Gestalt Build (Paladin / / Sorcerer) Need Help


Advice


Ok so I am hoping to join a PbP game here.

The crunch is that it has 25 point buy, begins at level 1, allows 2 traits but one must be from Serpent's Skull.

I was hoping to play a Half-Orc using Sacred Tattoo and maybe Fate's Favored for his 1 trait to make his Reflex even better.

But I am not sure on Stat lay out. Obviously fairly high Cha, but should I go Dex focus or Str focus?

Sorcerer will be using the Psychic Bloodline to allow him to wear full plate and cast. And Fear Immunity later is just good protection.

He follows the god Ragathiel and uses a Bastard Sword if that helps.

EDIT: Ok I am sorry for asking for so much help but I typically roll for my stats at home. Not very familiar with the Point Buy system


I'd probably focus on Dexterity over Strength, since a Sorcerer wants to act faster.

(Might wanna look into ways of boosting your Concentration, though, so you can cast in melee without provoking. Combat Casting would not be a bad feat, maybe even picking up Uncanny Concentration mid-way through the game.)


Ok so focus on Dex got it, but if I wear heavier armor I will lose out on Dex to AC. Do you mean Initiative?

Combat Casting sounds like a good feat to look at though.


Yes - I mean Initiative. Going first is good because it lets you control the battlefield as a sorcerer, AND get into tanking position before the enemies can attack you. That's one of your biggest strengths as a Paladin/Sorcerer gestalt.

(Keep in mind that making a ranged touch attack provokes an attack of opportunity, though - so you'll want to limit your reliance on those if you plan to be in melee a lot. Alternately, be a ranged Paladin.)


Well I was thinking of being in melee a bit more, the charismatic leader style?

Would Improved Initiative be a good idea early then?
Though if I go Combat Casting, Uncanny concentration and Warrior Priest I could get a +8 to Concentration checks.


Improved Initiative is ALWAYS a good feat to take early on. Going faster helps win battles.

Keep in mind that it's difficult for one character to be good at everything - action economy is your most precious resource, and you should try to focus on a selection of spells that complements what you're doing as a Paladin, rather than trying to duplicate it.

Alternatively, being a Paladin can be your main in-combat action, while the sorcery is largely left to opening salvos and resolving out-of-combat challenges. Not every challenge can be hit with Smite Evil, after all. XD


Maybe concentrate on buff spells as a sorc instead of being a blaster. Not pushing STR becomes much more bearable when you can increase your to hit and damage other ways.


Makes sense, I was thinking of having the Paladin be the muscle and the Sorcerer be the utility that allowed for him to cover roles he might otherwise not be.

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