Akros Lokemus |
Nearly forgot to also post here.
Akros Lokemus
Oni spawn tiefling
evocation spell breaker inqusitor cleric of gorum
Akros never knew his parents a group of gorum clerics found him over a hundred years ago alone in the ruins village. They took him in and trained him in the ways of war. For years now Akros has served as a soilder in military conflicts all across goloria looking for anwers about his past.
And again he would either be involved in the military or religion of the kingdom.
Ozak Daggertooth |
Okay, here's what it looks like we have so far:
Complete Characters:
Me: Ozak Daggertooth, a half-orc Slayer/Inquisitor of Gorum.
Dimitri Moldona, a Gunslinger (bolt ace)/Inquisitor of Abadar
Myza Sartva, a Cavalier (daring champion)/Mesmerist. Interesting combo. Has the Sword Scion trait, but uses a longsword with slashing grace.
Grath Tavadienne, barbarian/druid.
Incomplete Characters:
Akros Lokemus, an oni-spawn Cleric/Inquisitor of Gorum. I like oni-spawn; I might have made Ozak an oni-spawn if only they got EWP in double axe.
No CHA-based classes yet except Myza who has Mesmerist. Lots of people like inquisitor, it seems.
There are a lot of people who have posted their intent in this thread but haven't actually posted a character, complete or otherwise.
Bene Gesserit |
Bene Gesserit, a Laushunta Paladin/Bard of Cayden Cailean.
She has 30 foot telepathy with anyone speaking Common so she can be useful for party strategy
Ozak Daggertooth |
Bene Gesserit, a Laushunta Paladin/Bard of Cayden Cailean.
She has 30 foot telepathy with anyone speaking Common so she can be useful for party strategy
Can she do the "voice"? :)
I was wondering of someone would do a Paladin/Bard. Seems like a fairly natural combo.
FYI Cayden Cailean, as much as I like him, is not a valid deity for Paladins, as he is Chaotic. Also it looks like you shorted yourself 2 points - by my math you have only used 23 of your 25 build points.
Update: Okay, here's what it looks like we have so far:
Complete Characters:
Me: Ozak Daggertooth, a half-orc Slayer/Inquisitor of Gorum.
Dimitri Moldona, a Gunslinger (bolt ace)/Inquisitor of Abadar
Myza Sartva, a Cavalier (daring champion)/Mesmerist. Interesting combo. Has the Sword Scion trait, but uses a longsword with slashing grace.
Grath Tavadienne, barbarian/druid. withdrawn.
Bene Gesserit, a Lashuta Paladin/Bard.
Incomplete Characters:
Akros Lokemus, an oni-spawn Cleric/Inquisitor of Gorum. I like oni-spawn; I might have made Ozak an oni-spawn if only they got EWP in double axe.
Bene Gesserit |
Actually a Paladin can worship any god. The paladin must be Lawful, not their god.
And did I? I used the point buyer on the http://www.d20pfsrd.com/basics-ability-scores/ability-scores
If Psion was allowed I would have the voice one day.
The Archlich |
I'd like to submit for appreciation Maynus Medvyed.
