Dungeon Master S's "Path of the Seekers" Discussion


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Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

9884-2

Sailor : 1d20 + 15 ⇒ (19) + 15 = 34

Grand Lodge

In for whatever is next

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

114768-6

Liberty's Edge

Perform: 1d20 + 17 ⇒ (7) + 17 = 24

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

I've done Tomb with another character.


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Yeah I knew we'd run into this again, I seem to recall not having any common ground. Check out the campaign tab. Any other thoughts? (As a reminder this module is 3 XP.)

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

I thought it might be cool do to Shadows of Gallowspire 13-15 (Carrion Crown) with this PC.

I've done the PFS parts of:

Fortress of the Stone Giants (Rise of the Runelords)
Sins of the Saviors (Rise of the Runelords)
Into the Nightmare Rift (Shattered Star)
Beyond the Doomsday Door (Shattered Star)
Tome of the Iron Medusa (Module)


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Rise of the Runelords and Shattered Star are out for me also as I've either done them or promised them.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Sorry for the delay. I saw this yesterday, but I was not able to post until now.

DM Beckett // Ignatious // 5274-18 // Silver Crusade
Day Job: Take 10 Heal = 35 (100GP)

As for what's next, are the following a possibility?

First Taste of Eternity
All the Gods Beyond
Serpents Fall

All three are open for play for Levels 12-15, and are designed also to work with the Eyes of the Ten series, but not dependent on it.


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It's certainly a possibility... Anyone else have a thought?

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

All are open to me since this is my first retired character. Whatever you all decide, count me in. :)

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

I have a cleric I can run through the new series. That's fine with me.

Liberty's Edge

HP 159/159 (215/215); AC 22 (20), T 15, F 19, CMD 35(32); F +13(18), R +7, W +5(8) <+9 morale bonus vs. spells, SNA, SLA>; Init +3 Perc +18<Darkvision 60'>; Rage: 8/34; Boots of Speed 4/10;

I am game for anything. This is my only retired character that I have moved passed 12.


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Sounds like everyone is good for the "All for Immortality" trilogy. Works for me. Part I comes out a week from today, which is perfect timing.


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School is out next week. I'll be around (no exaggeration, the stack of papers I have to correct is more than 2,000 pages long.) I might not be quite as fast as normal, but I'll be here. As always, if I'm the player and I'm taking too long, either message me somehow or bot me.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hey cool. I did not know the discussion thread could be shared.

Hugo is leveled up to 14th.

Purchases: Ebon Wayfinder(18k), +2 Str Belt upgrade (6k), Figurine Griffin

Question: Since this is a new "retirement" arc is there any benefit to playing characters (like Hugo) already having gone through Eyes of the Ten arc? I have no problem continuing with Hugo and this group, I was just curious.

Unless it would it be better to save for one of my other retired/soon-retired characters? I may have to save GM stars to replay this one later.


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Not having seen what comes at the end of part 3, I don't know.

That being said, I have seen on the boards that you should feel free to play this with either an Eyes of the Ten veteran OR someone who retired a different way. So, no, you should be fine.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Perfect, thanks. Ready to roll.

Hugo picked up a Ring of Summoning Affinity (Inevitable) a while back - with the intent of finally getting to use the 7th level summons for zelekhut. I was never crazy about the summons available to non-good (or really non-evil) summoners.


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So Endless Forms is currently recruiting for the very same trilogy. As it stands, we have 5, and he only has 3 signed up. I haven't talked to him yet, but if he doesn't get a 4th, the table won't fire.

I'm not sure how long he will have recruitment open... Maybe someone can volunteer for that table? Not forcing anyone, just thinking out loud.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

I thought about that too, GM.

I suspect he will get a few more by tomorrow since he has only had it posted for like a day. If he does not, I will be happy to switch to help his table (although really liked our group dynamic too).

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar
Hugo Victor wrote:

Question: Since this is a new "retirement" arc is there any benefit to playing characters (like Hugo) already having gone through Eyes of the Ten arc? I have no problem continuing with Hugo and this group, I was just curious.

Unless it would it be better to save for one of my other retired/soon-retired characters? I may have to save GM stars to replay this one later.

I do not know the details, but, I believe it was from the Know Direction Podcast Interview that it was mentioned that there would be a small bonus (which might just be RP or backstory) involved for characters that have completed Eyes of the Ten. It's not required, but it was something that they considered.

