Building a Technomancer


Advice


So I'm wanting to build a breed of technomancer. One that uses magic to enhance tech, as opposed to the other way around.

First thought was starting as a Spellslinger wizard for magic bullets then multiclassing with some musket master gunslinger.

But I think I'd also like to get some craft construct in there as well.

Go for a devotee of Bligh out to prove that there is always something new under the sun.

Just checking in to see if someone has pointers or has tried a build like it before I spend a week going over every book out there.


did you check the Technomancer Prestige Class?


Entryhazard wrote:
did you check the Technomancer Prestige Class?

I saw it after making this thread, yes. Way too focused on the hyper-advanced tech for me tastes.

Going for more of an inventor feel really, blending invention with magic. Seems I chose my terminology poorly.

Currently I'm tinkering with Musket Master/Myrmidarch Magus. Not entirely happy with how traditional magic dependant it is, but it seems to be the best route for effective magical gunslinger that can still start taking some crafting feats.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Building a Technomancer All Messageboards

Want to post a reply? Sign in.