Dungeon Master S's "Path of the Seekers" Discussion


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As far as APs, I want to try to not eat an AP. I've got star recharges, but I have a plan for those. New APs are getting sanctioned (most recently Iron Gods and Giantslayer). Still, I'd rather run than not run, so we'll see what we can do.


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Roos here

Only APs done are ROTRL and Wardens of the Reborn Forge (if that is an AP). Will provide my 'not done' module list when I leave the office.


As i stated before I've done most of the modules with my wizard and then part 6 or RotRL and RoW..


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I have Hugo Victor-13 (VC) - who has only played the EotT. And Dora-12 (retired). Neither have played any high level mods nor AP.


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Yeah let's not use Academy of Secrets as WerePox has played it.

Some options on my short list:
The Slave Trenches of Kakotep (Mummy's Mask)
The Frozen Stars (Reign of Winter)
I'll also play ANY module of the correct tier.


Yea unfort i did all the higher level modules on my mage, so im stuck with APs pretty much.. Im fine with running those though..


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Sounds like you have the least available, are there any new modules that you haven't hit? I can use that as a list to start.


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Modules played:

Crypt of the Everflame,
Masks of the Living God
Feast of Ravenmoor
The Midnight Mirror
Dawn of the Scarlet Sun
Cult of the Ebon Destroyers
Wardens of the Reborn Forge

AP:Rise of the Runelords


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Is there a handy "sanctioned content by tier" list?


I am game for continuing and am completely open as far as sanctioned content.

I have
Roakar (lvl 13.2) Barbarian
Angrid Luin (Lvl 12) Bloat Mage

I would prefer to avoid Acadamy of Secrets. I would really like to play that as my Bloat Mage when he hits 13. He trained there, so a homecoming could be really fun to RP with the right GM.


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Lab_Rat... When Angrid hits level 13, I'd be happy to run it for a different group, just let me know. I have a home group that will be playing Eyes of the Ten this summer. Half of them are avid PbP types (GMTrex, Bofus AKA Val).


Dungeon Master S wrote:
Lab_Rat... When Angrid hits level 13, I'd be happy to run it for a different group, just let me know. I have a home group that will be playing Eyes of the Ten this summer. Half of them are avid PbP types (GMTrex, Bofus AKA Val).

Sounds like a blast. I am sure I can find a table between now and then to get him to 13.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

As you know, I'm totally in. We had spoken before, but that was prior to Giantslayer and Iron Gods.


I can find no list of all sanctioned material, only a list of scenerios and all those stop at 12 so.. Im fine to play in whatever order of AP's yall wish though..

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Mod 12-14 Academy of Secrets
Mod 13-15 Tomb of the Iron Medusa
ES 11-13 Emerald Spire: The Emerald Root
AP 12-14 Rise of the Runelords: Fortress of the Stone Giants
AP 14-16 Rise of the Runelords: Sins of the Saviors
AP 11-13 Carrion Crown: Ashes at Dawn
AP 13-15 Carrion Crown: Shadows of Gallowspire
AP 11-13 Jade Regent: Tide of Honor
AP 14-16 Jade Regent: The Empty Throne
AP 11-13 Skull and Shackles: The Price of Infamy
AP 13-15 Skull and Shackles: From Hell's Heart
AP 11-13 Shattered Star: Beyond the Doomsday Door
AP 13-15 Shattered Star: Into the Nightmare Rift
AP 11-13 Reign of Winter: The Frozen Stars
AP 13-15 Reign of Winter: Rasputin Must Die!
AP 12-14 Mummy's Mask: The Slave Trenches of Hakotep
AP 11-13 Giantslayer: Ice Tomb of the Giant Queen
AP 11-13 Iron Gods: Valley of the Brain Collectors
AP 13-15 Iron Gods: Palace of Fallen Stars

If anyone is interested, Giant Slayer looks pretty interesting for PFS, and we could do all three parts in order.

Here is a good list, but not complete these last few months.


Somewhere on my desktop at home I have a spreadsheet of all the available options at each level. I will see if I can find it tonight.


That emerald spire looks interesting as well..


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There is Emerald Spire. I'm totally down for running those.

I'm also REALLY intrigued about running giant slayer in a row. It'll be 2019 the next time either of my private groups picks an AP, so I'm not worried about using one up now.

Matt, if you can share that spreadsheet, I would greatly appreciate it.


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So how many people(characters) are available and do we have enough to run more than one table? I would be willing to GM something as well.


Depending on how this works out, I am planning on running Roakar through to Race for the Runecarved Key. I heard the top tier is absolutely brutal and I plan on surviving.