I am nearly done updating. 14.2 Cleric as well. So far, I have sold my Ring of the Sublime (errata ruined it), Pearly White Spindle Ioun Stone (too much table variation), & Muleback Cords (the actual spell is slightly better), in order to purchase a Cloak of Protection +4, Ring of Evasion, Deathwatch Eyes (no longer need to worry about "are they truly dead or maybe still alive ha ha).

I also really liked our group dynamic as well, but lets give it a few days and see if it's still needed. I honestly do not imagine it would take too long to fill, but, there is also always the Magus player that couldn't play this Module who might be interested.

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

done updating Roos...

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I've also taken a moment to redo some of my spells, working off of Victor's list. Just realized I can now summon a Celestial T-Rex, so looking forward to doing that at some point (just to say I did it).


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Agreed on all accounts, let's not break the band up if we don't have to.

Scarab Sages

Rúmil Male Elf Linguist 15 | HP 81/102 | AC 33 T 25 FF 25 | CMD 38 | Fort +20 Ref +21 Will +15 (+2 enchant) | Init +11 | Perc +27 | Humans +2

Hey guys, Endless Forms here! DM S invited me along I invited myself along for the All for Immortality series. This is my -1 character and he hasn't been played in ages. Although he's level 15 (it looks like you guys are 14), I don't consider him terribly overpowered (at least for an archer) because he was my first character and I didn't know what I was doing (hence the crazy multiclassing). I will need to look him over and perhaps update him a bit but I'll take care of that in the next couple days.

PFS #: 55162-1
Faction: Scarab Sages
Initiative: +11
Perception: +27
Day Job: Craft (alchemy): 1d20 + 9 ⇒ (12) + 9 = 21


Rebels Map

Sounds good. Welcome EF. How is your table looking? Getting a few more to enlist?


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I'm in the same boat with my 1824-1. Built in 3.5 and largely leveled out before all the options were there. I dusted him off for a VTT Eyes of the Ten with Thunderspirit's home group.

Welcome aboard! I think the easiest thing to do is wait until EF's recruitment closes. Then if need be we can donate Hugo (he volunteered). Still there's time.

Scarab Sages

Rúmil Male Elf Linguist 15 | HP 81/102 | AC 33 T 25 FF 25 | CMD 38 | Fort +20 Ref +21 Will +15 (+2 enchant) | Init +11 | Perc +27 | Humans +2

I was going to wait until Monday for that one. I've got three currently so if Aarvid doesn't mind moving over, we'd have a legal table over there as well. Of course if we get a fourth before then, do whatever you want. Likely your character already has some rapport with this group.

Scarab Sages

Rúmil Male Elf Linguist 15 | HP 81/102 | AC 33 T 25 FF 25 | CMD 38 | Fort +20 Ref +21 Will +15 (+2 enchant) | Init +11 | Perc +27 | Humans +2

It looks like I have had a couple more sign-ups so Aarvid can stay here if he wishes. Looking forward to the game, thanks for having me!

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Excellent. Looks like a pretty good table there too. We should be good here with 6. Does this scenario have a 12-13 and 14-15 tier or all the same?


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12-13 and 14-15

We're playing 14-15

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

Hate to do this but I'm going to bow out for All for Immortality. I want to run the Sun Orchid in a week or so as my first attempt at PbP GMing and I want to get the maps already. Thanks again for this module it was a great time!

Shump aka Qstor


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No problem! I'll PM you after we're done. Don't be afraid to ask for anything to help out, and good luck!

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Good luck Qstor - was fun having Shump aboard. See you next time. :)

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

Glad we got rid of the dead weight.


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HA!

Once Roakar checks in I'll shut down The Academy of Secrets thread.

Liberty's Edge

HP 159/159 (215/215); AC 22 (20), T 15, F 19, CMD 35(32); F +13(18), R +7, W +5(8) <+9 morale bonus vs. spells, SNA, SLA>; Init +3 Perc +18<Darkvision 60'>; Rage: 8/34; Boots of Speed 4/10;

Ok, I am here. I was out of town for the weekend and 21 posts later....

I am going to lvl up / purchase stuff after work today. I should be ready to go tomorrow. Will post again this evening.


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Rock on!

I'll make the first in character post, but don't feel the pressure to rush.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Sorry to see you go Shump. It was nice gaming with you, and it's been a while since I've really had a steady group (in PFS).

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

Shumpy is in my regular PFS group when i am stateside. The sit-down version.


