Julie Dei Vult |
As far as a general Path of War summary goes, I think I can hit the high points like this.
-You get Stances, which are basically Style feats that can be left on while out of combat. If you feel PoW is too strong, an easy way to nerf it is to make Stances only in combat (though this is a bit odd for those that are obviously meant as out of combat ones, like the one that grants +10 ft speed and scent), as PoW characters rely on their Swift Action economy a lot.
-Then you have maneuvers, which are basically spells which refresh on the start of every encounter.
-Strikes, either full-round or standard action, are usually either an augmented melee/ranged attack (Attack, but with +1d6 damage) or just pretty much a spell (3d6 energy damage in a 30 ft line).
-Boosts, almost always a swift action (a few are move actions), usually give you a one attack or one round boost (like ignore DR on your next attack before your next turn) or a special movement (like, move your normal distance, but you don't provoke AoO).
-Counters, are always immediate actions, that protect you against one attack or spell or until the start of your next turn (Like, gain 10 Fire/Cold/Acid/ or Lighting against one spell), or occasionally perform a counterattack (After being attacked, perform an AoO back).
Each PoW class usually has a recharge mechanic for maneuvers to gain them back in combat. They are usually along the lines of "Spend a Standard/Full-Round action to regain your Cha/Int/Wis (depending on class) in maneuvers."
~~
To use an example...
Julie Dei Vult is ambushed at a party! Ellara wants to eat her, for some reason.
Julie Dei Vult is a mystic, and has five maneuvers readied, Clockwatcher, Eldritch Shield, Eldritch Fang, Degrade Resistance, and Temporal Fury, and is in her Elemental Flux stance (Air Mode) all the time.
Julie Dei Vult, being a mystic, gets to pick two readied maneuvers to be immediately usable, and the rest are currently "withheld". These withheld maneuvers will be slowly given to her randomly over the next three turns. Because mystics are weird, even for Path of War. She picks Clockwatcher and Eldritch Fang.
Ellara is all about to surprise round Julie, but Julie activates Clockwatcher which is a "I don't want to be surprised/flat-footed", which says it can be used as an immediate action, even when you're surprised/flat-footed (otherwise fat lot of good it'd be). Thus, they need to roll initiative.
Ellara Init: 1d20 + 7 ⇒ (13) + 7 = 20
Julie Init: 1d20 + 8 ⇒ (16) + 8 = 24
Alright, so Julie is first, when someone is ambushing her. However, she doesn't exactly know who is ambushing her yet, because Ellara hasn't acted. At this point, it's just the prickly spider sense telling Julie "Yo, shit's going down". So, Julie decides to Enhance Kraken's Maw, as her standard action, and she'd love to be able to Energy Channel, but she can't, because she already used her swift action as an immediate on clockwatcher.
Then, because I'm not great at playing Ellara or knowing her combat routine, Ellara decides to have an anyerism from sheer stupidity, and not use any of her great techniques/combos I'm sure she has, and just do a Claw Force Blade at me.
Claw Force Blade: 1d20 + 7 ⇒ (16) + 7 = 23
Damage Slashing/Force: 1d4 + 4 + 4d8 ⇒ (4) + 4 + (8, 4, 6, 1) = 27
Now, if Julie hadn't used Clockwatcher to remove flat footed, she would have just taken 27 damage before getting to act. But, her unnatural luck and instincts warned her a battle was coming and she prepared herself for the attack.
Now, Julie gets a random one of her prepared maneuvers to stop being withheld, out of Eldritch Shield, Degrade Resistance, and Temporal Fury.
1d3 ⇒ 3
Julie, on her turn, can use Temporal Fury, or Eldritch Fang, as both are standard action strikes. Julie decides to go all out, drawing Kraken's Maw (move action), Energy Channel (swift action), Eldrich Fang (standard action), and spending an Animus pool point to boost Eldrich Fang.
Nom them, Kraken!: 1d20 + 13 ⇒ (19) + 13 = 32
Damage Slashing/Force/Lightning: 2d6 + 5 + 2d6 + 2d6 + 4 ⇒ (5, 4) + 5 + (1, 1) + (3, 6) + 4 = 29
NOM NOM CRIT!: 1d20 + 13 ⇒ (14) + 13 = 27
Damage Slashing: 2d6 + 5 ⇒ (6, 5) + 5 = 16
And, thanks to the magic of critical hits and Ellara not pre-buffing or doing any of her other nifty stuff, sends Ellara to -5, with 2 points of bleed. And a fort save or be staggered, but that's kind of irrelevant at this point. Good thing Julie didn't decide to spell point Lightning Blade for +5d6 damage instead of +2d6 from Eldritch Fang. :O
JonGarrett |
OK, ladies and gentleman, less than 24 hours remaining. Here are the applicants so far, and as before, if I have something wrong just shout at me.
Incomplete Sheets - Sheets missing either crunch or fluff.