Maynus Medvyed
Half-elf (Wildborn) bloodrager (primalist) 1/summoner (synthesist) 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 15, 84, Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Ultimate Magic 80)
NG Medium humanoid (elf, human)
Hero Points 1
Init +0; Senses low-light vision; Perception +7
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 11 (1d10+1)
Fort +3, Ref +0, Will +3; +2 vs. enchantments
Immune sleep; Resist noble born - medvyed
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee fauchard +0 (1d10-1/18-20) or
. . unarmed strike +0 (1d3-1 nonlethal)
Special Attacks bloodrage (5 rounds/day), claws
Summoner Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—summon monster I
Summoner (Synthesist) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—mage armor, lesser rejuvenate eidolon[APG]
. . 0 (at will)—detect magic, guidance, light, read magic
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Statistics
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Str 8, Dex 10, Con 12, Int 16, Wis 12, Cha 19
Base Atk +1; CMB +0; CMD 10
Feats Extra Evolution[UM]
Traits community-minded (rahadoum), ease of faith, noble born - medvyed
Skills Acrobatics +1, Craft (siege engines) +5, Diplomacy +9, Intimidate +8, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Linguistics +7, Perception +7, Profession (siege engineer) +5, Spellcraft +7, Survival +5, Use Magic Device +8; Racial Modifiers +2 Perception, noble born - medvyed
Languages Common, Elven, Giant, Osiriani, Sylvan, Varisian
SQ arcane training, dependent, elf blood, fast movement, fused eidolon, fused link, hero points
Other Gear lamellar (leather) armor[UC], fauchard, bedroll, flint and steel, masterwork backpack[APG], mess kit[UE], trail rations (5), waterskin, weapon cord[APG], 20 gp, 18 sp, 1 cp
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Tracked Resources
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Bloodrage (5 rounds/day) (Su) - 0/5
Fused Eidolon - 0/7
Summon Monster I (7/day) (Sp) - 0/7
Trail rations - 0/5
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Special Abilities
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Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bloodrage (5 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Claws (Su) Gain 2 Claw attacks deal 1d6 damage when raging.
Community-Minded (Rahadoum) Any morale bonus you bestow upon allies lasts 2 extra rounds.
Dependent Shaken for 1 hour when you fail a Diplomacy check.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Noble Born - Medvyed +2 Diplomacy vs. Fey, +1 will save vs. fey spells and supernatural abilities.
Summon Monster I (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Weapon cord Attached weapon can be recovered as a swift action.
Knutr Gunhildsson |
25 Point Buy, Level 1
2 Traits, One must be from the Kingmaker Campaign traits (IF we use kingmaker). 1 drawback
Races: Paizo core, Featured, and Uncommon races. No races with a +1 CR adjustment (So no Drow Noble or Svirfneblin). Races from the More Races tab can be discussed but none above 20 RP
Classes: Core Classes, Base, Alternate, Hybrid, and Unchain classes
Players start with 150 GP, No Rich Parents or Chosen One trait permitted.
I understand no Occult Classes?
I also understand no Background Skills?Ozak Daggertooth |
Actually a Paladin can worship any god. The paladin must be Lawful, not their god.
You do have to be within one alignment step of the alignment of your deity. So a follower of Cayden Cailean can be Neutral Good, Chaotic Good, or Chaotic Neutral, but not Lawful Good.
This means that Paladins have to have deities who are within one step of Lawful Good, so Neutral Good and Lawful Neutral are both okay.
In core, that means Iomedae, Torag, Erastil, Shelyn, Sarenrae, Abadar, and Irori. If those don't work for you there are lots of other minor deities that might work for you. Abadar is commonly worshipped in Brevoy, if that helps.
Halcamora is an Empyreal lord of wine, among other things, and is NG.
And did I? I used the point buyer on the http://www.d20pfsrd.com/basics-ability-scores/ability-scores
If Psion was allowed I would have the voice one day.
Let me double-check:
Lashunta females get +2 INT, +2 CHA, -2 CON.So before racial adjustments you have:
STR 14 (5 pts.)
DEX 14 (5 pts.)
CON 13 (3 pts.)
INT 08 (-2 pts.)
WIS 12 (2 pts.)
CHA 16 (10 pts.)
That looks like 23 points to me. I would personally give CON a bit of a bump.
Ozak Daggertooth |
No occult as many people have not read through them all.
@ Myza Sartva: You may want to rethink your character since you are a mesmerist.
I also know nothing of background skills. But if the GM wants them...
Baground Skills are a skill variant from Pathfinder Unchained. They give characters two extra skill ranks per level, but they must be spent on rarely-bought skills like appraise, profession, craft, sleight-of-hand, and so on.
I like it because it means you can spend skill points on things that are relevant to your character's background without "wasting" skill points on skills you "need" for adventuring.
Ozak Daggertooth |
Update: Okay, here's what it looks like we have so far:
Complete Characters:
Me: Ozak Daggertooth, a half-orc Slayer/Inquisitor of Gorum.