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One final decision to make.

This game has HARD MODE.

Hard mode gets you nothing but bragging rights. Rights that I will include on the chronicle. The challenges go up, the rewards DO NOT.

We need to decide before it's time to roll dice.

Scarab Sages

Rúmil Male Elf Linguist 15 | HP 81/102 | AC 33 T 25 FF 25 | CMD 38 | Fort +20 Ref +21 Will +15 (+2 enchant) | Init +11 | Perc +27 | Humans +2

I'll catch up in Gameplay sometime this afternoon.

If everyone else is enthusiastic about hard mode, I will go along but it's not my preference.

Liberty's Edge

HP 159/159 (215/215); AC 22 (20), T 15, F 19, CMD 35(32); F +13(18), R +7, W +5(8) <+9 morale bonus vs. spells, SNA, SLA>; Init +3 Perc +18<Darkvision 60'>; Rage: 8/34; Boots of Speed 4/10;

Played Waking Rune hard mode. It was fun but we had a table of people that all positively wanted to do it and we had a ridiculous amount of resources on hand to prevent player death.

I am for giving it a shot, but I want everyone else on board. It's all or none.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

I would probably be more likely if we were a table of six and 3+ were 15th. As we stand, I'd lean towards normal mode.

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

Roos is too inebriated to think clearly...

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I'd be okay with Hard Mode, but do not want to force it on anyone else. Like Roakar said, only if everyone is on board. I've never played or run anything in Hard Mode, so I honestly have no basis for judgment. On the other hand, we have a badass Barbarian, two Clerics, a Bard, and an Archer Wizard. :P


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There doesn't seem to be a strong desire for it, so we'll stick with regular mode.

Liberty's Edge

HP 159/159 (215/215); AC 22 (20), T 15, F 19, CMD 35(32); F +13(18), R +7, W +5(8) <+9 morale bonus vs. spells, SNA, SLA>; Init +3 Perc +18<Darkvision 60'>; Rage: 8/34; Boots of Speed 4/10;
Ignatious the Seeker of Flame wrote:
I'd be okay with Hard Mode, but do not want to force it on anyone else. Like Roakar said, only if everyone is on board. I've never played or run anything in Hard Mode, so I honestly have no basis for judgment. On the other hand, we have a badass Barbarian, two Clerics, a Bard, and an Archer Wizard. :P

At this level, Hard mode would probably be a CR bump of 4-5, putting the boss encounter at something like a CR 21+. In Waking Rune for a group of lvl 10/11's, Krune had probably 5-6 lvls on us.

Hard mode is seriously hard. I would expect that at least 1 of us would fail a save and die. Expected tactics would include nasty fun stuff like offensive plane shifting, overly meta magic'd horrid wilting, probably a time stop, at least a couple of wish/limited wish uses.

We are also talking about Thursty as the writer. He can be a little devious in his writing when he wants to be.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Echo all that Roakar said. It really cranks it up and since we are below average level (14.5) for the tier and a person shy of 6, too risky for no reward.
Hugo always carries diamond dust and plane shift just for those types of emergencies.

We can see how this goes and go strong on the next one. I agree with Iggy - this is a near-perfect mix of classes.

Paizo Employee Contributor—Canadian Maplecakes

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Roakar wrote:
We are also talking about Thursty as the writer. He can be a little devious in his writing when he wants to be.

I'm interrupting this game to give my approval of this statement. :)

Scarab Sages

Rúmil Male Elf Linguist 15 | HP 81/102 | AC 33 T 25 FF 25 | CMD 38 | Fort +20 Ref +21 Will +15 (+2 enchant) | Init +11 | Perc +27 | Humans +2

Oh cool, I didn't realize Summon Thurston Hillman was a valid PC spell in PFS. Summon Mike Shel occasionally works too, if you can make the concentration check.


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So given the careers and interests of the people in the game:

I'm taking one of my classes, an elective called "Exploration of molecular biology and biotechnology" to BionX They make extremely awesome prosthetic limbs. They've been working to make the technology available to the masses, but it's incredible for people from soldiers returning after catastrophic injury to patients with existing medical conditions.

The CEO (and double amputee) is going to give the students a demonstration, talk, etc. His company made news a little while back when one of the victims of the Boston Marathon attack lost her leg. As a competitive dancer it was extra hard to bear. She's back to dancing with the limb.

Anyway, I'll be AFK because of that trip tomorrow.

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