TheWaskally - Lukas Shipwright - Human - Clever Godling 5/Ranger (Freebooter) 5
OmniChaos - Haelrath Monsigbris - Drow - Incanter / Investigator (Empiricist) 5
Complete Sheets
JohnnyCat93 - Daggerproof Haalan - Human - White-Haired Witch 2/Strangler Snakebite Strike 3/Serpentfire Adept 5
GM Arkwright - Segeant Irra Sarusek - Gnome - Bard (Soundstriker)/Oracle
hallowsinder - Julie De Vult - Human - Fighter 5/Incanter 4-Mystic 1.
TheGodd*amMan - Bene Gesserit - Human - Unchained Monk/Reincarnated Druid 5
DekoTheBarbarian - Stirling - Half-Elf - Shere Bard - Unchained Martial Artist Monk 5
mourge40k - Matthew Hazeman - Human - Eldritch Guardian Fighter/Empiricist Sleuth Investigator 5
Philo Pharync - Kiyomi - Kitsune - Eliciter/Elementalist 5
Cydrius - Lady Karnelia - Changeling - Haunted Oracle of the Occult/Spiritualist
Bane88 - Christaph Van Archaos - Elan - Psion/Psychic Sorcerer
fearcupher - Aritian Gestavah - Human - Abjurer/Ecclesitheurge Cleric of Groetus 5
Viscount K - Aaron Archaos - Human? - Chosen One Paladin/Swashbuckler
Malkav the Maven - Half-Orc - Scholar 2/Factotoum 3 - Magus 5
Rednal - Ellara - Human - Incanter5/Shifter5
derpidruid - Martyear Safan - Half-Elf - Sacred Shield Paladin 5/Life Shaman 5
Nikolaus de'Shade - Tyrek Archaos - Human - Vampire Monk 1/Mesmerist 4.
Vagabond? |
Mostly, a feminine dwarvish item crafter, someone who, with shee will, forges things. It's kinda difficult to describe, but this image pretty much sums up the type of character:
Image
As it is, it's almost entirely done, just need to do my mundane items, and maybe a handful of Magic items (Only have about 2k left to spend on stuff). So I won't need any help- Mostly it's just plopping everything onto a sheet that works in the format here and finishing up writing the backstory that I'm having difficulty doing now.
grimdog73 |
Ok..got him done...fluff to follow...
XP
male elf sphere magus (bladebound)/inspired blade swashbuckler 5/5
CG medium humanois(elf)
Init +10; Senses lowlight; Perception +11
Defense
AC 24; Touch 15; Flat-Footed 19; (+6 armor, +2 shield, +4 dex,
+1 dodge, +1 natural armor)
HP 44(HD)
Fort +4; Ref +8; Will +5
Defensive Abilities : DR na; Immune sleep; Resist +2 enchantment; SR na
Offense
Speed 30ft
Space 5ft; Reach 5ft
Melee
+2 rapier +13 1-6+8/15-20 x2
mwk cold iron kukri +5 1=4/19-20 x2
Ranged
Mwk longbow +10 1-8/x3
Statistics
Str 11, Dex 18, Con 10, Int 17, Wis 12, Cha 14
Base Atk +5; CMB +5; CMD +19( vs. trip)
Feats
improved initiative, fencing grace&, stand still,
toughness, combat reflexes*
Traits
Noblesborn, reactionary
Skills
sense motive +11
intimidate +10
perception +13
use magic device +9
spellcraft +11(+13 identifying, +15 cast defensively)
know. arcana +11
acrobatics +10
know nobility +8
diplomacy +7
Racial traits
elven immunities, elven magoc, keen senses,
arcane focus
Class abilities
arcane pool, cantrips, spell combat, spell strike,
magus arcana, spell recall, bonus feat*,
deeds, panache, swashbuckler's finesse,
charmed life 3x/day, nimble +1, bonus feat&,
rapier training +1/+2, swashbuckler finesse,
weapon focus, improved critical(rapier)
magus arcana
concentrate
Sphere abilities
Destruction-extended blast
Protection-armored magic, healing aegis
black blade
+2 enhancement bonus, alertness, black blade strike,
telepathy, unbreakable, energy attunement,
Int 12, Wis 8, Cha 8, Ego 8
Languages
common, elven, orc, goblin, dwarven
SQ
elven immunities
Combat Gear
mithral shirt +2
mithral buckler +1
wand celestial healing
wand mage armor
cloak of resistance +1
4 potions cure light wounds
potion lesser restoration
amulet of natural armor +1
mwk cold iron kukri
mwk longbow, 40 arrows
Other Gear
handy haversack
beltpouch
50' silk rope
water skin
tinder, flint and steel
trail rations, 5
mapcase
5 papaer, ink, pen and vial
ioun torch
gp 1375
Gragmaar Umvarell |
OK, ladies and gentleman, less than 24 hours remaining. Here are the applicants so far, and as before, if I have something wrong just shout at me.
Incomplete Sheets - Sheets missing either crunch or fluff.
