Interest in Playtest for Priority System(Shadowrun 5th) in Pathfinder


Recruitment


So over the holiday I got Shadowrun 5th edition, which was fun having not played it since 2nd Ed, and in that game there is a very neat system for making a character called the Priority System.

The basic idea is that you can choose which aspects of character generation are most important to you and assign them a priority A-E(In my version for Pathfinder there is only A-D). You can only have one of each priority. For example if having a powerful race is important to you, you would assign that as your priority A.

I think this could be converted to Pathfinder, but I want to test it out. There are a lot of times when I have players that want to play a race that by itself isn't too bad, but once you add classes and point buy its too much. The idea is to allow players to play those races, and dial back some of their other options so that it is a bit more fair.

In the original from Shadowrun there are 3 versions of the Priorty system, I am going with what I would consider the "Prime" version from that being the most powerful starting characters I would allow.

So I have created 4 aspects of character creation. Race, Point Buy, Class, and Starting Wealth/Traits.

My Priorty System for Pathfinder:

Race Points
A-20 RP
B-16 RP
C-12 RP
D-10 RP

Point Buy
A-25 Point Buy-Spread out how ever player wants
B-20 Point Buy-No score <10 before racials
C-15 Point Buy-No Score <10 before racials, No score >18 after racials
D-10 Point Buy-10 before racials, No score >18 after racials

Magic Classes
A- Access to all Magical Classes and Archetypes
B- Access to Clerics, Witches, and Oracles as well as Hybrids
C- Access to Hybrids only-Bards, Rangers, Inquisitors, Paladins
D- Only Martial Classes

Starting Wealth/Traits
A-1200 Gold can have magic items and consumables to start, 3 traits and can take up to 3 drawbacks for additional traits
B-800 Gold can have magic consumables to start, 2 traits, can take 1 drawback for trait
C-400 Gold no magic to start, 2 traits, one has to be campaign trait, 1 drawback allowed for additional trait
D-150 Gold no magic to start, 2 traits, one has to be campaign trait,no drawbacks allowed

What I am asking is for a group of people to help me polish this up a bit and play test it. I will run a Pathfinder module with the characters created.


I am down to give this a try...

A: Point Buy (25)
B: Race Points (Android)
C: Wealth/Traits (400gp no magic, 2 traits, 1 drawback allowed)
D: Classes (Will this allow Unchained varieties?)


I will say yes to the unchained as I want this to be a thorough play test, but stick to Paizo material for now.


Hrm.

A: Point Buy (25)
B: Wealth/Traits (800 gp, magic consumables, 2 traits +1 drawback)
C: Race Points (12 - can we build our own, or only those already created?)
D: Martial only. (Presume this includes monks.)


You can create your own race. And yes monks are martial for this. I should specify Martials for this is any class that does not cast spells, you can have SP/SU abilities, just no spells. So Fighters, Barbarians, Rogues, Cavaliers, Monks. Hybrids would be those that get spells later or at a reduced rate like Bards, Rangers, Magus ect.


Well I have 2 so far anymore? Can't wait to see your characters finished so we can compare them.


Haven't given items yet, but he is done otherwise.


Trace Jenkins wrote:
Haven't given items yet, but he is done otherwise.

Looks pretty legit I would say. What do you think, do you feel you have a balanced, broken, or underwhelming character?


It seems pretty balanced. I think that the non-casters have a decided advantage, though.

But I have never been a fan of stats as low as you get with a 25 point buy. :P


It is hoped that non-casters get a bit of a boost with this so that is good. That is how it is in the original system too, magic is a priority.

Well I hope we get a few more

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