Dimitri Moldona, a Gunslinger (bolt ace)/Inquisitor of Abadar
Myza Sartva, a Cavalier (daring champion)/Mesmerist. Might not be allowed.
Grath Tavadienne, barbarian/druid. withdrawn.
Bene Gesserit, a Lashunta Paladin/Bard.
Maynus Medvyed, a blodrager/synthesist. I thought my combo was ugly.
Incomplete Characters:
Akros Lokemus, an oni-spawn Cleric/Inquisitor of Gorum.
Tomas Dusek, a Swashbuckler/?
Noya Yuuki Aiba |
Update: Okay, here's what it looks like we have so far:
Complete Characters:
Me: Ozak Daggertooth, a half-orc Slayer/Inquisitor of Gorum.
Dimitri Moldona, a Gunslinger (bolt ace)/Inquisitor of Abadar
Myza Sartva, a Cavalier (daring champion)/Bard.
Grath Tavadienne, barbarian/druid. withdrawn.
Bene Gesserit, a Lashunta Paladin/Bard.
Maynus Medvyed, a bloodrager/synthesist.
Noya Yuuki Aiba bloodrager/brawler
Incomplete Characters:
Akros Lokemus, an oni-spawn Cleric/Inquisitor of Gorum.
Tomas Dusek, a Swashbuckler/Skald
Ozak Daggertooth |
Been a couple changes, so...
Update: Okay, here's what it looks like we have so far:
Complete Characters:
Me: Ozak Daggertooth, a Half-Orc Slayer/Inquisitor of Gorum.
Dimitri Moldona, a Human Gunslinger (bolt ace)/Inquisitor of Abadar
Myza Sartva, a Human Cavalier (daring champion)/Bard.
Bene Gesserit, (sheet) a Lashunta Paladin/Bard.
Maynus Medvyed, a Half-Elf bloodrager/synthesist.
Noya Yuuki Aiba, a Drow bloodrager/brawler
Tomas Dusek, an Aasimar Swashbuckler/Skald
Grath Tavadienne, barbarian/druid. withdrawn.
Incomplete Characters:
Akros Lokemus, an Oni-Spawn Tiefling Cleric/Inquisitor of Gorum.
Seth86 |
So here is Klaxi
Klaxi
Female strix fighter (airborne ambusher) 1/ranger (ilsurian archer) 1/gestalt 1 (Pathfinder Campaign Setting: Inner Sea World Guide 313, Pathfinder RPG Advanced Race Guide 201, Weapon Master's Handbook 6)
N Medium humanoid (strix)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +7
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +1 (+1 trait bonus vs. mind-affecting effects); +2 bonus vs. illusion spells or effects
Resist issian
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Offense
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Speed 30 ft., fly 60 ft. (average)
Melee dagger +4 (1d4+3/19-20) or
. . longsword +4 (1d8+3/19-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (humans +2), hatred
--------------------
Statistics
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Str 16, Dex 18, Con 12, Int 12, Wis 12, Cha 7
Base Atk +1; CMB +4; CMD 18
Feats Bullseye Shot, Point-Blank Shot, Precise Shot
Traits adopted, issian, winged aloofness
Skills Craft (bows) +5, Fly +10 (+14 on checks to avoid losing altitude when damaged), Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +7, Sense Motive +2, Stealth +8, Survival +5; Racial Modifiers +2 Perception
Languages Common, Strix
SQ suspicious
Other Gear lamellar cuirass[UC], arrows (40), dagger, longbow, longsword, artisan's tools, backpack, bedroll, belt pouch, fishhook (2), flint and steel, hip flask[UE], mug/tankard, sewing needle, signal whistle, silk rope (50 ft.), string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone
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Special Abilities
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Bullseye Shot You slow your breath, calm yourself, and hit the bullseye, just as you were trained to.
Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.
Benefit: You can spend a move action to steady your shot. When yo
Darkvision (60 feet) You can see in the dark (black and white only).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Flight (60 feet, Average) You can fly!
Hatred +1 (Ex) Gain a bonus to attacks vs. humans.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Suspicious +2 bonus to save vs. illusion.
Also, I hope the child is okay. Will pray for them