Homebrewing some sort of Spell Monk


Homebrew and House Rules


Basically exactly that. I'd like to come up with a hybrid Monk/Magus class. I think what I want out of it is a hair too involved to be an archtype for either class, but I'd like to make it work somehow. I've got a few ideas floating around in my head, I'm just unsure how to quite bring it all together in a nice, neat package for now.

The idea came from the first session of Pathfinder. I ran it this past Sunday, and there was a Monk NPC who had elemental fist instead of stunning fist, so when he punched someone with lightning the players all thought (understandably) that he could use magic. And of course, that got me thinking, what if he COULD use magic?

So here's the ideas that I have in no particular order. Some are kind of redundant, and I don't want to do all of them. Anyway, here goes:

-Spell combat, but only during a flurry.
-Flurry spell combat, but with an intermixed ranged touch spell at a far off enemy.
-ki points spent to cast spells. (Something like, Every 3rd level pick a spell from your spell list. You may sacrifice a number of ki points equal to 1 + the spell's level to cast this spell.)
-The above only with metamagic feats instead.
-A series of personal auras that grant minor benefits, and can be switched between with a swift action. I was thinking of setting them in tiers ala Witch hexes and make acquisition of them similar.
-Each Aura having a 'burst' ability that does a cool thing, but renders it inert for the rest of the day. Like for instance an aura granting +2 to acrobatics being able to be burst for a +10 to for one round, and then it being gone for the rest of the day.

And that's pretty much what I have thusfar. I feel like there's an interesting, fun class in there *somewhere*, but I can't quite seem to pull it together just yet. I'm very open to suggestions, thoughts, etc. Feedback is appreciated!


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What's wrong with the Esoteric archetype for Magus?


Esoteric Magus
Sacred Fist
Qinggong Monk

Bam, done. =P

Edit: Ninja'd by Secret Wizard


Aww. Because I wasn't exactly aware that those were things. The Latter two don't really scratch the itch I was wanting, but I guess Esoteric Magus could do it. It actually seems to do a lot of the things I was wanting, though the diminished spellcasting makes me cringe. Boo. Now I'm disappointed. Oh well.


Start with the magus. Think about what is the most important from the monk class. Think about what is less important from the magus class. You will have to sacrafice elements from both.

Decide if you want spontaneous or prepared. Divine or arcane. This will determine a few things about spell casting, such as ability score, spells per day, spells known, etc.

Customize the spell list.

Replaced armored caster with AC bonus.

If you want a "flurry" and spellcasting together, I think the flurry should be less potent than that of an actual monk.


Or try the:

Arcane Fist

or the

Spectral Fist

or the

Velocity Master


Well, I made this for whatever reason. It isn't really what you asked for, but it was inspired by this thread.

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