TheWaskally - Lukas Shipwright - Human - Clever Godling 5/Ranger (Freebooter) 5
OmniChaos - Haelrath Monsigbris - Drow - Incanter / Investigator (Empiricist) 5
I think you missed Gragmaar, but I'd like to withdraw anyway. I just got into another PbP, and from comments you made earlier I don't think the build would have been a good fit. (Plus no finalised fluff)
Loreli 'Lo Munte |
Gah, background isn't done to the ammount I'd like, but the outline stuff is done at least.
That Dwarf made a kingdom, large and spanning, a kingdom made not of steel, but gold and trade. Gaining materials from the southern regions, with the best ship making across the globe, capable of traveling the rough journey with the highest degrees of success.
He birthed a daughter, about forty years ago, concieved on his lovers forge- And so, he birthed his daughter.
She was raised like many dwarves in the kingdom- A hint of martial training, some combat, but though she was stout of frame, she wasn’t particuarly strong, but her love seemed to be on the forge, where she spent her days hammering out tools and magic, sowing together outfits- Her love for creation seemed boundless.
Her father set something up, between her and the princess of a not to distant kingdom he’d recently been eying to establish trade relations with- So he, and his daughter, began to write.
Now, the daughter wasn’t the wisest dwarf, and was relatively foolish, but fell deeply in love with the women, though she did disagree with the queen's financial policy. They talked about royalty, design, outfits, and just generally chatted with each other about one anothers life.
But, slowly, the dwarf began to be swayed, and pulled- And she found that, behind the girls fragile frame was a mind as stunning as the stars. And the dwarven princess realized that she loved her as much as any forge (Though not sure if she loved her back). So she wrote a letter that night, to discover the following morning that she had been kidnapped.
She took to a Wizard, who whisked her away to the island, in search of the woman she fell in love with.
For the most part, the women is rather plain, even in conversation- She usually doesn’t say much until one talks about magic or the creation of stuff- Where she goes in and explains her love for the stuff.
In General, she's rather reserved, not being one for conversation outside of where she was taught- Talk to her about financing and establishing an effective market monopoly, she can talk for hours. Talk about diplomacy, she'll probably stumble. Talk about Thievery, she'll be silent as the day after a snowfall. Talk about Spying, she might provide some ideas as to how to gain access to it- Talk about divination, she'll stumble occasionally, but will say one or two things.
All in all, she's quiet, reserved, but when you get into an area she's versed in, she's the best companion one can have.
JonGarrett |
Applications are now closed.
Thank you for all the wonderful applications. It's nice to see people like the idea as much as I did.
I'll be going through the applications tonight, and will hopefully post the game tonight, but if I don't it shall be tomorrow.
Applicants
JohnnyCat93 - Daggerproof Haalan - Human - White-Haired Witch 2/Strangler Snakebite Strike 3/Serpentfire Adept 5
GM Arkwright - Segeant Irra Sarusek - Gnome - Bard (Soundstriker)/Oracle
hallowsinder - Julie De Vult - Human - Fighter 5/Incanter 4-Mystic 1.
TheGodd*amMan - Bene Gesserit - Human - Unchained Monk/Reincarnated Druid 5
DekoTheBarbarian - Stirling - Half-Elf - Shere Bard - Unchained Martial Artist Monk 5
mourge40k - Matthew Hazeman - Human - Eldritch Guardian Fighter/Empiricist Sleuth Investigator 5
Philo Pharync - Kiyomi - Kitsune - Eliciter/Elementalist 5
Cydrius - Lady Karnelia - Changeling - Haunted Oracle of the Occult/Spiritualist
Bane88 - Christaph Van Archaos - Elan - Psion/Psychic Sorcerer
fearcupher - Aritian Gestavah - Human - Abjurer/Ecclesitheurge Cleric of Groetus 5
Viscount K - Aaron Archaos - Human? - Chosen One Paladin/Swashbuckler
Malkav the Maven - Half-Orc - Scholar 2/Factotoum 3 - Magus 5
Rednal - Ellara - Human - Incanter5/Shifter5
derpidruid - Martyear Safan - Half-Elf - Sacred Shield Paladin 5/Life Shaman 5
Nikolaus de'Shade - Tyrek Archaos - Human - Vampire Monk 1/Mesmerist 4.
TheWaskally - Lukas Shipwright - Human - Clever Godling 5/Ranger (Freebooter) 5.
Vagabond - Bella Stone - Dwarf - Incanter 5/Artisan 5
OmniChaos - Haelrath Monsigbris - Drow - Incanter / Investigator (Empiricist) 5
JonGarrett |
Alright ladies and gentlfolks, it's time for the results. This was as awful as I expected, given I've been weighing pros and cons for the last few days, and the last five hours solidly. Needless to say it ended up with me staring at sheets, cutting and pruning for the most petty reasons...
So without futher ado;
hallowsinder - Julie de Vult
Philo Pharnyx - Kiyomi
Cydirus - Lady Karnelia
Rednal - Ellara
Welcome to the game. To everyone else - thank you so much. I'm glad you applied, and hope to play with most of you in the near future. Good luck!