Ritualistic Caster.


Homebrew and House Rules


I've been thinking of non vancian spellcasting.

Ritualistic Caster.
Chance of successfully casting the spell is 10+ Dex bonus + mental bonus(Wisdom for clerical, Intelligence for Arcane, or Charisma for performance based) + 5 for a focus or material component.
Cantrips/orisons have a casting DC of 10. very easy. Can cast if an acolyte.

1st level is DC 15. Can cast at first level.
2nd level DC 17. Can cast at 4th level.
3rd is DC 19. Can cast at 6th level.
4th is DC 21. Can cast at 8th level.
5th is DC 23. Can cast at 10th level.
6th is DC 25. Can cast at 12th level.
7th is DC 27. Can cast at 14th level.
8th is DC 29. Can cast at 16th level.
9th is DC 31. Can cast at 18th level.
Damage to the character is subtracted from chance of success. A failed concentration check means the spell fails and the consequences happen.
Other minuses include, armor check penalties, possibly a -4 to casting during combat, ect.

Failure results in a backlash instead of the spell. Spell Level appropriate results.

Necromancy turns the nearest remains or death site into a hostile undead. Thus anyone who can't be animated might become a shadow.

Conjuration/Summoning will summon a monster of an alignment opposite to you. Thus a good aligned caster might be beset by hell hounds.

Healing failure results in 1D4 per spell level damage to the caster.

Evocation or any damaging spell results in the spell targeting the caster. If it's a touch spell, congratulations, you both suffer. :)

Mental effects such as ESP or Charm cause horror effects(if any) to the would be caster.

This is a work in progress and you can take parts for your system, suggest changes(I think the DCs might be low), or anything civil.

Combat and saves are not mentioned because this is an archetype that can be applied to any base class.

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