just like pathfinder adventures.

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