Dungeon Master S wrote:


Matt, if you can share that spreadsheet, I would greatly appreciate it.

No Problem. At our planned level the door is wide open. However, the last 3-4 lvls have to be planned out well and have GM stars in reserve if you want to play a second / third character up to 20 (not counting GM credit lvls).

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

I'm down for playing something. I have a level 13 2/3 ranger (archer, boon companion )

-Posted with Wayfinder


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what was the target level again? 14? if so i will try to get my lvl 10.1 Warpriest to 11 to receive his awaiting chronicles boosting him to 14.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Depends on what we want to play. The other PCs are 13 2/3

-Posted with Wayfinder


If yall are going to run Race for the Key id like to bring my mage.. Shes 1 xp from 20th.. Brutality is not the proper word to describe her.. Although it might make it less fun for lower level characters.. I suppose I could tone her down unless the situation needed it..

If not Darius is who I would bring..

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Sadly Rune Carved is still a multitable if I'm not mistaken. The current plan is something available to level 13

-Posted with Wayfinder


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Path of the Seekers

Here is the spreadsheet I made regarding all the available options at each level. So when drafting a path to lvl 20 it is probably best to start at 20 and work backwards. This way you don't plan to play an adventure early and then find out you needed that adventure to progress from lvl 18 to 19.


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That's awesome! Thank you.

I like starting off with the Giant Slayer stuff, but I'll do whatever. Any other ideas for the path thus far?


Im fine with giant slayer..

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I'm good with it as well, though I may not be as great against giants. Fire giants could be interesting.


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does that mean doing the entire giant slayer AP? does it start at lvl 1/


Probably just do the last 3. That would bring everyone to lvl 16 (assuming everyone started @ 13). The nice thing is that it will take lvl 11s and 12s as well so if anyone wants to play an alternative non Eot10 character they can.


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Technically no, we can jump to book 4 (your current level.)


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I will bow out of that adventure then, i want to do the entire AP from start to finish like i did with the Runelords. By all means if you folks want to do that then continue. i am sure Roak would have something to hit that is bigger than him.


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We haven't picked it yet. I TOTALLY get wanting the whole thing. What's the easiest way to narrow down the choices for the current options for level 13 characters?


Im fine with running giant slayer to 16.. Or whatever else for that matter.. I guess yall just let me know when we are gona start..

BTW i spent my money of upgrading my belt to +4 perfection..


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what about tomb of the iron medusa?


Dungeon Master S wrote:
Technically no, we can jump to book 4 (your current level.)

Yes. What I meant was books 4, 5 and 6. If we go that route we would all have to be lvl 13 at the start because the minimum lvl for book 5 is 14 and book 6 is 15.


Ive done all the modules on my mage unfort.. If everyone chooes that route though ill bow out..


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I am still good with anything 12th-13th or above (assuming we continue). While I would love to play a full AP...on pbp that could take years before we reach book 4.


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So it stinks because I want to run everything for everyone, but I don't have the bandwidth. I entertained the thought of running Giantslayer full on, but I can't do another AP at the moment. Realistically with buying a house this summer, and whatnot I can't do it.

I only have the bandwidth for modules and scenarios at the moment (or PFS sections of APs.) That sucks for WerePox, but I can't think of a situation that covers everyone.

Sorry man, I wish I could come up with a solution. :-( Keep your eye out though, as I get more and more characters into Seeker levels, I'm likely to offer more and more, and new modules get sanctioned all the time.

For those who remain, is there a preferred module to start?


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Are these the two main ones available for level 13? If so, either is fine by me.

Mod 12-14 Academy of Secrets
Mod 13-15 Tomb of the Iron Medusa

If I understand correctly Ironbound Forge or whatever is a retirement arc so I'd rather save that for a future character.


Im fine with the sanctioned portions of AP's, but it doesn't seem that anyone wants to play those so its cool..


I am open for anything.


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Yes, Wardens of the Ironbound Forge is a retirement arc. I recommend using your next level 12 for that.

We'll have to use SOME APs to go all the way, but for now I have the bandwidth for a module. People who can/want to which of those modules would you want?

Mod 12-14 Academy of Secrets
Mod 13-15 Tomb of the Iron Medusa


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One question, and this may make a difference. Within modules, do you level with each sub-part...or typically only at the end (all 3xp at once)?


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All 3 at once at the end.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Character full updated. I'm good with any as well, though Academy of Secrets, being the lower level one, might be the best option.


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I know it excludes one, but I don't think there is an option that everyone wants to do.

Academy?


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Agreed. Academy sounds swell. :-)

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