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Wrath of Thrune (GM Reference)


Hell's Vengeance

51 to 72 of 72 << first < prev | 1 | 2 | next > last >>
Contributor—Canadian Maplecakes

Esquizo wrote:
Yhean ... One thing is try to redeem someone but let a group of souless bastards to kill all your Friends ? Well poor Oppian ,i kind felt bad when i was reading the letter he made saying he deserve to die.

... but you killed him anyways, right? :)


Thurston Hillman wrote:
Esquizo wrote:
Yhean ... One thing is try to redeem someone but let a group of souless bastards to kill all your Friends ? Well poor Oppian ,i kind felt bad when i was reading the letter he made saying he deserve to die.
... but you killed him anyways, right? :)

not me but i'm sure that my players Will do it ... And they Will have alot of fun with it . Just for curiosity HIllman , Does the female archon has some romantics feelings for Oppian?

Contributor—Canadian Maplecakes

Esquizo wrote:
. Just for curiosity HIllman , Does the female archon has some romantics feelings for Oppian?

I would say that the archon doesn't have any romantic interest in Oppian. Their relationship is based on duty and honor, as the archon is a divine agent sent by Iomedae to assist in keeping Oppian—Kantaria's stabilizing force—protected.

The PCs could likely perceive the archon as having a 'romantic' interest, but I don't think it'd be a correct assumption. Admittedly, depending on the interactions, it could be interesting to play a rivalry between Loredana and Mindaliel. To outsiders it might appear to be jealousy, but in truth it would be the dogged devotion of the archon to keep Oppian away from corrupting influences.

Well, just my 2 cents anyways! :)


My group is still early in this book, having just finished the brunch (Event 1), but my Oppian is already suspicious. He mentions being ever vigilant for the inevitable retaliation.

But he worships a Lawful Good diety. It seems somewhat obvious to him that the PCs are Thrune agents, but he needs proof. I play up his feelings of inadequacy as a ruler. He feels that simply arresting people on a hunch would undo any positive feelings the people of Kantaria have for the GR.

So, he waits for them to strike. Once things are obviously going bad, he can justify the spy archons. As the city descends into chaos and his friends die around him, that insecurity keeps him from making the right choice.

I mean, the last time he made tbe right choice, he killed his best friend.

Combine that with characters like Kalcyra and Faydreth being quite forceful and antagonistic. I'll have them curse Oppian for not arresting them when he had the chance.


I was wondering whether anyone had run this without the meeting of the council members at the start? Rather than a meal something else, either chance encounters or simply rumours allowing PCs to pick who they went to see?


Black_Cat wrote:
I was wondering whether anyone had run this without the meeting of the council members at the start? Rather than a meal something else, either chance encounters or simply rumours allowing PCs to pick who they went to see?

yeah, I decided to skip the initial brunch meeting, it just felt kind of forced. I had Oppian stop by the Little Uskwood later that day and apologize for having to cancel their meeting, but he had an urgent matter to attend.

Then I basically had Loredana give them the run down about some prominent people in town, fed them a couple of the rumors and let them be on their way. I also decided that the first day in town was Oathday, so they went to the market and ended up meeting several of the council member NPCs. Faydreth Zaine was the only one they didn't meet, but they took care of that last night when they tried to steal some books from the hall library and triggered the fireball trap at like 10am...


I have come to about the same conclusion. My group will be starting the book this weekend, and they're not exactly the Blend In type. We're talking a hobgoblin, tiefling, catfolk, a freaking dhamphir, and a human. And none of them are exactly the Face, skill-wise. So, yeah being invited to a very High Society type event their first day, that would not go well for anyone involved!

My plan is similar to Two Headed Snake's: They'll get some free rumors and names from Loredana, do the halfling slave quest, and then I'll let them venture into town to meet some of the NPCs and get themselves into trouble.

However, my group has been surprising me with some of their plans and actions in the first book, so I am curious to see how it plays out. I'm hoping for some good Yojimbo/Fist Full of Dollars playing all sides kind of action, but I fear it's going to be more of a "Whaddya mean you think Thrune sent us?!" as weapons are drawn and Initiatives are rolled at every other encounter...could be fun watching them have to clean up their messes before people catch on to them though.


I'm pleased it wasn't just me who was worried about that meal! I like the idea of having Oppan drop in then send them out into the world to meet some of the people themselves. It's a little less forced and gives them the choice who to go after.


