"Under da Sea!" Any advice for pulling off an underwater heist


Advice


Currently playing though a Way of the Wicked campaign and we recently got beaten to a horde of dragon loot by a sneaky Brine Dragon. We've managed to scry their whereabouts and located their lovely, stylish Fortress/Cathedral (dedicated to their own worship) and a couple hundred minions.....all of it on the sea bed of course.

Our party currently consist of:

A human rogue/shadowdancer with some great skills, but an unfortunate tendency to roll horribly at key moments (you've never seen a rogue faceplant through so many traps)

A freaky little Goblin Magus who spends most of his time either talking to or licking his sword or this skull in a jar he found.

An Elven Alchemist who recently became a Vampire and horribly fond of his new dominate ability

A human Cleric who has become the new High Priestess of Asmodeus, very Wis/Cha focused and primarily a caster rather than combatant.

An Aasimar Antipaladin. My character and provides most of the muscle and intimidation for the party (and somehow most of the common sense as well)

As it stands we're not best suited to just plunging under the water and making a fist of it relying on a few spells from the Cleric or Magus and trying to bulldoze our way through the enemies and I've never actually had a prolonged session in a game where we had to be underwater (think closest I got was playing part of Baldur's Gate 2). So I'm looking for a few useful suggestions of useful magic items, scrolls, potions or other alchemical products that could help us level the playing field somewhat. potions, scrolls

Grand Lodge

Life Bubble+Freedom of Movement

But Life bubble is such an underrated spell but I find uses for it. It really is a good spell for many situations. The freedom of Movement is for your melee so they don't get grabbed by a octopus or something.

There is more you can do but those 2 spells on a target make them perfectly suited for underwater.


Got 90k gold lying around?


Quote:
When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.

This is so scary...

"2 hours to you, 2 hours to you, 10 minutes to you hehehe"

Grand Lodge

1 person marked this as a favorite.
shadowkras wrote:
Quote:
When you cast this spell it has a total duration of 2 hours per caster level. You can divide this duration up in any manner you wish, not necessarily equally, between up to 1 creature per caster level.

This is so scary...

"2 hours to you, 2 hours to you, 10 minutes to you hehehe"

Yes...you don't have to tell them how long the buff will last...just slip the DM a note your division of time and let it be a surprise when they start to drown and can't communicate what is wrong. Muahahaha.


If you want some good material for underwater adventuring, I'd recommend checking out Cerulean Seas by Alluria Publishing. It has lots of undersea magic, some new equipment, weapons, armor, and magic items as well as rules for underwater combat and hazards. If you are planning on doing much underwater/water proximal adventuring or are looking for some really cool ideas I'd recommend checking it out.

Sovereign Court

Freedom of Movement is absolutely essential. Read the rules in the environment chapter for underwater fighting. You need it.


Yeah we'll definitely be stocking up on ways to get Freedom of Movement.

My character actually has enough spare gold to grab himself a Helm of Underwater Action if need be.


If you use 3.5 stuff, there are some armor crystals from the Magic Item Compendium that are awesome for this.


Aside from freedom of movement you pretty much just need a way to breath right?

If you can find a Gillman witch around (don't know what kind of campaign you're in so I have no idea if that's feasible) you could have them cast Aboleth's Lung on you. That will let you breathe underwater for a few hours, with only the minor setback that you will lose the ability to breathe above water for the duration.

I recently had my witch use this on himself and another party member (and the horse they were riding) in order to cross a very wide river, it was only after we were halfway across that I realized we wouldn't be able to breathe air for the next 4 hours. The horse was never the same after that.

Grand Lodge

Ridiculon wrote:

Aside from freedom of movement you pretty much just need a way to breath right?

If you can find a Gillman witch around (don't know what kind of campaign you're in so I have no idea if that's feasible) you could have them cast Aboleth's Lung on you. That will let you breathe underwater for a few hours, with only the minor setback that you will lose the ability to breathe above water for the duration.

I recently had my witch use this on himself and another party member (and the horse they were riding) in order to cross a very wide river, it was only after we were halfway across that I realized we wouldn't be able to breathe air for the next 4 hours. The horse was never the same after that.

Or a single casting of Life bubble will not only allow the group to breath underwater for hours each...but also in a vacuum and makes them immune to gasses and inhaled poisons.

A scroll is 1,125gp. I think the group can throw cash together to afford one or two. The Cleric can use the Scroll. If he is high enough level to prepare it...well it is defiantly worth it. I usually carry a scroll of it on my Clerics or have it prepared. Cloud Kill (among many cloud style spells) is a real thing that is easily defended against.


I would also have at least one redundant source of water breathing, like a potion on you, being one dispel magic away from drowning is no good.

Various spells provide swim speed, and you'll want at least dark vision, or echolocation if possible.

You may also want to get clarity how a vampires running water weakness interacts when submerged in the ocean.

Sovereign Court

- Freedom of Movement
- A way to breathe water
- A swim speed

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / "Under da Sea!" Any advice for pulling off an underwater heist All Messageboards

Want to post a reply? Sign in.