Black_Cat wrote:
I'm pleased it wasn't just me who was worried about that meal! I like the idea of having Oppan drop in then send them out into the world to meet some of the people themselves. It's a little less forced and gives them the choice who to go after.

Yeah it's worked pretty well, and it more or less forced them to engage the NPCs and to think on their feet during a chance meeting.

Liberty's Edge

The PCs have messed up royally. The whole town is under martial law now looking for them.

Oppian is about to personally read one of the PCs' rights and arrest him.

I'm thinking something along the lines of "in the name of the Glorious Reclamation, you are under arrest..."

Any suggestions on wording? :)

Contributor—Canadian Maplecakes

Chaine "The Butcher" Alazario wrote:

The PCs have messed up royally. The whole town is under martial law now looking for them.

Oppian is about to personally read one of the PCs' rights and arrest him.

I'm thinking something along the lines of "in the name of the Glorious Reclamation, you are under arrest..."

Any suggestions on wording? :)

Well, it would depend on a few things.

1) Are the PCs holed up in Loredana's inn? If so, it might work best to NOT have Oppian show up. Since he'd probably not want to make himself seem like the bad (err.... good) guy around Loredana. Instead, Oppian might send a detachment of Glorious Reclamation soldiers to apprehend the PCs. Perhaps including Kalcyra the Just, and the Hircaprath. This should give the PCs a chance to fight their would-be captors, but leave the end of the scenario intact.

2) If Oppian does approach the inn himself, then I'd probably have him decry the PCs actions, ALA 'reading them their rights'. I'd use Loredana as a distraction, possibly having her buy the PCs a chance to escape. Depending on their relationship with the local citizens, this might be a chance for the loyal Imperial citizens to rise up, or for the PCs to flee into the nearby wilderness and prepare a more guerrilla campaign. If the PCs do retreat... they can always ally with the myceloids and make a suitably horrific fungal-infected army.

Anyway, those are just some thoughts that came to mind! :)

Liberty's Edge

A PC had an affair with Loredana and made sure Oppian learned of it. Loredana told Oppian she was seduced by magic and Oppian forgave her. With their covers blown, one of the PCs assumed a new cover id with his massive disguise mod. The others are hiding in a farm ditch covered in cow, pig and horse manure. The one PC getting arrested will be transfered to hardships heart.


Pathfinder Adventure Path Subscriber

My PC's also were pretty close to getting caught - the two Spyglass Archons happened to be trailing them when they decided to burn down the docks. Even then, they remembered and decided to use Jana's get-out-of-jail-free card and they decided to leave town for a bit, messing around in the Blooming Caves and setting up deals with the Faceless Stalkers.

If the player of that PC is going to be absent next session, then you have a nice little jail break storyline, but it will be boring for him to have to be out of the story for so long - at least until the rest of the party breaks him out again.

What despair rating has your party hit?

Liberty's Edge

Low, probably just around 15 or so at this point... but they went straight to the manor to take on the wizard and failed... and the wizard escaped and told Oppian the whole party are agents of thrune (they triggered the agents of thrune trap)

Oppian emptied the keep and instituted curfew/martial law. Paladins and walking the streets and detecting evil wherever they go.

So I think I can indirectly trigger 'high despair' encounters at this point. Sending the spyglass archons and the big holy bull is only logical a this point as there are 5 fugitives on the loose! :)


Chaine "The Butcher" Alazario wrote:

Low, probably just around 15 or so at this point... but they went straight to the manor to take on the wizard and failed... and the wizard escaped and told Oppian the whole party are agents of thrune (they triggered the agents of thrune trap)

Oppian emptied the keep and instituted curfew/martial law. Paladins and walking the streets and detecting evil wherever they go.

So I think I can indirectly trigger 'high despair' encounters at this point. Sending the spyglass archons and the big holy bull is only logical a this point as there are 5 fugitives on the loose! :)

really? emptied the keep? that seems a bit unwise...lol

Liberty's Edge

So to speak... ;)

I must tell though, it's fun as Hell to have the bad guys run in cornfields to avoid paladins and archons... :)


Has anyone run the final assault on Valor's Fastness? It's coming up quick, maybe even next session and I'm a bit concerned.

My party is ridiculously strong, and they have a habit of steamrolling encounters. They finally told me to stop pulling any punches whatsoever and just let em have it...and now I feel like I'll probably TPK over the course of the final assault...that run is f@+~in scary! As much as I want to stop these thrune-licking scumbags, I don't wanna kill all my friends! haha, any input?


Pathfinder Adventure Path, Campaign Setting, Modules Subscriber
Two Headed Snake wrote:
Has anyone run the final assault on Valor's Fastness? It's coming up quick, maybe even next session and I'm a bit concerned.

My group starts on it tonight! Start listening for the death cries of villainous PCs around 6:30pm CST!

The group, consisting of a human Insinuator Antipaladin, human Infernal Binder Wizard, human Arcanist, and an ifrit Pyrokineticist, and they're all pretty scared to take on Valor's Fastness. I *think* they can handle it, but I'm a worried about it too. This group has already had 2 near-TPK's (only the wizard has lived through both) and they're not set up to use the typical kick-down-the-door style tactics.

Scarab Sages

Pathfinder Adventure Path Subscriber

Any thoughts about the two Foo Lions at area H14 in Valor's Fastness? They're two large creatures in a narrow hallway (pretending to be statues). How does that work? I'm thinking of applying the Young Template to them, possibly adding a 3rd one to balance out the EL.


Pathfinder Adventure Path Subscriber
SerGalahad wrote:
Two Headed Snake wrote:
Has anyone run the final assault on Valor's Fastness? It's coming up quick, maybe even next session and I'm a bit concerned.

My group starts on it tonight! Start listening for the death cries of villainous PCs around 6:30pm CST!

The group, consisting of a human Insinuator Antipaladin, human Infernal Binder Wizard, human Arcanist, and an ifrit Pyrokineticist, and they're all pretty scared to take on Valor's Fastness. I *think* they can handle it, but I'm a worried about it too. This group has already had 2 near-TPK's (only the wizard has lived through both) and they're not set up to use the typical kick-down-the-door style tactics.

How did your group do? Mine will start on Valor's Fastness at our next session in a month or so.


Pathfinder Adventure Path, Campaign Setting, Modules Subscriber
xrayregime wrote:
How did your group do? Mine will start on Valor's Fastness at our next session in a month or so.

Overall, I'd say it went good. They decided to attack at night (wise decision) but then realized that most of the group couldn't climb the wall, including the antipaladin. They did come up with the idea to have the arcanist use his dimensional slide exploit to teleport to the top of the wall and tie a rope off there, but then for some reason dismissed that idea. Instead, they tried a frontal assault on the main gate. The group used the Discord Bottle from earlier in the adventure, figuring the gasses could reach the guards in the guard towers that flanked the gate. All the guards rolled their Fort save. :/ A few other hi-jinks and miscommunications happened and the (pyro)kineticist decided to fire blast the gates down.

The guards let loose their arrows and the party's wizard began to summon a whole bunch of lemure demons into both towers. After smashing down the gate, finally, they all charged into the courtyard, only to be met by Exemplar. The kineticist was the only one affected by the dog's howl and fled for 7 rounds (the rest of the fight). The arcanist took a bite from the dog and decided it would be wiser to withdraw, so he did. The antipaladin tried to fight the dog and the wizard failed his Knowledge check to figure out what Exemplar really was. The summoned devils took on the guards in the towers.

Eventually the wizard decided to retreat but the antipaladin wanted to still fight the dog. After taking a critical bite, the antipaladin was down to a Wis of 3 (after all the Wisdom damage) and withdrew as well. They fled back into the night.

The group was rather disappointed - I think they thought they could make it farther into Valor's Fastness - but I told them no PC character died, they learned some valuable intel, and they whittled away at the defenders of the temple. They might have to do a few more hit and runs before they can make it further inside.


Brutal! My group also seems to think they can just barrel their way into and through the fortress...i am far from convinced.

Right now they are: Human cardcaster Magus, Goblin strangler Brawler, Drow Gingerbread Witch, Dwarf toxicant Alchemist, Human Asmodean advocate Cleric, and i just killed the Half-orc iron tyrant Antipaladin. He will be coming back as an Elf Skirmisher Ranger.

Everyone is pretty optimized, but I've been using the simple advanced template (+2 to all rolls and +4 to AC + CMD) and i think i might wip em

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